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Made in us
Freaky Flayed One





Denver

Because of the whole "psychic phase" deal my Necrons are not feeling that much love. What would be the most efficient way to get a little Psychic action in my army? I was thinking Ahriman, but that might be a little to expensive points wise. My other thought was a Level 3 sorcerer in terminator armor. Of course both of these options are coming with a bare bones squad of cultists.

2800 pts. 2000 Pts
 
   
Made in us
Lesser Daemon of Chaos




I highly recommend against putting a sorc in with cultists unless you can guarantee they won't get in combat. He's not fearless and he's forgotten all his cc ability from 5th edition. This means whoever they are in combat with will kill the cultists in droves. Then, because all cultists can do is die, both the squad and the sorc get swept. Had it happen one too many times

You can run the sorc outside of a squad but its a lot riskier
   
Made in jp
Proud Triarch Praetorian





Now Typhus, on the other hand...

 
   
Made in us
Regular Dakkanaut





Typhus and Plague Zombies

Sekhmet - Dynasty 4000pts Greenwing - 2000pts Deathguard - 1500pts Daemons of Nurgle - 1000pts ~320pts
 
   
Made in us
Longtime Dakkanaut




Why not just ignore the psychic phase?

Psykers can't counter Necron "magic" and we can't counter theirs. Seriously, look at the Crypteks and see all the uncounterable psychic-like stuff.

The Necrons are loaded with tools to fight Invisibility and can be modded to allow for super fast Alpha Striking which can fight Daemons.
   
Made in us
Lesser Daemon of Chaos




Typhus is a large points investment and not really a great psyker being restricted to pretty poor codex powers. So that's another tax you have to pay to get to the real psyker potential in a sorc. At least you end up with some fearless troops out of the deal.

As others have said, if you aren't just wanting a psychic bit for fun, then you might be better off leaving out the CSM. Unless I'm mistaken since Necrons and CSM aren't 'Best Bros' like all the Imperium you can't really make much use of the nifty powers since you treat each other as enemy models and you can only cast blessing on friendlies.
   
Made in gb
Longtime Dakkanaut





A nurgle daemon prince with wings, power armour, burning brand, lvl 3 psyker and spell familiar is ~340 points.

He has a 2+ cover (in ruins or jinking). S4 AP 3 torrent and can reliably cast summon daemonettes every turn 4-9 dice with rerolls. He only perils on double 6 (as opposed to any double for other non-daemon summoners) and he costs you a 50 point tax in cultists.

Daemonettes are great for scoring tactical objectives with fleet and +3 inch to run moves (after summoning deep strike) and you are likely to summon at least 3 packs.

the only thing that really threatens him are skyfire marker lights and mass ignores cover shots (which even still he will soak up more fire per point than most other chaos stuff).

Also handy trick in a tight spot is to swoop to table edge, summon and then Run off board into ongoing reserves (e.g if your worried about dying).

alternatively if you want a cheap fluffy sorc with cultists, id recommend a helcult to make the cultists fearless (see helbrute dataslate).

This message was edited 1 time. Last update was at 2014/06/09 17:53:42


 
   
Made in us
Lesser Daemon of Chaos




Your unlikely to summon enough demons to make that prince worth his hefty price tag considering that summoning plus the brand/VS is all he can really do.
   
Made in us
Fixture of Dakka





San Jose, CA

Don't even bother. Necron vs psychic armies is like daemons vs Tau. Tau will out-shoot daemons all day and daemons will out-psychic Tau/Necrons all day.

1 or 2 psykers isn't going to do much against a psychic-heavy army such as daemons, grey knights and the seer council Eldar. You are hardly going to get any powers off and you will not be able to shut down their psychic powers. So why do you want to play their game? Why not just play yours? Necrons trying to shore up their psychic abilities is like Tau trying to go assault-based. You are not playing up to your strengths. Instead, you are investing points onto your weakness and it still won't do a thing against the stronger psychic armies.




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Made in gb
Longtime Dakkanaut





JubbJubbz wrote:
Your unlikely to summon enough demons to make that prince worth his hefty price tag considering that summoning plus the brand/VS is all he can really do.


Dont underestimate the value of scoring tactical victory points, unless you plan on tabling your opponent you need VP to win. The ability to land on a tactical objective 36" away (24" flight +12" cast range, then run with +3" and fleet to compensate for scatter) without any risk at all to your core investment is very handy. Especially when you can reliably do it every turn (spell familiar), your opponent needs 18+ dispell dice before he has a realistic chance of dispelling your summons.

Its also nice having 5/6 dispel dice, it won't counter his big spells but it means he is more likely to throw 3-4 spells at WC 1 spells he really wants to get off than 2-3.
   
 
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