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Made in us
Calculating Commissar




pontiac, michigan; usa

So this list feels a bit lacking but i'll throw it out there.

---------------

Grey Seer (General)
-level 4 wizard
-spells of plague
-d3 warpstone tokens
-screaming bell
-fencer's blades
-dispel scroll
=500 pts

Chieftain
-BSB
-talisman of preservation
-halberd
=117 pts

Assassin
-armor of silvered steel
-luckstone
=170 pts

Clanrats x50
-shields
-full command
=245 pts

Stormvermin x30 (5 models wide and 6 deep)
-full command
=235 pts

Stormvermin x30 (5 models wide and 6 deep)
-full command
=235 pts

Slaves x50
-musician
=102 pts

Slaves x50
-musician
=102 pts

Slaves x25
-musician
=52 pts

Slaves x25
-musician
=52 pts

Slaves x26
-musician
=54 pts

Hellpit abomination
=235 pts

Doomwheel
=150 pts

Doomwheel
=150 pts.

Total
=2399 pts

---------------------------

Plan here is mostly the grey seer casts magic and gives a good leadership bubble that I could use even far away. The small slave units deal with chaff. Either they hold up the opponent or explode but either way they'll take care of the opponent's crappy units. Aso the slaves will be able to re-direct easier should the chaff elect to flee because the grey seer will have a big leadership bubble. If possible I will use the slaves to force my opponent to move out of position. The big slave units will exist merely to hold the enemy down while the stormvermin go to the side and kill stuff. The clanrats will also hold the enemy up. The rare units are there for hitting power with the doomwheels being anti-monster in nature. The assassin is there mostly to kill war machines and get stuck in with command bunkers should that happen.

For magic I am taking plague magic because I feel that's going to help more for me in this list. Wither will lower toughness and make opponent's easier to kill as well as having plague there to take care of armored units. The list is very melee oriented but it's going to need re-direction or at the very least i'll need to use other units to hold the enemy down while the stormvermin pummel them. I don't entirely think I would win a combat even with the slaves in front and the stormvermin in the flank however but wither and poisoned attacks could give me a couple good boosts.

Anyway we'll have to see how that pans out. I'm not too sure about this list. It feels kind of weak.

Perhaps I will do what one of my only skaven opponents did and just use plenty of heroes and similar for leadership boosts. That said in that game one big unit of death frenzied stormvermin does seem to do alright. I'll see how this all goes.

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Made in us
Evasive Eshin Assassin





Here are my two Warptokens:

- your Grey Seer doesn't need to pick his Lore ahead of time, unlike other wizards. Don't get locked into one way of thinking. Stay open and flexible.

- give your BSB a Charmed Shield. No reason not to.

- Doomrocket.

- Assassins can't wear magic armour. But if you want a war machine hunter, why not save points and get a handful of Gutter Runners?

- Stormbanner.

- Drop a little block of Slaves and pick up some Rat Darts.

- this list is very straight-forward. Which worries me. But beyond your lack of Sand-In-Your-Eyes type of tactics, I think you'll do okay if you're careful.

 
   
Made in us
Calculating Commissar




pontiac, michigan; usa

It actually did ok. The last game the Screaming Bell kept rolling the most useless rolls but this game I got 2 of those results that does d3 wounds vs toughness 7 models. My orcs and goblins opponent lost all of his war machines after turn 3 of my screaming bell. It was pretty fantastic I will not lie. That said I also had my grey seer general sniped off the bell with a cannon pretty quickly in one game and it was an uphill battle the rest of the game though I did seem to win.

If I use the screaming bell again i'll probably take the storm banner as I should have done. I just have to make sure my shooting is pretty terrible before committing to the storm banner again. Last time I used it did not end well (a 7 player turn storm banner that hurt me much more than my opponent).

I used one of my small slave units to move into one of his manglers and kill it. The other I killed with one of my awesome doomwheel's shooting. Those things can be potent when they work.

Anyway when he left my bell had just finished killing off all of his war machines and I still had the rest of my magic to go. One of his main two units was about to hit a 50 model slave blob (5 wide) and the other was going to in a forest to block the flank of the other somewhat. The one in the forest would've been charged and taken down no doubt but I would've been able to come in from the sides with my stormvermin. The only other units he had on the table was one unit of wolves that might try to get in the way of my abomination and his command bunker with most of his characters which was the hopeful target of my abomination (it had 3 wounds left). So all in all things were doing pretty well. My luck was pretty good this time in many ways and his was pretty bad.

I didn't get to test out the small 5 models wide stormvermin this time but I'm thinking maybe i'll go with one big unit of 50 stormvermin tops and no other stormvermin. The stormvermin will get boosts like death frenzy to keep them doing the killing. Not the best killing unit out there but they do a decent job.

-----------

I always thought assassins could wear magic armor (it's not like they're wizards though I get the point behind them not having armor). Is it in the FAQ or am I just really such a noob with assassins from never using them that I didn't know that?

This message was edited 4 times. Last update was at 2014/04/30 06:41:24


Join skavenblight today!

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Made in us
Evasive Eshin Assassin





I'd suggest you don't shoe-horn yourself into rigid plans like "the Stormvermin blocks are deployed 5 by 6". Maybe you want them 6 by 5. Or 10 by 3, if you know you're winning combat.

...honestly, I don't know why I was thinking that Assassins can't wear magic armour. They don't have any in their starting equipment, but they're not Wizards.
I guess the idea of an Assassin in armour is just inherently so jarring and theme-defying that I assumed it was wrong mechanically as well.

 
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

Warpsolution wrote:
I'd suggest you don't shoe-horn yourself into rigid plans like "the Stormvermin blocks are deployed 5 by 6". Maybe you want them 6 by 5. Or 10 by 3, if you know you're winning combat.

...honestly, I don't know why I was thinking that Assassins can't wear magic armour. They don't have any in their starting equipment, but they're not Wizards.
I guess the idea of an Assassin in armour is just inherently so jarring and theme-defying that I assumed it was wrong mechanically as well.



Nah. With the Bell, you take the unit 5 wide. That way, if you take 2 assassins, you can dodge so many wounds. Due to the enemy having to split attacks between the assassins and the bell. With the right gear setup on said assassins, you can make them really fighty.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in us
Longtime Dakkanaut






2400 and no Warp Lightning Cannons?

   
Made in us
Evasive Eshin Assassin





 thedarkavenger wrote:
Nah. With the Bell, you take the unit 5 wide. That way, if you take 2 assassins, you can dodge so many wounds. Due to the enemy having to split attacks between the assassins and the bell. With the right gear setup on said assassins, you can make them really fighty.
Sure, sure. But in one of the last games I played with my Bell, I ended up reforming them nice and wide so I could catch some pesky Glade Guard in my charge arc. And it's not like I need to limit wounds when I'm facing of two 10-strong units of archers in CC.
Or what about a big of Gnoblars? Maybe I want to hid from Ironblasters and the like, so I dive into that big grind-fest. Maybe I'll switch to Horde formation to chew through them a little faster.

More importantly, I was talking about the Stormvermin. Not the Clanrats pushing the bell.

 
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

Warpsolution wrote:
 thedarkavenger wrote:
Nah. With the Bell, you take the unit 5 wide. That way, if you take 2 assassins, you can dodge so many wounds. Due to the enemy having to split attacks between the assassins and the bell. With the right gear setup on said assassins, you can make them really fighty.
Sure, sure. But in one of the last games I played with my Bell, I ended up reforming them nice and wide so I could catch some pesky Glade Guard in my charge arc. And it's not like I need to limit wounds when I'm facing of two 10-strong units of archers in CC.
Or what about a big of Gnoblars? Maybe I want to hid from Ironblasters and the like, so I dive into that big grind-fest. Maybe I'll switch to Horde formation to chew through them a little faster.

More importantly, I was talking about the Stormvermin. Not the Clanrats pushing the bell.


I'd much rather see 40 stormvermin pushing the bell. That way you can fit the Storm Banner AND the +1LD banner in the unit.

And stick the PoStrength+Weeping BLade assassin, and the Sword of Anti Heroes assassin in there, and you have a bona fide fighting unit, that is ridiculously tough to get points out of, thus functioning as a combat deathstar, and a points denial star.

That's why it goes 5 wide. Sure, there are times to go horded. But with all the toys, that makes the BSB vulnerable. Plus, 5 wide, you can guarantee nothing will bee steadfast.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in us
Evasive Eshin Assassin





...no.

When you have two Assassins, 40 Stormvermin, and a BSB with a magic banner, all crammed into one unit with the Bell? Yes. Go 5-wide. You've sunk what, 1,300pts into that unit? You'd better hope the plan you had in mind gets the job done.

Now, if you're going to put your eggs in multiple baskets, go 5-wide or 10-wide or whatever fits. You can afford to be flexible. It won't smash face like the above, of course, but I like my forces to be flexible.

 
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

Warpsolution wrote:
...no.

When you have two Assassins, 40 Stormvermin, and a BSB with a magic banner, all crammed into one unit with the Bell? Yes. Go 5-wide. You've sunk what, 1,300pts into that unit? You'd better hope the plan you had in mind gets the job done.

Now, if you're going to put your eggs in multiple baskets, go 5-wide or 10-wide or whatever fits. You can afford to be flexible. It won't smash face like the above, of course, but I like my forces to be flexible.



The point of going five wide is that your BSB won't see combat. And assassins and the bell are really defensive. Put it this way. Those two assassins and the bell in a 5 wide unit can take on throgg's trolls. Simply because of how defensive they are. The assassins are WS a million and T4 with a 4++ ward. The bell is at5/6 with a 4++ ward. That is what makes the unit so tough to deal with. You HAVE to attack a model that is either hard to wound, or hard to hit AND wound.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in us
Evasive Eshin Assassin





...I know. It's a legit strategy.

I told the OP "don't get stuck thinking things like, 'oh, I'll deploy X unit Y wide' ." You said that the Bell should be deployed 5 wide when you have two Assassins. I said yeah, but if you don't, you're not cemented into that formation.

Not saying that the double-Assassin-Bell-BSB-bunker isn't a good choice. Just...talking about something else.

 
   
Made in us
Killer Klaivex




Oceanside, CA

If you go 5 wide, you have saved the BSB, and doomed the Seer.

If you go 12-14 wide, a charging opponent at best goes corner to corner with the bell, as he has to maximize models in contact. A seer who's only touched corner to corner can last awhile in combat.

I'd put my BSB in a small slave block behind the wall of storm vermin. Keeps the BSB fairly safe, and keeps the Grey Seer safer as well.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Evasive Eshin Assassin





Then again, how fragile is a WS10 T4 model with a 4+ Ward and the ability to regain all his wounds?
But 12-14 wide is another weird little option.

 
   
 
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