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![[Post New]](/s/i/i.gif) 2014/05/27 00:42:59
Subject: Let's create Combat Patrol for 7th edition!
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Slashing Veteran Sword Bretheren
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- 400 points armylist points cost limit
- FoC minimum requirement: 1 Troops
- no vehicle may have a combined armor rating (front + side + rear) of 34 or more
- no monstrous creatures
- Any HQ character may not have more than 2 wounds
- no models with 2+ armor and/or 3++ invulnerable saves allowed
- no Flyers
- you are only limited to 1 FoC, thus no combined or allied detachment allowed
- no mastery level 3 or higher psyker
- no malefic daemonology
- no warlord traits
- no ordnance barrage
These is my rough idea, mostly taken from older Combat Patrol rules. Thoughts and additional suggestions?
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This message was edited 2 times. Last update was at 2014/05/27 03:08:57
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![[Post New]](/s/i/i.gif) 2014/05/27 02:07:11
Subject: Let's create Combat Patrol for 7th edition!
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Lurking Gaunt
US
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So in other words, no legal HQ selection from Tyranids. Both the Deathleaper and the Tyranid Prime have >2 wounds. I'd maybe consider changing that.
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'Nids uber alles. And GK I guess . . . them too.
2k 'Nids
2k GK |
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![[Post New]](/s/i/i.gif) 2014/05/27 02:10:59
Subject: Let's create Combat Patrol for 7th edition!
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Renegade Inquisitor de Marche
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You aren't supposed to have badass HQ units.
It's a ruleset that is supposed to encourage, small skirmish armies.
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2014/05/27 02:16:41
Subject: Let's create Combat Patrol for 7th edition!
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Irked Necron Immortal
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purplefood wrote:You aren't supposed to have badass HQ units.
It's a ruleset that is supposed to encourage, small skirmish armies.
Nevermind unaware of how combat patrol FOC worked
Edit - @Sir Arun, how are going to treat necron veciles in regards to the no more than 33 armor?
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This message was edited 2 times. Last update was at 2014/05/27 02:23:34
Everything I say, barring quotes and researched information, is my personal opinion. Not fact.
"Being into 40k but not the background is like being into porn but not masturbation..." - Kain
"I barely believe my dice are not sentient and conspiring against me." - knas ser |
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![[Post New]](/s/i/i.gif) 2014/05/27 02:18:19
Subject: Let's create Combat Patrol for 7th edition!
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Slashing Veteran Sword Bretheren
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Jaceevoke wrote: purplefood wrote:You aren't supposed to have badass HQ units.
It's a ruleset that is supposed to encourage, small skirmish armies.
While thats true excluding an entire army is never a good start to a fan made game variant
how is it excluding an entire army? you don't need 1 hq and 2 troops to play combat patrol
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![[Post New]](/s/i/i.gif) 2014/05/27 02:21:59
Subject: Re:Let's create Combat Patrol for 7th edition!
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Fixture of Dakka
West Michigan, deep in Whitebread, USA
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Combat patrol from 4th was never about the bad-ass HQ units, nor the vehicles. It was about the meat-and potatoes of the armies battling it out at a lower points-level.
It's hard for a lot of mainstream 40K players to think it's fun, as it eliminates the things that dominate full-scale 40K games.
Edit - @Sir Arun, how are going to treat necron veciles in regards to the no more than 33 armor?
In the same way that Necrons couldn't bring their Monoliths to play in 4th edition Combat Patrol. They had to make their foot troops do the work, and still had Destroyers, Spyders, and Wraiths, which were pretty good in such small games..
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This message was edited 1 time. Last update was at 2014/05/27 02:24:17
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should." |
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![[Post New]](/s/i/i.gif) 2014/05/27 02:23:49
Subject: Let's create Combat Patrol for 7th edition!
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Lurking Gaunt
US
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Ok then, that would leave Nids with exactly one source of synapse, from Warriors. Hooray for mono builds. Although in fairness I suppose you could choose to ignore synapse and just run genestealers and the like, if you really felt like getting killed off completely before ever arriving to cc. I guess I'll just have to come up with some alternate rules.
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'Nids uber alles. And GK I guess . . . them too.
2k 'Nids
2k GK |
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![[Post New]](/s/i/i.gif) 2014/05/27 02:40:55
Subject: Let's create Combat Patrol for 7th edition!
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Slashing Veteran Sword Bretheren
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Hmm maybe I was overthinking the 3++ inv. ban.
Primarily it was designed to prevent storm shield Libbies
You can field Zoanthropes
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This message was edited 1 time. Last update was at 2014/05/27 02:41:21
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![[Post New]](/s/i/i.gif) 2014/05/27 02:43:23
Subject: Let's create Combat Patrol for 7th edition!
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Plummeting Black Templar Thunderhawk Pilot
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Mabye have a rule where if an HQ has more than 2, it just "counts as 2" to make it easier for some armies to make it into this Combat patrol ruleset if they want to use an HQ, since it isnt a requirement to have one
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This message was edited 1 time. Last update was at 2014/05/27 02:50:55
Black Templars 4000 Deathwatch 6000
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![[Post New]](/s/i/i.gif) 2014/05/27 02:57:53
Subject: Re:Let's create Combat Patrol for 7th edition!
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Warplord Titan Princeps of Tzeentch
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If you place a limit on psykers, might as well make it level 2. level 3 is a bit in the big boy league for this level of points.
The 2 wounds on HQ characters is bad wording, some got multi-wound in non-HQ units, a troop tervigon is NOT a pretty sight in 400 points. make it a limit of 3 wounds to any unit type (3 to allow nid warriors and the likes)
You also didn't write the old limit of 3 troops, 1HQ 1FA and 1 elite and no HS-and its not even suggested in the list.
Trust me-its needed to avoid things like tau piranha MSU or some HS units dominating the low 400 point game.
Also, no artillery is a good suggestion (as the unit type, not the class), T7 is rough in these games.
Armor facing 34 I think would be better as well, to allow mid-point "tanks" like dreads and devilfishes in.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2014/05/27 03:20:51
Subject: Let's create Combat Patrol for 7th edition!
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Lurking Gaunt
US
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Tervigons were already covered under the "No MC" restriction. I count 16 entries out of 34 in the Tyranid codex are disallowed, taking away my only remaining option for HS (Biovores) might make me cry, but it would bring it up to a nice even half of the codex being disallowed. Armor 34 is a terrible idea. Predators, Hellhounds, Deathstrikes (lol), Exorcists, and Vindicators? I think not sir.
(Edit) Also, aren't Devilfish already only at 33 total armor? They're already fair game.
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This message was edited 1 time. Last update was at 2014/05/27 03:24:08
'Nids uber alles. And GK I guess . . . them too.
2k 'Nids
2k GK |
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![[Post New]](/s/i/i.gif) 2014/05/27 03:29:07
Subject: Let's create Combat Patrol for 7th edition!
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Slashing Veteran Sword Bretheren
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Exactly. All those tanks arent allowed. (Predators, Hellhounds, Vindicators, Hammerheads, Wave Serpents etc.)
Deathstrikes, Manticores and Basilisks are all ordnance barrage so while their armor rating may be 32, they're still not allowed. Devilfish are because well they're crap anyway.
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This message was edited 1 time. Last update was at 2014/05/27 03:29:36
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![[Post New]](/s/i/i.gif) 2014/05/27 03:32:00
Subject: Let's create Combat Patrol for 7th edition!
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Lurking Gaunt
US
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Sorry for the confusion, I meant to respond to what BoomWolf had posted.
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'Nids uber alles. And GK I guess . . . them too.
2k 'Nids
2k GK |
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![[Post New]](/s/i/i.gif) 2014/05/27 04:14:36
Subject: Let's create Combat Patrol for 7th edition!
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Warplord Titan Princeps of Tzeentch
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Fachxphyre wrote:Tervigons were already covered under the "No MC" restriction. I count 16 entries out of 34 in the Tyranid codex are disallowed, taking away my only remaining option for HS (Biovores) might make me cry, but it would bring it up to a nice even half of the codex being disallowed. Armor 34 is a terrible idea. Predators, Hellhounds, Deathstrikes ( lol), Exorcists, and Vindicators? I think not sir.
(Edit) Also, aren't Devilfish already only at 33 total armor? They're already fair game.
Yes they are.
Seems like in my age I am forgetting even my own codex.
And yes, MC block also blocks tervigons.
Why block high-W HQs though, if non HQ high wounds ARE allowed? you still block the heavy armor after all.
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This message was edited 1 time. Last update was at 2014/05/27 04:15:59
can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2014/05/27 05:42:14
Subject: Let's create Combat Patrol for 7th edition!
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Regular Dakkanaut
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30 shoota boyz
30 choppa boyz + stikkbombs +nob
You will drown under a sea of dice and grenades...have at thee
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![[Post New]](/s/i/i.gif) 2014/05/27 05:59:14
Subject: Let's create Combat Patrol for 7th edition!
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Wing Commander
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Dylanj94 wrote:30 shoota boyz
30 choppa boyz + stikkbombs +nob
You will drown under a sea of dice and grenades...have at thee
I see your orks, and raise you men.
2 Infantry Platoons
- 1x PCS, 1 Flamer
- 3x Infantry Section, 1 Flamer
70 men, 8 flamethrowers.
