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Made in us
Ork Boy Hangin' off a Trukk





USA

Scenario: Ork Warboss on a bike with a squad of Nob Bikers start the game on the deployment line, as usual. Warlord trait says "Add one inch to charge distance." I zoom up 12" to mid no-man's-land, declare a charge on a squad of IG (AM) tanks that are lined up at my opponent's line. If I roll boxcars, I charge 13", right? Well I did, and they blew up the tanks, and later it was brought up that you can't do that. We had a discussion about it, but couldn't come to a solid conclusion. First turn assaults are really hard to make, but Orks in RPJ vehicles can do it, so...

Is it okay to declare a charge on a unit that is 12 1/16" away and roll a 13 to get to them on first turn? Or even at all?


We waz made ta fight an' win

"Space Marines are less of an army and more of an event. They are something that happens to you." ~Anon

WAAAGH! Nazfang 10000+ and growing!

Iron Hands 2000
 
   
Made in us
Confessor Of Sins




WA, USA

The only thing that prevents you from charging first turn is if you used Infiltrate or Scout AND you had the first turn with those rules. So:

Deploy normally and make a long charge on turn 1: legal.
Scout/infiltrate and make a charge if you go first: not legal.

This message was edited 1 time. Last update was at 2014/04/30 22:19:05


 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in ca
Regular Dakkanaut





Ottawa, Canada

There was a group of local players local to me who told everyone that first turn charges where against the rules in 6th. I have no idea why so many people think that.

As curran12 said the only time it's not allowed is infiltrators and scout moves on the first player turn (first game turn is fine if you have the second player turn).
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

It's not illegal, just highly unlikely. Orks are one of the very few armies that can pull it off.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Ork Boy Hangin' off a Trukk





USA

I think people get caught up in the rule about infiltrators. The real meat of the discussion came to this: can you declare a charge against a unit that is outside of 12"?

We waz made ta fight an' win

"Space Marines are less of an army and more of an event. They are something that happens to you." ~Anon

WAAAGH! Nazfang 10000+ and growing!

Iron Hands 2000
 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 Spydermonkey1351 wrote:
I think people get caught up in the rule about infiltrators. The real meat of the discussion came to this: can you declare a charge against a unit that is outside of 12"?


You must be able to reach the unit to declare a charge against it.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Ork Boy Hangin' off a Trukk





USA

13" is POSSIBLE, given a 6/6 roll and the extra inch, it's totally fine. This is good news, because the guy I was playing almost quit when the question was brought up. "You blew up my tanks and it wasn't even legal! This is bull----!" Now I can tell him to cool his jets.

We waz made ta fight an' win

"Space Marines are less of an army and more of an event. They are something that happens to you." ~Anon

WAAAGH! Nazfang 10000+ and growing!

Iron Hands 2000
 
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

Nothing says you cant unless inf/scout as mentiond..
Stormboyz can make it even easier with 12+d6 then the 2d6 charge

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

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Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in us
Ork Boy Hangin' off a Trukk





USA

That, sir, is an incredibly good point. I may have to break my Stormboys back out just for that fact. Nobody expects it and it's amazing when you can pull it off.

We waz made ta fight an' win

"Space Marines are less of an army and more of an event. They are something that happens to you." ~Anon

WAAAGH! Nazfang 10000+ and growing!

Iron Hands 2000
 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 Spydermonkey1351 wrote:
That, sir, is an incredibly good point. I may have to break my Stormboys back out just for that fact. Nobody expects it and it's amazing when you can pull it off.


You know what else nobody expects?

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

 Happyjew wrote:
 Spydermonkey1351 wrote:
That, sir, is an incredibly good point. I may have to break my Stormboys back out just for that fact. Nobody expects it and it's amazing when you can pull it off.


You know what else nobody expects?


   
Made in us
Longtime Dakkanaut




 Spydermonkey1351 wrote:
13" is POSSIBLE, given a 6/6 roll and the extra inch, it's totally fine. This is good news, because the guy I was playing almost quit when the question was brought up. "You blew up my tanks and it wasn't even legal! This is bull----!" Now I can tell him to cool his jets.
Nah... let him quit. If he can't handle that sometimes mistakes are made, and that sometimes these may even cost someone a game... then this is the wrong hobby for him. (Granted, this time it wasn't a mistake... but if he can't handle it.... )
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 grendel083 wrote:
 Happyjew wrote:
 Spydermonkey1351 wrote:
That, sir, is an incredibly good point. I may have to break my Stormboys back out just for that fact. Nobody expects it and it's amazing when you can pull it off.


You know what else nobody expects?




Oh look, the Imperial Inquisition. I was not expecting them.

I was expecting the Spanish Inquisition.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Ork Boy Hangin' off a Trukk





USA

coredump wrote:
Nah... let him quit. If he can't handle that sometimes mistakes are made, and that sometimes these may even cost someone a game... then this is the wrong hobby for him. (Granted, this time it wasn't a mistake... but if he can't handle it.... )


This kid does this all the time, as he is a very sore loser, so I don't like to let him quit as I smash his army into the ground.

We waz made ta fight an' win

"Space Marines are less of an army and more of an event. They are something that happens to you." ~Anon

WAAAGH! Nazfang 10000+ and growing!

Iron Hands 2000
 
   
Made in ca
Frenzied Berserker Terminator





Canada

But can you charge someone outside of 12"?

