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![[Post New]](/s/i/i.gif) 2014/04/18 23:44:17
Subject: Imperial Knights rules
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Infiltrating Naga
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I haven't gotten a chance to see the rules yet, but im contemplating buying the book for them as a possible addition to my force, if not for a touch of intimidation.
I'm curious though, are they any good in games and how do you field them in say, a space marine army? Do they have to do the whole allies thing or what?
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![[Post New]](/s/i/i.gif) 2014/04/19 00:55:24
Subject: Imperial Knights rules
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Powerful Phoenix Lord
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I cannot comment on usefulness, however, they can either be taken as a Primary detachment (I think 3-6) or as a special allied detachment that does not use up your 'normal' allied slot.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2014/04/19 01:03:34
Subject: Imperial Knights rules
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Regular Dakkanaut
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*takes a breath* A primary detachment of IK is 3-6. If you do this, one is considered a warlord and as such you roll on the warlord trait table within the codex. You then roll a dice to determine the other knights "titles" and stats. The codex has a lot of rules that are no covered in the white dwarf, I've gone against people who only bring that to the table and when I start doing things they havn't seen they ask "It doesn't say that in my White Dwarf", well your white dwarf isn't a codex now is it? Buy it.
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![[Post New]](/s/i/i.gif) 2014/04/19 01:54:34
Subject: Imperial Knights rules
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The Daemon Possessing Fulgrim's Body
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All those things only apply as a Primary though, as an additional (which I think the OP is saying he's thinking about) them the WD is all you need, unless you don't already have Superheavy rules somewhere.
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2014/04/19 06:28:08
Subject: Re:Imperial Knights rules
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Commander of the Mysterious 2nd Legion
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the white dwarf codex will suffice if you just want to deploy a single knight as an ally though
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2014/04/19 12:05:15
Subject: Imperial Knights rules
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Infiltrating Naga
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Yeah I only want a single knight or two as an ally i don't really want them as the core of my force. Glad to hear I can get what I need from the WD though. Saves a few monies!
Can anyone give me the WD number? so I can scoop one up on ebay or something.
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![[Post New]](/s/i/i.gif) 2014/04/19 12:54:35
Subject: Imperial Knights rules
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Blood-Drenched Death Company Marine
Little Rock, Arkansas
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As far as usefulness: I prefer the paladin over the errant first off. -Two ordnance large blasts a turn from across the table is good, but if he does this all game, he'll barely recoup his point cost. (exact enemy list composition may change the value of this tactic.) -A bastion is just about the perfect size to hide behind and be fully LOS blocked from say...tank hunting imperial fist devastators etc. -I generally hide behind a bastion for deployment, then come out shooting. Try to go along a flank to get front armor and the ion shield against all your opponent's heavy weapons. DON'T walk up the middle and GET flanked. Send other stuff up the middle. -Don't surround your knight with your own guys, in case he explodes. -Make sure you shoot at least a stubber at a unit you plan to charge. -Same advice for all walkers. Don't try to melee guys with haywire grenades. Find out where those things are at the start of the battle, and be on the other side of the board. Obeying most of those tactical points will most likely reward you with a knight who pays for himself at least 1.5 times in terms of enemy damage, as well as the battlefield control he offers, in the way of scaring enemies out of 20ish inches from him so they don't get assaulted, and blasting transports open with the battle cannon causing guys to walk. The pally is a nicely balanced unit at his cost, and I'm actually impressed at GW about it. Instead of it being a "nah too expensive" or "auto-include," reaction for me, it's actually a "do I want to take him or not?" question every time, which is probably the best possible question you could ask yourself about a balanced unit.
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This message was edited 2 times. Last update was at 2014/04/19 12:56:48
20000+ points
Tournament reports:
1234567 |
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![[Post New]](/s/i/i.gif) 2014/04/19 13:10:11
Subject: Imperial Knights rules
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Regular Dakkanaut
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I was under the influence that the WD doesnt have D weapon rules, the stomp special rule, and a few other core special rules for the IK am i wrong Automatically Appended Next Post: Special rules for the imperial knight (someone tell me if theyre sll in the WD)
-super heavy walker
-super heavy walker dmg table
-catastrophic dmg table
-stomp
-invincible behemoth
-D weapon
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This message was edited 1 time. Last update was at 2014/04/19 13:14:03
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![[Post New]](/s/i/i.gif) 2014/04/19 13:44:37
Subject: Imperial Knights rules
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Regular Dakkanaut
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shauni55 wrote:I was under the influence that the WD doesnt have D weapon rules, the stomp special rule, and a few other core special rules for the IK am i wrong
Automatically Appended Next Post:
Special rules for the imperial knight (someone tell me if theyre sll in the WD)
-super heavy walker
-super heavy walker dmg table
-catastrophic dmg table
-stomp
-invincible behemoth
-D weapon
Correct, these are not in the WD, so if you carry the WD, hopefully you or your opponent has a copy of Apoc.
