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Made in gr
Nurgle Veteran Marine with the Flu





Athens, Greece

Now with the new 7th edition rules, screamerstar is heavily Nerfed because of casting limits. Do you guys think that any form of its former stupid but game breaking power can remain the same? I mean still it has grimoire and all the other things. But flickering fire is limited to one so...

Killing is easy. Being politically correct is a pain in the ass...
My Chaos Space Marines showcase so far: http://www.dakkadakka.com/dakkaforum/posts/list/437151.page (too old - i will update it soon) 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

It being one of the weaker stars it has definitely been overshadowed by the new Daemon builds that people who would run the Screamerstar will opt for.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in gb
Boom! Leman Russ Commander




Northampton

The Screamerstar has changed, but it is no less broken.

Now you take only two heralds. One with the book and ML 3 casting on Tzeentch Powers or Malefic summoning either Horrors or more Screamers and the other, casting through Divination. Both on discs.

We have a Tzeentch Daemon player in my meta and his army went from great, to OBSCENE before the FAQ.

Now it's virtually unbeatable without heavy vehicles or D Weapons.


Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in gr
Nurgle Veteran Marine with the Flu





Athens, Greece

I was thinking of the two heralds giving space and pts for other stuff. Still a powerful unit. But the days of 4 FF are over. Still it leaves space for something else. And screamers are still awesome.

Killing is easy. Being politically correct is a pain in the ass...
My Chaos Space Marines showcase so far: http://www.dakkadakka.com/dakkaforum/posts/list/437151.page (too old - i will update it soon) 
   
Made in us
Sure Space Wolves Land Raider Pilot




I never found the Screamer star to be all that unhandleable. My Flesh Hounds/Jugger Heralds beat it, and I've seen it tarpitted by White Scars. The thing that makes the Jetseers nasty is the Hit n Run from the damn Baron Sarthonyx. THAT they should've nerfed.

Now with the detachment system and Come the Apocalypse permitted, I expect Rune Priests to be in every army. And per the FAQ they don't have Force Weapons anymore but who gives a crap?! They can shut down anything on a 4+ within 24", and beyond they can Deny on rolls of 5+. Awwww yeeeeuh!
   
Made in sg
Regular Dakkanaut




rune priest nerfed by faq'd.

for the emperor 
   
Made in us
Lead-Footed Trukkboy Driver



On the back of a hog.

Deshkar wrote:
rune priest nerfed by faq'd.


They are not nerfed actually. They replaced the wrong sentence just like they did with DE Harlequins in 6th. The sentence they replaced was his Force Weapon not the next line concerning his 4+ donk of powers.
   
Made in gb
Sinewy Scourge




Warrington, UK

Screamerstar was never that good anyway, just ignore it and kill everything else on the board.

Website: http://www.northernwarlords.co.uk

Facebook: https://www.facebook.com/northernwarlords

Dark Eldar 35,000pts
Craftworld Eldar 27,500pts
+ 10,000pts of Ynnari, Corsairs & Harlequins 
   
Made in us
Longtime Dakkanaut



Orlando

I don't know if you guys had advance notice to fight them but when I played a team game with them a month ago, thank god I was on the daemons team. I don't think my primarch(Curze) could have handled them. Its really hard to stop a bunch of multi-attack ap2 2++ rerollable monsters. I am not familiar enough with them to know who all was casting spells where, but they had the caster in the star along with Fateweaver off to the side and were summoning more horrors. He devastated our GK opponent to the point where his paladin squad went after my guys to get away from the daemons and Sevatar showed Mordak(? ghost knight guy) the error of his ways. But still I looked at what my general use army had and there was nothing in my list that could do anything to them short of me bringing a superheavy with a D blast(which I know doesn't work anymore)

If you dont short hand your list, Im not reading it.
Example: Assault Intercessors- x5 -Thunder hammer and plasma pistol on sgt.
or Assault Terminators 3xTH/SS, 2xLCs
For the love of God, GW, get rid of reroll mechanics. ALL OF THEM! 
   
Made in nl
Apprehensive Inquisitorial Apprentice



The Netherlands

Budzerker wrote:
Deshkar wrote:
rune priest nerfed by faq'd.


They are not nerfed actually. They replaced the wrong sentence just like they did with DE Harlequins in 6th. The sentence they replaced was his Force Weapon not the next line concerning his 4+ donk of powers.


And you actually want to use that reasoning in a game? Sure technically you might be right, but the way the wording is it is very clear the replacement was meant for the 4+ deny the witch ability.
I reckon anyone trying to pull this off as playing RAW really needs to examine if they still understand that a game is meant to be fun for both parties playing it.
   
Made in us
Screaming Shining Spear





Central Pennsylvania

DutchSage wrote:
Budzerker wrote:
Deshkar wrote:
rune priest nerfed by faq'd.


They are not nerfed actually. They replaced the wrong sentence just like they did with DE Harlequins in 6th. The sentence they replaced was his Force Weapon not the next line concerning his 4+ donk of powers.


And you actually want to use that reasoning in a game? Sure technically you might be right, but the way the wording is it is very clear the replacement was meant for the 4+ deny the witch ability.
I reckon anyone trying to pull this off as playing RAW really needs to examine if they still understand that a game is meant to be fun for both parties playing it.


We are talking about using them to combat a ScreamerStar...so playing the game for fun went out the window before any player would have decided to bring the Rune Priest to counter it.

Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)

Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) 
   
Made in gb
Nasty Nob on Warbike with Klaw





Liverpool

DutchSage wrote:
Budzerker wrote:
Deshkar wrote:
rune priest nerfed by faq'd.

They are not nerfed actually. They replaced the wrong sentence just like they did with DE Harlequins in 6th. The sentence they replaced was his Force Weapon not the next line concerning his 4+ donk of powers.

And you actually want to use that reasoning in a game? Sure technically you might be right, but the way the wording is it is very clear the replacement was meant for the 4+ deny the witch ability.
I reckon anyone trying to pull this off as playing RAW really needs to examine if they still understand that a game is meant to be fun for both parties playing it.
Fear not, the FAQ has been updated to correctly say the Forth sentence.

So no one can try and take advantage of an obvious typo
   
Made in gb
Longtime Dakkanaut





Shingen wrote:
Screamerstar was never that good anyway, just ignore it and kill everything else on the board.


Is this Gaz or Paul?. I disagree that they were not good and you never played me (except if its Gaz and that was only once when you had a Please don't use this term in this way on Dakka. Reds8n FAQ in your favor).

The screamercouncil is dead in the water in 7th Ed. The restriction of one PSA per unit kills the council as, dispite what some people think, they shooting was what gave them their most damage. The other issues they had was lack of being able to kill many units, espically during mutli assault unless your opponent let you do that, This means they would kill the main offence units in your opponents army then kill their troops. Now with everything being scoring this isnt possible to just kill troops and win.

Scriers gaze nerf is also massively bad for them, its not far under the 1 power per unit rule as again dispite what everything thinks daemon troops arent hard to kill, scriers is now basically a comms relay in regards to reserves and means your troops will either come in turn 2 / 3 or come in dribs and drabs and easily be picked off one by one. A correctly built 6th ed screamer list just will not cut it in 7th and I dont see how that will change unless they remove the one power per unit which I doubt.

Add in the fact they cannot get as many powers off as they would before, and overall the whole lists damage output has been restricted due to the warp charge dice system.

Screamercouncil could possibly work as a base for a daemon farm but again, theres no damage output in the daemonfarm at all and it needs combined arms to get the heralds into place.

My experince with screamers in 6th can be seen in my sig, having played them for just under a year.

This message was edited 1 time. Last update was at 2014/05/30 07:25:17


40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in gr
Nurgle Veteran Marine with the Flu





Athens, Greece

I played a game yesterday, 1500 pts vs GK. His list was OP nonetheless but I still won him. He had a LR crusader, 2 stormravens, 2 dreadknights, a termie squad with a lvl 1 psyker plus a normal 5 man squad. I had kairos, a tzeentch DP, 4 heralds, 8 screamers, and 2x10 horrors. I played the heralds on two squads of two with 4 screamers each. Rolled bio for DP. Rolled male fix fort peach of the two heralds and div for each of the other two. I won 6 to 4 through tactical objectives and not by luck. By using cursed earth and forewarning plus grimoire on one squad I had on most things 3++ with rerolling 1s. I had two str 6 FFs, my DP got iron arm and warpspeed. I summoned 2 more tzeentch heralds and a LoC. It was a blast. Screamer counsel is not what it was but my opinion after playing it now is that it's better. Oh and FMCs are practically 100% harder to land. One question though, are the stormraven missiles with blast giving auto perils on psykers? Even if the do not wound? Oh btw I got invisibility with kairos and cast it on one MiniSCouncil. What a fun

Killing is easy. Being politically correct is a pain in the ass...
My Chaos Space Marines showcase so far: http://www.dakkadakka.com/dakkaforum/posts/list/437151.page (too old - i will update it soon) 
   
 
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