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![[Post New]](/s/i/i.gif) 2014/04/30 22:14:32
Subject: First Turn Assault: Yea or Nay?
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Ork Boy Hangin' off a Trukk
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Scenario: Ork Warboss on a bike with a squad of Nob Bikers start the game on the deployment line, as usual. Warlord trait says "Add one inch to charge distance." I zoom up 12" to mid no-man's-land, declare a charge on a squad of IG ( AM) tanks that are lined up at my opponent's line. If I roll boxcars, I charge 13", right? Well I did, and they blew up the tanks, and later it was brought up that you can't do that. We had a discussion about it, but couldn't come to a solid conclusion. First turn assaults are really hard to make, but Orks in RPJ vehicles can do it, so...
Is it okay to declare a charge on a unit that is 12 1/16" away and roll a 13 to get to them on first turn? Or even at all?
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We waz made ta fight an' win
"Space Marines are less of an army and more of an event. They are something that happens to you." ~Anon
WAAAGH! Nazfang 10000+ and growing!
Iron Hands 2000
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![[Post New]](/s/i/i.gif) 2014/04/30 22:18:26
Subject: First Turn Assault: Yea or Nay?
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Confessor Of Sins
WA, USA
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The only thing that prevents you from charging first turn is if you used Infiltrate or Scout AND you had the first turn with those rules. So: Deploy normally and make a long charge on turn 1: legal. Scout/infiltrate and make a charge if you go first: not legal.
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This message was edited 1 time. Last update was at 2014/04/30 22:19:05
Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
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![[Post New]](/s/i/i.gif) 2014/04/30 22:28:14
Subject: First Turn Assault: Yea or Nay?
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Regular Dakkanaut
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There was a group of local players local to me who told everyone that first turn charges where against the rules in 6th. I have no idea why so many people think that.
As curran12 said the only time it's not allowed is infiltrators and scout moves on the first player turn (first game turn is fine if you have the second player turn).
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![[Post New]](/s/i/i.gif) 2014/04/30 22:30:05
Subject: First Turn Assault: Yea or Nay?
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Powerful Phoenix Lord
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It's not illegal, just highly unlikely. Orks are one of the very few armies that can pull it off.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2014/04/30 22:36:47
Subject: Re:First Turn Assault: Yea or Nay?
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Ork Boy Hangin' off a Trukk
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I think people get caught up in the rule about infiltrators. The real meat of the discussion came to this: can you declare a charge against a unit that is outside of 12"?
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We waz made ta fight an' win
"Space Marines are less of an army and more of an event. They are something that happens to you." ~Anon
WAAAGH! Nazfang 10000+ and growing!
Iron Hands 2000
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![[Post New]](/s/i/i.gif) 2014/04/30 22:39:34
Subject: Re:First Turn Assault: Yea or Nay?
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Powerful Phoenix Lord
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Spydermonkey1351 wrote:I think people get caught up in the rule about infiltrators. The real meat of the discussion came to this: can you declare a charge against a unit that is outside of 12"?
You must be able to reach the unit to declare a charge against it.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2014/04/30 22:43:41
Subject: First Turn Assault: Yea or Nay?
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Ork Boy Hangin' off a Trukk
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13" is POSSIBLE, given a 6/6 roll and the extra inch, it's totally fine. This is good news, because the guy I was playing almost quit when the question was brought up. "You blew up my tanks and it wasn't even legal! This is bull----!" Now I can tell him to cool his jets.
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We waz made ta fight an' win
"Space Marines are less of an army and more of an event. They are something that happens to you." ~Anon
WAAAGH! Nazfang 10000+ and growing!
Iron Hands 2000
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![[Post New]](/s/i/i.gif) 2014/04/30 22:51:49
Subject: First Turn Assault: Yea or Nay?
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Battlefortress Driver with Krusha Wheel
Norway (Oslo)
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Nothing says you cant unless inf/scout as mentiond..
Stormboyz can make it even easier with 12+ d6 then the 2d6 charge
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Waagh like a bawz
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Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed
6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)
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![[Post New]](/s/i/i.gif) 2014/04/30 23:00:05
Subject: First Turn Assault: Yea or Nay?
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Ork Boy Hangin' off a Trukk
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That, sir, is an incredibly good point. I may have to break my Stormboys back out just for that fact. Nobody expects it and it's amazing when you can pull it off.
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We waz made ta fight an' win
"Space Marines are less of an army and more of an event. They are something that happens to you." ~Anon
WAAAGH! Nazfang 10000+ and growing!
Iron Hands 2000
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![[Post New]](/s/i/i.gif) 2014/04/30 23:00:40
Subject: First Turn Assault: Yea or Nay?
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Powerful Phoenix Lord
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Spydermonkey1351 wrote:That, sir, is an incredibly good point. I may have to break my Stormboys back out just for that fact. Nobody expects it and it's amazing when you can pull it off.
You know what else nobody expects?
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2014/04/30 23:02:53
Subject: First Turn Assault: Yea or Nay?
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Nasty Nob on Warbike with Klaw
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Happyjew wrote: Spydermonkey1351 wrote:That, sir, is an incredibly good point. I may have to break my Stormboys back out just for that fact. Nobody expects it and it's amazing when you can pull it off.
You know what else nobody expects?
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![[Post New]](/s/i/i.gif) 2014/04/30 23:37:34
Subject: First Turn Assault: Yea or Nay?
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Longtime Dakkanaut
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Spydermonkey1351 wrote: 13" is POSSIBLE, given a 6/6 roll and the extra inch, it's totally fine. This is good news, because the guy I was playing almost quit when the question was brought up. "You blew up my tanks and it wasn't even legal! This is bull----!" Now I can tell him to cool his jets.
Nah... let him quit. If he can't handle that sometimes mistakes are made, and that sometimes these may even cost someone a game... then this is the wrong hobby for him. (Granted, this time it wasn't a mistake... but if he can't handle it.... )
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![[Post New]](/s/i/i.gif) 2014/04/30 23:48:12
Subject: First Turn Assault: Yea or Nay?
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Powerful Phoenix Lord
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Oh look, the Imperial Inquisition. I was not expecting them.
I was expecting the Spanish Inquisition.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2014/05/01 00:12:43
Subject: First Turn Assault: Yea or Nay?
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Ork Boy Hangin' off a Trukk
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coredump wrote:Nah... let him quit. If he can't handle that sometimes mistakes are made, and that sometimes these may even cost someone a game... then this is the wrong hobby for him. (Granted, this time it wasn't a mistake... but if he can't handle it.... )
This kid does this all the time, as he is a very sore loser, so I don't like to let him quit as I smash his army into the ground.
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We waz made ta fight an' win
"Space Marines are less of an army and more of an event. They are something that happens to you." ~Anon
WAAAGH! Nazfang 10000+ and growing!
Iron Hands 2000
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![[Post New]](/s/i/i.gif) 2014/05/01 00:23:37
Subject: First Turn Assault: Yea or Nay?
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Frenzied Berserker Terminator
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But can you charge someone outside of 12"?
No books nearby but my gut says no... As always though, the rules are less important than the attitude, which in this case is zilch.
If you did declare an illegal charge and won the game so what? Get the ruling right next time and play on. Its not like you were playing for money or anything right? Lol...
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Gets along better with animals... Go figure. |
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![[Post New]](/s/i/i.gif) 2014/05/01 00:46:50
Subject: First Turn Assault: Yea or Nay?
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Longtime Dakkanaut
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You cannot charge a unit you cannot reach. pg 20
Since the orcs can go 13, they are fine.
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![[Post New]](/s/i/i.gif) 2014/05/01 01:00:32
Subject: First Turn Assault: Yea or Nay?
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Longtime Dakkanaut
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Orks have way to many ways to hit a unit at 25+ inches.
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![[Post New]](/s/i/i.gif) 2014/05/01 01:26:28
Subject: First Turn Assault: Yea or Nay?
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Ork Boy Hangin' off a Trukk
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Well, the one that I used, strangely enough, is available to all armies no matter what. The warlord trait on the bottom left of the chart on pg 111 is the one I got. I don't have my book handy, so I can't give you the name or exactly what it says, but I know I rolled a 6.
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We waz made ta fight an' win
"Space Marines are less of an army and more of an event. They are something that happens to you." ~Anon
WAAAGH! Nazfang 10000+ and growing!
Iron Hands 2000
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![[Post New]](/s/i/i.gif) 2014/05/01 02:04:55
Subject: First Turn Assault: Yea or Nay?
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Stalwart Veteran Guard Sergeant
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He needs to learn not to put his tanks that close *shrug*. Well played.
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![[Post New]](/s/i/i.gif) 2014/05/01 02:15:05
Subject: First Turn Assault: Yea or Nay?
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Ork Boy Hangin' off a Trukk
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Haha thanks! I called a WAAAGH! when it happened, even though I'm not supposed to. Of course it didn't take effect in the game, but it was worth letting the whole shop know that I somehow succeeded on the smallest chance roll ever.
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We waz made ta fight an' win
"Space Marines are less of an army and more of an event. They are something that happens to you." ~Anon
WAAAGH! Nazfang 10000+ and growing!
Iron Hands 2000
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![[Post New]](/s/i/i.gif) 2014/05/01 11:42:32
Subject: First Turn Assault: Yea or Nay?
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Heroic Senior Officer
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Leonus wrote:He needs to learn not to put his tanks that close *shrug*. Well played.
This, several times. All he has to do is back off that deployment line and he's (probably) OK.
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Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD |
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![[Post New]](/s/i/i.gif) 2014/05/01 12:32:17
Subject: First Turn Assault: Yea or Nay?
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Longtime Dakkanaut
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Spydermonkey1351 wrote:Well, the one that I used, strangely enough, is available to all armies no matter what. The warlord trait on the bottom left of the chart on pg 111 is the one I got. I don't have my book handy, so I can't give you the name or exactly what it says, but I know I rolled a 6.
Coordinated Assault off the Command Trait.
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This message was edited 1 time. Last update was at 2014/05/01 12:33:05
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![[Post New]](/s/i/i.gif) 2014/05/02 18:48:19
Subject: First Turn Assault: Yea or Nay?
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Elite Tyranid Warrior
East TN
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Warpspiders can pull this off very easy as well. move 2d6+6, then assault 2d6.
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![[Post New]](/s/i/i.gif) 2014/05/03 13:43:16
Subject: First Turn Assault: Yea or Nay?
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Shas'la with Pulse Carbine
San Diego, CA
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One of my favorites is when my biker opponent scouts his bikes closer to mine.
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![[Post New]](/s/i/i.gif) 2014/05/03 20:46:03
Subject: First Turn Assault: Yea or Nay?
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Ork Boy Hangin' off a Trukk
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Thanks, Barnowl.
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We waz made ta fight an' win
"Space Marines are less of an army and more of an event. They are something that happens to you." ~Anon
WAAAGH! Nazfang 10000+ and growing!
Iron Hands 2000
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![[Post New]](/s/i/i.gif) 2014/05/04 13:54:39
Subject: First Turn Assault: Yea or Nay?
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Screaming Shining Spear
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Happyjew wrote:
Oh look, the Imperial Inquisition. I was not expecting them.
I was expecting the Spanish Inquisition.
I bet Coteaz was expecting them...har har...
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4000 points: Craftworld Mymeara |
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![[Post New]](/s/i/i.gif) 2014/05/04 14:45:34
Subject: First Turn Assault: Yea or Nay?
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Boom! Leman Russ Commander
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Daemons can pull off a first turn charge. Blood Crushers of khorne are the most likely to pull off a first turn charge, being able to close 12" and then use their banner of blood in conjunction with fleet. They've got a 27% chance of making it into combat.
Note that your opponent's probably pretty green if they let you get a first turn charge off.
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![[Post New]](/s/i/i.gif) 2014/05/04 14:59:48
Subject: First Turn Assault: Yea or Nay?
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The Hive Mind
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Scipio Africanus wrote:Daemons can pull off a first turn charge. Blood Crushers of khorne are the most likely to pull off a first turn charge, being able to close 12" and then use their banner of blood in conjunction with fleet. They've got a 27% chance of making it into combat.
Note that your opponent's probably pretty green if they let you get a first turn charge off.
Incorrect. The BoB doesn't allow you to charge more than 12". So 12" charge plus 12" move is only 24", and you (and your opponent) must deploy more than 12" from the center, meaning more than 24" to charge.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2014/05/06 06:37:11
Subject: Re:First Turn Assault: Yea or Nay?
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Regular Dakkanaut
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Another unit that could pull off a first turn charge are the Eldar Warp Spiders. Since their Warp Jump in the movement phase is 6+2d6 inches. If they rolled awesome the could get 18" into no mans land and then roll up to 12" for assault giving them a potential 6" ingress into enemy territory.
Now, I'm not saying charging anything with Warp Spiders is necessarily a good idea, but that doesn't change the fact that it is possible. Though I could see a properly equipped Autarch with Warp Jump Generator doing some significant damage to an unprepared foe.
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![[Post New]](/s/i/i.gif) 2014/05/07 09:34:31
Subject: First Turn Assault: Yea or Nay?
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Been Around the Block
Chico
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If a Space Marine player uses drop pod assault and is forced to go 1st, he could land his pods in the enemy players deployment zone. Would be likely to get charged on the bottom half of turn one by the Enemy. If the Drop pod assault army could be immune to 1st turn assault because its illegal, that would be crazy good / broke.
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