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Made in us
Fresh-Faced New User





I played a space marine army with lots of tactical squads the down side was on the first game i played gaurd kept all but one objective till the last turn when he ran his leman russ tanks into all of them. 12-7

Second game was agenst a moble tau army. I did well till the end when my devastators were rushed. He would run an apc up unload the tau and rapid fire into one squad pack up and go to another. 14-8

Third games was with orcs i rolled badly when 8 terminators were attacked by 4 mega nobz. failed four saves. Got more kill points though.
   
Made in us
Phanobi





Paso Robles, CA, USA

I played at the same store as Darrian13. I played Dark Angels combo list with Belial, Sammael, 2 Deathwing, Ravenwing, and Tac Squads with Razors and Pred Destructors along with a Whirlie with Incendiary rounds.

Game 1 vs. Chaos Marines = Minor Win (14 pts).

Blasted his Daemon prince in the first turn (god I love heavy bolters and autocannons) and then slowly took his army apart on the left flank while being taken apart on the right. In the end, I controlled one objective and he controlled none so I won. I lined up my DW against his Plague Marines and TkSons - not a good match up for him.

Game 2 vs. Sisters = Minor Loss (7 pts)

Damn those sisters are hard. Seized the initiative (that was fun) and pounded the sisters but those damn faith points kept them going and in the end he won through attrition (he had 4 squads of 15 plus lots of other annoying units). In the last turn he killed just enough to turn a draw into a minor win for him.

Game 3 vs. Nids = Massacre (23 points)

Dawn of war hurt his army as it was almost all cc oriented (5 cc fexes). His waves bounced off my DW and in return I punished his army with the massed fire I could put out. Killed both Tyrants in one turn and took down 2 out of the 5 fexes. Stalled the rest of his fexes with KP worthless combat squads and transports while I went after his objective. In the end, brought the unit of spinegaunts holding his objective down to 3, charged them with my Attack Bike - 3 hits, 3 wounds, and no saves left me in control of his objective with my Troop Attack Bike.

Came in 5th, only 2 points behind 3rd place.

Ozymandias, King of Kings

My name is Ozymandias, King of Kings.
Look on My works, Ye Mighty, and despair.

Chris Gohlinghorst wrote:Holy Space Marine on a Stick.

This conversation has even begun to boggle my internet-hardened mind.

A More Wretched Hive of Scum and Villainy 
   
Made in us
Regular Dakkanaut




I played with a hybrid SOB/IG force.

Cannoness w/Celestians (Rhino)
3 X SOB EZ bake squads (rhino)
2 X 20 Zealots with evicerators
5 X Infantry platoon squads
1 command squad
Inquisitor
2 exorcists
1 leman russ

I pulled second place overall. Note: I drew the overall winner that play a jump pack heavy BA list (moral victory as I was 2 KPs ahead). Third place went to Tzeentch themed chaos list.

This list does't look that great on paper but it had a ton of tricks that caught people by surprise. For example the inquisitor had an inquisitorial mandate so on the charge with my 2 zealtot squads I'm throwing 40 S6 power weapon attacks.

Also, the huge wargear pick up with the liber hereticus. Make a LD test and pick the side. If you lose you roll like normal.

I basically could choose my side every game and go first which is huge with a bunch of guard.

Also with the KP points I had tons of IG squads to feed to hth or push people back in their deployment zone that would give up and KPs. 6 scoring units that count as one KP is disgusting.

Anyway, looking at this thread it looks like the big winner armies were Orks, 2 lash chaos, and maybe deathwing.

Not surprising. I have to say Orks get a little ridiculous at 2500. My last game I killed 200 orks, and only picked up about 5 KPs. So I actually lost even though I held one of the objectives and contested the other, and slaughtered most of his army.
   
Made in us
Been Around the Block




71 points, 1st place overall. Full hatrick with massacres.

Big Bugs + Outflanking genestealers was pretty unstoppable.

My opinion: People without rule books or codexes should lose points.

People who have never played 5th edition should be auto DQ'd. I do not have time to play the game and explain all the new rules every single turn...
   
Made in us
Phanobi





Paso Robles, CA, USA

How else are they going to learn but play games?

Ozymandias, King of Kings

My name is Ozymandias, King of Kings.
Look on My works, Ye Mighty, and despair.

Chris Gohlinghorst wrote:Holy Space Marine on a Stick.

This conversation has even begun to boggle my internet-hardened mind.

A More Wretched Hive of Scum and Villainy 
   
Made in us
Prescient Cryptek of Eternity





Mayhem Comics in Des Moines, Iowa

Learn to play in the casual games, not during a tournament.

 
   
Made in us
Been Around the Block




Ozymandias wrote:How else are they going to learn but play games?

Ozymandias, King of Kings


Not at the 'Ard Boyz for heavens sake! especially since I was very close to calling a judge for intentional delay of game. Having to go through my book and point out rules all over the place slowed down an already painfully slow match against an IG player.

And I will saythat it gets annoying playing someone who always looks at you like you're trying to get one over on them. It's not my fault you didn't read the mission, it's not my fault you don't know that freindly troops grant cover saves, it's not my fault you didn''t know small blast markers scatter like the rest or that I always hit rear armor in assault and on and on and on.

Considering I had to walk(run) all 6 of my carnifexes across the board, I needed those extra turns.
   
Made in us
Longtime Dakkanaut





whidbey

Dooks Dizzo wrote:
Ozymandias wrote:How else are they going to learn but play games?

Ozymandias, King of Kings


Not at the 'Ard Boyz for heavens sake! especially since I was very close to calling a judge for intentional delay of game. Having to go through my book and point out rules all over the place slowed down an already painfully slow match against an IG player.

And I will saythat it gets annoying playing someone who always looks at you like you're trying to get one over on them. It's not my fault you didn't read the mission, it's not my fault you don't know that freindly troops grant cover saves, it's not my fault you didn''t know small blast markers scatter like the rest or that I always hit rear armor in assault and on and on and on.

Considering I had to walk(run) all 6 of my carnifexes across the board, I needed those extra turns.


Dooks I hope you have a different list for the semis. there is no way you are going to win the seattle regional event with 6 carnis and genestealers.
   
Made in us
Been Around the Block




I am switching up my list actually but my list worked beautifully.

2 Tyrants (One winged, one T.Guard)
3 Elite fexes
40 Stealers (20 outflanking)
32 Hormagaunts
3 Heavy Fexes loaded for bear

All close combat with 1 sniperfex. 3 massacres, no one even came close. A list not specifically tuned up to take out 35 wounds of TMC's in 4 turns get's a beating.

I won the deployment for the last 2 missions and BOTH my opponents siezed the initiative from me. Not exactly optimum and I still won big.

I took the Semi's with Chaos last year. I am bringing something special this year
   
Made in us
Fixture of Dakka




I figured I'd finally try out the Demon army I had put together but never used yet with theory that I'd learn how to run the thing the hard way.
I had my butt handed to me in my games, but I had fun with the critters and met, once again this year, some pretty good people that I plan on playing against in friendly matches.
As a bonus, I learned more about running Demons than I would have in non tournament games.

My bud ran his Orks at another store , and as I figured, he pretty much rolled over everyone he came up against. He never lost a tournament game with his Orks using the last codex, so this one is pretty much cake to him. I figure He has a real good shot at going to Baltimore if he decides he wants to it.
   
Made in us
Longtime Dakkanaut





whidbey

i know you won at seattle last year i was at table 3 in the last round.
   
