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Made in us
Stealthy Dark Angels Scout with Shotgun





Looking for constructive feedback as always. I'm not very experienced and I play for fun. I've been getting my butt handed to me by vehicles though so I'm bulking up on lascannon support. Also bringing assault cannons for rending effect if needed.

HQ: Azrael 215
HQ: LIbby w/ PFG 95
- He will take Prescience to reroll failed hits if successful cast
Elite: 5 x DW Knights in Land Raider 235
Troops: 5 x DW Terminators w/ Assault cannon 240
Troops: 5 x DW Terminators w/ Assualt cannon 240
Troops: 5 x DW Terminators w CML 245
Troops: 6 x Ravenwing Attack Squad 161
Heavy Support: 5 x Devastator Squad w/ 3x Lascannon and 1 x Missile Launcher 145
Heavy Support: Predator Annihilator w/ Lascannon top/sponsons 140
Dedicated Transport: Land Raider Crusader 280

The plan: Scout bikes up to DWA terminators using their homing beacon in turn 1. Attempt to get Land Raider close for Knights to assault out of it. Stick Libby with Devastator squad casting prescience to reroll failed hits and get 4++ from PFG.

Alternatives: Turn DW Knights into TH/SS proxy so they are troops. Use Land Raider as Heavy Support (depending on game type).

Other stuff I have: 20 tactical marines (some plasma/heavy), drop pod, Nephilim/Dark Talon flyer

Thanks!
   
Made in gb
Executing Exarch






Be careful scouting the bikes if you're going second. They won't have Jink saves and will be in short range of many enemy units (without too many units of your own as distractions).

The only suggestion I would make is for a pair of special weapons in the RW unit, Meltaguns if you're having problems with armour, not sure where to get the points from though.

Guessing Azzy is hanging out with the Knights?
   
Made in us
Stealthy Dark Angels Scout with Shotgun





 Quanar wrote:
Be careful scouting the bikes if you're going second. They won't have Jink saves and will be in short range of many enemy units (without too many units of your own as distractions).

The only suggestion I would make is for a pair of special weapons in the RW unit, Meltaguns if you're having problems with armour, not sure where to get the points from though.

Guessing Azzy is hanging out with the Knights?


That's a very valid point on the scout. In my last game I only had three bikes and that bit me on the arse. I decided to get 3 more just for damage soak. I do have two of them kitted with plasma guns, but I would need to rearrange some other weapons.

Since the knights have a 3++ due to SS, I thought about sticking Azzy with a terminator squad as he gives his unit a 4++. Outside of the vehicles, the whole army will have an invulnerable save.

Knights 3++
Terminators with Azzy 4++, others with 5++
Devastator with Libby 4++
Bikes jink save
   
Made in us
Executing Exarch





The Twilight Zone

Azzy can hang out with terminators but he is largely wasted as a CC character. Also, remember you can choose your warlord trait. Since the whole army is fearless(except for the bikes and devs, but the devs get the libby) courage of the lion is not great. Rapid maneuver is not great, and furious charge won't really help your army either. The hunt is good if you think your knights/Azzy can take the enemy lord. Consider FNP if you have an objective near your deployment so the CML terminators or devs could get it.

I second getting 2 melta guns for the ravenwing squad, and maybe an attack bike. You can outflank them and have them sneak a melta shot in from the side. I would also put a multi melta on the crusader for extra AT.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
 
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