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Made in us
Sinewy Scourge




Crawfordsville Indiana

Make it 1 shot regardless of the weapons RoF, or ability to shoot more than one weapon.

Make it have a choice of Normal BS at Initiative10 with no close combat attacks allowed that turn for the shooter or using BS 1 before the assault move like now but limit the close combat attacks back to Initiative 1.

Do not allow overwatch if the unit is pinned, or has gone to ground.

Alternatively:

Make overwatch simply make it a difficult/dangerous terrain move to get into combat, maybe have a modifier to the Dangerous Terrain roll by the amount of shots fired/weapon type fired at the assaulting unit.

example rapid fire and pistol weapons make the roll a -1 to the roll per every 10 shots fired. A template weapon is -1 to the roll for the first and every 3 after, and assault weapons(that are not also template) make it -1 per 5 shots fired. These are just example numbers, after looking at them it might be a bit ruff and adjustments will need to be made to make it balanced/work right. A natural 6 will always pass the Dangerous Terrain Test.

All the worlds a joke and the people merely punchlines
 
   
Made in gb
Adolescent Youth with Potential





Both ideas sound rather complicated. What's wrong with the current (6th Ed) overwatch system?
   
Made in us
Sinewy Scourge




Crawfordsville Indiana

Every Assault Army player I have talked to tells me how broken the Overwatch rule is. I don't really see a real problem, as melee is quite powerful(once you are stuck in). The tons of shots that orcs get is really bad against lightly armored assault units though. Assaulting Orcs with Wyches is suicide.

I actually believe that Assault armies problems stem from the transport rules, and the random charge range, rather than the assault rules themselves.

This message was edited 1 time. Last update was at 2014/05/18 14:09:40


All the worlds a joke and the people merely punchlines
 
   
Made in us
Regular Dakkanaut





I like 7th ed change of -2 BS. I also hope you have to take an initiative test to do overwatch.

I could also see not being able to fire heavy weapons, unless you're relentless.

I could agree with a pinned unit not being able to fire, however I see a unit that has gone to ground still in a firing posture. I know they're the same things in the rules, but separating them may not be a bad idea.
   
 
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