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Tallarn 22nd Imperial Guard vs. Tyranids [Corrin's Riddle Pt.2]  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in au
Loud-Voiced Agitator






The Tallarn 22nd had been dropped at the wrong location, separated from their reserves and a long way from the front lines. Not only that they had been ambushed by some unknown legion of space marines and forced to take a round about way to the rendezvous with their reinforcements. http://www.dakkadakka.com/dakkaforum/posts/list/592511.page

Well things had actually gone from bad to worse. The very little communication that they had been receiving from the high command had ceased altogether, coinciding with a huge light show overhead in orbit that could have only been a space battle of same kind.

All this and 22nd didn't even know who the enemy was! The last transmission received before the silence was a garbled message about battle plans and maps being dropped at the rendezvous point. The 22nd were moving day and night to try get to the data drop as fast as possible and get some idea of what the hell was going on. There was the bad feeling that there survival may just depend on it.

As the column moved forward the terrain around them began changing. Large spires began appearing along the chosen route with more and more regularity. These were strange organic layered constructs of some material very similar to ceramic. Nobody in the 22nd had seen anything like it, and they did nothing to re-assure the frayed nerves of the company command leading the way forward.



Imperial Guard – 1500pts
HQ
Company Command – Master of Ordnance, Standard, Chimera - Hull Heavy Flamer
Primaris Psyker

TROOPS
Veteran Squad – Forward Sentries, 3 x Plasmagun, Missile Launcher - Flakk
Veteran Squad – Forward Sentries, 3 x Grenade Launcher, Missile Launcher - Flakk
Veteran Squad – Demolitions, 2 x Meltagun, Flamer, Chimera – Hull Heavy Flamer
Veteran Squad – Demolitions, 2 x Meltagun, Flamer, Chimera – Hull Heavy Flamer

FAST ATTACK
Scout Sentinel
Scout Sentinel
Hellhound - Hull Multi-Melta

HEAVY SUPPORT
Leman Russ Exterminator – 3 x Heavy Bolter
Leman Russ Vanquisher – Hull Lascannon, Sponson Multimeltas
Deathstrike



Tyranids - 1500pts
HQ
Hive Tyrant - Heavy Venom Cannon, Ymgarl Factor (Psychic Scream, Onslaught)
Tyrant Guard x 2 - Toxin Sacks
Tyranid Prime - Miasma Cannon

TROOPS
Tyranid Warriors x 5 - 4 x Deathspitter, Venom Cannon
Tyranid Warriors x 5 - 4 x Deathspitter, Barbed Strangler
Genestealers x 8 - Toxin Sacks, Broodlord
Hormagaunts x 18 - Adrenal Glands

ELITES
Zoanthrope (The Horror, Warp Blast)

HEAVY SUPPORT
Carnifex x 2
Biovore



Game: The Relic
Deployment: Dawn of War (Imperial Choice)
Initiative: Imperial
Night Fight: No

Battlefield:


The Relic:
I got very lucky here winning the deployment zone roll-off. If tyranids had gotten that side they would have been able to infiltrate the genestealers onto the relic out and of line of sight.


Imperial Guard Deployment
The 22nd deployed fairly centrally with the hellhound and chimera veteran squads threating the relic to try frighten off the infiltrating genestealers.
The command chimera, deathstrike, vanquisher and camo veteran squads deployed as a firebase on the far side.
Note that the Tyranid warlord trait reduced the cover saves of the central vet squads terrain, this is marked by the removal of the trees as the tyranid obvoiously got a little hungry waiting for the tasty humans.




Tyranid Deployment
The Tyranids deploy in a refused flank, away from the chimera veterans and exterminator. The genestealers infiltrate to support the refused flank as far forward as they can.




Sentinels Scout Forward


Imperial Guard - Turn 1

Scout Sentinels and Hellhound move forward to be annoying. Primaris twinlinks the Vanquisher. One Chimera immobilises in terrain.
The other chimera follows the Hellhound. The Exterminator shuffles forward.
The veterans abandon their immobilised Chimera.


Shooting kills the Biovore for first blood (my opponent didn't know they could fire from out of line of sight... he does now).
Shooting also puts a wound on a carnifex, a wound on a tyrant guard and a wound on the Zoanthrope.
The Exterminator killed a few Hormagaunts.



Tyranids - Turn 1
Tyrant puts catalyst on the prime and his squad. All the tyranids move forward as fast as they can, except the Hormagaunts who play it cagey as they dont want to be charged by the sentinel.


Heavy Venom Cannon glances the Hellhound and the Warrior Venon Cannon shakes the Sentinel. Everything that can runs.




Imperial Guard - Turn 2
The disembarked veteran squad moves onto the bridge, closing in on the relic. These were supported by a sentinel who had his eyes set on stomping some Hormagaunts in close combat.
The Hellhound sped toward the advancing Genestealers. The primaris twin-links the Deathstrike.

The Guard rush to their shooting phase to try use the deathstrike to wipe out the advancing monsters. They pull the leaver and to the shock of the vehicles operators, it actually fires!


It only scatters a short distance, a destroys one whole Warrior squad, as well as a Warrior from the other squad and put a couple more wounds on the tyrant guard, causing one to be removed from the table.


Mutilasers kills the Zoanthrope.
The Vanquisher, Exterminator and Vet Squads put a couple more wounds on the Carnifex's.
Master of Ordnance scatters his blast to nowhere.


The Hellhound torches the Genestealers leaving just the Broodlord, who breaks and runs. (He looks angry!)


The other Veteran Squad and Sentinel kill a few Hormagaunts. The Sentinel then fails its charge.


Tyranids - Turn 2
The Tyranid monsters continue ther advance towards the imperial lines. The Broodlord gets into synapse and regroups.




Tha Hormagaunts move towards the veteran squad on the bridge.


The Tyrant shoots down the sentinel (maybe he shoud have just assaulted for the extra movement?) and the Carnifex assault the Hellhound.
Also the Broodlord tries Horrify the far veteran squad for a second time, but the regimental standard again comes to the rescue with its re-roll.
The Veterans in the Tyranid eaten terrain take casualties to the Tyranid Prime and his Warriors shooting.


The Hormagaunts assault the Veteran squad on the bridge. Unfortunately the flamer veteran was hiding in the stream and couldn't see them coming.


The Carnifex's explode the Hellhound with their hammer of wrath hits.


The Hormagaunts and Veterans kill 3 models a piece and stick in combat. Not great rolling by the tyranid player there.


Imperial Guard - Turn 3
Imperial Guard movement is minimal with the Tyranids bearing down on them.
The Exterminator does immobilise itself in the stream!
The Sentinel moves to help out the Veterans on the bridge by trying to stomp some spiky creatures with its feet in combat.


Shooting kills one Carnifex (loving the ignore cover order) and the last Tyrant Guard, as well as putting a wound through the Tyrants 2+ armour.
(Not that we are playing the Ymgarl Factor as giving a 2+ save in my shooting and +1 attack in his as you have to change it every assault phase, is that right?)




The Sentinel join the melee on the bridge. One guardsman and one Hormagaunt die.


Tyranids - Turn 3
The Broodlord and Carnifex advance on the Camo Vets in the far forest. The tyrant aims his heavy venom cannon at the veteran Chimera that is biding its time, but fail to hurt it.

The Warriors do a little damage to the central veterans.

The Canifex charges first and takes a couple of wounds to overwatch, but makes it in. The Broodlord joins in to help out. They wipe the unit out.


The Veterans and Sentinel on the bridge kill the two remaining Hormagaunts for the loss of a single guardsman.


They consolidate towards the relic.


Imperial Guard - Turn 4
The demolition veterans in the chimera disembark to target the Tyrant, or maybe the Warriors.


The bridge Veterans try get to the relic, but are an inch short this turn.


Shooting brings down the Carnfifex, but everybody else fires to try bring down the tyrant, ignoring the Warriors, but fail to bring it down leaving on one wound.


The bridge veterans attempt to assault and meltabomb the tyrant to death, but roll snake eyes on the charge. I only needed a 3!
The sentinel assault to try hold the tyrant up for a turn, and survives with a hull point to do just that.




Tyranids - Turn 4
The Broodlord advanced towards the command Chimera.


The Warriors advance on the Chimera Veterans.


The Warriors open fire and kill all but one Veteran. Who breaks and runs.


The warriors charge the last veteran, who fails to re-group and dies.


The Broodlord fails his charge through terrain. The tyrant destroys the sentinel and consolidates into cover.

Imperial Guard - Turn 5
The remaining bridge veterans move to pick up the relic and maneuver to throw their demolition charge at the Warriors.


And it hits!


The demolition charge and meltaguns leave only the Prime remaining.


The remaining guard firepower manages to just take the last wound on the Tyrant, kill the Prime and Broodlord, leaving the table completely void of Tyranids.


The veterans end the game with the vital battle plans and maps secure in their grasp.


Imperial Guard Victory

Post Game Thoughts:
That was a good one for the guard this time.

That said my opponent has only just got some Tyranids second hand and didn't have the most optimal choice of units to use by any means.

That said the luck was definitely going my way, with the Deathstrike firing turn 2 and doing huge damage. The Broodlord breaking after losing his squad. The veterans beating the Hormagaunts after getting charged. And the Scout Sentinel holding a Tyrant in combat for a turn.

As for my list, the Deathstrike was awesome, but I feel it is a little too lopsided for friendly games. The Scout Sentinels have been really good , shooting well and holding units in combat well when needed. The command squad probably doesn't need a Chimera, and the Master of Ordnance missed everything every turn this game. And the number of immobilised tanks I have head recently is forcing me to consider dozer blades, but we do use a lot of terrain in our games.

The 22nd having collected their battle planning package bunker down and wait for their reinforcements to arrive. In the meantime the company commanders sift through the retrieved documents to try determine what the hell is going on, how they are supposed to survive stranded out here, as well a determine who else may be stranded out here with them.

Please feel free to leave any thoughts, suggestions or other comments below. Hopefully the next report will include the awaited "reinforcements".

This message was edited 5 times. Last update was at 2014/05/07 02:57:16


 
   
Made in us
Spawn of Chaos






I like reading your reports. Every time I read one of them I wonder why you've haven't purchased dozer blades lol.

This message was edited 1 time. Last update was at 2014/05/03 03:47:20


 
   
Made in au
Loud-Voiced Agitator






 Silent_Tempest wrote:
I like reading your reports. Every time I read one of them I wonder why you've haven't purchased dozer blades lol.


Yep, which just reminded me that I also got my Exterminator bogged in this game as well. Updated.
   
Made in gb
Cackling Chaos Conscript





Birmingham

Great report! It's lovely to we the tallarn models in action and your photos and writing style make everything really clear. The terrain is really unique as well. Hope to see more

Check out my Karloth Valois themed 40k/Necromunda thread
http://www.dakkadakka.com/dakkaforum/posts/list/406750.page 
   
Made in us
Longtime Dakkanaut





Central Oregon

Looked awesome, great stuff. The board and scenery add a lot to these.

   
Made in us
Stalwart Dark Angels Space Marine




This is a great battle report. The descriptions were nice and brief and you let the pictures tell the story. You also did extremely well to frame every shot to focus on discrete info taking place within that shot. Great to see you models and your terrain. Really great work. Not sure how tryanids can survive versus cover ignoring guardsmen. Great battle report.

For Dark Angel's content and great comic batreps checkout: http://legionofcaliban.blogspot.com/ 
   
Made in ca
Regular Dakkanaut





Toronto

Really nice report!
   
Made in ca
Rampaging Carnifex




West Coast, Canada

Very nice, thanks for such a well done battle report. The painted armies and nice terrain really set it off, too!

The Nid list could use some revisions to get an optimized build but looks like a fun list, which is most important I think a Venomthrope would help, but that Ignores Cover order is nasty!

   
Made in us
Tail-spinning Tomb Blade Pilot





Los Angeles, CA

Nice report!

DZC - Scourge
 
   
Made in us
Rough Rider with Boomstick





Georgia, US

Great report bro!

My blog!
 cincydooley wrote:
It don't want none unless you got buns, hon.
1,500 Points II 1,500 Points II 125
Have a nice day. 
   
Made in us
Huge Hierodule





land of 10k taxes

Your opponent really needs to upgrade his nids. thx 4 the report sir

was censored by the ministry of truth 
   
Made in gb
Fresh-Faced New User





enjoyable read, nice to see the 22nd have brought it back since their last encounter with the enemy, looking forward to further installments of battle reports
   
Made in us
Water-Caste Negotiator






Ohio

Very good report. You really do a nice job with the photos.

Glad to see the 22nd win this one. I will be watching their further adventures with interest.

Man, the tanks really need something. All this immobilization seems a bit too unrealistic.

Deathstrike is really hit or miss. Not my kind of weapon.

Thanks,
Duncan

For the Greater Good!
40K, SW:Armada, Bolt Action, Legions Imperialis(maybe…) 
   
Made in us
Fresh-Faced New User






Great report!

You really need to paint that DeathStrike Missile and give it some love!
   
Made in au
Loud-Voiced Agitator






Doombiscuit wrote:Great report! It's lovely to we the tallarn models in action and your photos and writing style make everything really clear. The terrain is really unique as well. Hope to see more


Iechine wrote:Looked awesome, great stuff. The board and scenery add a lot to these.


Polythemus wrote:This is a great battle report. The descriptions were nice and brief and you let the pictures tell the story. You also did extremely well to frame every shot to focus on discrete info taking place within that shot. Great to see you models and your terrain. Really great work. Not sure how tryanids can survive versus cover ignoring guardsmen. Great battle report.


MaxZ wrote:Really nice report!


SBG wrote:Very nice, thanks for such a well done battle report. The painted armies and nice terrain really set it off, too!

The Nid list could use some revisions to get an optimized build but looks like a fun list, which is most important I think a Venomthrope would help, but that Ignores Cover order is nasty!


Thokt wrote:Nice report!


Insane Smile wrote:Great report bro!


new04db wrote:enjoyable read, nice to see the 22nd have brought it back since their last encounter with the enemy, looking forward to further installments of battle reports


Thanks guys, a bit of positive feedback gives me enthusiasm to get the next one written up.

FeindusMaximus wrote:Your opponent really needs to upgrade his nids. thx 4 the report sir


He already has, he just didnt have a lot of it painted for the game. But it will be interesting to see his list evolve.

vadersson wrote:Very good report. You really do a nice job with the photos.

Glad to see the 22nd win this one. I will be watching their further adventures with interest.

Man, the tanks really need something. All this immobilization seems a bit too unrealistic.

Deathstrike is really hit or miss. Not my kind of weapon.

Thanks,
Duncan


Deathstrikes are a lot less random with psychic powers now, but still too random when you are looking for a close fought battle.

Pinky wrote:Great report!

You really need to paint that DeathStrike Missile and give it some love!


I had plans to paint them like Tin-Tins moon rocket, but ran out of time for the tournament I was building them for. As they are one use missiles they should all look pretty clean really, as they just come out of storage just before the battle, and are in a million little pieces at the end

This message was edited 2 times. Last update was at 2014/05/06 08:25:07


 
   
Made in nz
Disguised Speculo





Cool to see some stealers on the table, maybe he should run them using those new formations?

That deathstrike before and after pick cracked me up!

Overall nice batrep with nice looking armies and table
   
Made in us
Longtime Dakkanaut






Ashwaster wrote:
Shooting kills one Carnifex (loving the ignore cover order) and the last Tyrant Guard, as well as putting a wound through the Tyrants 2+ armour.
(Not that we are playing the Ymgarl Factor as giving a 2+ save in my shooting and +1 attack in his as you have to change it every assault phase, is that right?)


Excellent report, but I wanted to address your question here since no one has yet.

I'm afraid Ymgarl factor doesn't work that way. He gets to pick one option during the assault phase, and it only lasts to the end of THAT assault phase. Tyrants are stucking using their 3+ armor save for enemy shooting.


Still, excellent report and excellent table!
   
Made in us
Executing Exarch





McKenzie, TN

Great batrep again.

Unfortunately the ymgarl factor only works in the assault phase. It would have been really useful if it worked like you guys did it.

The deathstrike missile is rough against nids especially when it goes off some quick. Your friend would probably make greater efforts to eliminate it in the future.
   
Made in gb
Regular Dakkanaut




Don't think I'll ever get tired of seeing these.
Great batrep dude... Very inspirational, especially the pictures
Thanks
George

 
   
Made in no
Regular Dakkanaut




Good stuff, will check out the rest of your tallarn 22 reps as well!
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

How did you get first blood?


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in hk
Loud-Voiced Agitator






 Ailaros wrote:
How did you get first blood?



From bad positioning of the Biovore.

To tell the truth this is only my opponents 4th game since 2nd edition, so he missed that barrage doesn't need line of sight. He knows now, he just had to learn the hard way unfortunately.
   
 
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