osmesis wrote:Thanks for the reply, how about something like this:
HQ
Overlord -
RO (120)
I find basic overlords lack utility generally. Standard kit for me is warscythe, sempiternal weave and mindshackle scarabs. This build can hold their own against most things with a little bit of dice luck.
osmesis wrote:Troops
9x Warriors + Ghost Ark (232)
Harbinger of Transmog (30)
10x Immortals (170)
Harbinger of the Storm - Lightning Field (35)
+1 to the comment above re transmog. I find that for the points HoD are better value, because they are S8, characters (so you can precision shot) and longer range.
Stormteks are generally useful. Lightning is nasty when it works, but at 1000 points you could probably use the points to upgrade the overlord or add a couple of scarab bases.
osmesis wrote:Elites
5x Deathmarks (95)
Harbinger of Despair - Veil (60)
This unit is great fun (perhaps not for the opponents) Remember that if you go second (which you generally should) you can deploy them on the table and mark a unit then. This will give you a T1 attack rather than waiting for them to come in from reserve.
osmesis wrote:Fast Attack
5x Scarabs (75)
Heavy Support
Annihilation Barge (90)
Annihilation Barge (90)
= 997
Scarabs are the best form of
AV. You just have to keep them in cover because flamers will do serious damage to them. They are also useful for tying up infantry squads and can occasionally win! At some point, try taking Zandhrek, then give the scarabs furious charge when you attack an infantry unit. That extra point of strength is nasty.
ABs are always good. I generally play 2 at all points levels, and use the third
HS slot for spyders to complement my scarabs.