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![[Post New]](/s/i/i.gif) 2014/04/22 12:45:32
Subject: Chaos terminator tactics
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Boosting Ultramarine Biker
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I'm thinking of them as a bodyguard/ fire base for Ahriman but not sure on what load out/numbers they should be?
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![[Post New]](/s/i/i.gif) 2014/04/22 15:46:07
Subject: Chaos terminator tactics
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Stone Bonkers Fabricator General
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Ceann Fine wrote:I'm thinking of them as a bodyguard/ fire base for Ahriman but not sure on what load out/numbers they should be?
I suppose you are thinking of trying to use his infiltrate ability.
I think a problem is that neither are fearless, you dont want to have these guys cut down, pinned, or feared.
Anyway
It's a midfield shooting unit. MoT because that is the only mark that Ahriman can join. Bunch of combi plas and a heavy flamer. A few single lightning claws, power axes, and power mauls. One chain fist if you want the anti tank. Leave the champ naked, as his upgrades are expensive. Keep them cheap, they wont do well in dedicated assault no matter how many you have or how many points you spend. They only need be nasty enough to deter non optimal assault units and perhaps wreck a shooty squad.
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This message was edited 1 time. Last update was at 2014/04/22 16:15:45
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2014/04/22 16:06:58
Subject: Re:Chaos terminator tactics
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Warp-Screaming Noise Marine
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Ahriman may join an unmarked unit as well. Still, even though MoT is rather expensive, it improves their invulnerable save to 4++, which is rather nice.
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Drukhari - 4.7k
Space Marines - 3.1k
Chaos Space Marines - 2.9k
Harlequins - 0.9k
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![[Post New]](/s/i/i.gif) 2014/04/22 16:16:40
Subject: Re:Chaos terminator tactics
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Stone Bonkers Fabricator General
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SarisKhan wrote:Ahriman may join an unmarked unit as well. Still, even though MoT is rather expensive, it improves their invulnerable save to 4++, which is rather nice.
That is true, you could go for unmarked.... I would in most cases buy the better invuln save now that cover isnt going to do them any good. Still the MOT doesnt help you against massed shots.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2014/04/22 17:01:37
Subject: Chaos terminator tactics
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Regular Dakkanaut
SC
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I only really see terminators serving 2 roles in the Chaos codex. Terminators really haven't aged well and 6th edition's massed fire playstyle makes them suffer even more. They really only excel as a bully unit, picking on another unit much weaker than the terminators.
A 3-man unit with combi meltas to deepstrike and blow something up. Or combi plasmas to melt a back field objective holder Marine squad.
Pop them in a Land Raider with a Dirge Caster, and Abaddon or some other IC geared up for CC and go bully some weak unit and hopefully slingshot into another CC.
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![[Post New]](/s/i/i.gif) 2014/04/22 17:37:42
Subject: Chaos terminator tactics
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Boosting Ultramarine Biker
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Nah man the terminators aren't going to be infiltrating two blobs of cultists are infiltrating
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![[Post New]](/s/i/i.gif) 2014/04/22 18:06:35
Subject: Chaos terminator tactics
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Stone Bonkers Fabricator General
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Ceann Fine wrote:Nah man the terminators aren't going to be infiltrating two blobs of cultists are infiltrating
well then I wouldnt use termaintors, they don't have the range to walk up the board and provide anything in the way of firepower. . You could use Oblits, as they have more long range firepower.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2014/04/22 18:18:23
Subject: Chaos terminator tactics
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Member of a Lodge? I Can't Say
OK
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The only way to run Chaos Terminators IMO is no upgrades besides 5 pt combi-plasma. Run them cheap, with a mix of axes and mauls. You will probably need them in a land raider with a killy lord. The problem is at this point you are running a very expensive unit.
