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Made in gb
Lone Wolf Sentinel Pilot





UK


Primary: Astra Militarum


HQ

CCS (Warlord)
4x Snipers
OotF
MoO

Cypher (goes with platoon blob)

Ordo Xenos Inquisitor - 3x Servo Skulls (Goes with CCS)

Troops

Infantry Platoon
Infantry Squad, Meltagun, Melta Bomb, Bolter
Infantry Squad, Meltagun, Melta Bomb,
Infantry Squad, Meltagun, Melta Bomb,
Infantry Squad, Meltagun, Melta Bomb
PCS - 4x Snipers
SWS - 3x Snipers

Veterans- 3x Snipers, Forward Sentries

Fast Attack

Vendetta Gunship

Vendetta Gunship

Heavy Support

Wyvern x2

Wyvern x2

Wyvern x2

Allied Detachment: Militarum Tempestus

MT Command Squad
4x Meltaguns

MT Scions
2x Meltagun, 8 bodies

MT Scions
2x Meltagun, 8 bodies

_________________________________________________________________________________

General Strategy:

CCS, PCS, SWS and the Vets are the back boarders, holding objectives and putting out some absurdly cheap yet reasonably effective extra fire here and there. The CCS can give monster/tank hunter to any of the Sniper Squads to make their fire a little more interesting against light vehicles and MC's.

The Inquisitor is going with the CCS purely to give that OotF leadership roll LD10 (Cypher makes the CC himself LD8) and also to make the Warlord less likely to die. I would take the psyker upgrade but there isn't really much point.

The Cypher Platoon logic:

Cypher goes with the Infantry Squad blob of 40 and outflanks them to grab backfield/midfield objectives, be a distraction and lay down additional AT/AMC/Anti-Infantry and be a pain in the ass. Unless the blob gets wiped in a single turn by an assault, Cypher can Hit and Run with an 83% chance of success to shoot several meltaguns and his own fire into the aggressors - the blob automatically regroups if routed because of ATSKNF, and even if they get routed Cypher's initiative 8 should make fleeing relatively easy.

The 40 man blob has a constant 5+ cover save in the open because Cypher confers Shrouded, and in even the crappiest cover you get 3+ cover- in hard cover, that's a 2+. MC's should at least take a wound against Cypher's attacks, or will have to challenge one of the weakling Sergeants before the Hit and Run.


+Now with added melta bombs for absolutely making sure Wave Serpents are dead and for defending the blob against charging MC's

Vendettas are generalist support and AA.

Wyverns are anti-infantry and anti-deathstar.

MT Detachment all deepstrikes in on a 2+ near the Servo Skulls or in wide expanses of ground, seizes backboard/midfield objectives, supports the Cypher blob, kills things like vehicles and Wave Serpents, puts hurt on MC's, kills stragglers

C&C appreciated






This message was edited 4 times. Last update was at 2014/04/27 02:12:27


 
   
 
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