No books nearby but my gut says no... As always though, the rules are less important than the attitude, which in this case is zilch.

If you did declare an illegal charge and won the game so what? Get the ruling right next time and play on. Its not like you were playing for money or anything right? Lol...



Gets along better with animals... Go figure. 
   
Made in us
Longtime Dakkanaut




You cannot charge a unit you cannot reach. pg 20

Since the orcs can go 13, they are fine.
   
Made in us
Longtime Dakkanaut




Orks have way to many ways to hit a unit at 25+ inches.
   
Made in us
Ork Boy Hangin' off a Trukk





USA

Well, the one that I used, strangely enough, is available to all armies no matter what. The warlord trait on the bottom left of the chart on pg 111 is the one I got. I don't have my book handy, so I can't give you the name or exactly what it says, but I know I rolled a 6.

We waz made ta fight an' win

"Space Marines are less of an army and more of an event. They are something that happens to you." ~Anon

WAAAGH! Nazfang 10000+ and growing!

Iron Hands 2000
 
   
Made in us
Stalwart Veteran Guard Sergeant





Plano, TX

He needs to learn not to put his tanks that close *shrug*. Well played.
   
Made in us
Ork Boy Hangin' off a Trukk





USA

Haha thanks! I called a WAAAGH! when it happened, even though I'm not supposed to. Of course it didn't take effect in the game, but it was worth letting the whole shop know that I somehow succeeded on the smallest chance roll ever.

We waz made ta fight an' win

"Space Marines are less of an army and more of an event. They are something that happens to you." ~Anon

WAAAGH! Nazfang 10000+ and growing!

Iron Hands 2000
 
   
Made in us
Heroic Senior Officer





Woodbridge, VA

 Leonus wrote:
He needs to learn not to put his tanks that close *shrug*. Well played.


This, several times. All he has to do is back off that deployment line and he's (probably) OK.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
Longtime Dakkanaut




 Spydermonkey1351 wrote:
Well, the one that I used, strangely enough, is available to all armies no matter what. The warlord trait on the bottom left of the chart on pg 111 is the one I got. I don't have my book handy, so I can't give you the name or exactly what it says, but I know I rolled a 6.


Coordinated Assault off the Command Trait.

This message was edited 1 time. Last update was at 2014/05/01 12:33:05


 
   
Made in us
Elite Tyranid Warrior



East TN

Warpspiders can pull this off very easy as well. move 2d6+6, then assault 2d6.

31,600 points
38750 points before upgrades
My hobby blog http://warfrog.blogspot.com/ 
   
Made in us
Shas'la with Pulse Carbine



San Diego, CA

One of my favorites is when my biker opponent scouts his bikes closer to mine.

7000
5000
1000
3000 
   
Made in us
Ork Boy Hangin' off a Trukk





USA

Thanks, Barnowl.

We waz made ta fight an' win

"Space Marines are less of an army and more of an event. They are something that happens to you." ~Anon

WAAAGH! Nazfang 10000+ and growing!

Iron Hands 2000
 
   
Made in us
Screaming Shining Spear





 Happyjew wrote:
 grendel083 wrote:
 Happyjew wrote:
 Spydermonkey1351 wrote:
That, sir, is an incredibly good point. I may have to break my Stormboys back out just for that fact. Nobody expects it and it's amazing when you can pull it off.


You know what else nobody expects?




Oh look, the Imperial Inquisition. I was not expecting them.

I was expecting the Spanish Inquisition.


I bet Coteaz was expecting them...har har...

4000 points: Craftworld Mymeara 
   
Made in au
Boom! Leman Russ Commander





Brisbane, Australia

Daemons can pull off a first turn charge. Blood Crushers of khorne are the most likely to pull off a first turn charge, being able to close 12" and then use their banner of blood in conjunction with fleet. They've got a 27% chance of making it into combat.

Note that your opponent's probably pretty green if they let you get a first turn charge off.

 
   
Made in us
The Hive Mind





 Scipio Africanus wrote:
Daemons can pull off a first turn charge. Blood Crushers of khorne are the most likely to pull off a first turn charge, being able to close 12" and then use their banner of blood in conjunction with fleet. They've got a 27% chance of making it into combat.

Note that your opponent's probably pretty green if they let you get a first turn charge off.

Incorrect. The BoB doesn't allow you to charge more than 12". So 12" charge plus 12" move is only 24", and you (and your opponent) must deploy more than 12" from the center, meaning more than 24" to charge.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Regular Dakkanaut




Another unit that could pull off a first turn charge are the Eldar Warp Spiders. Since their Warp Jump in the movement phase is 6+2d6 inches. If they rolled awesome the could get 18" into no mans land and then roll up to 12" for assault giving them a potential 6" ingress into enemy territory.

Now, I'm not saying charging anything with Warp Spiders is necessarily a good idea, but that doesn't change the fact that it is possible. Though I could see a properly equipped Autarch with Warp Jump Generator doing some significant damage to an unprepared foe.
   
Made in us
Been Around the Block




Chico

If a Space Marine player uses drop pod assault and is forced to go 1st, he could land his pods in the enemy players deployment zone. Would be likely to get charged on the bottom half of turn one by the Enemy. If the Drop pod assault army could be immune to 1st turn assault because its illegal, that would be crazy good / broke.

gallery_70393_10089_14705.png 
   
 
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