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Recently I've been using an allied unit of Nob Bikers & Warboss as a spearhead for my guard army, it's been very effective so I've rewritten my 985pt main attachment to better support the Nob Bikers with the addition of a Wyvern thou I was not able to afford the 18pts to put the command squad in Camo Cloaks like I did before. I'm also looking to return to fielding a full guard army and since I don't fancy fielding infantry platoons (in this army anyway) here's what I've come up with, note that the units highlighted in green replace the Nob Biker allies in the full guard version .
HQ
80 - Command Squad: Lascannon
ELITES
90 – 9 Ratlings
Some good long range support and will help versus monstrous creatures
TROOPS
185 – Veteran Squad: Sgt with Boltgun, 3 Plasma Guns & Carapace Armour in Chimera with Heavy Bolter and Multi-laser.
Decided to go with 1 carapace armoured unit that could leap out of their chimera and open up with all weapons at a target without relying heavily on cover. It also allows me to take more 'durable' plasma gunners.
151 – Veteran Squad: Sgt with Bolt Pistol, 3 Grenade Launchers, Autocannon, Krak Grenades. Mounted in Chimera with Heavy Bolter and Multi-laser.
86 – Veteran Squad: Sgt with Boltgunl, 3 Grenade Launchers, Autocannon.
In the Allied Nob Biker list this squad is mounted in a chimera.
86 – Veteran Squad:Sgt with Boltgun, 3 Grenade Launchers, Autocannon.
FAST ATTACK
170 – Vendetta
Still a good anti-tank unit regardless of the points rise.
140 – Devildog: Heavy Flamer & Smoke Launchers
I choose a Devildog over a Hellhound because I felt more anti-tank/armour was needed over anti-infantry and with all the super heavies and big based models out there it would prove useful. Big bonus if I get the outflank warlord trait.
HEAVY SUPPORT
170 – Leman Russ Demolisher
65 - Wyvern
170 - Manticore
(All 3 are solid choices)
FORTIFICATIONS
100 – Defence Line: Quad Gun
(Commander often sits on the quad gun as those precision shots can come in handy)
Total: 1498
OPTIONAL ALLIED NOB BIKERS
145 - Warboss: Warbike, Kombi-Skotcha, Power Klaw, Cybork Body & Bosspole.
370 – 5 Nob Bikers: All have Warbikes and Cybork Bodies
Painboy with Bosspole,
Waaagh Banner & Power Klaw,
Kombi-Skotcha & Power Klaw,
Kombi-Skotcha & Big Choppa,
Big Choppa,
Overall I think it's a well rounded army with a fair mix of anti-tank and infantry units, granted I would have preferred to give the squads more gear such as camo cloaks but meh they're all squishy humans after all.
Course there's room for improvement so I'd be grateful for any critique?
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