Ivan wrote:My understanding is that Ogryn not being allowed in Valks and Terminators not allowed in Rhinos/Razorbacks is a rule based on fluff. Ogryn dont handle riding in Chimeras well, I hate to imagine them in an aircraft. And the Rhino/Razorback prohobition is because the doors are just too small to cram a Terminator through.
So back to the first turn GKT assault thing... if one wanted to give their one trick pony all the bells and whistles to boot, would it be worth it to stick a priest in the GKT squad? He's 45 points (so basically the same cost as another Terminator) but you're rerolling misses (usually needing a 3+ to hit with GKTs) on the charge. Anybody crunched the numbers on that? Would it be more viable with a 10 man regular Grey Knight squad (the priest taking up the 11th seat in the Valk)?
I suppose one could also take Creed in a Chimera if one wanted to add "For Cadia!" into the mix. Scout up on turn 0. Turn 1, unload/walk the assaulters. Creed's Chimera zips forward 12" and unloads if necessary (can orders be issued if the transport moved 12"?). Shooting, he tells them "For Cadia" despite Grey Knigths being from Titan. Then an Initiative 5 Str 7 assault from that squad. Reroll misses if you added the priest.
Yeah, definitely a one trick pony. And easily avoided if theyve seen the trick before... but having them come in from reserves to avoid it isnt necessarily a bad thing. Extra ground for them to cover before they can assault our gunlines and such.
Or you could just do the same trick with a melta squad. Scout. Then unload/walk them up to melta a Land Raider or somesuch. Zip the Vendetta over to shoot up another vehicle. Even if they fail to kill enough and the enemy spends a turn killing them off, might slow down their rush enough for our long ranged guns to take a higher toll. And it's not like a melta squad in a Valkyrie will be useless in games where we dont go first.
Right now what I run is 5 GKT with a Grand Master in one Vendi and Straken with
CCS, Las pistols Heavy Flamer and Medipack in the other.
GM has scrolls to use two powers per turn once per game. The idea is to charge the nastiest
CC turn one and obliterate them (straken gives
FC to everything w/in 12",
imo better than creed). Disembark, drop two flamer templates, charge, womp with termies, Force weapon an
IC and if anything is left at the end, drop 2 holocaust templates.
-1 termi +1 Priest is an interesting idea though. Anyone done numbers on this?