I recommend buying the codex if you are going to play them because it is much easier to tote around the IK book.
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![[Post New]](/s/i/i.gif) 2014/04/19 21:00:53
Subject: Imperial Knights rules
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Infiltrating Naga
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Ah I see it looks like I'll have to grab that book then. So many books to buy!
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![[Post New]](/s/i/i.gif) 2014/04/19 21:39:03
Subject: Imperial Knights rules
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The Daemon Possessing Fulgrim's Body
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I'd say Escalation and the WD would be a better investment, of you have no desire to ever run them as a Primary, as you'll get rules for a bunch of other units too, all the Superheavy rules and the necessary info to run Knights as an additional.
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2014/04/19 21:46:40
Subject: Re:Imperial Knights rules
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Shade of Despair and Torment
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BrianDavion wrote:the white dwarf codex will suffice if you just want to deploy a single knight as an ally though
this!
Don't waste money on codex, WD will do. Automatically Appended Next Post: shauni55 wrote:I was under the influence that the WD doesnt have D weapon rules, the stomp special rule, and a few other core special rules for the IK am i wrong
Automatically Appended Next Post:
Special rules for the imperial knight (someone tell me if theyre sll in the WD)
-super heavy walker
-super heavy walker dmg table
-catastrophic dmg table
-stomp
-invincible behemoth
-D weapon
You can find all that info in rumors section, 40k discussion, and other blog sites. I was able to compile that info in a day of web search...
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This message was edited 1 time. Last update was at 2014/04/19 21:49:02
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![[Post New]](/s/i/i.gif) 2014/04/19 23:27:35
Subject: Imperial Knights rules
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Regular Dakkanaut
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I'm a big fan of fluff, and while I thought the Codex was going to be silly and make me feel like I wasted my money. The Lore itself is amazing. Possibly one of my favorite reads, I didn't know it would be so complex considering they're just huge robots. On the other hand I really wanted to paint a bunch of these, so the many pages of the different houses and paint schemes really comes in handy.
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![[Post New]](/s/i/i.gif) 2014/04/19 23:41:27
Subject: Imperial Knights rules
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Longtime Dakkanaut
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Shoot the Stubber at a group you want to charge?
Is that so you can shoot the heavy weapon at a vehicle that's farther distance?
That way you still charge the crunchies withing charge range?
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This message was edited 1 time. Last update was at 2014/04/19 23:41:36
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![[Post New]](/s/i/i.gif) 2014/04/19 23:44:29
Subject: Re:Imperial Knights rules
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Commander of the Mysterious 2nd Legion
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ASSUMING you want to run knights yet lack eaither apoclpse or escalation then, yes the Knight codex has everything you need in one place.
if you have apoc and or escalation, and just want to run a single knight as an ally, the WD article is proably all you need Automatically Appended Next Post: shauni55 wrote:I'm a big fan of fluff, and while I thought the Codex was going to be silly and make me feel like I wasted my money. The Lore itself is amazing. Possibly one of my favorite reads, I didn't know it would be so complex considering they're just huge robots. On the other hand I really wanted to paint a bunch of these, so the many pages of the different houses and paint schemes really comes in handy.
agreed the fluff, IMHO is the primary reason to buy the codex.
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This message was edited 1 time. Last update was at 2014/04/19 23:47:06
Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2014/04/19 23:59:41
Subject: Imperial Knights rules
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Decrepit Dakkanaut
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Note you do not HAVE to roll on the table. It's awesome though.
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![[Post New]](/s/i/i.gif) 2014/04/20 00:04:55
Subject: Imperial Knights rules
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Painlord Titan Princeps of Slaanesh
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Are the knights only scoring when they're the primary detachment, or are allied knights scoring as well?
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40k Armies I play:
Glory for Slaanesh!
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![[Post New]](/s/i/i.gif) 2014/04/20 00:14:41
Subject: Imperial Knights rules
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Terrifying Treeman
The Fallen Realm of Umbar
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Primary only.
To all those guys saying you need the WD only, you realise those rules are different to what is in the IK codex right?
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DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2014/04/20 00:43:31
Subject: Imperial Knights rules
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Infiltrating Naga
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Well I just got the new guard codex so I was just wondering before hand if I could have that as yet another add on ontop of allied guard for my marines.
I dont have any esco though or apoc stuff so it sounds like the codex would be the cheaper option.
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![[Post New]](/s/i/i.gif) 2014/04/20 00:51:39
Subject: Imperial Knights rules
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Commander of the Mysterious 2nd Legion
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Sasa0mg wrote:Well I just got the new guard codex so I was just wondering before hand if I could have that as yet another add on ontop of allied guard for my marines.
I dont have any esco though or apoc stuff so it sounds like the codex would be the cheaper option.
in your case most likely so yes
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2014/04/20 01:36:09
Subject: Imperial Knights rules
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The Daemon Possessing Fulgrim's Body
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Krellnus wrote:Primary only.
To all those guys saying you need the WD only, you realise those rules are different to what is in the IK codex right?
You're going to have to expand on that, because I've got both, and there are no rules differences for the Knights that I've noticed.
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2014/04/20 03:31:25
Subject: Imperial Knights rules
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Terrifying Treeman
The Fallen Realm of Umbar
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azreal13 wrote: Krellnus wrote:Primary only.
To all those guys saying you need the WD only, you realise those rules are different to what is in the IK codex right?
You're going to have to expand on that, because I've got both, and there are no rules differences for the Knights that I've noticed.
Ally matrix.
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DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2014/04/20 04:48:29
Subject: Imperial Knights rules
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Pyromaniac Hellhound Pilot
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I have run a Paladin in an 1850 point list, along with two manticores. The Paladin really draws alot of fire. With AV13, and a 4+ invul save (shield), on can with stand alot of shots. It left the two manticore alone all game.
The biggest problem i have had is with Arjac, the space wolf guy, he has killed my Knight twice, in two different games. The knights are great in long range shooting, but, be careful in close combat.
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javascript:emoticon(' '); 3,000 pointsjavascript:emoticon(' ');
2,000 points
265 point detachment
Imperial Knight detachment: 375
Iron Hands: 1,850
where ever you go, there you are |
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![[Post New]](/s/i/i.gif) 2014/04/20 04:51:06
Subject: Imperial Knights rules
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Regular Dakkanaut
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martin74 wrote:I have run a Paladin in an 1850 point list, along with two manticores. The Paladin really draws alot of fire. With AV13, and a 4+ invul save (shield), on can with stand alot of shots. It left the two manticore alone all game.
The biggest problem i have had is with Arjac, the space wolf guy, he has killed my Knight twice, in two different games. The knights are great in long range shooting, but, be careful in close combat.
I overestimated my Knight in it's first game. It dealt a few wounds but when 1 for 1 with a dreadknight both of which died.
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![[Post New]](/s/i/i.gif) 2014/04/20 09:26:46
Subject: Imperial Knights rules
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Wicked Canoptek Wraith
The Golden Throne
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Yeah, a lot of people see the words super heavy and Strength: D and automatically assume it is broken.
In fact it is a very balanced unit for its cost.
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Build a man a fire, he will be warm for a night. Set a man on fire, and he will be warm for the rest of his life. |
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![[Post New]](/s/i/i.gif) 2014/04/20 21:48:48
Subject: Imperial Knights rules
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Blood-Drenched Death Company Marine
Little Rock, Arkansas
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Johnnytorrance wrote:Shoot the Stubber at a group you want to charge?
Is that so you can shoot the heavy weapon at a vehicle that's farther distance?
That way you still charge the crunchies withing charge range?
Yes. Although big squads, especially too-expensive-for-how-easy-they-die MEQ squads make for excellent battle cannon shots too.
Last game I ran him, CSM opponent had a khorne lord with berserkers pick up a relic with vehicles giving cover. So my knight just shot over the vehicles, let them have their cover saves, and still killed all but the lord. (also got damage attempts against the vehicles at the same time, but had very sub par rolls there.) Automatically Appended Next Post: Imperator_Class wrote:Yeah, a lot of people see the words super heavy and Strength: D and automatically assume it is broken.
In fact it is a very balanced unit for its cost.
Totally this. We had a guy flat out say he wouldn't play against them before we even had the white dwarf rules. He is pretty high on the TFG meter though.
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This message was edited 1 time. Last update was at 2014/04/20 21:50:07
20000+ points
Tournament reports:
1234567 |
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