page 423 of the hardcover BRB.
1) For Bugs I hate Bugs, when my psyker casts this on an enemy squad during my turn, they remain pinned when it is their turn and only stop being pinned at the start of my next turn, right?
2) Can units affected by Ermm still move?
3) Do you use the S and AP of the strongest weapon in the squad to resolve all hits and wounds, or is this done on a per-model basis?
|