Made in us
Adolescent Youth with Potential




Knoxville, TN

I lost first game, fought against Space Marines and opponent got a major victory 22 points plus 19 kill points , all i got was 1 kp, 2nd round we tied, and 3rd round we didn't keep score since we were like the last 2 places.
My army was:
HQ
Commander----Master 75 pts., Meltagun +15, Melta bomb +5 95 pts.
Librarian----Epistolary 115 pts., Bolter +1, Force Weapon, and wears a Psychic Hood, Terminator Armour +25 (comes with Terminator Honour no charge)
Psychic Powers: Storm of the Emperor’s Wrath and Fury of the Ancients +9 pts. 150 pts.
Elites
Terminator Assault Squad----Sgt and 4 Terminators 40 pts. each, Weapons---All units have either a pair of Lightning Claws or a Thunder Hammer and Storm Shield. Furious Charge +15. 215 pts.
Dreadnought----105 pts. Weapons Close Combat w/Strm Bolter, Assault Cannon, Extra Armour +5 110pts.
Dreadnought----105 pts. Weapons Close Combat w/Strm Bolter, Twin-Linked Lascannon +20, Extra Armour +5 130 pts.
Troops
Tactical Squad--Each Squad has 8 units
Squad 1:
120 pts., Sgt, Bolt Pistol and Power Weapon +10, Heavy Bolter +5, Flamer +6, Terminator Honours +15, Frag Grenades +8, 164 pts.
Squad 2:
120 pts., Sgt, Bolt Pistol and Power Weapon +10, Plasma Cannon +20, Flamer +6, Terminator Honours +15, Frag Grenades +8 179 pts.
Squad 3:
120pts., Sgt, Bolt Pistol and Power Fist +10, Missile Launcher +10, Plasma Gun +10, Terminator Honours +15, Frag Grenades +8 173 pts.
Squad 4:
120 pts., Sgt, Bolt Pistol and Power Fist +10, Multi-Melta +10, Meltagun +10, Terminator Honours +15, 165 pts.
Scout Squad--Each Squad has 5 units
Squad 1:
Scouts----Sgt and 5 units, 13 pts./unit, Weapons----3 Sniper Rifles +5 each, Heavy Bolter +5, Infiltrate and Move Through Cover, 85 pts
Squad 2:
Scouts----Sgt and 5 units, 13 pts./unit, Weapons----3 Sniper Rifles +5 each, Missile Launcher +10, Infiltrate and Move Through Cover, 90 pts
Rhino----50 pts., Extra Armor +5, Hunter-Killer Missle +15, Pintle-mounted Storm Bolter +10, Smoke Launchers +3, ---1st Rhino 83 pts 2nd Rhino 83 pts. 2 units. 166 pts
Fast Attack
Assault Squad----22 pts., each, Sgt & 4 SM, Weapons----2 SM have Bolt Pistol and Power Weapon + 10, Meltabombs +2 each unit, 2 SM Plasma Pistol +5, Sgt has Terminator Honours +15, Plasma Pistol +10 160 pts
Heavy Support
Devastator Squad----15 pts., Sgt. 4 SM, Sgt w/Terminator Honours +15, Weapons--Sgt Bolt Pistol & Close Combat, Heavy Bolter +15 pts., Plasma Cannon +35, Lascannon +35 x 2 210 pts
Vindicator----125 pts Weapons----Hull-mounted Demolisher cannon, Pintle-mounted Storm Bolter +10, Extra Armour +5, Smoke Launchers +3 140 pts
Land Raider----250 pts Hull-mounted Twin-linked Heavy Bolter and a 2 side sponsons equipped Twin-linked Lascannons.
Extra Armor +5, Pintle-mounted Storm Bolter +10, Smoke Launchers + 3 268 pts

I didn't know that tactical squad could have tank hunter

 
   
Made in us
Been Around the Block




skkipper wrote:i know you won at seattle last year i was at table 3 in the last round.




Sorry, couldn't contain my bragging instinct. Will try harder in the future!

Are you going to be playing again this year? It would be great to see some familiar faces again.

Here's something lame, the guy that took second place totally flaked on Baltimore and didn't tell anyone so we could pass the spot down to the 4th place guy. The Necron player who really deserved to go. Wait..Skip, were yo uthe Necron guy that damn near tooled me?

My memory is sucking right now.

This message was edited 1 time. Last update was at 2008/09/16 03:13:17


 
   
Made in us
Longtime Dakkanaut





whidbey

no i was 5th or 6th. I will be there again this year
   
Made in us
Been Around the Block




What are you bringing? Or is it sekrit?

   
Made in us
Longtime Dakkanaut





whidbey

Not secret at all, just unknown need to see the missions for round 2. anything from mech guard to chaos to orks. depends on what fits best.
   
Made in us
Knight Exemplar




Layton, UT

Ard Boyz was fun for me

1st round tie vs drop pod marines

2nd round massacre vs speed freaks

3rd round minor victory vs sisters of battle

top spots 1st Chaos 3 LR Korne/Nurgle w Abbadon
2nd Black Templars with lots of assault cannon termies
3rd Me with Blood Angels Dante/Lemartes and lots of Assault marines and plasma cannons

Protectorate of Menoth 
   
Made in us
Fresh-Faced New User





Results From:
Planeswalkers Magic Bag
Munith, MI

1st Mike Mutscheller, 4 Land Raider Ultramarines
2nd Jonathan Willingham (me), 3 Monolith/Deceiver
3rd Forget (sorry), Raider Web Way Portal

My Army
Lord with a res orb
Deceiver
40 Warriors
12 Destroyers
3 Monoliths

Game 1:
Opponents name was Bob and played marines.
1 Huge command squad (800 pointish) with a Captain, Chaplian, and Librarian. Not all that sure how but what the heck, in a drop pod
Inquisiter lord with 4 gun servitors
Termi Squad
Assult Termi Squad of all lightning claws
Small 5 man missile squad
5 marines in a drop pod
5 Grey Knights with a psycannon
2 Venerable Dreadnoughts with missle lascannon
7 scouts with sniper rifles
Calidus Assassin

His army was actually one of the most beautiful armies I've played against ever. He was very nice and was more interested in having a good time and a fun game, he even sad most of the time in tournaments he's more interested in seeing his painting skills matched up to others. I believe we both enjoyed ourselves and had a good time. I hid my army behind my three monoliths and advanced up behind moving terrain. Deceiver played it careful encase he deep struck a ton of termis and command squads behind me. He chose not to becasue I kept my force spread out in anti deepstrick formation. Though the lord single handedly punked the assassin which I thought was very cool and unexpected. Destroyers flanked out around the monoliths putty a constant stream of str 6 shots into his force. In the end the Deceiver killed off one of his termi units. Game ended with me just moving up with my termis and pushing him of the objectives. I ended with a massacre +2 points.

Game 2
Against double lash chaos. I know people may think I've been living in a cave for the last couple of months but this was actually the first time I've played against double lash. So it was a learning experience.
2 Waking Slannesh Sorcerers with lash
9 Berserker Squad, Champ with PF, rhino
9 Plague Marine Squad, 2 melta, rhino
9 Thousandson's, Champ Sorc with doombolt, rhino
2 units of 6 noise marines, all sonic guns and blast master
3 oblits
5 termis with assorted gear
Tank with demolisher cannon
Defiler
6 man biker unit, 2 meltas, champ with a PF

Ok things started bad and got worse! He deployed first and pushed me into a 6 inch deployment zone. I had to pack necrons like sardines. The problem was if I was to far forward I would be lased into combat, but if I was to packed I'd be double large blast template from his tanks, I know I had a res orb but I still don't want to risk it. Worse of all I had no monoliths to help shield my army. So I packed everyone in a corner spreading out slightly. I put the lord in the corner and the deceiver as far foreword as possible (not really that far though). I hoped he'd lash the Deceiver but I gave him to little credit. Turn one started with an entire necron unit run down by the Berserkers charging them due to a lash making them move foreword. Maybe not the best deployment, but the other end of the board had a nice big leak by it cause Michigan was being pounded by the remnants of Ike. So I blame Ike for the loss of those ten warriors.

So now I was completely surrounded my an army of chaos looken to win big and head strait to the finals. But the Deceiver had something else to say about this. I brought in the three monoliths and started getting those wariors behind them and the Deceiver walked up and spent the rest of the game in combat. He went through the Sorcerer, Berserkers, Oblits, Termis, and spent the last two turns running down the defiler. Mean while I built a fortress out of monoliths in the back corner shielding the warriors. In the end the Deceiver got 11 kill points single handed. Everything he did to my warriors I just got back up and then pulled them through the monoliths. I won the game 18 to 9 pulling out the massacre, and got +2.

Game Three
Mike Mutscheller, and 4 Land Raider Ultramarines, blah.
I wasn't looking foreword to this, not cause he's Mike Muntcheller, cause I think he's a chump , but cause I just spent an hour and a half driving to the tournament with him. And I always hate playing friends in tournaments.
His army included:
The Ultramarines main psycher
3 units of terminators in land raiders
4, nine man marine with las plas
1 Inquisitor with some mystics
a crusader

Well walking in I didn't think I had much chance getting his objective. He had other plans, after winning the turn one he deployed his land raider with the psycher with aims of driving strait at my objective and unleashing a 24 inch fear of darkness in hopes of sending most of the necrons running. I put the monoliths in fortress mode to protect my objective. Well Mike was all set to launch his trap until I said "Hold up dog, I'm ganna go ahead and steal the initiative." I then rolled a 6, stole the initiative and went strait at his commander. Well I chased down his land raider and ended up getting his commander. But in the end we were tied up for kill points and controlled our own objectives. Last turn I failed a moral test sending a destroyer squad running for the hills giving him the slight edge in kill points. I always have fun playing Mike, this game was no exception.

