Switch Theme:

Ethereal or Cadre Fireblade? Who should I take a 2nd HQ?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
Who is the better HQ?
Ethereal
Cadre Fireblade

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in at
Slashing Veteran Sword Bretheren






I already have a Commander for my Tau army and am looking for a 2nd HQ. I dont want a 2nd Commander as I dont have many crisis suits (I know buffmander is an option for my Riptide) and besides, I like variety in my army.

Both the Fireblade and the Ethereal are cheap; both buff a squad, the Fireblade more so than the Ethereal, but the Ethereal can change buffs each turn and he also morale buffs other units nearby so I'm torn.


Cadre Fireblade has 1 more wound (though T3 doesnt really help much in this aspect), a decent 4+ armor save (though ethereal can hide in a squad and benefit from majority armor save) and ballistic skill 5. He has split fire and a markerlight, so he can light something up other than what the rest of his squad is firing at, which is useful as this allows him to light up a tank without wasting the squad's shots. He is LD 9 and can effectively man a quadgun or icarus lascannon (splitfire!) but most importantly he gives each FW an additional pulse rifle shot if they stand still, so its best to stick him with a 12 man FW squad to get the most outta him.


The Ethereal on the other hand has LD 10 and his biggest ability is making all friendly units from this codex around him (upto 12") use his LD. This allows you to maintain a solid FW + Kroot firebase and get the most out of them without anyone running away. Plus he gives his squad stubborn, so no negative LD modifiers.

However, his main ability is Invocation of the Elements, so he can be just as good as the Fireblade at buffing up the firepower of his unit, but only upto half range - however, there is no restriction to movement. It also benefits Kroot and Sniper Drones! The real deal though is that his power affects ALL UNITS within 12". So if you have 4 units of 12 Firewarriors within reach, you gain 48 additional S5 shots at upto 15". And this buff continues to persist if you move and shoot. That'll make the opponent think twice about getting anywhere near this blob that also has LD10

However, always remember that if the Ethereal gets killed, you give up 1 additional VP for the enemy. Sometimes that can decide between a victory and a draw, or a draw and a loss.

This message was edited 4 times. Last update was at 2014/05/05 14:12:53


2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in us
Hellish Haemonculus






Boskydell, IL

As a secondary HQ, I'd say go with the Ethereal. Both of them are support role HQs, but the Ethereal has a lot more flexibility. For my money, the Fireblade is only really worth it in small point games/detachments.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in au
Brooding Night Goblin





In larger games the ethereal is more versatile and just generally useful with his different invocations.
   
Made in gb
Focused Fire Warrior





What both of the above have said.

Plus, if you already have a commander, he can be your Warlord, so the Ethereal is only worth 1 VP. When he is your only HQ and has to be Warlord there is more of a shoot me sign on him for the 2 points.

Successful Trades: 2
"The human body is a paradigm of perfection and purity. Its makeup is an example to all lesser creatures and races (and be assured, all other creatures are less than human) that our place as dominators of the galaxy is right and just.” The Imperial Infantryman's Uplifting Primer 
   
Made in gb
Junior Officer with Laspistol





Desperado Corp.

The Fireblade has to babysit a Firewarrior Squad. The Ethereal stops my Broadsides running away. I'd go Ethereal.

Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. 
   
Made in il
Warplord Titan Princeps of Tzeentch






Ethreal is far superior in a true tau army.

Its when you splash tau allies that you want a fireblade.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in at
Slashing Veteran Sword Bretheren






 BoomWolf wrote:
Ethreal is far superior in a true tau army.

Its when you splash tau allies that you want a fireblade.


Why? I think a Commander even for allies is always an excellent choice by himself - deepstrike, 2 BS5 fusion blasters (or 2 plasma rifles), idirium 2+ armor save, T5, 4 wounds, or buffmander for the riptide allowing it to ignore cover and re-roll the scatter die...cant go wrong with him. When taking allies I think infiltrating sniper Kroot make for a better troops choice.

This message was edited 3 times. Last update was at 2014/05/03 11:29:05


2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in gb
Junior Officer with Laspistol





Desperado Corp.

I too agree that a Commander is a great choice for allies (unless you're going for minimum points so squeeze in a Broadside team or something.)

Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. 
   
Made in il
Warplord Titan Princeps of Tzeentch






 Sir Arun wrote:
 BoomWolf wrote:
Ethreal is far superior in a true tau army.

Its when you splash tau allies that you want a fireblade.


Why? I think a Commander even for allies is always an excellent choice by himself - deepstrike, 2 BS5 fusion blasters (or 2 plasma rifles), idirium 2+ armor save, T5, 4 wounds, or buffmander for the riptide allowing it to ignore cover and re-roll the scatter die...cant go wrong with him. When taking allies I think infiltrating sniper Kroot make for a better troops choice.


True, but the question was between ethreal and fireblade, not commander.

