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Made in us
Savage Khorne Berserker Biker





Texarkana TX

ok, so I'm currently trying to make the best burna death bomb wagon possible.

what we need to make it work:
promethium relay pipes.
character in mega armor
burna boys
battle wagon.

the idea, character in mega armor grants slow and purposeful, meaning unit can move and shoot heavy weapons. load thid squad in the wagon, keep it close to the pipes, and fuel syphon torrent flame out of the moving battle wagon.

here's what ive come up with for this unit:

big mek, mega armor, burna, bosspole.
15 burna boys, 1mek with big shoota.
battle wagon, deffrolla red paint extra big shoota.

id also add in a void shield generator for protection.

im not sure if the wagon is the best load out for this role.

reason being im not sure if ill be using the rolla very often, being more of a mid field torrent spewing bunker.

would the killkannon be better here in this situation, or deffrolla all day every day?

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Made in gb
Nasty Nob






I wouldn't bother with the deff rolla. Like you say, it's a bunch of points for something you probably won't use often. Wouldn't take a killkannon though, they are almost never worth it.

If you want really brutal burny death, take a look at the forge world dread mob. You can have megadreads, big trakks and mekboy junkas with supa skorchas for AP 3 Templates.

If you really want to stick with the battlewagon, I'd go with more than two meks. Take full advantage of the armour and hull points by keeping it topped up. Add a couple of grot oilas in there too.

   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Also remember two key things.

1. The vehicle cannot move over 6" (7" with RPJ) or the occupants must Snap Fire (SnP does not override this).
2. THe unit will not get to Overwatch if charged.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Longtime Dakkanaut




United States of America

But then he loses open topped?

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Made in us
Savage Khorne Berserker Biker





Texarkana TX

@ happy, yes sir I'm aware, the loss of overwatch hurts.


Automatically Appended Next Post:
but what's the best load out for the wagon?

This message was edited 1 time. Last update was at 2014/05/11 03:10:19


5000+ 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Killkannon is bad all together, dont even look at it. Its not even viable in a joke list its so bad for the cost.
Deffrollas counteract the burna aspect - any tankshock/ram cause occupants to snap fire, and you cant snap fire templates.

Better loadout would be to gear the rest of the army to supply alternate distractions. If you field a single BW and either none or very little targets for anti-tank weaponry to shoot at, it wont ever torch anything.

Also get rid of the meganob mek lol. Thats a bad idea among bad ideas. Burnas are Assault weapons, so the SnP is pointless and it cuts overwatch...which is easily burna's biggest strength since you can have ~8-10 D3 hits in overwatch and whatever is left to attack as AP3 (if it means anything, otherwise overwatch it all) in the assault.

As for the wagon it self, just a ram and some extra big shootas is about it. RPJ obviously.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

the mega armor mek is key to the unit, he gives it slow and purposful, so they can move and shoot heavy weapons.

using fuel syphon off the promethium relay makes the burnas heavy, but gives them torrent.

with this set up they can move and fire the burna bomb with torrent.

mega mek stays.

5000+ 
   
Made in gb
Nasty Nob






Best solution to the S&P overwatch issue is to have two units in the area. Keep the big mek with the burnas while they need to be moving, once they are in position and the enemy are getting close move him into the other unit.

   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

exactly.

5000+ 
   
Made in de
Decrepit Dakkanaut





So...what exactly is the point of doing this? O_O

I mean, torrent yay, but it's a pretty easy target to pick off and is rather immobile than mobile given the "mobile" range of 6''.

   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

mobile range of 7", rpj, plus the 12" torrent range, plus the length of the battlewagon.

idk, placing 15 torrent templates on a unit is pretty awesome, setting things on fire is awesome, orks are awesome.

that's the point, its awesome.

5000+ 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

 Vineheart01 wrote:
Deffrollas counteract the burna aspect - any tankshock/ram cause occupants to snap fire
There is no Tank Shock restriction to Snap Fire, only Ram.

