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![[Post New]](/s/i/i.gif) 2014/05/05 10:50:55
Subject: 2400 COMBAT Wood Elves!
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Ultramarine Chaplain with Hate to Spare
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So here's a shot at a pure combat oriented WE list. Lots of hitting power. Staying power is my Concern:
Durthu: 385
Drycha: 255
Glade Captain: BsB: elven steed, Obsidian Lodestone, shield, Asrai Spear, Enchanted Shield 164
Spell Singer: Beasts: Scroll, Ironcurse Icon 110
29 Dryads: nymph 349
5 Glade Riders: hagbane, std & mus 130
5 Glade Riders: hagbane, std & mus 130
9 Wild Riders: shields, FC 282
5 Waywatchers 100
Treeman: strangleroots 245
Treeman: strangleroots 245
What do you think? Drycha keeps somethingsafe whikst I deal with Warmachines. Glade Riders have poison for WM hunting Waywatchers do what they do. Wild Riders kill elite combat units. Simples.
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![[Post New]](/s/i/i.gif) 2014/05/05 11:01:45
Subject: 2400 COMBAT Wood Elves!
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Terrifying Treeman
The Fallen Realm of Umbar
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I would go with Eternal Guard over dryads, WE combat blocks are going to bleed CR while they hold something in place, you may as well be stubborn and have an extra pip of Ld, WS and AP while you do it.
I think you will also struggle without a level 4 to help get spells off, could you squeeze in a lord with shadow or life?
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DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2014/05/05 12:28:36
Subject: 2400 COMBAT Wood Elves!
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Ultramarine Chaplain with Hate to Spare
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Well if we're fighting a war of attrition I'm running out of bodies before my opponent. So for stubborn to matter that block is likely gone anyway. Were as the Dryads are T4 and have a 6++. They also have an extra attack and Wyssans makes them very tough.
Only way to get lvl4 would be to drop Durthu and then I'm stuck with Life.
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![[Post New]](/s/i/i.gif) 2014/05/05 13:00:23
Subject: 2400 COMBAT Wood Elves!
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Angered Reaver Arena Champion
Connah's Quay, North Wales
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Stuck with life? You do know that Wood Elves have access to EVERY SINGLE LORE + High and Dark Magic right? You will never be stuck with anything again!
What i would suggest is dropping Durthu for a level 4 on steed. Then drop both the BSB and the Spellsinger and get yourself 3 Branch Wraiths. Branch Wraiths are reasonably killy on their own but what you are really wanting is for the level for to cast Savage Beast of Horrors on ALL of them, that is 6 Strength 7 attacks, each. They pack a punch.
The Wild Riders on the other hand, do not. Well that's untrue, but they can in no way take one back. A 4+/6++ is not survivable, and while on the charge they pack a hell of a punch if they fail to break something (E.G Big untis with steadfast) they will die. What i would suggest is instead take a unit of 5 Sisters of the Thorn to act as a bunker for you level 4 (Curse of Anrehair is great at drawing out power dice) and can regain wounds to Treemen with Shield of Thorns. The fact they are poison, BS 5 and have Javelins is just extra. Then with the rest of the points get yourself a unit of 3 Warhawk riders, they are incredibly fast and amazing War Machine/Chaff hunters.
Then the aim of the game will be move fast things up flank, Treeman up middle with Dryad block between them. Cast either Wissans or Savage Beasts and watch units melt before them!
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![[Post New]](/s/i/i.gif) 2014/05/05 14:54:08
Subject: 2400 COMBAT Wood Elves!
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Killer Klaivex
Oceanside, CA
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For combat, I was thinking Drycha, a Spellsinger with Acorn and then a pair of treemen.
With D3+1 forests you spread them across the table center, and use Drychas ability to sneak in the treemen.
Dark magic with shroud of despair to help break units.
Automatically Appended Next Post: Nevermind about the Drycha build, it's too many points, and you end up with too few models. The more I work though the new book, the less I'm liking it. Wood elves have the tools to deal with any one opponent, but are falling flat with TAC lists.
Here's the Challenge, build a list that can deal with castled up dwarfs, take on skaven/empire mobs, and be able to tackle the Daemon Prince and unkillable BSB.
IMO, if you have a list that has a good shot at all three of those, you've got a list that has a shot in a tournament.
As near as I can tell, wood elves have the tools to do all three, but not in the same list.
-Matt
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This message was edited 1 time. Last update was at 2014/05/05 15:22:09
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![[Post New]](/s/i/i.gif) 2014/05/05 15:24:50
Subject: 2400 COMBAT Wood Elves!
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Ultramarine Chaplain with Hate to Spare
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I just think 3 Treemen is a necessity for Combat oriented WE as they are the only thing with staying power. The only thing that can at least tie up a Horde for a while. Also the way it is configured I have a decent shot at getting something hitty between 2 levels of beasts (hoping for a Savage) and Shadow (okams obviously).
Perhaps a lvl4 is the way but an Ancient is stuck with life meaning only 2 Monsters which makes them much easier to deal with.
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![[Post New]](/s/i/i.gif) 2014/05/05 16:56:39
Subject: 2400 COMBAT Wood Elves!
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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HawaiiMatt wrote:
Here's the Challenge, build a list that can deal with castled up dwarfs, take on skaven/empire mobs, and be able to tackle the Daemon Prince and unkillable BSB.
IMO, if you have a list that has a good shot at all three of those, you've got a list that has a shot in a tournament.
As near as I can tell, wood elves have the tools to do all three, but not in the same list.
-Matt
That's what Bodkins are for. With that much anti armour, you can do enough wounds to them that you don't have to worry. Also, I do believe that you hace a fair chance of killing the BSB on the stand and shoot.
And as for the castled dwarves, no army can deal with that book. (Because that is all the book is. Castling with war machines.) And the mobs, you can avoid them.
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![[Post New]](/s/i/i.gif) 2014/05/05 17:57:00
Subject: 2400 COMBAT Wood Elves!
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Killer Klaivex
Oceanside, CA
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thedarkavenger wrote: HawaiiMatt wrote:
Here's the Challenge, build a list that can deal with castled up dwarfs, take on skaven/empire mobs, and be able to tackle the Daemon Prince and unkillable BSB.
IMO, if you have a list that has a good shot at all three of those, you've got a list that has a shot in a tournament.
As near as I can tell, wood elves have the tools to do all three, but not in the same list.
-Matt
That's what Bodkins are for. With that much anti armour, you can do enough wounds to them that you don't have to worry. Also, I do believe that you hace a fair chance of killing the BSB on the stand and shoot.
And as for the castled dwarves, no army can deal with that book. (Because that is all the book is. Castling with war machines.) And the mobs, you can avoid them.
Bodkins aren't that great. S3 is a huge weakness. The disc rider is 1+/3++ re-rolling wards of 1. A stand and fire, from 11-15" hits on 4+, wounds on 5+, saves on 4+, saves on 3++ re-roll ones.
You need a Staggering 86 shots on average to kill the BSB, with a stand and fire at short range. You'd need 144 shots to down the nurgle prince.
Waywatchers have a lot more traction needing "only" ~54 shots to down the daemon prince.
Dwarf Castle can be beat, which is why they aren't dominating the tournaments right now. I even think wood elves would be very good at killing them (2 rare flyers, 3 units of flying specials, and ambushing core).
As for avoiding mobs, it isn't that easy. My O&G (led by gorbad) bubbles 18" of LD10 leadership and re-rolls, letting infantry mobs cover the center 4' of table with ease. I just hold back chariots/manglers/pump wagons on my flanks that are very good at wiping out T3 fast units that try and slip around the flanks.
I guess a decent question is how does any wood elf list deal with the Daemon Prince/ BSB combo?
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![[Post New]](/s/i/i.gif) 2014/05/05 18:01:48
Subject: 2400 COMBAT Wood Elves!
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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HawaiiMatt wrote: thedarkavenger wrote: HawaiiMatt wrote:
Here's the Challenge, build a list that can deal with castled up dwarfs, take on skaven/empire mobs, and be able to tackle the Daemon Prince and unkillable BSB.
IMO, if you have a list that has a good shot at all three of those, you've got a list that has a shot in a tournament.
As near as I can tell, wood elves have the tools to do all three, but not in the same list.
-Matt
That's what Bodkins are for. With that much anti armour, you can do enough wounds to them that you don't have to worry. Also, I do believe that you hace a fair chance of killing the BSB on the stand and shoot.
And as for the castled dwarves, no army can deal with that book. (Because that is all the book is. Castling with war machines.) And the mobs, you can avoid them.
Bodkins aren't that great. S3 is a huge weakness. The disc rider is 1+/3++ re-rolling wards of 1. A stand and fire, from 11-15" hits on 4+, wounds on 5+, saves on 4+, saves on 3++ re-roll ones.
You need a Staggering 86 shots on average to kill the BSB, with a stand and fire at short range. You'd need 144 shots to down the nurgle prince.
Waywatchers have a lot more traction needing "only" ~54 shots to down the daemon prince.
Dwarf Castle can be beat, which is why they aren't dominating the tournaments right now. I even think wood elves would be very good at killing them (2 rare flyers, 3 units of flying specials, and ambushing core).
As for avoiding mobs, it isn't that easy. My O&G (led by gorbad) bubbles 18" of LD10 leadership and re-rolls, letting infantry mobs cover the center 4' of table with ease. I just hold back chariots/manglers/pump wagons on my flanks that are very good at wiping out T3 fast units that try and slip around the flanks.
I guess a decent question is how does any wood elf list deal with the Daemon Prince/ BSB combo?
When I say Bodkins, I mean for the armour modifiers. Wood Elves deal with high T, the same way any other elf army does nowadays. Superbanishment, or shadow magic.
That's how to deal with the prince/ BSB. Banishment, especially.
As for movement. I'm not sure if the doubleflee list is as good, but it's still pretty good for what it does.
As for your gorbad list. Can I play it? Pretty please? I really want to break Gorbad's unit in a round. Again. Or have him flee off the board.
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![[Post New]](/s/i/i.gif) 2014/05/05 18:44:54
Subject: 2400 COMBAT Wood Elves!
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Killer Klaivex
Oceanside, CA
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thedarkavenger wrote:
When I say Bodkins, I mean for the armour modifiers. Wood Elves deal with high T, the same way any other elf army does nowadays. Superbanishment, or shadow magic.
That's how to deal with the prince/ BSB. Banishment, especially.
As for movement. I'm not sure if the doubleflee list is as good, but it's still pretty good for what it does.
As for your gorbad list. Can I play it? Pretty please? I really want to break Gorbad's unit in a round. Again. Or have him flee off the board.
Bodkins work against T3. They work ok against T4. They totally fail vs T5.
Banishment sounds promising. Haven't seen any lists with it yet.
As for Gorbad, more often than not, he never sees combat. I park him in a big wolf rider block and hand out in the back. The leadership and BSB, along with adding +3 to animosity is too good.
When he does go into combat, I aim for things that his 4 S6 attacks at WS7 with Init 5 and ASF can hurt. The ignore armor saves and multiple wounds D3 helps too. He really is a beast in combat.
-Matt
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![[Post New]](/s/i/i.gif) 2014/05/05 18:59:44
Subject: 2400 COMBAT Wood Elves!
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Maddening Mutant Boss of Chaos
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what if you got another monster in it? 2500 i think you could fit.
Lord:durthu
Heroes: sisters on a dragon
Heroes: lvl 1 with dispel
Rare: 2 treeman
special: wild riders
Core: archers with poison arrows.
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2014 Templecon/Onslaught 40k T, Best overall
2015 Templecon/Onslaught 40kGT, Best overall
2015, Nova open 40kGT Semifinalist.
2015 40k Golden Sprue Champ.
2016 Best General Portal Annual Spring 40kGT
2017 Best General, 3rd Annual Winter 40kGT Hosted by The Portal.
2018 Triumph 40k GT. Best Overall.
2018 Best General, 4th Annual Winter 40kGT Hosted by The Portal.
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![[Post New]](/s/i/i.gif) 2014/05/05 19:48:36
Subject: 2400 COMBAT Wood Elves!
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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HawaiiMatt wrote: thedarkavenger wrote:
When I say Bodkins, I mean for the armour modifiers. Wood Elves deal with high T, the same way any other elf army does nowadays. Superbanishment, or shadow magic.
That's how to deal with the prince/ BSB. Banishment, especially.
As for movement. I'm not sure if the doubleflee list is as good, but it's still pretty good for what it does.
As for your gorbad list. Can I play it? Pretty please? I really want to break Gorbad's unit in a round. Again. Or have him flee off the board.
Bodkins work against T3. They work ok against T4. They totally fail vs T5.
Banishment sounds promising. Haven't seen any lists with it yet.
As for Gorbad, more often than not, he never sees combat. I park him in a big wolf rider block and hand out in the back. The leadership and BSB, along with adding +3 to animosity is too good.
When he does go into combat, I aim for things that his 4 S6 attacks at WS7 with Init 5 and ASF can hurt. The ignore armor saves and multiple wounds D3 helps too. He really is a beast in combat.
-Matt
That sounds like the normal lists for him. I still like fighting him as I can get to him with my army.
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