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![[Post New]](/s/i/i.gif) 2014/04/14 14:43:03
Subject: 1750 Iron Hands w/ Knight Errant
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Violent Space Marine Dedicated to Khorne
Fort Lee VA
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So with the new knights out i figured i would try to see how i could make a list for in your face fun with still being kinda competative.
MOTF - 90
Ironclad Dread - 180
H. Flamer
Drop pod
Ironclad Dread - 180
H. Flamer
Drop pod
Ironclad Dread - 180
H. Flamer
Drop pod
x5 Scouts - 69
camo cloaks
(5) sniper rifles
x8 Tac Marines - 157
Melta Gun
Rhino
x8 Tac Marines - 157
Melta Gun
Rhino
x7 Tac Marines - 143
Melta Gun
Rhino
Storm Talon - 125
Skyhammer Missles
Predator - 95
H. Bolter Sponsors
Knights Errant - 370.
TOTAL is 1747
this gives me two Ironclads up front first turn. with a third following behinds. some AA with the Storm talon. Big threat/bullet magnet with the Knight. mobile troops for objectives, camping scouts for home and some horde control with the predator. and a MOTF running around trying to fix stuff lol. bumped to 1850 add a aegis with quad gun.
what do you guys think? all comments welcome.
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![[Post New]](/s/i/i.gif) 2014/04/14 19:08:55
Subject: 1750 Iron Hands w/ Knight Errant
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Proud Triarch Praetorian
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I think you need a little more Long-Range AT
bump to 2000 by dropping a Tactical Scrub, and investing in a Pred Annihilator, and with IH chapter tactics it will be quite solid
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2014/04/14 19:28:19
Subject: Re:1750 Iron Hands w/ Knight Errant
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Violent Space Marine Dedicated to Khorne
Fort Lee VA
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Something like this?? i feel like 3 troop choices would be light at 1750?
MOTF - 90
Ironclad Dread - 180
H. Flamer
Drop pod
Ironclad Dread - 180
H. Flamer
Drop pod
Ironclad Dread - 180
H. Flamer
Drop pod
x5 Scouts - 70
camo cloaks
(5) sniper rifles
x8 Tac Marines - 162
Melta Gun
Rhino W/ Dozer blades
x8 Tac Marines - 162
Melta Gun
Rhino w/ Dozer blades
Storm Talon - 125
Skyhammer Missles
Predator - 115
Las Sponsors
Predator - 115
Las Sponsors
Knights Errant - 370.
TOTAL = 1749
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This message was edited 1 time. Last update was at 2014/04/14 19:29:04
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![[Post New]](/s/i/i.gif) 2014/04/14 20:05:35
Subject: 1750 Iron Hands w/ Knight Errant
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Fixture of Dakka
Chicago, Illinois
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Can't stress the Thunderfire Cannon enough. Seriously, way better than a predator and it totally fits the "theme".
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2014/04/15 01:12:18
Subject: 1750 Iron Hands w/ Knight Errant
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Proud Triarch Praetorian
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Yeah, that was what I was thinking.
As for a Thunderfire, I reckon it would be something to add at 1850, as at 1750, he has most bases covered with the latest incarnation
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2014/04/15 07:39:56
Subject: Re:1750 Iron Hands w/ Knight Errant
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Rough Rider with Boomstick
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I actually thought your long range AT was decent (I like your first list better). Sure, your AT weapon dont go far, but the models holding them have reach, specifically, the ironclads first turn, then those plus the other ironclad and errant 2nd turn and after (maybe errant first turn depending on deployment). I think the MOTF is a big mistake. Yes, its fluffy, but it doesnt do anything in your list. If it is to repair ironclads, its ganna give slay the warlord and first blood immediately and if it is to repair the rhinos, then that is just silly. I dont think you should use the predators with this list, it does nothing that your dreadnoughts are not doing 100x better on turn 1. I think a thunderfire cannon in this list would be ok if for some reason you could only change 1 thing with the list... I got another plan though. I also think having Meltagun/HF ironclads isnt a great choice. Either have 2 Melta/StormB's and one HF/HF ironclad, or have 2 HF/HF and 1 Melta/StormB ironclad. I think the meltaguns on your tacticals would not be usefull (why would you bring a rhino and 8 marines within 6" of something you need melta to kill).