If you want to Tank Shock a unit with a transport and have an embarked unit shoot at full BS, you only declare a distance that is within the Combat Speed range before moving the transport.
Better loadout would be to gear the rest of the army to supply alternate distractions. If you field a single BW and either none or very little targets for anti-tank weaponry to shoot at, it wont ever torch anything.
Yes. The Burny Wagon will be a priority target unless there are other targets of equal or higher priority in your list. This also sounds like a rather defensive unit. In a single FOC match, it would be hard to justify having the large number of points, limited shooting range, and a HS slot just sit on your side of the table as a defensive measure unless you were running a gunline. As un-Orky as it sounds, on several occasions during competitive play in which I was able to place as many or more objectives than my opponent, I have held my BWs behind my ADL and forced my opponent to come to me. It has worked out great both times.

I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in de
Decrepit Dakkanaut





At how much points does that combo even tick in?

   
Made in gb
Longtime Dakkanaut






this is a pretty nasty way of doing things, but you can make it nastier. put a stompa with several flamebelchas for torrent hellstorm templates

can the unit inside of a fortification use the pipes? I'm thinking a fortress of redemption with the pipeline running along the front. it has as many firepoints as the model has, so cut some orky holes in there to get all them burnas burnin'! it'll be more survivable than a battlewagon, and chances are they'll target the end bunkers instead of the middle section, and be oh-so proud to have destroyed the guns. then 15 burnas spray them down!

for damage output a big trakk may be a bit more effective. it can only fit 12 burnas in it (use 2) but it can have 4 skorchas itself. if you really want to keep the burnas safe, use a squadron of 3 big trakks, one with 4 skorchas and 12 burnas in it, the other 2 with 4 skorchas and a supa-skorcha each, positioned to take the hits first. that totals out for 2 S6 AP3 templates, 12 S5 AP4 templates and 12 S4 AP5 templates. it's also a beast of a unit to just send towards the enemy without the pipelines stuff.

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in de
Decrepit Dakkanaut





You aren't allowed to modify fortifications in any way.

   
Made in gb
Longtime Dakkanaut






 Sigvatr wrote:
You aren't allowed to modify fortifications in any way.


I just looked through the fortifications section and I saw nothing saying that. fortress of redemption rules state under access & fire points: "As per model", so the way you model it affects this. I don't think it actually makes a difference, as the fortress has 6 fire points, allowing 12 of the ten models that can fit into it to shoot. what it does mean is you can add or move doors to it if you want more access points, or access points in different places.

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in ca
Regular Dakkanaut




Burnas are not heavy weapons. The mega armour boss is unnecessary.

Never mind, they become heavy, I see.

This message was edited 1 time. Last update was at 2014/05/12 03:01:33


 
   
Made in au
War Walker Pilot with Withering Fire




 some bloke wrote:
 Sigvatr wrote:
You aren't allowed to modify fortifications in any way.


I just looked through the fortifications section and I saw nothing saying that. fortress of redemption rules state under access & fire points: "As per model", so the way you model it affects this. I don't think it actually makes a difference, as the fortress has 6 fire points, allowing 12 of the ten models that can fit into it to shoot. what it does mean is you can add or move doors to it if you want more access points, or access points in different places.


That's a rather tenuous interpretation. By that logic I could model a void shield generator so it's lying down on it's side, getting me a whole bunch of extra coverage with it's shield.

When GW says "as per model" they mean as per their model on the box. Making/modelling it differently, especially in a way that benefits you is modelling for advantage.

8,000 pts and counting
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Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

Back in the day a BW could take 3 Skorchas (or 3 twin-linked BS or Rokkits.)

Those were good days. Of course you could only take a max of 4 Burnas in a squad but still!

Fighting crime in a future time! 
   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

yea, i loved the old speed freaks list that was in the Armageddon codex.

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