This message was edited 1 time. Last update was at 2008/09/16 17:17:54


 
   
Made in us
!!Goffik Rocker!!





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I played a 2500 point tyranid list with a good amount (30) of rippers and hormugaunts (32) with lictors (2) raveners (5) warriors (6) termagaunts (10) genestealers (12) a carnifex two tyrants and five tyrant guard. Oh, also zoanthropes (3).

My first game was against a nidzila list. We tied pretty evenly with no major losses on either side. I didn't get to finish my third turn (I'm pretty sure I was going to win).

My second game was against a tau infantry list, we tied dead even with 2 KP's each. (I'm pretty sure I was going to win that one too since most of my army would have charged the following turn. Again, I didn't get to finish my third turn.)

My third game was a massacre loss against a chaos rhino list with large amounts of berserkers, vindicators, and dudes with lashwhips. My rolling was numerically impossible (I rolled six ones in a row at one point and six fives in a row at another when I needed sixes to glance with each shot) and my opponent said i had the worst luck he had ever seen in his time playing. This was the only game we were able to finish, mostly because we both took quick turns and i got massacred rapidly.



The missions were ok. The format was ridiculous and terrible. Two hours per game in a 2500 point tourny is the biggest load of crap I've ever seen. Four in five of the games in the tourny never saw turn four. Games workshop is a load of idiots that couldn't organize a tournament if their lives depended on it (And next time it will).

All in all the games taught me that a balanced tyranid force mixing in specialty units like lictors, raveners, zoanthropes and rippers has no place in a competitive environment. The only reason I tied and could have beaten the first two players is luck and the bad decisions of my opponents (mostly just the nidzilla players odd choices). It also convinced me to sell my tyranid army since I don't want to buy up a giant gaunt swarm and I hate nidzilla.

Anyone want 400$ of tyranids for 250$?

----------------

Do you remember that time that thing happened?
This is a bad thread and you should all feel bad 
   
Made in us
Grumpy Longbeard




New York

ShumaGorath--they only gave you 2 hours? The rules say you should have had 2.5 hours per game. Our store was nice enough not to count deployment as part of the time limit, which gave everyone a little more time to enjoy things.
   
Made in us
Longtime Dakkanaut





"In the end the Deceiver got 11 kill points single handed."

As he does. That Deceiver is a murder machine. The best is when you are backing up from a Nidzilla list and they just manage to jump up a group of rippers into combat or something. As soon as the Deceiver touches a unit he doesn't fully kill off they are in for the misdirect dance, and their TMC's are forfeit. It's a thing of beauty.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in us
!!Goffik Rocker!!





(THIS SPACE INTENTIONALLY LEFT BLANK)

Danny Internets wrote:ShumaGorath--they only gave you 2 hours? The rules say you should have had 2.5 hours per game. Our store was nice enough not to count deployment as part of the time limit, which gave everyone a little more time to enjoy things.


Oh, your right. I misremembered. It was 2.5 hours, though the store counted the timer down from the moment the last pairing was told. So you had to rush to choose a table and deploy (Why does the tyranids player with 110 models deploy so much faster than everyone else ). The worst thing was that in the second game i had two hive tyrants with psychic scream (-2 enemy LD) and five tyrant guard charging 20 kroot in a table corner. It was the last assault of the turn and I was about to drop dice, I almost certainly would have shattered the unit (mathammered 10ish casualties) and the store owner walked up and told me i was done game was over don't drop the dice. This caused a tie.

Needless to say I was furious. Then he told us "half our lunch break" I almost walked out on the tourny there.

----------------

Do you remember that time that thing happened?
This is a bad thread and you should all feel bad 
   
Made in us
Longtime Dakkanaut




In Chicago we had just under 1 foot of rain over the weekend. Streets and highways all over are still flooded as of Tuesday. Needless to say this made getting to Naperville for the tournament imposible for me. I finished in the top 10 last year, but got washed out (ha-ha) this year. Good luck boys, it sounds like fun so far.
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

Correction Naz,

2nd place was Mech Eldar with 49pts, 3rd place was Necrons with 46pts.

