Switch Theme:

Are Blood Angels and Space Wolves still worth the effort?!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in de
Chosen Baal Sec Youngblood



Germany, Regensburg

My dear battle brothers,

especially the ones who actually fight for Baal and Fenris. As you may have known from the head line, I'm looking for some good reasons to play and tactics for my beloved Sons of Sanguinius and their brothers, the decendants of Russ.
After my last few battles with the red cans, I realized, that there was no real chance winning, no matter what point level we played or what kind of lists I tried. The truth is, even the ordinary Marines are kind a better, just due to the reason they are much
cheaper.

Now the question is: "What to do?"
The easiest answer would be: "Wait for the next codeces." or "Play another army."
BUT: I like the fluff of the BA and SW too much to abandon them, they have simply the best background story of all armies in 40k and there's nothing better than close combat to gain glory.

My idea was to wait at least 'til the end of August, for the new BA
Doing so, my thoughts always come back on the Space Wolves. As before, why play them? Simple answer: "Because they are fething Vikings in Space"
I'd love to build an army, that's competitive and follows one tactic: move forward fastly and then take everything out in CC.
Thinking of Demons and GK, I'm not 100%-sure if this is realizable, but there is no way to make an army optimized for every enemy, anyway.

So, shall I give the wolves from outer space a chance, or dump them and hope for a new codex, if I'm lucky, in January?

Maybe somebody can give me a few good advices or tips...

'til then, keep fighting for the Emperor and Terra!!!!
Your
Captain Nooper

This message was edited 1 time. Last update was at 2014/05/23 03:27:32


Blood for the Angels of Death, the red Pain, the Blood Angels!! 
   
Made in ca
Infiltrating Broodlord





Oshawa Ontario

I've said it before and I'll say it again; Playing any "named" space marine chapter or legion is unwise.

Blood Angels, Ultramarines, Dark Angels, Wolves, Word Bearers, 1000 Sons...whatever. You are completely at the mercy of the codex you are given, and the edition changes can easily screw your army over for years or even decades at a time.

The much wiser decision these days is to play a "generic" marine list. Pick your own paint scheme and markings and whatnot, and then use whichever codex you feel like, while claiming them as a successor of whatever. My marines can be played as any loyalist chapter without issue, from Blood Angels Jet pack lists to vanilla marine biker lists, to Iron Hand vehicle spam. I was considering converting up some mechanical robot-esque demon princes and other chaos units for a time, but their book is so bad there's not really any point in that.

This is a unique ability of the power armored codexes that none of the xenos get to take advantage of....don't let it go to waste.

Looking for Durham Region gamers in Ontario Canada, send me a PM!

See my gallery for Chapterhouse's Tervigon, fully painted.
 
   
Made in au
Longtime Dakkanaut





Perth, Australia

From tomorrow, all your prayer's have been answered. As all imperium armies are battle brothers, you can now take whatever you feel you are missing from "generic marines" pretty easily.

Better still you can take BA and SW together (not sure if the fluff works for that) which means you can have fast vehicles and grey hunters.

Have fun!

   
Made in us
Veteran Wolf Guard Squad Leader



DC Metro

Both still have their perks, though aside from Corbulo, Mephiston, and Stormravens, you'll find that pretty much everything in the book is an overpriced version of a Codex Space Marine.

The Wolves are a mono build, but for another 25 hours, that mono build will be terrifying. Pack 5 or 6 squads of Grey Hunters into pods along with 3 small squads of combi-weapon toting Wolf Guard, and a couple of Rune Priests with Jaws.

Turn 1, drop 5 pods. Wall your opponent in with drop pods, then spam Jaws and melta shots. Turn 2, as your reserves arrive, assault with 40+ Grey Hunters.
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Honestly, running Space Wolves is a much better proposition than running Blood Angels at the moment. Wolves still have great troops and HQs, but their old costs are starting to catch up with them so winning's getting harder. BA have been overcosted for all of 6th though and their only undeniable strength now is massed AV13 vehicles, all of which are better than their regular counterparts.

   
Made in de
Chosen Baal Sec Youngblood



Germany, Regensburg

For Carnage: I'm not the kind of power gamer, I love beautiful armies and stories, and I usually don't like playing with proxies,
except for trying units I do nnot own.

Of course BA are overprized and I hope they will change this with the new codex, especially the DC with jump packs...

For SW we pay 1 point for an additional CC attack, which is btw
quite cheap, compaired to, for example CSMs.

Anyway, I am going to buy some SW but the question is, were to start? Is buying the army box, worth the money, or should I start with a Runepriest, Grey Hunters and a DP?

Blood for the Angels of Death, the red Pain, the Blood Angels!! 
   
Made in us
Veteran Wolf Guard Squad Leader



DC Metro

I can't in good conscience recommend that anyone spend a dime on anything 40k other than the rulebook for the next three to four weeks.

That said, the SW Battleforce isn't bad at all. Mix in the new Sternguard box, and you have the bits to build two Grey Hunter squads and plenty of special weapons. Trade the Scouts and the gravs and combigravs for more meltaguns and combimeltas, and you're golden.
   
Made in de
Chosen Baal Sec Youngblood



Germany, Regensburg

yeah thank you DaddyWarcrimes, great idea

Blood for the Angels of Death, the red Pain, the Blood Angels!! 
   
Made in us
Fresh-Faced New User




I Have playing blood angles since I started just over a year ago, I win all of the time. I'd say my stats are...

Dark eldar- 50/50
Eldar- Almost always win(no wave serpaent spam around here,, just monstrous creature spam lol)
Daemons- Usually lose
Space wolves- 75/25 for my side
Grey knights- usually lose
Tyranids- 50/50
Tau- I've won more than I've lost, but i've been losing recently to maxed out riptide spam
Space marines- 75/25 to my side
Imperial guard- I don't think i've ever played guard? I'm the only person with a guard army in my area
Necrons- Win games over 1000pts lose games under
Orks- Always win

This is just an educated guess mostly but its close because i've played in 2 point escalating leagues since I've started.. I just know coming into the shop that I hate playing Dark eldar and daemons and feel confident against everything else

For Blood Angels you gotta use what separated them from Normal marines... FAST vehicles and precisely deep struck meltas ever since I finished up my Vindicators i've been winning a lot more. the Fast makes up for only being 24 inch blast which regular space marines won't use very well, Plus new rules makes it harder to pop vehicles. Furioso dreads with frag cannons/heavy flamer and drop pod I've read is a good tactic but i've never tried it.

Current 1200 pt list
Librarian w/jump pack
1 5 man assault squad
---with dedicated land raider +multi-melta
1 10 man assault squad +guns/weapons
2 BAAL preds
2 Vindicators

Pretty successful so far..
   
Made in de
Chosen Baal Sec Youngblood



Germany, Regensburg

@Wicked

Your list sounds quite interesting and I think I am going to try something like this in the next days, I just have to figure out, what to put in the remaining 600 points, because we usually play 1850 games.

Blood for the Angels of Death, the red Pain, the Blood Angels!! 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant




Texas

With BA you can run a Mephy star.

4000+ Points
Tau: 1500ish



[GENERATION 14: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Sergeant




Darlington

The main reason for running SW and BA isn't to win but to have fun as you go down

Take advantage of the Unbound rules in 7th edition and theme your armies for fluff

Full Death Company army? Baal Predator army? Only models on wolves or who are wolves? Compete bat-shize rabid Rune Priests casting Summoning as they go mad when they realise their powers do actually come from the warp?

Just go for it

Potentially Lethal - My Gaming Blog
 
   
Made in us
Veteran Wolf Guard Squad Leader



DC Metro

I beg to differ. While Blood Angels are in a really, really shaky place right now since they're so overpriced, the Wolves are in a great spot.

As for Asty and the Death Company army, the DC might not be scoring, but all their drop pods are, and so are Asty and all their Chaplains.
   
Made in us
Irked Blood Angel Scout with Combat Knife






I find BA worth it, especically in team matches. Its a blitzkreig unit, fast units. You're not supposed to use a ton of guys. Just get 10 terminators with thunderhammers and storm shields, 2 priests with terminator armor and give one wings of sangineus and the other, if I goth the name corect, "infinity gate" to have deep strike jump pack terminatiors that are neigh unkillable. Put down some unbound heavy armor, and table the tar out of everybody. If your group lets you (or if unbound allows it) add dante in so you perfect ds. Every turn.

