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![[Post New]](/s/i/i.gif) 2014/04/22 16:10:21
Subject: State of Decay + DLC
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Furtive Haradrim Scout
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Just wanted to know is anyone has played it and if so your opinion of it. I play it a lot and haven't really come across anyone else who plays it that much.
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This message was edited 1 time. Last update was at 2014/04/22 16:13:03
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![[Post New]](/s/i/i.gif) 2014/04/22 16:11:56
Subject: State of Decay + DLC
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Decrepit Dakkanaut
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Very good game, does a great job at simulating a zombie apocalypse. Could have used more elaborate missions. DLC isn't worth it.
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![[Post New]](/s/i/i.gif) 2014/04/22 16:18:32
Subject: Re:State of Decay + DLC
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Furtive Haradrim Scout
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Yeah some of the missions become quite repetitive yet I like the DLC just because of the unlockable characters, gives you more reason to hunt down hordes of zombies rather than avoid them until you have to deal with them. It also gave me a chance to do some the missions I would usually avoid.
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![[Post New]](/s/i/i.gif) 2014/04/22 16:41:38
Subject: State of Decay + DLC
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Oberstleutnant
Back in the English morass
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Its good at the start but you quickly run out of things to actually do.
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The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
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![[Post New]](/s/i/i.gif) 2014/04/22 22:13:57
Subject: State of Decay + DLC
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Incorporating Wet-Blending
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Did they get rid of the mechanic where your neighbours are all killed when you stop playing for the night? If not, State of Decay remains the worst game I ever bought.
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"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis |
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![[Post New]](/s/i/i.gif) 2014/04/23 02:28:30
Subject: State of Decay + DLC
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Secret Force Behind the Rise of the Tau
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Palindrome wrote:Its good at the start but you quickly run out of things to actually do.
This was my issue as well. I like the game's format, but things like fatigue and injuries stacking over time, characters constantly going missing and needing to be chased down, and the repetitiveness of it just suck all the fun from the game after a few hours. It becomes a lot of work and very little play.
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![[Post New]](/s/i/i.gif) 2014/04/23 09:24:36
Subject: State of Decay + DLC
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Oberstleutnant
Back in the English morass
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I hated that...they were always on the other side of the map as well. I think that the problem with this game is that is is basically too easy, I was never really threatened and the survival aspect of the game was really quite shallow. Then again it is a budget game and I got my moneys worth out of it. Automatically Appended Next Post: AlexHolker wrote:Did they get rid of the mechanic where your neighbours are all killed when you stop playing for the night? If not, State of Decay remains the worst game I ever bought.
I presume so as this never happened to me (that I can remember)
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This message was edited 1 time. Last update was at 2014/04/23 09:25:15
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
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![[Post New]](/s/i/i.gif) 2014/04/23 09:51:17
Subject: State of Decay + DLC
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Incorporating Wet-Blending
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Palindrome wrote: AlexHolker wrote:Did they get rid of the mechanic where your neighbours are all killed when you stop playing for the night? If not, State of Decay remains the worst game I ever bought.
I presume so as this never happened to me (that I can remember)
Do bad things still happen between play sessions? That's the thing I'm talking about. It's just so obscenely obnoxious for a game developer to have the audacity to punish me for not playing their game 24 hours a day, 7 days a week.
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"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis |
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![[Post New]](/s/i/i.gif) 2014/04/23 10:14:14
Subject: State of Decay + DLC
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Oberstleutnant
Back in the English morass
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Not that I noticed, possibly some food and the like got used but I can't remember anyone dying for example.
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The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
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![[Post New]](/s/i/i.gif) 2014/05/01 18:52:19
Subject: State of Decay + DLC
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Decrepit Dakkanaut
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AlexHolker wrote: Palindrome wrote: AlexHolker wrote:Did they get rid of the mechanic where your neighbours are all killed when you stop playing for the night? If not, State of Decay remains the worst game I ever bought.
I presume so as this never happened to me (that I can remember)
Do bad things still happen between play sessions? That's the thing I'm talking about. It's just so obscenely obnoxious for a game developer to have the audacity to punish me for not playing their game 24 hours a day, 7 days a week.
Plus, it's designed specifically so you can't play it 24/7. If you play too long in a day, a character's fatigue stops filling all the way. You actually are required to stop playing to rejuvenate your playable characters.
But yes, the game is stupidly repetitive after a point. I had to quit after trying to binge play it and got all my playables but one killed and basically need to restart it.
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![[Post New]](/s/i/i.gif) 2014/05/03 15:47:42
Subject: Re:State of Decay + DLC
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Perfect Shot Black Templar Predator Pilot
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Fun game but won't last more than a week or so. Needs multilayer desperately
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