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Made in us
Masculine Male Wych




Newcastle Upon Tyne

So just wanted to know if fantasy flight would consider doing something like this. It would be cool i think, to have some torrents and arc fighters in the game although a little messed up when people start having crazy combinations like a tie and a v 19. So what do you think? Please comment...


Flames of war- USSR and UAR
x wing- customs= imperial rampant destroyer and tie geist and tie phantom.
proper models= x wing 5 the fighters 2 interceptors 2 bombers rebel transport y wing 3 b wings and tantive IV 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

ho boy, this can of worms lol... have a read:

http://www.dakkadakka.com/dakkaforum/posts/list/581438.page

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Longtime Dakkanaut





Saratoga Springs, NY

I don't even play this game, but I would love for them to release clone wars era simply so that it would be possible to have a dual with Darth Vader in a TIE vs Anakin Skywalker in a Jedi Starfighter.

Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!

BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


Rapidly on path to becoming the world's youngest bitter old man. 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 dementedwombat wrote:
I don't even play this game, but I would love for them to release clone wars era simply so that it would be possible to have a dual with Darth Vader in a TIE vs Anakin Skywalker in a Jedi Starfighter.


What about Darth Vader in a Jedi Starfighter:


You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
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Made in gb
Longtime Dakkanaut



Scotland

I'm not a fan of many of the prequel designs. There's some I really enjoy but I couldn't see myself buying mass quantities like I do now. I'd also want it to be a separate game line, as presumably the Clone Wars equipment is outdated and requires funky rules.

I would like a Legacy or KOTOR era game, however by the time they're sifting through the EU for games it will be time for the Episode VII push.
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

Zond, you might be surprised regarding the outdatedness (if you haven't read the thread I linked to earlier, educate yourself).

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in gb
Longtime Dakkanaut



Scotland

I don't really want to browse the thread to find what you mean. Regardless it's only something I want if it's a separate game. And if it's a clone wars game it needs more than just to be reskinned, it needs something new.
   
Made in gb
Martial Arts SAS




United Kingdom

The short version is that the difference between the Clone Wars era ships and the RotE ships is negligible in terms of capability and equally there is no reason the fighters can't be mixing it up with X-Wings and Ties. Said ships would still be in the hands of individuals and mercs during that era although the ships themselves (and even worse.. parts!) would become rarer as time went on.. but considering the scale of engagements in the game, it still totally works.

However, even if FFG did decide to plunder the Clone Wars era I doubt it will happen any time soon.. so your best bet right now is Shapeways, via mel_miniatures and gosric although I am sure there are others.

   
Made in gb
Longtime Dakkanaut



Scotland

I think I would be on board if it were a more heroic game. Multiple Jedi pilots would open up more avenues and possibly a new mechanic. The droids would... Swarm? Too much like basic Ties, so I dunno. It would have to be a redesign. No point having a proto X Wing that acts exactly like an X Wing.
   
Made in gb
Martial Arts SAS




United Kingdom

Well thats kind of why it would work. The ARC is flat out better than an X-Wing. It's most obvious flaw is that it needs 3 crew. Thats fine if you are making it exclusively for the military because they can churn out pilots, but since the Empire decided that the galaxy was wrapped up in a little bow and they didn't need heavy fighters to police it, they went the other way and decided they wanted the Eta-2, but cheaper.

Since nobody else had a big-ass navy to sell to, it wouldn't have made sense for Incom to sell something that needed so many crew so they scaled the designs back and gave them to the Alliance. So really the ARC would be a heavy X-Wing, slightly less maneuverable and more expensive, but heavier shielding and better weapon coverage. It's about changing needs rather than upgrading the tech.

The Droid star fighters (By no means the only CIS line of ships but perhaps the most recognisable) could be handled a couple of ways.. and yeah the Tie fighter route is one of them, making them cheap and disposable. You could change things up by having only one 'pilot' for all droid ships representing the AI controlling them.. and that limitation might balance out the offensive output of the ships (In the RPG at least, they could fire all onboard weapons each turn, and at different targets. The pilot of a manned ship could only fire one pilot-controlled weapon each turn. Other weapon systems required dedicated gunners / copilots).

   
Made in us
Water-Caste Negotiator






Ohio

I think it is very likely that the game will expand into the Prequal timeline at some point. However, so far FFG has stayed with the Original Trilogy for all their Star Wars properties, RPG, LCG, and X-Wing. So it may happen, but I think they will keep to OT things until 2015 when the new movies start. Then we will get new movie materials.
Thanks,
Duncan

For the Greater Good!
40K, SW:Armada, Bolt Action, Legions Imperialis(maybe…) 
   
Made in gb
Longtime Dakkanaut



Scotland

The idea of one pilot for the droid side is nice. Still needs some sort of mechanic. The problem with this heavy X Wing is that it's a heavy X Wing. Which is a B or E Wing with an extra pilot slot. It needs a new mechanic to draw people in, not just better ship maneuver wheels.
   
