Switch Theme:

Hallucination question  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in at
Slashing Veteran Sword Bretheren






page 423 of the hardcover BRB.

1) For Bugs I hate Bugs, when my psyker casts this on an enemy squad during my turn, they remain pinned when it is their turn and only stop being pinned at the start of my next turn, right?

2) Can units affected by Ermm still move?

3) Do you use the S and AP of the strongest weapon in the squad to resolve all hits and wounds, or is this done on a per-model basis?

This message was edited 1 time. Last update was at 2014/05/02 12:27:57


2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in gb
Executing Exarch






1) Yes, GtG lasts until the end of the "following turn".

2) Yes, nothing in Ermm prevents normal movement.

3) Per model.
   
 
Forum Index » 40K You Make Da Call
Go to: