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![[Post New]](/s/i/i.gif) 2008/09/27 06:07:11
Subject: [V5] YMTC - 'Trapped!' and "doubling back"
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[ADMIN]
Decrepit Dakkanaut
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Rymafyr wrote:Part of the problem, or so I guess, is just using the limited info provided at the start of the post by Yak. This is hard to do when there is little 'context' to draw from.
For some reason I thought we were limited at using just the info provided, I've re-read the post and deduce that I was hallucinating.
Taking things in 'context', with the other rules surrounding it, makes things clearer for me. So I'll stick w/ my choice.
Lambadomy, you give a great example, so does Yak's first picture. However, units falling back from assaults can move through the unit they were just in close combat with. Without being destroyed and despite not having a 1" space to move through.
Now if it's falling back from shooting, we still have the discussion open I think. 
The diagram wasn't supposed to represent models locked in combat, hence none of the models were in base contact with each other. I've revised the wording in the original post to make it clear that they have failed a morale check from suffering shooting casualties.
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![[Post New]](/s/i/i.gif) 2008/09/27 06:12:28
Subject: [V5] YMTC - 'Trapped!' and "doubling back"
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[ADMIN]
Decrepit Dakkanaut
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Nurglitch wrote:Yakface:
What about the diagram provided with the rule? That seems quite clear. Surrounded on all sides? Yes? Then the unit is destroyed. Otherwise, run for it.
No doubt that the diagram provided in the rulebook clearly shows a situation in which the falling back unit is completely surrounded. What it does not do is help to show exactly what the authors mean by "doubling back" which is the most vague part of the rule. I know this because I've run into game situations where people's understanding of exactly what is meant by the term differs, as we can see from the split vote in this thread.
"Double back" is a general idea. It can mean to retrace one's steps exactly, or it can mean to head back the same direction one just traveled. Exactly how that concept applies to making a fall back move is ambiguous, at best.
Therefore, the author should have included two diagrams, one showing a unit completely surrounded (as they did) and another diagram similar to the one I made which would have clearly explained what they meant by doubling back in this case.
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![[Post New]](/s/i/i.gif) 2008/09/27 06:13:53
Subject: [V5] YMTC - 'Trapped!' and "doubling back"
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Pulsating Possessed Chaos Marine
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Does anyone have Alessio's home phone number? That would solve this quick!
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'12 Tournament Record: 98-0-0 |
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![[Post New]](/s/i/i.gif) 2008/09/27 06:15:31
Subject: [V5] YMTC - 'Trapped!' and "doubling back"
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Dakka Veteran
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Nurglitch's diagram is wildly inaccurate, so I have corrected it. The units has to fall back towards the table edge first, until it reaches 1" from the enemy models, then it has to stop and start heading back the way it came. That is why it meets the requirements for doubling back.
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Man, that's the joy of Anime! To revel in the complete and utter wastefullness of making an unstoppable nuclear-powered combat andriod in the shape of a cute little girl, who has the ability to fall in love and wears an enormous bow in her hair. |
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![[Post New]](/s/i/i.gif) 2008/09/27 06:22:13
Subject: [V5] YMTC - 'Trapped!' and "doubling back"
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Longtime Dakkanaut
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Thanks for the clarifications Yak, I've changed my mind. B is RAW since they can make their fallback move completely. I hate when it takes me so long to see something so obvious :/
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This message was edited 1 time. Last update was at 2008/09/27 06:24:22
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![[Post New]](/s/i/i.gif) 2008/09/27 07:46:28
Subject: [V5] YMTC - 'Trapped!' and "doubling back"
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Decrepit Dakkanaut
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Yakface:
To double back is to retrace one's path. A unit could, if they could double back, be completely surrounded and survive by doubling back constantly to use up their fall back movement and not actually change position via movement.
As party of my diagram shows, a unit that returns to its original position has doubled back.
But units that are falling back are not only prohibited from doubling back, but they are also permitted to move indirectly towards their own table edge.
Hence Doctor Thunder's mangling of my diagram thoroughly misreads the rules. A unit that is falling back is specifically prohibited from engaging in moving towards their own table edge, doubling back, and then taking the shortest indirect route to their own table edge.
This combination of permission to move away from their own table edge where conditions apply, where they must take the shortest possible route and not double back, means that the diagram provided shows the necessary and sufficient conditions for such a unit to be destroyed.
This combination specifying the shortest possible route means that doubling back, in the context, should not be ambiguous to anyone with an education in basic geometry, the 12+ age group that the game is directed at.
That is also why the diagram provided in the book is clear, because it agrees exactly with the text. There is no shortest route to their own table edge, direct or indirect, because all routes are cut off. They cannot use up their fall back movement doubling back. They are destroyed.
In your own diagram, Yakface, there is a route that the Orks can follow that they can fall back along, and that route, the shortest possible route, is indicated by the arrow in each diagram. They do not move directly towards their own board edge, they cannot double back, and hence they are not destroyed.
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This message was edited 1 time. Last update was at 2008/09/27 07:52:32
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![[Post New]](/s/i/i.gif) 2008/09/27 10:00:53
Subject: [V5] YMTC - 'Trapped!' and "doubling back"
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[ADMIN]
Decrepit Dakkanaut
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Nurglitch wrote:Yakface:
To double back is to retrace one's path. A unit could, if they could double back, be completely surrounded and survive by doubling back constantly to use up their fall back movement and not actually change position via movement.
As party of my diagram shows, a unit that returns to its original position has doubled back.
First off, I want to say that I agree with your interpretation and that is how I choose to play.
However, to double back doesn't always mean to literally retrace one's steps. I can also mean to reverse direction, even when taking a different path. Often in stories and movies (mainly westerns) people who have been traveling North across a mountain will say stuff like:
"We'll double back through the canyon and ambush 'em."
They mean that since they've been traveling North they will now head into the canyon and reverse direction (go back South) to get behind the people that are tailing them. In this case they aren't literally retracing their steps but simply changing direction.
Again, to 'double back' is very loosely defined and its usage in this situation causes honest confusion as shown by the large split in the voting.
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![[Post New]](/s/i/i.gif) 2008/09/27 10:43:40
Subject: [V5] YMTC - 'Trapped!' and "doubling back"
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Drop Trooper with Demo Charge
Helsinki
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Regarding the "Trapped!" diagram on p. 45 of the rulebook, do people actually think that GW has added superfluous units to the diagram in question? Because if they haven't, they're showing a picture of the minimum conditions required to trap a unit.
And if you think there are unneeded units in the diagram, why do you think GW decided to add them there? After flicking through the rest of the rules, I haven't spotted any other instances of extra units in the clarifying diagrams.
I think B is the correct ruling.
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This message was edited 1 time. Last update was at 2008/09/27 23:28:19
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![[Post New]](/s/i/i.gif) 2008/09/27 13:24:40
Subject: Re:[V5] YMTC - 'Trapped!' and "doubling back"
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Lieutenant Colonel
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Hi.
I play option B.
The movement you may not 'double back' in is limited to the 'fall back ' movment .As this ONLY applies to this particular fall back movment, due to the structure of the rule layout IMO.
If it applied to the 'general direction' of all movment then most units falling back would be 'doubling back' on previous turns movment directions and count as trapped -doubling back -destroyed!
As 'fall back' movment IS allowed to manouver around terrain and other units ( friendly and enemy), ONLY if the unit falling back cannot move the full distance in ANY direction.(Not necissarily towards its own table edge /deployment zone.) Would it count as
trapped-doubling back -destroyed.(Maintaining unit coherancy and obeying other movment restrictions during this fall back movment obviously.)
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This message was edited 1 time. Last update was at 2008/09/27 13:36:54
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![[Post New]](/s/i/i.gif) 2008/09/27 15:00:45
Subject: [V5] YMTC - 'Trapped!' and "doubling back"
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[ARTICLE MOD]
Fixture of Dakka
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@ Nurglitch
So, you are saying that as long as you don't travel exactly the same line in one direction as you did the other, that you are not doubling back.
Following your logic, if there is a route that my unit can take to run in a circle around an enemy unit, and end up in exactly the same position that they started in, that's fine, that's a valid fall-back move. What if my unit can move along a line at a 30 degree angle to the table edge for 3 inches, and then head in the other direction, although at a 32 degree angle to the table edge? That's not the same line as they took going forwards, so it's not doubling back?
I don't buy it. Going back to where you started, even via a slightly different route, is doubling back. You are required to fall back towards your own table edge. If you're forced to move away from your table edge, then you're going to have to double back as soon as you head back towards it.
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![[Post New]](/s/i/i.gif) 2008/09/27 15:31:14
Subject: Re:[V5] YMTC - 'Trapped!' and "doubling back"
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Martial Arts Fiday
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I play (and voted) B for two simple reasons:
The "any direction" clearly means you can move contrary to a normal fallback move if your way is blocked. I measure the movement rolled to see if they could move in their normal fallback direction without encountering impassible terrain or friendly models, or coming within 1" of enemy models, if they cannot they must move their full move in any direction to avoid being "Trapped".
The diagram clearly shows that the Grots are destroyed because they are literally "Trapped" by several enemy units and some terrain (who the hell uses that many resources to kill off 5 Grots?!).
How are you trapped with an open escape route?!!!
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"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"
-Nobody Ever
Proverbs 18:2
"CHEESE!" is the battlecry of the ill-prepared.
warboss wrote:
GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up. 
Albatross wrote:I think SlaveToDorkness just became my new hero.
EmilCrane wrote:Finecast is the new Matt Ward.
Don't mess with the Blade and Bolter! |
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![[Post New]](/s/i/i.gif) 2008/09/27 15:53:25
Subject: Re:[V5] YMTC - 'Trapped!' and "doubling back"
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Fixture of Dakka
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What the rule does not say:
You can fall back in any direction
What the rule does say:
If you can't make the full fall back move in any direction without doubling back you are destroyed.
G
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![[Post New]](/s/i/i.gif) 2008/09/27 16:04:05
Subject: Re:[V5] YMTC - 'Trapped!' and "doubling back"
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Martial Arts Fiday
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Exactly, so the Orks can mae their full fallback in the direction shown by the arrow.
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"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"
-Nobody Ever
Proverbs 18:2
"CHEESE!" is the battlecry of the ill-prepared.
warboss wrote:
GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up. 
Albatross wrote:I think SlaveToDorkness just became my new hero.
EmilCrane wrote:Finecast is the new Matt Ward.
Don't mess with the Blade and Bolter! |
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![[Post New]](/s/i/i.gif) 2008/09/27 16:10:13
Subject: [V5] YMTC - 'Trapped!' and "doubling back"
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Ridin' on a Snotling Pump Wagon
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Yup. As I said, the only proviso I could see is that the move has to finish with them as close to their table edge as possible. Ergo, in the illustration, they have to sweep round the terrain, rather than just leg it into the open.
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![[Post New]](/s/i/i.gif) 2008/09/27 17:15:54
Subject: [V5] YMTC - 'Trapped!' and "doubling back"
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Dakka Veteran
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doc I hadn't looked at it from the way you explained.
if they were exactly 1" away from the firewarriors, I think B would apply. but since they have to start their move towards the board edge and have room to do so, their direction is set. once they start moving in that direction they cannot make a U turn so are wiped out
NaZ
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![[Post New]](/s/i/i.gif) 2008/09/27 17:38:40
Subject: Re:[V5] YMTC - 'Trapped!' and "doubling back"
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Fixture of Dakka
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the grots in yak's picture cannot move through the enemy unit since they failed their check in the shooting phase... they are destroyed.
G
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![[Post New]](/s/i/i.gif) 2008/09/27 18:19:49
Subject: [V5] YMTC - 'Trapped!' and "doubling back"
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Incorporating Wet-Blending
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Green Blow Fly wrote:double back simply means to head away from the intended direction (i.e., your own table edge) so from which direction you last came has nothing to do with it really. I know it's tough way to lose a unit but those are the rules as they stand now.
G
Sorry. Definition fail.
"To head away from the intended direction" is to detour. Doubleback is to go back the way you came.
EDIT: Spelling correction.
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This message was edited 1 time. Last update was at 2008/09/27 18:20:23
Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.
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![[Post New]](/s/i/i.gif) 2008/09/27 18:22:34
Subject: [V5] YMTC - 'Trapped!' and "doubling back"
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Maddening Mutant Boss of Chaos
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B all the way.
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Renegade Guardsmen |
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![[Post New]](/s/i/i.gif) 2008/09/27 18:30:39
Subject: [V5] YMTC - 'Trapped!' and "doubling back"
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Lead-Footed Trukkboy Driver
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I think the intention of the rule is to avoid a situation where a unit must fall back 6", and they only have 2" room to retreat, so they go 2", then retrace their steps 2", then 2" back again (or the aforementioned circular route back to their start point). You must move your full fall-back amount, in as direct a line as possible.
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I refuse to enter a battle of wits with an unarmed opponent. |
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![[Post New]](/s/i/i.gif) 2008/09/27 18:35:16
Subject: [V5] YMTC - 'Trapped!' and "doubling back"
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Fixture of Dakka
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Agreed with Lord Hat. My bad. Still I go with A.
G
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![[Post New]](/s/i/i.gif) 2008/09/27 18:45:25
Subject: Re:[V5] YMTC - 'Trapped!' and "doubling back"
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Longtime Dakkanaut
Beaver Dam, WI
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I see I was quoted... but the operative words are "by the shortest POSSIBLE route."
The blocking unit makes the shortest possible route to go away from my board edge to get around the obstacle.
It is not POSSIBLE to go towards the blocking unit to get get to my board edge.
Before someone says," ahh you could head towards the blocking unit at least 1" then you would die because you doubled back."
Replace the blocking kroot with an impassible piece of terrain. Make the cliff a V or L shape and then tell me because the base of the hill has 1" that I can move toward my board edge I must take that and therefore die on the double back rule.
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![[Post New]](/s/i/i.gif) 2008/09/27 18:55:34
Subject: [V5] YMTC - 'Trapped!' and "doubling back"
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Pulsating Possessed Chaos Marine
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The only issue I have with the current argument for A - You have to move towards your table edge by the shortest possible route, interpreted to mean that you start moving towards table edge, encounter an opponent, and then have to turn around and are destroyed - Is that this is not the only definition of "shortest possible route". If I KNOW I have to move 8", and that 4" directly towards the table edge is as far as I can go without being blocked...I'm not going the shortest route. The shortest valid route is actually going around, since the other route doesn't get me anywhere. Movement (to me) is something that is done as a whole action - you move the distance you've moved. No different than the old circling rules or what it would take to have a vehicle count as "cruising" or "combat" speed. Nothing indicates that you have to break your movement into parts - it's one 8" move in the best legal direction.
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'12 Tournament Record: 98-0-0 |
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![[Post New]](/s/i/i.gif) 2008/09/27 18:59:49
Subject: Re:[V5] YMTC - 'Trapped!' and "doubling back"
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Been Around the Block
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To those who chose A because the unit falling back has to move first towards the table edge, then double back and are destroyed as a result.
I think this is the wrong interpretation for two reasons:
1) Directly towards does not necessarily mean "in a straight line" or "in the direction towards". It can also mean that one does not deviate from the path towards the intended target. Since the only possible path for the Orcs in yaks example begins by running away from their own table edge it can be thought of as directly towards. As an real life example, I can say that I will be heading directly towards a mountain in my car but the road leading there is by no means straight nor always taking me in the direction of the mountain.
2) The rules clearly state that the unit must head towards the table edge by the shortest possible rout. In the unit starts by running towards the table edge and then "doubling back" it is not traveling the shortest distance. A move of this kind is therefor illegal to begin with and can not be based as an argument in interpreting the rule.
Regarding the "Trapped!" diagram on p. 45 of the rulebook, do people actually thing that GW has added superfluous units to the diagram in question? Because if they haven't, they're showing a picture of the minimum conditions required to trap a unit.
And if you thing there are unneeded units in the diagram, why do you think GW decided to add them there? After flicking through the rest of the rules, I haven't spotted any other instances of extra units in the clarifying diagrams.
I have to agree with this point. Why would they show the most extreme possibility when trying to explain the rule? If the conditions for trapped could be met under easier circumstances surely they would have shown that as the example. It is similar to explaining multiple combat with a diagram of 10 units fighting instead of only 3.
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![[Post New]](/s/i/i.gif) 2008/09/27 20:20:47
Subject: [V5] YMTC - 'Trapped!' and "doubling back"
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Fixture of Dakka
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Directly will always be a straight line unless something intervening blocks that route.
G
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![[Post New]](/s/i/i.gif) 2008/09/27 20:22:41
Subject: [V5] YMTC - 'Trapped!' and "doubling back"
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Proud Phantom Titan
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vote A
read a lot of comments about it not being a doubling back but thats not the point ...
RAW (and as i'd play it)
'Each model in the unit falls back directly towards their table edge by the shortest possible route.'
... so we're heading for the table edge...
'If the unit cannot perform a full fall back move in any direction without doubling back, it is destroyed'
models in the unit can move any way that is not away from their own table edge as this would be doubling back
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![[Post New]](/s/i/i.gif) 2008/09/27 20:37:20
Subject: [V5] YMTC - 'Trapped!' and "doubling back"
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Martial Arts Fiday
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So, what the "double back" argument leads to, the Kroot in Yak's example AND the terrain would be unecessary. All you would need would be the Fire Warriors. The Orks would fail their test, move to 1" away from the FWs and then change direction to get away from them "doubling back" since they already moved towards the table edge.
The only distinction is exactly how much of a change in direction would entail "doubling back".
This is obviously contrary to the RAW and RAI.
I still don't see why, if option A were the right answer, they would specifically state "in any direction". Seems to me that is says that so you can see if you can move your full fallback in any direction then mvoe them in that direction. If you can move your full fallback towards the table edge then you must abide by the fallback move rules.
B, forever B!
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This message was edited 1 time. Last update was at 2008/09/27 20:40:33
"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"
-Nobody Ever
Proverbs 18:2
"CHEESE!" is the battlecry of the ill-prepared.
warboss wrote:
GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up. 
Albatross wrote:I think SlaveToDorkness just became my new hero.
EmilCrane wrote:Finecast is the new Matt Ward.
Don't mess with the Blade and Bolter! |
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![[Post New]](/s/i/i.gif) 2008/09/28 03:24:35
Subject: [V5] YMTC - 'Trapped!' and "doubling back"
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Fixture of Dakka
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your candor is inspiring. By the vote it's still up in the air though. Probably this is a good one to discuss with an opponent before tossing any dice.
G
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![[Post New]](/s/i/i.gif) 2008/09/28 05:46:55
Subject: [V5] YMTC - 'Trapped!' and "doubling back"
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Martial Arts Fiday
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Glad to inspire you, GBF...a fellow BnBB.
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"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"
-Nobody Ever
Proverbs 18:2
"CHEESE!" is the battlecry of the ill-prepared.
warboss wrote:
GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up. 
Albatross wrote:I think SlaveToDorkness just became my new hero.
EmilCrane wrote:Finecast is the new Matt Ward.
Don't mess with the Blade and Bolter! |
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