This message was edited 1 time. Last update was at 2014/05/27 13:59:52


1200 pt Blood Angels
2000 pt Mech Guard/ Blood Angels combined unit 
   
Made in gb
Prophetic Blood Angel Librarian




Wings only works on the libby himself (and not at all on priests).


Automatically Appended Next Post:
Also if they GoI they cant assault so the opponent will just mive away.

This message was edited 1 time. Last update was at 2014/05/27 14:08:00


 
   
Made in us
Hooded Inquisitorial Interrogator





If your playing the new card missions from the new rulebook then jump troops are amazing! Securing objectives each turn or line breaking quickly is key to those games. BA may be more awesome than you think nowdays
   
Made in gb
Been Around the Block



Bristol

for blood angels super scoring land raider spam probably has a good niche in some metas
   
Made in us
Veteran Wolf Guard Squad Leader



DC Metro

New FAQs are up. BA and Wolves lost their codex specific psychic powers, Runic weapons are now +1 to Deny the Witch rolls. Furioso Librarians are ML2.

I'm pretty sure I'll keep bringing a Rune Priest so I can Deny on a 5+, but my Blood Angels Librarians are going on the shelf in favor of either Tycho or a Reclusiarch.

Edit: On further consideration, since the Runic Weapon doesn't have a radius, it'll only effect powers targeted at the Rune Priest's unit. I'm not paying 100 points for a slightly better chance to negate Maledictions and Witchfires when a 5 point Wolf Tail Talisman flat out negates them on a 5+.

This message was edited 1 time. Last update was at 2014/05/27 16:14:55


 
   
Made in us
Sergeant




Darlington

May just have to concentrate on Logan/Wolf Guard drop pod army since Rune Priests lost Jaws :(

Still worth having one or two since we can, but not essential right now unless Daemons start splurging that +1 to DTW is still good

Potentially Lethal - My Gaming Blog
 
   
Made in us
Veteran Wolf Guard Squad Leader



DC Metro

The bonus to Deny the Witch is for the model, which means you won't deny Blessings any better than you otherwise would. It means your Deny test dice rolls succeed on a 5+ for stuff targeting the Rune Priest's unit. But a 5 point Wolf Tail will negate anything targeting the unit on a single 5+. Take the Wolf Priest instead and call it a day.
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

As a long time Space Wolves player, all I can say is THANK GOD THE JAWS ERA IS FINALLY OVER. May it never rise again.

   
Made in us
Longtime Dakkanaut





Chicago

Lots of sky is falling feedback from BA players today, just relax and wait for the new codex and everything will be fine


DT:80S+++G+++M+B++I+Pw40k00+D++A(WTF)/areWD100R+++++T(T)DM+ 
   
Made in us
Irked Blood Angel Scout with Combat Knife






They dumped the codex powers in the FAQ ? Herecy!

This message was edited 1 time. Last update was at 2014/05/28 14:47:53


1200 pt Blood Angels
2000 pt Mech Guard/ Blood Angels combined unit 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

 Delta011 wrote:
They dumped the codex powers in the FAQ ? Herecy!

Losing Fast status was a bigger deal. At least BA have access to all the good powers.

   
Made in gb
Sergeant




Darlington

Found that Biomancy on the Rune Priests is quite nice

Ran a drop pod 1000pt Battle-Forged list tonight against GK and won on VP at the end of turn 5 mainly due to the ability of pods to score now, so up this to 1850 and include Razorbacks in a double CAD list and probably have 20 Objective Secured units

Potentially Lethal - My Gaming Blog
 
   
Made in us
Lesser Daemon of Chaos




The deck of the Widower

They are worth it if you put the background and models above how good they are in a tournament environment. I think that's the real question to ask.

 
   
Made in us
Regular Dakkanaut





Why would you put your libbys back on the shelf? They are going to be better. The hood is just a plus that bio is mean with mephy Ill take it any day over wings, although I will miss fear of darkness. He now has a chance to soak dmg better then Sshield and gives him AP2. Im taking more off the shelf and putting them on the field.

This message was edited 1 time. Last update was at 2014/05/29 04:32:20


 
   
 
Forum Index » 40K General Discussion
Go to: