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Made in us
Hurr! Ogryn Bone 'Ead!




Los Gatos, CA

Had a hilarious game as part of my FLGS Escalation League that I thought I would share with everyone. This is my first battle report I have written so hope you enjoy it.

1000 Point Imperial Guard




Lord Commissar (Powerfist, Carapace, Melta Bombs)

PCS (Vox)
Infantry Squad (Commissar Power Sword, Vox, Melta Bombs)
Infantry Squad (Grenade Launcher)
Infantry Squad (Grenade Launcher)
Infantry Squad

PCS (Vox)
Infantry Squad (Commissar Power Sword, Vox, Melta Bombs)
Infantry Squad (Grenade Launcher)
Infantry Squad (Grenade Launcher)
Infantry Squad

PCS (Vox)
Infantry Squad (Vox, Melta Bombs)
Infantry Squad (Grenade Launcher)
Infantry Squad (Grenade Launcher)
Infantry Squad (Grenade Launcher)
Infantry Squad

Opponets list (by hazy memory)

1000 Blood Angels

Commander Dante
Sanguinary Guard
Sanguinary Priest

Sanguinary Guard
Sanguinary Priest

I made my list knowing my group would be playing in the Zone Mortalis that day. My goal was to turn the Zone into a busy subway station and I think I accomplished that goal. I didn't know who I would be playing and it just happened that the two of us were the first ones to get there that morning so off we went. We rolled for the Mission Goal of “Force the Breach!” in which one of us is the attacker and the other is the defender trying to grab three objectives. We rolled again and he decided to attack. He placed only a single Sanguinary Guard squad with a Priest and decided that Dante and his squad would come in on reserves. I placed my Lord Commissar in the 50-man squad and deployed another 40-man squad with their PCS on the corner of the zone leaving out my other 40-man squad and PCS mostly because I ran out of space to put them on the board. With that we started.

Turn 1 Blood Angels:
Started his trek from his zone to mine. Nothing to shoot at so he ran. 1 minute turn.

Turn 1 Guard:
40-man squad and it’s PCS clog up the hallways to meet them. The LC and his squad start moving towards the other objective. No shooting, just “Move move move” orders. 100 models moved later and turn is done.

Turn 2 Blood Angels:
Dante and his squad come in and make a beeline for the objective that my LC and his squad are going for. Other squad continues to run.

Turn 2 Guard:
My other 40-man squad comes in from reserves just opposite of Dante’s group as my other 40-man squad turns down a corridor to see his other squad as my LC unit still is weaving through the zone heading towards an objective. After a “First rank, Second Rank” volley of around 40+ shots into Dantes group he fails only 3 armor saves and makes all 3 Feel No Pains. With only a few guardsmen seeing the other group as the main body of it is still turning the corner his other unit comes away with only one unsaved armor roll but again makes his Feel No Pain.

Turn 3 Blood Angels:
Dante pours fire into the 40-man squad and charges. Power Swords, Axes, and Chainswords make quick work of a dozen or so of Guardsmen while Dante just has to settle for a single Sergeant. The other Sanguinary squad kills too man Guardsmen in shooting and fail their charge. With Commissars backing them up neither squad is going anywhere.



Turn 3 Guard:
The LC 50-man squad continues its journey through the Zone making its way towards Dante squad but is still a turn away from getting to join the fight. The un-engaged guardsmen pour down the corridor towards the Sanguinary Squad and unleashes a “First Rank, Second Rank” volley that drops 3 of them. Back to Dante he back hands another Sergeant, and another score of Guardsmen fall but do take one Blood Angel with them.

Turn 4 Blood Angels:
His one squad moves closer to the blob filling the hallway and downs a few more guardsmen but overwatch kills off one and fails his charge again by an inch. Dante finishes off my last Sergeant and only a Commissar and a few guardsmen are left.

Turn 4 Guard:
The front edge of my LC squad makes it into the killing ground but will have to wait another turn to charge in thanks to run orders. My other 40-man squad once again unleashes a “First rank, Second Rank” of 50+ shots and only a Sanguinary Guard and Priest remain. Dante leaves only a few Guardsmen alive and decided to hit and run to engage the other squad that has entered the room.



Turn 5 Blood Angels:
Dante pours fire into the new squad and assaults in. Once again a ladle is needed to scope up all the dead bodies but another Blood Angels falls. The other 2-man squad once again charges in but again one dies from overwatch and now surrounded by Guardsmen he is bayoneted to the ground. Now down to about 25-men or so it begins to wheel around to cut off Dantes escape.

Turn 5 Guard:
The remnants of the decimated squad decided to charge back into the combat as the other victorious squad now makes its way to join in the growing assault but will need another turn. He decides to issue a challenge with his priest and my Lord Commissar decided to pounce on the change to take him down. He hits me twice but I make my invulnerable saves just to turn around and crush him with my powerfist.



Turn 6 Blood Angels:
Dante issues a challenge which my Lord Commissar happy pushes another Sergeant at him who puts a wound on him before being cleaved in half. The last of the original 40-man squad is finally taken care off but my LC and guardsmen kills off the remaining of Dante’s squad leaving him all by himself.

Turn 6 Guard:
The 25-man squad sees and opening and rushes into combat as well and with about 40 onlookers the Lord Commissar accepts Dantes challenge. Dante puts a single wound on him which I use two re-rolls thanks to the mob to then make my invul save. With the remaining 4 re-rolls I hit him and wound him 3 times in which he failed his invulnerable saves and is slain.

Victory for the Imperial Guard

My Lord Commissar stands triumphant atop of his fallen soldiers.


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Made in us
Drop Trooper with Demo Charge




Virginia, USA

Wow that Lord Commissar did WORK! Lol!!

Funny battle report, thanks for posting.

Shas'O J'Osh  
   
Made in gb
Fixture of Dakka






Wiltshire, UK

Nice batrep, was great seeing all the Guard in the Zone.

   
Made in us
Decrepit Dakkanaut





Vallejo, CA

lol!

I love the obnoxious yellow jumpsuits your guardsmen wear.



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Fixture of Dakka





San Jose, CA

Blobs are actually quite scary now in assault, especially if you bring priests (which you didn't).

I played Zone Mortalis for the 1st time at Adepticon and had a blast. Definitely recommend trying it out.



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Folkestone, UK

lol. That was a very entertaining bat rep. Space Marines mowing down Guyardsmen (just like they should) and then being dragged down and knifed by sheer numbers. Love it. Very fluffy.

 
   
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Lesser Daemon of Chaos





San Mateo, CA

Props to that Lord Commissar for sending wave after wave of grunts to die only to then steal all the glory for himself.

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Lethal Lhamean






Venice, Florida

Sounds like proper Imperial tactics to me!

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Hurr! Ogryn Bone 'Ead!




Los Gatos, CA

Yeah just ended up being a very quality vs. quantity match. I had just gotten the new IG book a day ago so I was still reading up on the new rules but priest will be making their way into more of my blobs when I run them. Even ended up having a second match outside the Zone with a Space Marine player that brought two Ironclad Dreadnoughts for his Zone list. Once again sheer numbers won the day with once again my Lord Commissar getting another warlord kill.


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Member of a Lodge? I Can't Say




OK

Awesome battle! What a great end to have the commissar kill Dante!

However one problem is that there is only 1 challenge per turn, meaning Dante wouldn't be limited to just killing sergeant after sergeant every turn with 5 attacks.

This message was edited 1 time. Last update was at 2014/04/21 21:05:21




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Made in us
Lethal Lhamean






Venice, Florida

I think you are recalling the rule incorrectly. The limitation is that only one challenge may be issued per close combat, and no other challenges may be issued until any current challenge is resolved.

The OP played it correctly.

Relevant rules are on page 64, c. 1 p. 1 and 3
And page 65 c. 1 p. 6

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Thor665's battle reports DE vs. assorted armies.
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Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






Bit of a shame for the opposing player, in that ZM is a bit of a problem for jump pack marines, in that it is quite dangerous (if I remember correctly) for them to be used in it, and well with SG you get those jump packs anyway.

If one of those squads were Death company instead and had a chaplain, that would have made for a closer match maybe. Still a really cool game though, I like that your group are using ZM, it's a great rule set, I prefer the rules greatly to normal 40k.

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Rough Rider with Boomstick





Georgia

Awesome batrep. This one of those battles that gives me the tinglies as its so close to the iconic IG tactics. Well played sir, now we know how he gain the rank of lord commisar atleast

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Los Gatos, CA

herpguy wrote:Awesome battle! What a great end to have the commissar kill Dante!

However one problem is that there is only 1 challenge per turn, meaning Dante wouldn't be limited to just killing sergeant after sergeant every turn with 5 attacks.


Yeah the great thing about a nice full size blob is being able to make the other player waste all those attacks on a single sergeant while keeping the commissar in the back to keep the blob stubborn.

endlesswaltz123 wrote:Bit of a shame for the opposing player, in that ZM is a bit of a problem for jump pack marines, in that it is quite dangerous (if I remember correctly) for them to be used in it, and well with SG you get those jump packs anyway.

If one of those squads were Death company instead and had a chaplain, that would have made for a closer match maybe. Still a really cool game though, I like that your group are using ZM, it's a great rule set, I prefer the rules greatly to normal 40k.


Well don't feel to bad for him as we all knew we were playing in the Zone so everyone had some fun list for it. He ended up playing a tyranids player later who he just went through like a hot knife though butter. Just all those AP2 attacks where wasted on the sheer number of bodies I had against him.

Ir0njack wrote:Awesome batrep. This one of those battles that gives me the tinglies as its so close to the iconic IG tactics. Well played sir, now we know how he gain the rank of lord commisar atleast


Any chance I have to run men, men and more men I always take it. Took me a year until I finally broke down and bought a chimera just for my CCS. Part of me just wants to run my own IG version of the Green Tide.

BAO 2015 : Best Space Wolves.

The best battle plans are the simplest. Just run forward and punch your enemy in the face.  
   
 
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