Made in us
Ragin' Ork Dreadnought




Monarchy of TBD

You know, I would actually be ok with this if there were incompatible tech. A CW ship would need CW missiles, weapons, sensors etc. Likewise an Empire era fighter would not be able to retrofit a CW weapon in unless it had an elite skill (special modifications) or something of that nature.

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Made in us
[MOD]
Solahma






RVA

 THEDARK1RI5ES wrote:
just wanted to know if fantasy flight would consider doing something like this
TBH no one here knows although you will find very strong opinions as to whether they should (see below). As mentioned, all their existing SW licensed product lines are set during the Galactic Civil War. There are elements from the prequels already there, however. For example, the senatorial shuttle design featured in the X-Wing starter box is from Phantom Menace.
 Siygess wrote:
The short version is that the difference between the Clone Wars era ships and the RotE ships is negligible in terms of capability and equally there is no reason the fighters can't be mixing it up with X-Wings and Ties.
There are arguments to that effect. It is not a given fact of the SW universe. Unless you are talking about fan fiction?

This message was edited 1 time. Last update was at 2014/04/16 22:08:53


   
Made in us
Dakka Veteran





Zond wrote:
I think I would be on board if it were a more heroic game. Multiple Jedi pilots would open up more avenues and possibly a new mechanic. The droids would... Swarm? Too much like basic Ties, so I dunno. It would have to be a redesign. No point having a proto X Wing that acts exactly like an X Wing.
...Proto X-wing that acts like an X-wing...So you mean like the Z-95 Headhunter

Also worth note, Droid Starfighters have missiles in some of the cannon. And the ARC 170 heavy starfighter had a rear turret, so bam, new ship types. Also Droids could still have multiple pilot levels representing different programming. Like limited guard protocols or attack protocols, or just newer versions of the old programs.

...dag nabbit it's the Wave 5 thread all over again AUUUGH!
   
Made in us
[MOD]
Solahma






RVA

Not sure how you can claim the Z-95 flies like a T-65. Aside from the fact the Headhunter has not been released, nothing about the previews suggests it acts exactly like an X-Wing.

   
Made in us
Regular Dakkanaut





As far as movement tiles go:

The Z-95 has a red 3 k-turn instead of the X-Wing's red 4 k-turn.

The Z-95 has green 2 banks instead of the X-Wing's white 2 banks.

The Z-95 has white 1 banks instead of the X-Wing's green 1 banks.

Everything else is the same.

However, the addition of a astromech slot in the X-Wing profile and the extra squishiness of the Z-95 may alter how they're flown.

Lol...I accidentally hit exalt instead of edit...damn beer.

This message was edited 1 time. Last update was at 2014/04/16 23:13:22


 
   
Made in gb
Martial Arts SAS




United Kingdom

I'd say its a mixture of common sense and circumstantial evidence

Since no conflict in the Star Wars history (that I am aware of) knocked the Republic back to the actual stone age, I think it is reasonable to assume that the overall progression of technology is not significant in each generation. Thus, a star fighter in the KOTOR era is not made of wood and string and is probably not 3000 years worse than a fighter from the GCW. They had armour, shields, ion cannons, hyperdrives and chirpy astromechs back then too. The only argument that I think that you can make while we are talking "common sense" is that offensive and defensive systems would continue to evolve in a continual arms race not unlike the virus / anti-virus arms race. Thus shields during the GCW era might be specifically tweaked to protect against all blaster variations encountered up untill that point but tomorrow? Someone might come up with something new.

As for the circumstantial evidence, why not start with the Millenium Falcon which also predates the Clone Wars (athough much of it's history is detailed in the EU which is about to become irrelevant anyway). If we continue to look at the EU we can see other examples of ships and vehicles from the Clone Wars era during the GCW. But again it comes down to common sense, I guess. If you have an old freighter you keep it running because of the initial investment, it's value to you and because parts for civilian vessels are generally going to remain available for decades after the model is discontinued. It's never going to be less viable than a new model freighter just because it's newer. With Military ships, even if the last generation was fantastic, you cant keep using them forever if the manufacturer stops making them and you cant justify stocking parts for a ship that represents a dwindling portion of your fleet.

   
Made in ca
Huge Hierodule






Outflanking

Here we go again...

Basically, newer elements of the EU set tech specs such that there is no technological advancement.

Some people feel this is just the result of bad writing, and that there is honestly some tech advancement in areas where the tech was though through.

Cue 5-page Nerd-War.

Q: What do you call a Dinosaur Handpuppet?

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Made in us
Dakka Veteran





Whoah now, I never meant exactly, the key term was 'like'. I don't see much different between a T-65 and a Z-95 tech specs in their fluff or game play with the exception of astromech docking, and Torpedoes(heavy hitters), versus Missiles(Utility effect). The only real difference in my mind is the 1 hull And I'm just going to throw this out there that the Z-95's 3-Koiogran to me indicates a ship that had tighter turns and the different green arrangement means it had better acceleration. Two good things to have in a dog fight, no matter what generation your in. Personal interpretation
   
Made in gb
Longtime Dakkanaut



Scotland

The beauty of X Wing is that it's a fun two faction game. Rebels and Imperials have a carefully built design. I think arbitrarily throwing another two factions in is a bad idea.

That's why I advocate a separate game line. With different mechanics. It stops the naysayers like myself from going "It's just a proto X Wing! Why do I need that?" And could draw other people in to the game. Change the mechanics to give a different feel to Jedi and genetically honed reflex clone pilots, and something to represent the cold calculation of the droid army. I just don't want a pointless Clone Wars expansion that dilutes us down to 4 factions for little gain.
   
Made in gb
Multispectral Nisse




Luton, UK

Nope. Please, just nope.

Let's just all agree the prequel films don't exist, and move on. There were three Star Wars films, there will only ever be three Star Wars films.

Or 5 if you count the Ewoks movies.

“Good people are quick to help others in need, without hesitation or requiring proof the need is genuine. The wicked will believe they are fighting for good, but when others are in need they’ll be reluctant to help, withholding compassion until they see proof of that need. And yet Evil is quick to condemn, vilify and attack. For Evil, proof isn’t needed to bring harm, only hatred and a belief in the cause.” 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

Sorry, but the prequel trilogy is a thing, whether you like it or not, still don't quite understand all the hate for them, the writing might not have been the best, but they were still *good*.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

chaos0xomega wrote:
Sorry, but the prequel trilogy is a thing, whether you like it or not, still don't quite understand all the hate for them, the writing might not have been the best, but they were still *good*.


Prequel tetralogy. Everyone forgets the Clone Wars movie.

This message was edited 1 time. Last update was at 2014/04/17 14:06:35


You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

right... yeah, I forgot about that one...

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Screaming Shining Spear





Central Pennsylvania

chaos0xomega wrote:
Sorry, but the prequel trilogy is a thing, whether you like it or not, still don't quite understand all the hate for them, the writing might not have been the best, but they were still *good*.


There is also a 'Sister Act 2', but that doesn't mean if I say I like 'Sister Act' it means I have to accept that 'Sister Act 2' is part of my statement.

If you don't understand why people have frustration with the prequel trilogy, I'd say you didn't bother to listen to any of the complaints nor arguements ever made by others. There are very simple reasons why the prequels didn't meet expectations for people familiar with the SW universe, and if I have to explain them to you...it really isn't worth it. So either you are completely ignorant to the debate or are just trying to stir up gripe on the forums via trolling.

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Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

I'm not ignorant to the debate, I'm in fact one of the biggest Star Wars fans I know, and have been for as long as I can remember, so I'm very familiar with what the arguments are, that doesn't mean I think most (if any) of those arguments are really valid (at least insofar as to be dismissive of the very existence of the films).

This message was edited 1 time. Last update was at 2014/04/17 17:32:10


CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in ca
Crazed Troll Slayer




If you want a detailed reason why the prequels are no good, watch these clips:

http://redlettermedia.com/plinkett/star-wars/

However they are.... odd, to say the least.
   
Made in gb
Thunderhawk Pilot Dropping From Orbit





Scotland

The reason most folks hate the prequels is that they are written largely for kids. People forget they were kids themselves when the ot came out, and thus fell in love with it as a kid. My son loves the prequels. Funnily enough, he was the same age watching those as I was watching the ot.

Folks treat the Star Wars ot like it's some special hallowed thing. In reality it's crappily written, badly acted, with terrible dialogue. What it does have is some awesome concepts, fantastic design, a detailed universe, and great special effects. The prequels also have those things. C3po was the original annoying comedy sidekick, replaced by jar jar in the prequels. Fortunately he's only explored in the first one. People need to get over it. They have no ownership of the franchise. Disney do, and they paid 4 billion dollars for the privelige, so they can do what they like with it. I enjoyed the ot, the prequels, the eu books and the clone wars. I'm sure I'll enjoy the rebels stuff and the new movies too. If you don't like them, don't watch em. It doesn't matter what Disney do, there will be many disappointed that they didn't make the exact movie that each individual wants.

Star Wars is a money machine. Same as the marvel universe, same as Harry potter, same as the LOTR. They WILL be milked for every penny, so people can save themselves a lot of hurt by either getting used to the idea now, or jumping ship from the merry boat of fandom...


Automatically Appended Next Post:
Me, I've been a bit taken with the idea, so I'm gonna try and put together a chromed up j type 327 royal cruiser and a squadron of n1's for messing with home brew scenarios. Even if they are ancient tech, the n1's still had shields, laser cannons, proton torpedoes and astromechs, so they can put up a bit of a scrap.

This message was edited 1 time. Last update was at 2014/04/17 18:25:27


   
Made in ca
Huge Hierodule






Outflanking

 Eggs wrote:
The reason most folks hate the prequels is that they are written largely for kids. People forget they were kids themselves when the ot came out, and thus fell in love with it as a kid. My son loves the prequels. Funnily enough, he was the same age watching those as I was watching the ot.


I was a kid when I saw both trilogies. Guess which of them I still enjoy as an adult? (Hint: I will admit that the Ewoks are decidedly more annoying now than they were then).

Q: What do you call a Dinosaur Handpuppet?

A: A Maniraptor 
   
 
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