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![[Post New]](/s/i/i.gif) 2008/09/19 19:02:37
Subject: Fixing 5th edition
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Decrepit Dakkanaut
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S4 weapons on vehicles include:
- PMSB
- PMHS
- twin Shuricats
- MLs firing Frag / Plasma
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![[Post New]](/s/i/i.gif) 2008/09/19 19:57:31
Subject: Fixing 5th edition
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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They probably chose S4 to stop the Tau and better Eldar weapons from working. Part of the general rules changes to calm down skimmers.
It is just bad luck for the Tau that all their vehicle secondary weapons are S5.
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![[Post New]](/s/i/i.gif) 2008/09/19 20:06:21
Subject: Fixing 5th edition
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Decrepit Dakkanaut
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Don't worry, Tau Empire 2 will rectify that when they get all of their S5 get nerfed down to S4...
But at least they'll have "Defensive Weapons"
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![[Post New]](/s/i/i.gif) 2008/09/19 20:52:34
Subject: Fixing 5th edition
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Stealthy Dark Angels Scout with Shotgun
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I really don't care too much for any of these proposed rule changes.
S4 weapons being defensive makes sense for a couple reasons. First of all, S5 would screw the Eldar compared to the Imperials and others as was stated and secodnly vehicles got a fair bit harder to kill. To give vehicles more survivability while keeping their mobility and fire output the same may make them too good. I'm not sure if this is actually the case but it seems like a decent incremental step.
I also like the new CC resolution system a lot better because it is a little more representative of the soldiers in most cases. Even if your big squad will eventually wear down that little assault terminator unit, what makes anyone think the joes will want to do it. If I saw 4 or 5 of my buddies killed to down one enemy, I probably won't be thinking about how my unit has enough bodies to make it work instead I'd be thinking "Screw this, I'm outta here!" because I don't want to be one of the people who has to die to make that happen. Numbers only matter if they appear to be working.
KPs are about the only thing I'm ambivalent about. I haven't really had too many problems with them. I can see how they can be problematic in theory but most of the time they seem to work out okay because they force you to make tough tactical decisions. Do I kill that rhino or those terminators? The rhino is an easier KP but those terminators will wreck my battle line if I don't engage them. Gaining KPs is not that hard but gaining Kps while protecting ones own is not nearly so easy. Admittedly I would like to see something in the new Guard Codex to help the Guard out in KP matters but beyond guard it doesn't seem that bad to me.
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![[Post New]](/s/i/i.gif) 2008/09/19 21:02:26
Subject: Fixing 5th edition
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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JohnHwangDD wrote:Don't worry, Tau Empire 2 will rectify that when they get all of their S5 get nerfed down to S4...
But at least they'll have "Defensive Weapons" 
Or of course it might reclassify Tau vehicle weapons to count as S4 for purposes of being defensive, but retain S5 for hitting purposes.
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![[Post New]](/s/i/i.gif) 2008/09/19 22:36:54
Subject: Fixing 5th edition
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Decrepit Dakkanaut
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If GW makes that kind of exception, then they will need to reclassify most of the Eldar weapons. Which means they'll end up right back where they started, except that the points costs will go up to cover the increased relative survivability of the vehicles.
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![[Post New]](/s/i/i.gif) 2008/09/19 23:31:19
Subject: Fixing 5th edition
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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It wouldn't be the first time GW nerfed a Tau special rule with a new edition and fixed it in the next Codex.
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