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Made in gb
Dakka Veteran





I have NEVER used psykers, never even owned a single psychic model all the way through 3rd, 4th, 5th and 6th.

I have always played vanilla marines, fluff based and shall not suffer the psyker to live, it does seem now though that I am missing out on a huge part of the game and am going to get tanked without something to defend me at a minimum from enemies constant summoning.

I am not a fan of any of the libby models and play as an IF successor, what should I add to get a decent bang in the new phase?

3000 Points - Right Hands of the Emperor, Imperial Fists Successor
1000 Points - Right Hands of the Emperor Elite PDF force
Bolt Action 1500 pts US Army
Bolt Action 1000 pts US Airborne
X Wing - Giant rebel fleet
Halo Fleet Battles - 1000 pt UNSC Force, 1000 pt Covenant Force

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Made in us
Wicked Wych With a Whip




First off only Black Templars despise Psykers.
Imperial Fists are fine with them.
Now technically BT is a IF sub chapter.....so ..play that how you want it =D

What do you mean not a fan of the models??
you can always custom build your own Libby.
Libby with Bio is an amazing beat stick.
Libby with divination is a good force multiplier.
Can add DA libby with PFG and Divination for a nice buff
Ally in GK or inqusitor. for a fluffy sense see above for reasons.
Ally in Salamander and a tac squad in a pod roll on Pyro. again very fluffy
Space wolves and rune priest in pod. good for DtW.
Take some Tyranids and send in a wave of pysic bugs first.

that is a good starting list. if you give us more info we can help more.
   
Made in us
Crushing Black Templar Crusader Pilot






As an IF successor I would strongly advise for a Sentinels of Terra Librarian with the Bones of Ozrak and the lvl 2 psuker upgrade. You get a mastery lvl 2 psyker that generates 3 warp charges and gets to reroll failed psychic tests at a pretty bargain price.
   
Made in us
Trustworthy Shas'vre






The Psychic Phase certainly can be powerful, but it relies heavily on how many resources you put into it. Grey Knights, Eldar, and daemons have easy access to a considerable amount of Warp Charges. These armies if designed for it will be pushing through a couple of powers per turn, anyone else will be looking for one or two. And Witchfires and Maledictions will be the exception, Blessings and Summoning are going to be the real powerhouses and a Psycher of your own contributes little to helping you stop their powers.

Denying the Witch is significantly more difficult than casting powers. For instance it takes 4WC to give you a ~50% chances of Denying a 1WC Power. Against a 2WC power it takes 10WC of deny Dice for the same odds. Against a WC3 Power it takes 16WC if Deny dice for that same ~50%. Adding a Psycher for Psychic defense is extremely inefficient, the best most armies can hope for is throwing all of their dice against a single power they want stopped and hope for the best. Two additional WC from a Psycher aren't going to affect the outcome all that by much.

Having a single Psycher will be more of a liability against some of the higher Warp Charge lists as they can through fistfuls of dice against your one or two successes. You may be better served by spending your points on something that adds offense to your list.

Now against a list with only one Psycher or none, having one of your own can be very beneficial, but against the top tier Psychic armies you are better off just forgoing the Psycher and devoting those resources into making your overall list better.


I guess I'm saying, don't feel the need to add a Osycher to your army, thoug if you do Tigerius is by far the best the Imperium of Man has to offer thanks to his ~75% chance of getting any power he wants.


The best Psychic defense most armies will have is going to be killing the Psychers as quickly as possible and praying that their dice are fickle and Perils chips away at their Psychers.

This message was edited 2 times. Last update was at 2014/06/02 02:11:36


40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
 
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