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![[Post New]](/s/i/i.gif) 2014/04/24 00:56:45
Subject: How many devourers?
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Pauper with Promise
New Zealand
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Just wondering how many devourers I should have and how many gaunts in a unit. Curently I am planning to use 15 devourers in units of 30. I will be using the normal gaunts as abalative wounds.
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This message was edited 1 time. Last update was at 2014/04/24 10:05:36
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![[Post New]](/s/i/i.gif) 2014/04/24 02:02:49
Subject: How many devourers?
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Dour Wolf Priest with Iron Wolf Amulet
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Yeah, 15 in a unit of 30 is good, I'd recommend at least 10 Fleshborer Gaunts as ablative wounds.
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![[Post New]](/s/i/i.gif) 2014/04/24 02:28:08
Subject: How many devourers?
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Huge Hierodule
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Yes, I find a 50/50 fleshborer to devourer ratio is best. Saves points and keeps combat effectiveness.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2014/04/24 03:03:41
Subject: How many devourers?
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Tea-Kettle of Blood
Adelaide, South Australia
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I like 10 Devourers and 20 Spinefists.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2014/04/24 03:04:17
Subject: How many devourers?
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Regular Dakkanaut
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As someone considering getting nids but don't have the codex, can you run spike rifles instead of flesh borers for the extra range?
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![[Post New]](/s/i/i.gif) 2014/04/24 03:18:53
Subject: How many devourers?
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Tea-Kettle of Blood
Adelaide, South Australia
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Yes but you significantly reduce your killing power. I don't think it's worth it.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2014/04/24 10:11:59
Subject: How many devourers?
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Pauper with Promise
New Zealand
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Having run the math I understand that against T6 and lower, but not by much, and I prefer the devourers for Tervigon spawns.
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![[Post New]](/s/i/i.gif) 2014/04/24 11:06:02
Subject: How many devourers?
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Boom! Leman Russ Commander
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50/50 is good. You increase your shooting output by 100% and your price only goes up by 50%.
10/20 also works - your shooting output goes up by 66% but your price only goes up by 33%.
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![[Post New]](/s/i/i.gif) 2014/04/24 11:35:52
Subject: How many devourers?
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Scuttling Genestealer
Canada
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The Behemoth wrote:Having run the math I understand that against T6 and lower, but not by much, and I prefer the devourers for Tervigon spawns.
You can't have devourers for babies the Tervigon pops, they are basic fleshborergaunts and can't get upgrades.
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-Hive Fleet Wyvern, yay for nids! (around 1000 points) |
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![[Post New]](/s/i/i.gif) 2014/04/24 12:13:08
Subject: How many devourers?
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Boom! Leman Russ Commander
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Addaran wrote:The Behemoth wrote:Having run the math I understand that against T6 and lower, but not by much, and I prefer the devourers for Tervigon spawns.
You can't have devourers for babies the Tervigon pops, they are basic fleshborergaunts and can't get upgrades.
I think he was refering to the 30 man squad you have to take?
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![[Post New]](/s/i/i.gif) 2014/04/24 12:59:32
Subject: How many devourers?
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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I run two three unit types for termagants.
12 Devourers/18 Fleshborers
(After hours of math hammering, I find this to be the most cost effective for it's points and survivability. It's also best when outflanking)
Stock
(All purposes with a great gun...a bolt pistol)
20 Fleshborers / 10 spike rifles
(to get those shots in from the back ranks that normally wouldn't be getting to shoot otherwise)
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![[Post New]](/s/i/i.gif) 2014/04/24 16:32:54
Subject: How many devourers?
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Longtime Dakkanaut
Cheyenne WY
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The Behemoth wrote:Just wondering how many devourers I should have and how many gaunts in a unit. Curently I am planning to use 15 devourers in units of 30. I will be using the normal gaunts as abalative wounds.
Most folks set them at 50/50 ratio. I would reccomend 2/1 in favor of the Spines/base guns. So 5 Dev.'s, 10 Spinegaunts, x 15 in brood. As an example..... (6-7 in a Brood of 20)
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The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2014/04/24 16:37:13
Subject: How many devourers?
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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I'd never reommend Spike Rifles with Devourers. If your Devourers have range from the back ranks...those ablative wound termagants should have fleshborer range.
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![[Post New]](/s/i/i.gif) 2014/04/24 20:26:47
Subject: How many devourers?
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Towering Hierophant Bio-Titan
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wrong thread
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This message was edited 1 time. Last update was at 2014/04/24 20:55:18
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![[Post New]](/s/i/i.gif) 2014/04/25 09:05:27
Subject: How many devourers?
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Pauper with Promise
New Zealand
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Whoops, meant that I needed fleshborers for Tervigon spawns
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