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Made in ca
Infiltrating Broodlord





Canada

In a recent Nids vs Orks game:

Two looted vehicles with Boomgunz in his back corner, eager to fire templatey death at long range on the horde of gaunts, raveners and warriors advancing on his boyz. With the mass of small Nids I was fielding, almost any scatter would still be guaranteed to kill plenty.

Turn 1: One looted vehicle fails its breakdown test and zooms forwards 12" onto a low bridge directly in front of the second looted vehicle, completely blocking its LOS. Oh well, not so bad, just one turn of missed shooting with 2 Boomgunz...

Turn 2, the second looted vehicle fails *its* test, and zooms forward 12" - up the low side of the bridge (difficult terrain) and ramming the first looted vehicle in the side! The ram damage immobilized the rammed vehicle, while the moving vehicle failed its dangerous terrain test and immobilized itself (with its LOS still blocked by the vehicle it had rammed). A focussed warp blast from a Zoey then stripped the boomgun off the first vehicle. No boomgun shots for you at all, sorry!

Orky engineering at its best.





This message was edited 2 times. Last update was at 2008/12/16 21:09:41


-S

2000 2000 1200
600 190 in progress

 
   
Made in be
Regular Dakkanaut




Chaos DP kill himself while busting an Ork trukk:
My trukk-load of burna boyz ride up to a daemon prince and lay down 10 templates and leaves the DP with 1 wound.
Next round the DP takes revenge and busts the trukk in one CC-hit, the trukk kareens 5" but still manages to clip the DP with the blast radius since i rolled a 6, I roll second 6 to wound and murphy decided to finish the job by making my opponent roll a save of 1.

"ANY" includes the special ones 
   
Made in us
Stalwart Veteran Guard Sergeant




I was watching a game. Blood Angels player was getting his ass handed to him. He says, "I call down Exterminatus on a 2+"

Yeah, you know what happened.

"I went into a hobby-shop to play m'self a game,
The 'ouse Guru 'e up an' sez "The Guard is weak and lame!"
The Chaos gits around the shelves they laughed and snickered in my face,
I outs into the street again an' grabbed my figure-case."
Oh it's "Angels this" an' "Space-wolves that", and "Guardsmen, go away!";
But it's "Thank you for the ordnance" when the Guard begins to play,
O it's "LOOK AT ALL THE ORDNANCE!" when the Guard begins to play.."
-Cadian XXIX (edited for length) 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Strangelooper wrote:In a recent Nids vs Orks game:

Two looted vehicles with Boomgunz in his back corner, eager to fire templatey death at long range on the horde of gaunts, raveners and warriors advancing on his boyz. With the mass of small Nids I was fielding, almost any scatter would still be guaranteed to kill plenty.

Turn 1: One looted vehicle fails its breakdown test and zooms forwards 12" onto a low bridge directly in front of the second looted vehicle, completely blocking its LOS. Oh well, not so bad, just one turn of missed shooting with 2 Boomgunz...

Turn 2, the second looted vehicle fails *its* test, and zooms forward 12" - up the low side of the bridge (difficult terrain) and ramming the first looted vehicle in the side! The ram damage immobilized the rammed vehicle, while the moving vehicle failed its dangerous terrain test and immobilized itself (with its LOS still blocked by the vehicle it had rammed). A focussed warp blast from a Zoey then stripped the boomgun off the first vehicle. No boomgun shots for you at all, sorry!

Orky engineering at its best.







*Clearly* the fault was with the original chassis, and not the Mek!

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in us
Pile of Necron Spare Parts




NY

I was playing a quick 1500 point Necron Vs IG game. It was near the end of the game. I was playing the necrons and nearing phase out. He was down to one of his last squads and was finishing up his shooting phase. He had shot almost everything and was trying to finish a squad so that i could roll we'll be backs for them. (I had moved them to far and my tomb spyder had died that turn) He shot his entire army at the squad of warriors leaving one standing. So that i'll be able bring them back. It comes down to one guardsmen with a laspistol. IF he hits, AND wounds me, then i fail me 3+ armour save i'd phase out. If those thigns didnt happen. The next turn I would wipe him off the board.
He rolled a 5 to hit
A 6 to wound
I rolled a 1 on the save.

The guardsmen is probably freaking out and at wits end. Seeing necrons massacring everybody around him. Covers his eyes, and fires his laspistol. Poof. The necrons phase out.
He looks around. "A dream, it was all a horrible dream...where is everybody?"

For the Greater good- Lenin 1919 and again in 40245  
   
Made in ca
Serious Squig Herder






I've got some here:

When my Trukk Tank Shocked my opponent's Fire Warriors and they ran off the table, then the Boyz inside got out and charged the other Fire Warrior squad that was close by, effectively removing all his Fire Warriors.

When my Warboss single-handedly destroyed a Wave Serpent, an Autarch, and a Wraithlord.

When I was fighting Space Marines, my opponent fired his entire army at my Deff Dread, three times, and only managed to blow off a Skorcha.

blarg 
   
Made in us
Plaguebearer with a Flu



Virginia Beach

I was playing the older version CSM with 2 Dreads vs. Tyranids. The guy I was playing had the habit of putting an infiltrating unit of genestealers with a broodlord on my "weak flank". The dread I put over there was a Tzeentch dread with Coruscating Warp Flame.

I get first turn, I go crazy and move and charge towards him. I manage to roll a 6 for difficult, 5 for fleet and 6 for charge to barely make it in. He has initiative and I'm assaulting through cover but the SD6 AP4 warpflame takes out all but 3 of his GS and his Broodlord and the doubled attacks take out the rest.

This happened two games in a row...

Other time was me playing Tau vs. Eldar. Waveserpent full of banshees and Jain Zar pop out and try to charge my unit of fire warriors. End up flubbing the rolls for difficult when they had to move, fleet, and charge a whole 6-7 inches or so. This included the extra die that Jain Zar used to get for charging.

Best part was when he was like an inch and a half out and he remembered that Jain Zar got the extra movement and he said the fateful "I've gotta roll anything but a one..." They got wiped out by Tau fire the next turn.

 
   
 
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