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2 Detachments
120 Farseer, Jetbike, Spear (warlord)
120 Farseer, Jetbike, Spear
110 5 Fire Dragons
145 Wave Serpent, Scatter lasers, Holofield, Shurican cannon
110 5 Fire Dragons
145 Wave Serpent, Scatter lasers, Holofield, Shurican cannon
60 5 Dire Avengers
145 Wave Serpent, Scatter lasers, Holofield, Shurican cannon
60 5 Dire Avengers
145 Wave Serpent, Scatter lasers, Holofield, Shurican cannon
61 3 Jetbikes, Shurican cannon
61 3 Jetbikes, Shurican cannon
121 6 Swooping Hawks, Exarch, Sunrifle
121 6 Swooping Hawks, Exarch, Sunrifle
95 5 Warp Spiders
95 5 Warp Spiders
140 2 War Walkers, Scatter lasers
140 2 War Walkers, Scatter lasers
1994
Reasoning...
1-- 2x Farseer should give me a decent amount of dice to deny a power here and there, while still being able to get some powers off
2-- I only have 4 grav tank hulls (not going to buy more)
3-- Double dragons is an old habit, hard to break. Could replace them for another DA unit in serpent and save 50 points.
4-- DA's have served me well in the past, can add that little extra firepower to aid another unit to help tip the scales.
5-- Bikes, because BIKES ARE AWESOME. 2x minimal units for objective grabs.
6-- Hawks, pinpoint objective caps in the new missions. Large blast, blind, haywire. Nice all-rounders.
7-- Spiders, never leave home without them. Never see the need for an Exarch, if they get caught they usually die. 10 shots can deal with small flanking units + light tanks easily enough
8-- Walkers, because more S6 shots
Any changes to be made that anyone can see?
Any glaring weakness?
Should i flip a FD unit to DA and spend those 50 points on an upgrade or three?
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