I learned something very important with these games.... IG is hard to score points against. I was stuck playing against IG every single game, MECH IG, then sisters/IG horde and finally 147 IG with the big 3 heavies. Everyone had a psychic hood and it slowed my eldar down a lot because of that. I also got stuck with 2 tables that had 60% buildings and then the one with 40% buildings (aka, no shots until you are in your face, or a 4+ cover save for troops, very hard to advance into)

However... the highlight of the tournament for me was almost getting into a fight with he who shall not be named in that 3rd round for all that cheating, stalling and lying he was doing and the judge felt out of place DQing him so that travestiy had to resolve, but if I ever see him again I'll never let his BS that he tried to pull in the game ever go.


Anyhow tactically (and this is for Stelek's benefit cause no one who loses posts up here) in my viewpoint if I can't achieve a massacre then I feel I lost the game. So since I never achieved a massacre I can explain why I wasn't able to get one (from a losing players point of view).

Game one I played against Janthkin, 6 chimera, 2 hell hound, 2 leman russ, 1 landraider, so thats 7 non-scoring vehicles... and they screeneed or blocked everything else. From turn 1 until turn 6 I was losing, I couldn't reach the objectives and keep my models safe at the same time. The game continued until turn 6, since I had lost the iniaitve I had the bottom of the turn, so I flew 2 of my wave serpents and 1 fire prism to contest objectives, 1 crashed but I had vectored thrust engines, the other 2 were fine... the game continued until turn 7. the fire prism got blown up, so I flew the rest of my vehicles to contest objectives, I crashed 2 ships trying that but I had just enough to pull off the contest, and with just 2 dire avengers left of my original 30, I held the only claimed objective at the end of the game... I squeaked out the minorist victory possible. The game board was horrible, Janthkin however was extremely pleasant to have as an opponent, and had I lost I'd be able to walk away with a smile about the game.

Game two, I played against another IG player, his list was half sisters 3 x 20 sisters, and 1 full sized platoon of IG, thats what 60 models? he had a huge mystic HQ in a landraider, and every IG model that could take sharp shooters and camoline, had that. I had first turn, and figured I'd get into his face and knock out the landraider (knowing full well that I wasnt going to kill guardsmen in buildings with 3+ saves or sisters with only 1/3 of my army on the board while he had 100% of his army on the board. my brightlances either couldn't see 20" away or failed to hurt the raider. On his turn, half of my brightlance serpents were killed, I no longer had the abilty to advance into him with the torrent of fire power that he possessed. 20 sisters with bolters is scary when your vehicles are dead. Eventually I got my banshee serpents on the board, and after a while I was able to roll a flank, but with the early loss of my dire avenger carrying serpents I was scrambling to keep at least one member of each squad alive to deny KP loss. The game sadly ended on turn 5, just as i had wiped out 2 sister squads and got lucky and broke the other. I scored a major victory, but it didnt feel like it was. I don't like turning the tables on turn 5 its too scary.

Game three.... my final IG opponent, this guy was the biggest cheater, theif, out and out liar I have ever met. He took 51 minutes to set up 147 IG figures, tried to deploy his heavies twice, deployed within 18" and when I finally got him to pull back to legal deployement, he'd pull the same models off the board and put themdown elsewhbere (and within 18") so we'd again argue about his deployment... etc..... I called the judge over 4 times, and asked him to DQ twice... in front of my opponent both times. I have never played anyone so indiffernt to the rules, so without regard for his opponent, and so blatantly obvious about stalling. We started turn 1 an hour into the round, one table was beginning turn 3. Just so everyone knows, I was mad, visably mad, and I was literally yelling at him to stop cheating and get to playing the game. I wanted to quit so bad I could taste it like when your bladder is about ready to explode you can taste that too. Anyhow, i took it as my sacred duty to make sure that if I couldn't win that I'd tie him so neither of us could make it to the semi-finals. This game was just horrible, the board was fine, an Ice World, the player was just horrible. His list was tactically sound for the most part. 1 russ, 1 demolisher, 1 bassie (I would have not used the bassie, another demolisher probably would have been key) 2 maxed out platoons so theyd only give up 1kp eachif I got all 60 guys (and I have no idea when one squad started and another finished) a command squad with a maxed out number of heavy weapons teams... spread all over the board, and an inqusitor lord with a full retinue, he had some of the weirdest wargear I'd ever seen, but it was well thought out. A psychic hood, and a 24" ability to reduce my psychers leadership by 3, which if it had ever gotten offwould have stopped eldrad in his tracks, as it was, I rarely got any psychic powers off. I beleive his entire list gave up just 14 kill points. My list gave out 18. I've never played a game where I was pissed off the entire time, so this was a first. On turn one I angrily moved my waveserpents into one of his command squads, angrily disembarked and angrily rolled my angry dice and with an angry look I was still angry as I told him to take his 15 armor saves on 10 guys, where afterwards I remained steadfastly angry and told him to take his turn. When it got to being my 2nd turn with great irritation I rolled my reserves, and while still fuming I placed a fire prism and a waveserpent with banshees on the table, not too much happened so I ended my turn while gnashing my teeth. The game pretty much dragged out, I couldn't get close enough to his guys to engage in combat for quite a few turns, and we had just 10 minutes left in the tournament when we started turn 5. Since I went first and wasn't in a winning position I flew a bunch of my ships to contest his objective and played for the tie. my turn 5 was pretty good otherwise, I wiped out his inquisitor HQ completely and surprisingly same turn, wiped out finally half of all of his troops squads, but I have no idea if I managed to wipe out a whole platoon, even if I had, he would have claimed one squad from one platoon was still alive.... who could tell, there was no way to tell even a single squad from another one. The game much like my 2nd round game, also ended on turn 5, had we played turn 6, there was barely a minute left, I would have moved my troops back to my objective, and probably wouldn't have even had time for the shooting phase before dice would be called.
In the end, it ended up.. no one controlled objectives, I had killed 7kp and 70ish models, I gave up 2 dead fire prisms, a minor win. Justice prevailed. Epic fail for the cheater.
I think I needed a small unit of pathfinders to sit at home and cause damage from afar. It was only critical in game three, and probably something I will consider in the semi-finals.






NaZ wrote:lots of people showed up to mine, over 20.

I got 3 massacres
1st against dark eldar scenario 1.
4 obj controlled 1 contested by troop MANZ and ghaz

round 2 against necron, scenario 2
won massacre when he phased out in turn 4

round 3 against orks, scenario 3
won massacre because my opponent was DQ'd in the 2nd turn for having 3 HQ choices

I have no idea how that got past the organizer

but by the 3rd game I already had move than a 10 point lead on the guy in 2nd.

in the end 72 points!

2nd place was at 55 - necrons that I beat
3rd place was 51 -mech eldar

not a lot of marines which was surprising.

NaZ

lots of good games, very tough fight with the necrons. ghazghkull pretty much won it for me w hen I was able to charge everything but 2 monoliths on the 2nd turn thanks to full 6" waaaagh moves

This message was edited 1 time. Last update was at 2008/09/17 01:41:42


 
   
Made in us
Been Around the Block




Hmmm, seems like every other story this year involves someone cheating.

We had 3 people DQ'd for grossly illegal lists between two locations.
   
Made in us
Fixture of Dakka






San Jose, CA

Sazzlefrats wrote:Game one I played against Janthkin, 6 chimera, 2 hell hound, 2 leman russ, 1 landraider, so thats 7 non-scoring vehicles... and they screeneed or blocked everything else. From turn 1 until turn 6 I was losing, I couldn't reach the objectives and keep my models safe at the same time. The game continued until turn 6, since I had lost the iniaitve I had the bottom of the turn, so I flew 2 of my wave serpents and 1 fire prism to contest objectives, 1 crashed but I had vectored thrust engines, the other 2 were fine... the game continued until turn 7. the fire prism got blown up, so I flew the rest of my vehicles to contest objectives, I crashed 2 ships trying that but I had just enough to pull off the contest, and with just 2 dire avengers left of my original 30, I held the only claimed objective at the end of the game... I squeaked out the minorist victory possible. The game board was horrible, Janthkin however was extremely pleasant to have as an opponent, and had I lost I'd be able to walk away with a smile about the game.


There were actually 8 Chimerae, 2 Hell Hounds, 2 Russes, a Rus Demolisher, and a (transport) Land Raider. I wish I had taken my camera - the table was hilarious. I had 14 vehicles, Sazzlefrats had 9, and after deployment NO ONE COULD SEE ANYTHING TO SHOOT AT. There were maybe 25-30 4" square "buildings" on the board (if anyone has been to Kublacon, it's the same terrain - it's all fixed into the 2' sqaure sections of the board. Many of the buildings were too close together to drive a Chimera through, much less a Land Raider. Ugly close-range fighting, with 3 board-spanning "streets" to trade battlecannon/prism cannon fire down.

Definitely an enjoyable game, though it seems a shame we had to think that hard so early in the morning.

Sazzlefrats wrote:Game three.... my final IG opponent, this guy was the biggest cheater, theif, out and out liar I have ever met. He took 51 minutes to set up 147 IG figures, tried to deploy his heavies twice, deployed within 18" and when I finally got him to pull back to legal deployement, he'd pull the same models off the board and put themdown elsewhbere (and within 18") so we'd again argue about his deployment... etc..... I called the judge over 4 times, and asked him to DQ twice... in front of my opponent both times. I have never played anyone so indiffernt to the rules, so without regard for his opponent, and so blatantly obvious about stalling. We started turn 1 an hour into the round, one table was beginning turn 3. Just so everyone knows, I was mad, visably mad, and I was literally yelling at him to stop cheating and get to playing the game. I wanted to quit so bad I could taste it like when your bladder is about ready to explode you can taste that too. Anyhow, i took it as my sacred duty to make sure that if I couldn't win that I'd tie him so neither of us could make it to the semi-finals. This game was just horrible, the board was fine, an Ice World, the player was just horrible. His list was tactically sound for the most part. 1 russ, 1 demolisher, 1 bassie (I would have not used the bassie, another demolisher probably would have been key) 2 maxed out platoons so theyd only give up 1kp eachif I got all 60 guys (and I have no idea when one squad started and another finished) a command squad with a maxed out number of heavy weapons teams... spread all over the board, and an inqusitor lord with a full retinue, he had some of the weirdest wargear I'd ever seen, but it was well thought out. A psychic hood, and a 24" ability to reduce my psychers leadership by 3, which if it had ever gotten offwould have stopped eldrad in his tracks, as it was, I rarely got any psychic powers off. I beleive his entire list gave up just 14 kill points. My list gave out 18. I've never played a game where I was pissed off the entire time, so this was a first. On turn one I angrily moved my waveserpents into one of his command squads, angrily disembarked and angrily rolled my angry dice and with an angry look I was still angry as I told him to take his 15 armor saves on 10 guys, where afterwards I remained steadfastly angry and told him to take his turn. When it got to being my 2nd turn with great irritation I rolled my reserves, and while still fuming I placed a fire prism and a waveserpent with banshees on the table, not too much happened so I ended my turn while gnashing my teeth. The game pretty much dragged out, I couldn't get close enough to his guys to engage in combat for quite a few turns, and we had just 10 minutes left in the tournament when we started turn 5. Since I went first and wasn't in a winning position I flew a bunch of my ships to contest his objective and played for the tie. my turn 5 was pretty good otherwise, I wiped out his inquisitor HQ completely and surprisingly same turn, wiped out finally half of all of his troops squads, but I have no idea if I managed to wipe out a whole platoon, even if I had, he would have claimed one squad from one platoon was still alive.... who could tell, there was no way to tell even a single squad from another one. The game much like my 2nd round game, also ended on turn 5, had we played turn 6, there was barely a minute left, I would have moved my troops back to my objective, and probably wouldn't have even had time for the shooting phase before dice would be called.
In the end, it ended up.. no one controlled objectives, I had killed 7kp and 70ish models, I gave up 2 dead fire prisms, a minor win. Justice prevailed. Epic fail for the cheater.


Ouch. I didn't realize it was going so badly over there.

For those not in the know, we were playing 3.5 hour rounds. There was no excuse not to finish a game to conclusion, barring obvious stalling.

Sazzlefrats wrote:I think I needed a small unit of pathfinders to sit at home and cause damage from afar. It was only critical in game three, and probably something I will consider in the semi-finals.


Wouldn't have helped much, given the terrain. For places that aren't so, er, "blessed," they may be useful. Plus the cover save bonus makes them great scoring units against no-Hellhound armies.

This message was edited 1 time. Last update was at 2008/09/17 18:05:49


Quis Custodiet Ipsos Custodes? 
   
Made in us
Mutilatin' Mad Dok





Medford Oregon

Well the Semi Finals are today for me and I have gathered all my Boyz, I gotz me a Waaaagh and I am ready to go kick some teef in!

   
 
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