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This list is going to be stupid...pretty much a Red Carpet of special characters. Imperial Guardstar is borne...
HQ
Pask in a Punisher w/ Relic Plating and Heavy Bolter Sponsons: 233
Demolisher
Tank Commander in a Vanquisher w/ Relic Plating, Multi-Melta Sponsons, and a Hull lascannon: 198
Executioner w/ Heavy Bolter Sponsons: 175
Coteaz: 100
Ordo Xenos Inquisitor in Power Armor w/ Force Sword, Rad Grenades, Liber Heresius and 2 Servo Skulls: 99
Azrael: 215
Priest:25
Priest:25
Troops
Infantry Platoon: 30
Infantry Squad, Sergeant w/ Melta Bombs & Power Axe: 70
Infantry Squad, Sergeant w/ Melta Bombs & Power Axe: 70
Infantry Squad, Sergeant w/ Melta Bombs & Power Axe: 70
Infantry Squad, Sergeant w/ Melta Bombs & Power Axe: 70
Infantry Squad, Sergeant w/ Melta Bombs & Power Axe: 70
Veteran Squad: 60
Scouts Squad w/ Camo Cloaks: 70
So basically here's the deal: Vets go in reserve, Scouts situationally deploy or go in reserves, Russes deploy behind the blob, and the blob deploys and scouts forward using the Liber Heresius.
The blob contains 50 Guardsmen, Azrael (for the 4+ invuln save), Coteaz (for psychic buffs and Hammertime. Also possibly Hammerhand), the Inquisitor (for Rad Grenades and psychic buffs), and the 2 Priests (a bit of redundancy for War Hymns).
I'm still trying to work out the best combination of powers. I'm juggling on whether or not Prescience is even necessary. If so, I think Prescience on Coteaz is good, then Hammerhand, and either Prescience or Hammerhand on the Inquisitor. Double Hammerhand would be nice for making the Power Axes strength 6 and the Guardsmen strength 5. This combined with the Rad Grenades means I'm wounding most T4 models on either a 2+ or 3+ with rerolls most likely from War Hymns (which feels dirty). And, I'm thinking that since the unit has Hatred, then 2 sources of Prescience aren't really that necessary.
So here's what the unit is capable of: 4++ across over 50 guys, rerollable in combat most likely. In H2H they're putting out 45-90 S5 attacks against -1 target toughness with rerolls to hit and to wound. The Sergeants are putting out 20 S6 AP2 attacks against a target with -1 toughness so they'll be ID'ing multi-wound T4 models. The SCs are putting out their own special breed of hate and the unit has Melta Bombs to deal with harder targets.
The PCS will follow close behind the unit to buff it with orders mostly in the early game (shooting phase).
As the whole thing advances, the Russes receive situational Prescience buffs and screening from the blob.
Thoughts???
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