Ashwaster wrote:You have a lot of bodies but no real firepower. All your infantry autocannons should be lascannons.
Conscripts should be advancing to take pressure off your more useful troops. perhaps just leave a couple of infantry squads un-blobed behind when required.
If the platoon squads have lascannons drop the vendettas, get chimeras and weapons for the platoon commands and get a couple of exterminators with lascannons and multimeltas.
With squads that size you need to deal with your main threats - thunderfires, wyverns, broadsides, wave serpents...... these things will remove more guardsmen than you can advance each turn.
The list you have will overwhelm a lot of other lists, but wont threaten many.
The reason i thought of advancing the blobs is to get them within melee range they can eat pretty much anything they get in contact with,
Lossing the vendettas i really don't think is the best play, if i do so i loss all
AA, and also no real way to get to enemy objectives, Chimeras do not last and once it dies then the 10 guys inside will not servive the renaiming treck to the objective im trying to get them to.
I agree it does have less fire power then other lists, but my concept was a more objective based play style. 4 out of the 6 tipical missiles are multiple objective based in which case once i can get a blob ontop of a objective they are not moving anywhere, and there are few enough units that really theretin them that if i see one i will focuse all firepower from the leamons and the vendetas on it. also nomater what it is, its only enough to take out 1 blob.
So in objective based missions there are few way to get the blobs off of a objective.
in the
HQ mission same thing, its going to be hard for me to take the enemy
HQ but almost imposible for them to take mine.
and in anailation each one of the kill points i am offering up is nearly imposible to get, thats why i put the comand squads into vendetas so i dident have some extra 5man squad laying around to give a free first blood and killpoint.
I can see the value is posibly adding another 2 naked infantry squads to each platton and not blob them to hold objectives unless its a killpoints mission that is a good idea.