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Therefore, I conclude, Valve should announce Half Life 2: Episode 3.
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![[Post New]](/s/i/i.gif) 2014/05/27 06:04:19
Subject: Re:Let's create Combat Patrol for 7th edition!
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Warplord Titan Princeps of Tzeentch
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Yea, forgot to mention, this also does not have the model count limits, also a trial-and-error learn requirement of combat patrol to work.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2014/05/27 13:33:20
Subject: Let's create Combat Patrol for 7th edition!
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Hangin' with Gork & Mork
The Ruins of the Boston Commonwealth
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I was thinking no Heavy Supports
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![[Post New]](/s/i/i.gif) 2014/05/27 13:42:10
Subject: Let's create Combat Patrol for 7th edition!
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Servoarm Flailing Magos
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Re Tyranids Synapse:
Couldn't you just have "One designated anything (highest leadership, choose amongst them if you have several of equal Leadership) has the Synapse special rule."
Sort of like how in Kill Team you have special abilities on the grunts.
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![[Post New]](/s/i/i.gif) 2014/05/27 14:42:23
Subject: Re:Let's create Combat Patrol for 7th edition!
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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- The current rules would allow a unit of decked-out nob bikers. From experience I can tell you that they completely ruin 400 point armies. Might also apply to other bike-mounted deathstars.
- I think the previous installment disallowed squadrons to prevent someone from bringing three kanz, warwalkers or vypers to ruin the party. One is fine, three aren't.
- I'd suggest banning unique characters. You don't want to face Snikrot, Corbulo or Crowe with a 400 point army.
Why block high-W HQs though, if non HQ high wounds ARE allowed? you still block the heavy armor after all.
Because most HQs sporting three or more wounds have the ability to wipe out units all by themselves (which you don't want in this format), while most 3+ wound non-character non- MC models are just sturdy regular models, like tyranid warriors or ogryns.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2014/05/27 15:13:12
Subject: Let's create Combat Patrol for 7th edition!
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Regular Dakkanaut
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MajorStoffer wrote: Dylanj94 wrote:30 shoota boyz
30 choppa boyz + stikkbombs +nob
You will drown under a sea of dice and grenades...have at thee
I see your orks, and raise you men.
2 Infantry Platoons
- 1x PCS, 1 Flamer
- 3x Infantry Section, 1 Flamer
70 men, 8 flamethrowers.
Call, and raised
29x gretchin 2 runtherder
29x gretchin 2 runtherder
29x gretchin 2 runtherder
19x gretchin 1 runtherder
113 men
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![[Post New]](/s/i/i.gif) 2014/05/27 15:28:26
Subject: Let's create Combat Patrol for 7th edition!
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Frightening Flamer of Tzeentch
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Dylanj94 wrote: MajorStoffer wrote: Dylanj94 wrote:30 shoota boyz
30 choppa boyz + stikkbombs +nob
You will drown under a sea of dice and grenades...have at thee
I see your orks, and raise you men.
2 Infantry Platoons
- 1x PCS, 1 Flamer
- 3x Infantry Section, 1 Flamer
70 men, 8 flamethrowers.
Call, and raised
29x gretchin 2 runtherder
29x gretchin 2 runtherder
29x gretchin 2 runtherder
19x gretchin 1 runtherder
113 men
... of which 106 will die to a stiff breeze and have a collective maximum range of 12".
You win the body count game, though
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![[Post New]](/s/i/i.gif) 2014/05/27 22:00:08
Subject: Let's create Combat Patrol for 7th edition!
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Lurking Gaunt
US
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Yeah, that's frankly pretty impressive in terms of model count. Even with only taking vanilla Termagants I would max out at 100.
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'Nids uber alles. And GK I guess . . . them too.
2k 'Nids
2k GK |
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![[Post New]](/s/i/i.gif) 2014/05/27 23:44:51
Subject: Let's create Combat Patrol for 7th edition!
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Regular Dakkanaut
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180 gretchin +18 runt'erds 720
2 big mek with KFF 170
9 big guns 3 kannon 6 zzap gun max ammo runts and extra crew 528
2 units of one deffkopta 70
12 points worth of spare dice
Total: 1500
the true Imperial guard paper army Automatically Appended Next Post: the true green tide, just imagine double FOC, or unbound gretchin hordes
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This message was edited 1 time. Last update was at 2014/05/27 23:45:54
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![[Post New]](/s/i/i.gif) 2014/05/27 23:49:22
Subject: Re:Let's create Combat Patrol for 7th edition!
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Angry Chaos Agitator
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Verie nice.
Although tyranids would have a tough time.
Dark Eldar would be fun with that.
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This message was edited 1 time. Last update was at 2014/05/27 23:50:36
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