Technically, i field neither ethereal nor fireblade even with allies, as I rather have my battlesuit commanders-but that wasn't the question.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in at
Slashing Veteran Sword Bretheren






welp, its official then. the cadre fireblade sucks.

but not as much as darkstrider, at least, who in turn doesnt suck as much as aun shi.

This message was edited 1 time. Last update was at 2014/05/03 14:48:28


2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in us
Fresh-Faced New User



Hillsboro, OR

Ethereal buffs while tau army, is reason enough. Aun shi is ok as ally to sm, as he can benefit an am squad as challenge foder as he buffs his codex brethren.

I post with autochange, from my not so smartphone. 
   
Made in us
Disbeliever of the Greater Good



Cincinnati

If you really want some shenanigans...

Take AunVa and attach a commander (iridium armor, 2x shield drones, 2x missile pods, stim injectors) and bubble wrap him with fire warriors. Works great and is pretty fun/annoying as long as you can keep him out of assault. Talked with my gaming group judges that run most the tourneys around here and ruled the saves as Armor/cover/invul THEN paradox of dualities THEN feel no pain, so with your commander is out front tanking with 3 chances to ignore wounds, while aunva is handing out army boosts.

Put 3 fireblades(ally with farsight enclaves) in a 12 man squad. Really dumb and silly, especially in smaller games. But will die as soon as your opponent figures it out

As for the ethereal vs fire blade argument, I'd have to say ethereal wins given he boosts multiple units with a variety of abilities within a 12 inch bubble vs a fireblade that's brings up to 12 extra shots, slightly better leadership, and a BS5 ML/TL.


Automatically Appended Next Post:
4TheG8erGood wrote:
What both of the above have said.

Plus, if you already have a commander, he can be your Warlord, so the Ethereal is only worth 1 VP. When he is your only HQ and has to be Warlord there is more of a shoot me sign on him for the 2 points.



Ethereals are always worth 2 VPs naturally. Additionally, slay the warlord would make them worth 3 VPs. Which makes them kinda bad for tournaments.

This message was edited 1 time. Last update was at 2014/05/03 16:31:09


 
   
Made in gb
Focused Fire Warrior





mrRiptide87 wrote:
Ethereals are always worth 2 VPs naturally. Additionally, slay the warlord would make them worth 3 VPs. Which makes them kinda bad for tournaments.


In 5/6 BRB missions they are worth one point for Slay the Warlord if they are your warlord, and always give up one VP. And maybe 1 VP for First Blood if you can manage that.

If you are playing the KP mission or in a tournament with KPs along with objectives, then yes they are worth 2 VP naturally.

Just a heads up, unless I have been playing it wrong!

Successful Trades: 2
"The human body is a paradigm of perfection and purity. Its makeup is an example to all lesser creatures and races (and be assured, all other creatures are less than human) that our place as dominators of the galaxy is right and just.” The Imperial Infantryman's Uplifting Primer 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Ethereal bonus VP is only awarded if they award a VP already, as stated above. Its odd, and usually gives it anyway but if in say a Scouring game and he isnt your warlord and didnt give FB, he isnt worth 2 VP.

Its rather funky, the way they worded it makes a lot of people simplify it to "They give a VP if killed, an additional if applicable" for some dumb reason.
EDIT: For those curious, the exact wording is "However, if the Ethereal is removed as a casualty in a mission that uses Victory Points, your opponent gains one additional Victory Point."
GW of course uses the words Victory Points in every game mode, even though theyre not used the same way. Thats the issue. I typically just give them the VP to avoid a lengthy "reading between the lines" argument...that is of course if they ever get the sucker to begin with lol

Back on topic

Ethereals > Cadre 10fold. Ethereals dont have to be in the unit they buff, Cadre does. Therefore you can hide him in a broadside unit for far far better protection and when theres 3+ full FW teams he provides WAY more buffs than the Cadre will.

Quite frankly i view the Cadre as bad all together. How often does a FW squad get to stand perfectly still and still shoot something unless youre against orks/nids? Pretty much never for me, im always moving up/back depending on positioning so i can avoid getting wiped off the board in 1 go. Cadre is useless unless you stand still, and im sorry but if i see a unit of FW with a squishy as hell and painful IC attached to it im going to blow it to smithereens. Ethereal can hide in other groups, so not anywhere near as easy to pick off.

Same issue i have with Firebrand. If he was cheaper, i'd take him anyway because ive never seen him survive more than 1 turn once hes in range for his squad to hit anything.

This message was edited 2 times. Last update was at 2014/05/05 19:33:53


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

 Sir Arun wrote:
(though ethereal can hide in a squad and benefit from majority armor save)

This is not a rule...unless you're meaning HIWPI grav-guns, in which case you would use majority armour in the target unit.

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
 
Forum Index » 40K General Discussion
Go to: