KU'GATH wrote:First why nurglings they can't control obj (s3 t3 swarm)
Second Why thirster instead of GUO
THIRD. ANY player worth their salt will shoot the thirster until he uses the glyph then destroy it(glyph).
Fourth no one will allow this much imperial armor at this pts lvl if this is only part then maybe
1 and 4) This is CLEARLY non competitive, hope you would be smart enough to realize this one
lol
2 and 3) The thirster provides anti tank and a large jump radius. Theres only one "mobile" unit here and its him. Please look at the list as a whole.
GUO cant deal with tanks quickly.
changerofways wrote:I'm going to agree that 1 FMC is not sufficient. FMCs, like armor, needs saturation to survive.
I for one love that you're using so many nurglings. Its very unique. Take Ku'gath for some additional wounds!
So yeah here's what I'd do: take out the bloodthirster, put ku'gath in reserves, and deepstrike him in next to the nurglings once they move up.
Some armies with lots of STR 6+ weapons will tear this up though, be prepared to lose all of your nurglings turn one versus 1/4 or so of the opponents you face. As long as you have fun though, and have another 1/4 of your games where the nurglings just never die, you'll be fine.
Also you'll never get first blood, haha. One nurgling is very easy to kill
Ty, i find nurglings to be most annoying when placed behind an agesis line. That gives them 3+ cover saves bc shrouded (DoN). Also going to group give 2+. THeyre supposed to just sit there and be a nuisance. Kugath i actually stopped running in the list bc he only heals a single nurgling would and has a crap poison weapon. The thirster is justified above. The nurglings arent supposed to move. Just take up space
lol and bog down players dumb enough to go for em. 54 wounds still takes forever to hack through