Switch Theme:

proposed changes to summoning spells  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Never Forget Isstvan!






obviously they dont work currently for fair gaming. I propose these changes:

For the first 2 powers, if successfully cast, instead of resolving immediately place a small warp rift token anywhere within 12" of the casting psyker. On the players following move phase, at the same time reserves would be rolled for, the summoned units deep strike out of their respective warp rift token.

For possession, a psyker may only cast possession if it has lost half its wounds, or has won or lost an assault.



These changes should make the spells much more fair, without hurting any other psychic abilities.

JOIN MY CRUSADE and gain 4000 RT points!
http://www.eternalcrusade.com/account/sign-up/?ref_code=EC-PLCIKYCABW8PG 
   
Made in us
Never Forget Isstvan!






no comments?

Is it a good idea for a change?

How would you tweak it?



JOIN MY CRUSADE and gain 4000 RT points!
http://www.eternalcrusade.com/account/sign-up/?ref_code=EC-PLCIKYCABW8PG 
   
Made in us
Regular Dakkanaut





Putting the units in ongoing reserves is a decent idea, with them deepstriking around a rift, maybe only do 6" though.

For the possession, too complicated. Do the same thing for all 3 conjurations.
   
 
Forum Index » 40K Proposed Rules
Go to: