Switch Theme:

Single player  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Twisting Tzeentch Horror



Bridgwater, somerset

Hey, has anyone got any decent single player x wing scenarios?

I want to improve my flying and shock my regular opponents

   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

I don't think that single player scenarios would help improve your flying skills very much. Much of the game is trying to outfly your opponent through maneuvering and anticipating their maneuvers.

Can't really do when there's no intelligence on the other side.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in gb
Twisting Tzeentch Horror



Bridgwater, somerset

It's more about mastering my formation flying

   
Made in gb
Thunderhawk Pilot Dropping From Orbit





Scotland

Just put a heap of obstacles on the board and practice flying around them!

   
Made in us
Lurking Gaunt






 Eggs wrote:
Just put a heap of obstacles on the board and practice flying around them!


This is a solid idea. Think of it like time trial racing. Layout a collection of obstacles at random. Then place 3-4 objectives that you must hit or pass over. Then see how quickly you can tag all your objectives by keeping track of how many moves you needed. On each run, try to decrease the number of moves you took.

Bonus round: Assign 1 hull and an evade to the objectives. Goal is to "pop" all the objectives as quickly as possible (shortest number of turns).
   
 
Forum Index » Atomic Mass Games (Star Wars & Marvel: Crisis Protocol)
Go to: