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Made in us
Bounding Assault Marine




United States

Hello Dakka,

I played a game against a kid the other day who wouldn't tell me what was in his transports, and said that he didn't have to. (according to rules or something).
He doesn't have a rulebook and I couldn't find it in mine, so I was wondering what your response is?

I was under the impression that:
1. if you don't tell your opponent what is in which transport then you can have "hopping" units and special weapons.
2. It is more gentlemanly (or womanly whatever) to be forthright with your opponent as this is a game after all and is more fun playing than winning at all costs. (to some of us).

So does it address telling your opponent what is in which transport anywhere in the big rulebook?
Your help is much appreciated.

2000+

"Can we stop saying CCSM and CSM to just say CSM and SM? I mean really, don't we already know they have a codex? Plus my colon key is broken."  
   
Made in gb
Drakhun





You can have games with hidden lists. Although I'm pretty sure that the rulebooks says you can swap lists at the end.

Most of it is gentleman's code of honour, it doesn't bother me if you know what is inside my rhino.

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Made in ca
Fixture of Dakka




Vanished Completely

They must,
Page 121, Deploying Transport Vehicles.

8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in gb
Ork Boy Hangin' off a Trukk





England

I'm not sure if there's a watertight rule regarding telling people, but it's certainly a tad-douchey and suspect.

Then again, I make no claims to play in competitive environments, so I have no idea how it would go down tourney style.

But in casual friendly play? Doesn't seem quite cricket to me.

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 Kain wrote:


WMG: The last ever story of 40k will finally hit M42; only to reveal that Trazyn has completed his greatest heist; stuffing the entire universe into a hyper-pocket.

Thus ending the true and grandest conflict of 40k.

The contest of thievery between the Blood Ravens and Trazyn.
 
   
Made in nl
Confessor Of Sins






Unless you agree beforehand what unit is in what transport it just ends up 'she said, but he said..'

If he doesn't tell you he's deploying unit X in transport Y on the table then he didn't deploy it and you can just say it's in reserve.

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Made in gb
Nimble Mounted Yeoman




UK

BRB, Page 118.

A note on Secrecy
To keep things fair, you should always allow your opponent to read your force roster after a game and always make it clear which squads are embarked in which Transports. However, before deploying armies, agree wether or not you will read the opponent's force roster during the game as well.


Kid's a douche.

This message was edited 1 time. Last update was at 2014/04/24 21:57:31


 
   
Made in ca
Fixture of Dakka




Vanished Completely

Again,
Page 121, Deploying Transport Vehicles!


8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in us
Bounding Assault Marine




United States

ah, page 121.

Thank you


2000+

"Can we stop saying CCSM and CSM to just say CSM and SM? I mean really, don't we already know they have a codex? Plus my colon key is broken."  
   
Made in ca
Judgemental Grey Knight Justicar





Oshawa, Ontario, Canada

BRB Page 118 - A Note on Secrecy

It mentions allowing your opponent to read your roster AFTER a game, but then goes on (in the same sentence) "and always make it clear to your opponent which squads are embarked in which transports".

So, not just honourable to do so, it is in fact in the rules that you should always make it clear to your opponent what unit is embarked in which transport.

*Edit - Ninja'd with P121 as well

This message was edited 1 time. Last update was at 2014/04/24 22:00:07


 
   
Made in us
Bounding Assault Marine




United States

and page 118! thank you!



Automatically Appended Next Post:
Thank you guys so much. I was only looking at the transports section.

Yeah, I don't know if he has read the 6th edition at all, because like every rule we had quandaries on.

This message was edited 1 time. Last update was at 2014/04/24 22:01:12


2000+

"Can we stop saying CCSM and CSM to just say CSM and SM? I mean really, don't we already know they have a codex? Plus my colon key is broken."  
   
Made in us
Hellish Haemonculus






Boskydell, IL

Yes, you are required to tell your opponent which unit is in which vehicle. I don't think it makes much sense (I much prefer some form of notation system that makes it so a third party can ensure there's no cheating, but your opponent doesn't know what's in your vehicles). However, to assuage rampant paranoia and for the sake of simplicity, the rules just require you to tell your opponent what goes where.

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Made in us
Archmagos Veneratus Extremis




On the Internet

 Jimsolo wrote:
Yes, you are required to tell your opponent which unit is in which vehicle. I don't think it makes much sense (I much prefer some form of notation system that makes it so a third party can ensure there's no cheating, but your opponent doesn't know what's in your vehicles). However, to assuage rampant paranoia and for the sake of simplicity, the rules just require you to tell your opponent what goes where.

It may not make sense from a narrative viewpoint but from a rules on it prevents cheating or convienant confusion or "forgetting".

This message was edited 1 time. Last update was at 2014/04/24 22:07:21


 
   
Made in us
Sadistic Inquisitorial Excruciator





Oops, wrong thread.

This message was edited 1 time. Last update was at 2014/04/24 22:12:16


 
   
Made in us
Fresh-Faced New User




Each of my transports has a distinguishing mark or characteristic, so that even when I have multiple ones on the field that are equipped the same there is a quick way to differentiate them.

I also use those markings to write down which unit is in which transport so there can be no contention, but I don't have to give my opponent information that a general would not normally have on a battlefield.

That being said, in friendly games I generally don't worry about it too much.
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

FlyerMM wrote:
Each of my transports has a distinguishing mark or characteristic, so that even when I have multiple ones on the field that are equipped the same there is a quick way to differentiate them.

I also use those markings to write down which unit is in which transport so there can be no contention, but I don't have to give my opponent information that a general would not normally have on a battlefield.


What information are you talking about? What does "information that a general would not normally have on a battlefield" mean?

If you are talking about the contents of your transports... Page 121, Deploying Transport Vehicles! says you must tell your opponent what is embarked.

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Made in de
Decrepit Dakkanaut





You are absolutely required to do so. It would be very easy to cheat, otherwise, by e.g. saying your expensive unit was in the other transport that did not just blow up.

   
Made in us
Dakka Veteran






FlyerMM wrote:
Each of my transports has a distinguishing mark or characteristic, so that even when I have multiple ones on the field that are equipped the same there is a quick way to differentiate them.

I also use those markings to write down which unit is in which transport so there can be no contention, but I don't have to give my opponent information that a general would not normally have on a battlefield.

That being said, in friendly games I generally don't worry about it too much.


That's a good practice - to have squad or distinctive markings on the transports. I really should do that if/when I ever get around to finishing my Rhinos.

Having hidden units would be a fun house rule way to play, but I agree with others here that the rules are pretty clear you do have to tell your opponent which squads are in which transports.
   
Made in us
Novice Knight Errant Pilot





Baltimore

FlyerMM wrote:
I also use those markings to write down which unit is in which transport so there can be no contention, but I don't have to give my opponent information that a general would not normally have on a battlefield.

Of course you do. The simple fact is, shuffling around units in a transport would be a very easy way to cheat if contents were unrevealed, and possibly for that, or other reasons, GW wrote the rules so it's not possible to play that shell game.

To keep things straight, I always have my units neatly arranged off the board when they're in transport, and have the sergeant riding on the roof to keep straight which is in what.

 
   
Made in us
Heroic Senior Officer





Woodbridge, VA

 Cryptek of Awesome wrote:
FlyerMM wrote:
Each of my transports has a distinguishing mark or characteristic, so that even when I have multiple ones on the field that are equipped the same there is a quick way to differentiate them.

I also use those markings to write down which unit is in which transport so there can be no contention, but I don't have to give my opponent information that a general would not normally have on a battlefield.

That being said, in friendly games I generally don't worry about it too much.


That's a good practice - to have squad or distinctive markings on the transports. I really should do that if/when I ever get around to finishing my Rhinos.

Having hidden units would be a fun house rule way to play, but I agree with others here that the rules are pretty clear you do have to tell your opponent which squads are in which transports.


The distinguishing markings bit would work except that now any unit can ride in any transport. So just because a unit and transport have matching markings, that does not mean someone else cannot also use the transport.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in gb
Nimble Mounted Yeoman




UK

 don_mondo wrote:
The distinguishing markings bit would work except that now any unit can ride in any transport. So just because a unit and transport have matching markings, that does not mean someone else cannot also use the transport.


But only the squad that bought it can start in a dedicated transport. If your opponent has watched you embark a squad and then forgets which one it was that's rather their own fault.
   
Made in us
Heroic Senior Officer





Woodbridge, VA

 Brachiaraidos wrote:
 don_mondo wrote:
The distinguishing markings bit would work except that now any unit can ride in any transport. So just because a unit and transport have matching markings, that does not mean someone else cannot also use the transport.


But only the squad that bought it can start in a dedicated transport. If your opponent has watched you embark a squad and then forgets which one it was that's rather their own fault.


Regardless, you still have to tell him if he asks........................

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in gb
Ork Boy Hangin' off a Trukk





England

 Portugal Jones wrote:
FlyerMM wrote:
I also use those markings to write down which unit is in which transport so there can be no contention, but I don't have to give my opponent information that a general would not normally have on a battlefield.

Of course you do. The simple fact is, shuffling around units in a transport would be a very easy way to cheat if contents were unrevealed, and possibly for that, or other reasons, GW wrote the rules so it's not possible to play that shell game.

To keep things straight, I have the sergeant riding on the roof to keep straight which is in what.


Welp, I've got some beautiful conversion ideas thanks to that line.

Thank you very much.

Bad luck?! Schmad luck!
 Kain wrote:


WMG: The last ever story of 40k will finally hit M42; only to reveal that Trazyn has completed his greatest heist; stuffing the entire universe into a hyper-pocket.

Thus ending the true and grandest conflict of 40k.

The contest of thievery between the Blood Ravens and Trazyn.
 
   
 
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