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Argel Tal and Cyrene: Still a better love story than Twilight |
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![[Post New]](/s/i/i.gif) 2014/04/22 19:40:47
Subject: Chaos terminator tactics
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Boosting Ultramarine Biker
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Yeah I might throw him in with two oblits instead
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![[Post New]](/s/i/i.gif) 2014/04/24 00:54:55
Subject: Re:Chaos terminator tactics
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Sword-Wielding Bloodletter of Khorne
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So, I had a great game against guard where I ran a squad of Termies with MoT, 3 Powerfists, and 4 combi meltas.
I deep struck on his far flank, melta'd a Leman Russ Battle Tank. He fired a infantry squad and a tank at the terminators and killed one. The rest of his army had to be used to deal with my other units, that were within assault range. The terminators ended up punch through 2 other tanks, wrecking a total of 3. Unit value paid back with interest.
The sucky part was that 1/5 died from concentrated fire, 3/5 died from the exploding tanks they murdered (looool), and the final one died from guard overwatch.
Bad luck, but it shows you what can go wrong easily. The problem with terminators is inconsistency that's generated by a low number of models. I'm still testing them to see if this flank DS + tank hunting is effective against other armies.
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![[Post New]](/s/i/i.gif) 2014/04/24 01:02:47
Subject: Re:Chaos terminator tactics
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Lesser Daemon of Chaos
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crimson_caesar wrote:So, I had a great game against guard where I ran a squad of Termies with MoT, 3 Powerfists, and 4 combi meltas.
I deep struck on his far flank, melta'd a Leman Russ Battle Tank. He fired a infantry squad and a tank at the terminators and killed one. The rest of his army had to be used to deal with my other units, that were within assault range. The terminators ended up punch through 2 other tanks, wrecking a total of 3. Unit value paid back with interest.
The sucky part was that 1/5 died from concentrated fire, 3/5 died from the exploding tanks they murdered (looool), and the final one died from guard overwatch.
Bad luck, but it shows you what can go wrong easily. The problem with terminators is inconsistency that's generated by a low number of models. I'm still testing them to see if this flank DS + tank hunting is effective against other armies.
I think the small deep striking combi squad is pretty well established. Using chaos termis for anything else is what's tough.
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![[Post New]](/s/i/i.gif) 2014/04/24 01:05:48
Subject: Re:Chaos terminator tactics
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Sword-Wielding Bloodletter of Khorne
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Ah I see.
Another use of deep striking termies is having them escort a Black Legion sorcerer with the Yuranthos bomb. Give them an autocannon and you'll have massive amounts of firepower against an enemy unit.
So... DS and take out tanks, or DS and take out infantry. The second might be better because it affects many units on the field, potentially blinding them.
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![[Post New]](/s/i/i.gif) 2014/04/24 04:26:05
Subject: Chaos terminator tactics
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Longtime Dakkanaut
Aizuwakamatsu, Fukushima, Japan
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Exergy wrote:Ceann Fine wrote:I'm thinking of them as a bodyguard/ fire base for Ahriman but not sure on what load out/numbers they should be?
I suppose you are thinking of trying to use his infiltrate ability.
I think a problem is that neither are fearless, you dont want to have these guys cut down, pinned, or feared.
Anyway
It's a midfield shooting unit. MoT because that is the only mark that Ahriman can join. Bunch of combi plas and a heavy flamer. A few single lightning claws, power axes, and power mauls. One chain fist if you want the anti tank. Leave the champ naked, as his upgrades are expensive. Keep them cheap, they wont do well in dedicated assault no matter how many you have or how many points you spend. They only need be nasty enough to deter non optimal assault units and perhaps wreck a shooty squad.
Ahriman is Fearless.
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![[Post New]](/s/i/i.gif) 2014/04/24 05:20:25
Subject: Chaos terminator tactics
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Regular Dakkanaut
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I run my terminators with MoN and sometimes typhus.
Give em all axes and some combi weapons and i take a heavy flamer or two also..
Theyve never made their points back but hey. They look pretty neat! Most of the games I win as CSM i win without many terminators. I know some GT winning lists included a small termicide squad (i think it was 3 terms?)
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