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![[Post New]](/s/i/i.gif) 2014/04/24 14:02:04
Subject: 1500 Tau List
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Numberless Necron Warrior
UK
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Any thoughts abouts about how I could go about improving this list? I really wanted to get Vectored retro Thrusters onto the Commander, but after sinking that many points into him/her decided that I needed to find the points to give him a Shield Generator instead.
1500 points
HQ
Commander - 200 points
--XV8-02 Crisis 'Iridium' Battlesuit, Multi-spectrum Sensor Suite, Command & Control Node, Neuroweb System Jammer
--Early Warning Override, Drone Controller, Stimulant Injector, Shield Generator
2 Marker Drones - 24 points
TROOPS
10 Kroot Carnivores + 1 Hound (w Sniper Rounds) - 75 points
10 Kroot Carnivores (w Sniper Rounds) - 70 points
10 Firewarriors (w Bonding Knife Ritual) - 100 points
10 Firewarriors (w Bonding Knife Ritual) - 100 points
FAST ATTACK
6 Marker Drones - 84 points
2ND DETACHMENT - Firebase
(gives the units below Tank-Hunter and Bane of Angels (i.e. Preferred Enemy vs the following: Space Marines, Blood Angels, Dark Angels, Grey Knights & Space Wolves + gives those same codexes Hatred vs this detachment).
1 Riptide - 205
--Heavy Burst Cannon, Smart Missile System, Early Warning Override, Velocity tracker
Shielded Missile Drone - 25 points
3 XV88 Broadsides - 210 points
--High Yield Missile Pods, Smart Missile Systems, 3 Early Warning Overrides
5 Missiles Drones - 60 points
1 Shield Drone - 12 points
3 XV88 Broadsides - 213 points
--Bonding Knife Ritual, High Yield Missile Pods, Smart Missile Systems, 3 Early Warning Overrides
5 Missiles Drones - 60 points
1 Shield Drone - 12 points
FORTIFICATION
Aegis Defence Line - 50 points
In this force the buffmander will be looking to be part of a triangle between the Riptide, a Broadside unit and the Drones. I'm a little concerned about my Firewarriors and the Drones in this list, but there was no way I could squeeze in the points for devilfish, and I figured as that would make the devilfish the only vehicles in the list, they'd pop pretty quickly. Also perhaps the marker drones are better as either Pathfinders or a Sniper team, and leave the commander to only buff the riptides and broadsides.... not sure. I also don't know if with the lack of markerlights in my army if the commander is better off with marker drones or shield drones. Finally, there was a temptation to give my firewarriors pulse carbines instead of pulse rifles, but I don't know if that's crazy talk. Also my only way of dealing AV14 is the riptide, which is mildly concerning given the quantity of landraiders out there in the meta.
...What's your thoughts?
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This message was edited 1 time. Last update was at 2014/04/24 14:13:13
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![[Post New]](/s/i/i.gif) 2014/04/24 19:59:13
Subject: 1500 Tau List
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Executing Exarch
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Your commander does not need the EWO if you don't have any guns, unless you plan on using markerlights to boost other EWO shooting...which seems a bit excessive. The shield generator is nice to give your commander a hard 4++, but you can look out sir most wounds, and with T5, 2+ 5+ fnp you should be able to take a beating from all but the nastiest things. Consider vector thrusters, as you can hit and run on the drone's I4. Maybe an onager gauntlet if your feeling sporty.
Both kroot squads can benefit from a hound. The fire warriors don't really need bonding, as it only comes into play when your down to 2 warriors. I would spend the points on extra fire warriors. Overall, I agree the warriors are iffy. Would be nice to get an ethereal into your list to bubble your warriors and broadsides. He can camp with the missilesides and provide FNP early on, while using storm of fire at close range.
I take it you have TL fusion on the tide? Drop the shielded missile drone-this can die and force a morale test, causing your riptide to run off the board.
More Av14 would be nice, even if it was an icarus lascannon, onager gauntlet, etc. A couple cheap fusion suicide suits would also work.
Broadsides look good, but bond both squads. Your squad could hard break at 2 suits, and those are very worth rallying. I would take all missile drones, as you have 4+ cover from the line so your drones will usually get a save, if not their job is ultimately to tank shots from the sides...
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The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden |
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![[Post New]](/s/i/i.gif) 2014/04/24 21:20:45
Subject: Re:1500 Tau List
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Numberless Necron Warrior
UK
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Good suggestions; thanks. I'll do some swap arounds to factor in as much of what you recommend as my points cost can afford.
Do I truly not need EWO though? If my commander is attached to a unit that wants to use its interceptor firing, if it wants to benefit from my commanders reroll and ignore cover buff doesn't he need it too?
I'm still stuck on one other thing though... specifically about by markerlighters (sniper team). I'll post the amended list here and then ask about my conundrum.
1 Commander - 158 points
-(Iridium Battlesuit, Multi Spectrum Sensor Suite, Commnad and Control Node, Drone Controller)
1 Marker Drone - 12 points
2 XV8 Crisis Team (x4 Fusion Blasters) - 104 points
10 Kroot + Hound (w Sniper Rounds) - 75 points
10 Kroot + Hound (w Sniper Rounds) - 75 points
10 Firewarriors - 90 points
10 Firewarriors - 90 points
1 Sniper Team (2 Marksmen, 3 Sniper Drones) - 71 points
Firebade Support Cadre
1 Riptide - 205 points
-(Heavy Burst Cannon, Tw-L Fusion Blasters, Early Warning Override, Velocity Tracker)
3 Broadsides - 213 points
-(Bonding Knife Ritual, High Yield Missile Pods, Tw-L Smart Missile System, Early Warning Overrides)
6 Missile Drones - 72 points
3 Broadsides - 213 points
-(Bonding Knife Ritual, High Yield Missile Pods, Tw-L Smart Missile System, Early Warning Overrides)
6 Missile Drones - 72 points
Aegis Defence Line - 50 points
-----------------------------------------------------------
The bit I'm struggling with is whether to go with the current Sniper Team or 6 Pathfinders + Vectored retro-Thrusters. The sniper team can fairly reliable plant 2 markerlights which is its main purpose, but in the event that the enemy has monstrous creatures or 2+ armour dudes that need sorting the sniper fire come in extra handy, plus the drones make the markerlights more survivable. However the pathfinders get an average of 3 markerlight counters (to begin with), don't have the sniper benefits and are super vulnerable - but of course the Vectored Retro-Thrusters come in awful handy to guard an important unit then hit & run before my turn comes back. (If I really don't need EWO on the commander though, ill give him Retro-Thrusters anyway, and the sniper/pathfinder debate gives me an extra 5 points to put elsewhere). Maybe im still just better off with them as a 5 man marker drone squad, although unless the commander supports them, then they cant really reliably get more than 1 marker. ... what do you guys think I should do about my markerlight dilemma?
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This message was edited 2 times. Last update was at 2014/04/24 21:25:59
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