Get rid of MOTF, the predator, and use 2HF/HF ironclads and 1 Melta/bolter rionclad. This would give you 195pts and the need for a new HQ.
I would get a cheap librarian and roll on the Telepathy, hoping to get puppet master, invisibility, or hallucination, and if not, just get psychic shriek.
This leaves you with 130pts. I would either get:
1. Storm Talon
2. TFC
3. Aegis with quadgun.
Personally, the quadgun would have to be fired by the lone scouts, which any deepstrikers would take out and then use it against you. The TFC is no long needed with 2 HF/HF ironclads and a knight errant (which puts out an AP2 melta large blast and STOMPS). The stormtalon is a great boon to your army, since you are already lacking in anti air, so that would be my choice. Here is your list with my suggestions:
Iron Hands:
HQ:
Librarian (telepathy)- 65pts
Toops:
5 Scouts, x4 sniper rifles, 1x HB, camo cloaks- 70pts
9 Tac Marines, HF, rhino - 171
7 Tac Marines, HF, rhino - 143
7 Tac Marines, HF, rhino - 143
Elites:
Ironclad Dread HF/HF, droppod- 180
Ironclad Dread HF/HF, droppod- 180
Ironclad Dread stormbolter, meltagun, droppod- 170
Fast Attack
Skyhammer Talon- 125pts
Skyhammer Talon- 125pts
Other:
Knights Errant - 370.
TOTAL: 1749
Stick the librarian with the 9 tac marines in the rhino, accompanied by the other two rhinos. I traded your tactical's meltaguns for HF for holding objectives better, and since you have your ironclads and skyhammers for AV (flying AC's are better than a flying Lazcannon, and the skyhammer is great for light AV). You had the extra points, so I have your scouts a heavy bolter, it has the same range but gives you 3 str5 ap4 shots to go along with your 4 sniper shots (nearly doubles your shots, good str, ap4). The ironclads already have amazing anti AV abilities and really don't need to use their meltagun (if you are already within 6", you are ganna be destroying that AV in CC regardless of having a meltagun). Having two skyhammers lets you take on a moderate amount of flyers, having 4 str6 rending shots (better than 2 lascannons in every situation) and 6 str7 ap4 shots gives you great light AV/ heavy infantry firepower. The knight errant is of course a knight errant and will attract early game firepower away from your rhinos, since everyone is scared shitless of str D.
That gives you 7 heavy flamer templates (who needs a TFC with that), 3 ironclads, decent scouts, scoring tacs in rhino that wont get touched till 2nd or 3rd turn, fliers that can battle for the skies, a libby in a rhino, and a melon-fething knight errant.
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This message was edited 2 times. Last update was at 2014/04/15 07:43:18
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![[Post New]](/s/i/i.gif) 2014/04/15 09:12:27
Subject: 1750 Iron Hands w/ Knight Errant
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Proud Triarch Praetorian
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Tactical Squads cant take HF
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2014/04/15 12:20:13
Subject: Re:1750 Iron Hands w/ Knight Errant
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Violent Space Marine Dedicated to Khorne
Fort Lee VA
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Iron Hands:
HQ:
Librarian (telepathy)- 65pts
Toops:
5 Scouts, x4 sniper rifles, 1x HB, camo cloaks- 70pts
9 Tac Marines, HF, rhino - 171
7 Tac Marines, HF, rhino - 143
7 Tac Marines, HF, rhino - 143
Elites:
Ironclad Dread HF/HF, droppod- 180
Ironclad Dread HF/HF, droppod- 180
Ironclad Dread stormbolter, meltagun, droppod- 170
Fast Attack
Skyhammer Talon- 125pts
Skyhammer Talon- 125pts
Other:
Knights Errant - 370.
i really like this list. i guess since they cant take Heavy Flamers take heavy bolters?? also in all honestly is the Knight OP? i havent got a chance to play agianst or use one but i hear alot of people hate them. im not a WAAC Guy i like fun games with a good turn 4+ match of killing fun. if need be i can swap out the Knight for smashf@#$er and a bike squad or something.
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