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Made in us
Frenzied Juggernaut





Alaska

Its easy quick and mean.


Bloodthirster - 275
-Exalted Reward - Portlyglyph or Grimore

3x Nurglings - 252
3x Nurglings
3x Nurglings
3x Nurglings
3x Nurlgings
3x Nurglings

Ageis + Quad - 100

Decimator - 253
-MoN
-2x Butcher Cannons
-Smokes

Decimator - 253
-MoN
-2x Butcher Cannons
-Smokes

Decimator - 253
-MoN
-2x Butcher Cannons
-Smokes

Blight Drone -125

Blight Drone -125

Blight Drone -125




TOTAL 1761 so far.


I have a great spined beast i want to run as a DP but dont know what to build. I have a million other daemons so pick from anything in the codex and i have it

37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

10,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in us
Cultist of Nurgle with Open Sores





Manse of Nurgle, The Immaterium

First why nurglings they can't control obj (s3 t3 swarm)

Second Why thirster instead of GUO

THIRD. ANY player worth their salt will shoot the thirster until he uses the glyph then destroy it(glyph).

Fourth no one will allow this much imperial armor at this pts lvl if this is only part then maybe

This message was edited 1 time. Last update was at 2014/05/19 21:20:10


6th edition record (199W 0L 1D)

" Pain is an illusion of the Senses, Fear is an illusion of the Mind, Beyond these only Death waits as silent judge o'er All
- The Primarch Mortarion-
 
   
Made in us
Automated Rubric Marine of Tzeentch




Rose-Hulman Institute of Technology

I'm going to agree that 1 FMC is not sufficient. FMCs, like armor, needs saturation to survive.

I for one love that you're using so many nurglings. Its very unique. Take Ku'gath for some additional wounds!

So yeah here's what I'd do: take out the bloodthirster, put ku'gath in reserves, and deepstrike him in next to the nurglings once they move up.

Some armies with lots of STR 6+ weapons will tear this up though, be prepared to lose all of your nurglings turn one versus 1/4 or so of the opponents you face. As long as you have fun though, and have another 1/4 of your games where the nurglings just never die, you'll be fine.

Also you'll never get first blood, haha. One nurgling is very easy to kill

This message was edited 1 time. Last update was at 2014/05/20 00:02:29


"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons  
   
Made in us
Frenzied Juggernaut





Alaska

KU'GATH wrote:First why nurglings they can't control obj (s3 t3 swarm)

Second Why thirster instead of GUO

THIRD. ANY player worth their salt will shoot the thirster until he uses the glyph then destroy it(glyph).

Fourth no one will allow this much imperial armor at this pts lvl if this is only part then maybe



1 and 4) This is CLEARLY non competitive, hope you would be smart enough to realize this one lol

2 and 3) The thirster provides anti tank and a large jump radius. Theres only one "mobile" unit here and its him. Please look at the list as a whole. GUO cant deal with tanks quickly.






changerofways wrote:I'm going to agree that 1 FMC is not sufficient. FMCs, like armor, needs saturation to survive.

I for one love that you're using so many nurglings. Its very unique. Take Ku'gath for some additional wounds!

So yeah here's what I'd do: take out the bloodthirster, put ku'gath in reserves, and deepstrike him in next to the nurglings once they move up.

Some armies with lots of STR 6+ weapons will tear this up though, be prepared to lose all of your nurglings turn one versus 1/4 or so of the opponents you face. As long as you have fun though, and have another 1/4 of your games where the nurglings just never die, you'll be fine.

Also you'll never get first blood, haha. One nurgling is very easy to kill


Ty, i find nurglings to be most annoying when placed behind an agesis line. That gives them 3+ cover saves bc shrouded (DoN). Also going to group give 2+. THeyre supposed to just sit there and be a nuisance. Kugath i actually stopped running in the list bc he only heals a single nurgling would and has a crap poison weapon. The thirster is justified above. The nurglings arent supposed to move. Just take up space lol and bog down players dumb enough to go for em. 54 wounds still takes forever to hack through

37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

10,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in gb
Nurgle Predator Driver with an Infestation





Plymouth

 xSoulgrinderx wrote:
KU'GATH wrote:The nurglings arent supposed to move. Just take up space lol and bog down players dumb enough to go for em. 54 wounds still takes forever to hack through


Unfortunately IG will have a field day with them, manticores and death strikes will wipe them out quicker than anything. I found their best role is to hang back in reserve and infiltrate the enemies backfield to cause proper mayhem.

You're rich! You're flashy! You 'ave a proppa Orky stoutness about your belly! And you've got more big, shooty, and dead 'ard gear than any 2 other Orks put together. Da uvver clans orta make way for da Bad Moons!

7th Ed Orks 63-14-2 
   
 
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