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San Francisco Bay, CA, Ancient Terra, Sol System

you can always outfit them with stormshields.

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I think that a Grey Knight Purgation Squad should just be moved to a Troop choice. Who really uses them as a HS when you could have a Land Raider for LESS?

And with the GW "Sell Models" policy, it would increase sales of those blisters. Or at least psycannon blisters. Since flamers and incinerators suck.

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I've used squads with lots of flamers against horde armies (especially orks and tyranids) and, it's a gamble, but you can take out alot of people with them.

I also think that if they make the psycannons better, it will definitley be okay to have the purgation squads in heavy support.

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Anybody remember the days when 5 GKT's and a GM was a 1500 point army, and each terminator was the equivelent of a level 3 psyker and the GM was somthing like level 5? With near movie-marine stats they simply waded through enemy fire dishing out rediculous amounts of killy from their MINDS and beating everything in the game in CC? That needs to happen.

6000 points IG, Leviathins 8th company, (store regiment) 60% painted
4500 points Empire 80-90% painted!
2500 Ogres 2% painted
WIP Biker Battle Company 95% painted
2500 Points Isstavan Drop site massacre Iron Hands (still waiting for dat codex)
I managed to play a 1750 point game with minimal proxieing on the first day DE came out. go me!
The Gutterballers, a relatively successfull BloodBowl team
Oh, and Howard's Faildar

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Overland Park, KS

sniperjolly wrote:Anybody remember the days when 5 GKT's and a GM was a 1500 point army, and each terminator was the equivelent of a level 3 psyker and the GM was somthing like level 5? With near movie-marine stats they simply waded through enemy fire dishing out rediculous amounts of killy from their MINDS and beating everything in the game in CC? That needs to happen.


I don't, but tell me more. Was that like 2nd Ed?

   
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Who cares about GK, up with the Inquisitors!

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Irdiumstern wrote:Who cares about GK, up with the Inquisitors!

................................................................................................................... NO.

and welcome to dakka.

Automatically Appended Next Post:
hell, make GKTs scoring units, LOL!

This message was edited 3 times. Last update was at 2009/08/01 07:30:06


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Mattlov wrote:I think that a Grey Knight Purgation Squad should just be moved to a Troop choice. Who really uses them as a HS when you could have a Land Raider for LESS?

And with the GW "Sell Models" policy, it would increase sales of those blisters. Or at least psycannon blisters.


This.

Since flamers and incinerators suck.


Not this. IG pay the same points for a Heavy Flamer as DH do for an Incinerator, despite the Incinerator being made of win

Irdiumstern wrote:Who cares about GK, up with the Inquisitors!


Rumours abound amidst the smoke and B.O-smell of gaming clubs that the next Codex might have some sort of Daemon Prince-like Inquisitor Lord for only Radicals to use...

daedalus-templarius wrote:
sniperjolly wrote:Anybody remember the days when 5 GKT's and a GM was a 1500 point army, and each terminator was the equivelent of a level 3 psyker and the GM was somthing like level 5? With near movie-marine stats they simply waded through enemy fire dishing out rediculous amounts of killy from their MINDS and beating everything in the game in CC? That needs to happen.


I don't, but tell me more. Was that like 2nd Ed?


I read about that in WD but I too am similarly clueless. I agree with the sentiment though; if they do away with the Allies rules, making the Grey Knights ridiculously overpowered and expensive would be coo'.

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I really say points drop.

Though, it's 1 in the morning, I'll have something more constructive later.

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Overland Park, KS

I'd rather they not drop the point cost, preferably I'd have them increase the point cost and make them even more elite.

Outside of themed games, they might not be that great by themselves (or change their special rules to be good against everything), but allied up with SM or Guard, they would be a super-elite squad that could run over all sorts of stuff.

This is why I want to hear about a 1500pt game with a GM and 5 GKTs that trounce everything.

   
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San Francisco Bay, CA, Ancient Terra, Sol System

...Now that i think about it, making all GK squads scoring units would fix a few problems. Since you'd be spending all your points on a few expensive squads, they might as well be useful. Just an idea.

This message was edited 2 times. Last update was at 2009/08/03 05:37:03


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San Francisco Bay, CA, Ancient Terra, Sol System

sniperjolly wrote:Anybody remember the days when 5 GKT's and a GM was a 1500 point army, and each terminator was the equivelent of a level 3 psyker and the GM was somthing like level 5? With near movie-marine stats they simply waded through enemy fire dishing out rediculous amounts of killy from their MINDS and beating everything in the game in CC? That needs to happen.


was this all the way back in first edition? I just read the 2nd edition "slaves to darkness" book, in the ordo malleus. nothing. a squad of ten back then was cheaper than it is now.

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I played a few more games recently, and came up with a few things:

In addition to making Terminators scoring units, (not HQs, however) Making them all have the ability to deep strike, (fast attack PAGKs can re-roll, purgation squads can't deep strike at all,) making minor psychic powers that Justicars can use, and I'm still looking over the third firing option for the psycannon.

My idea is to change the Assault type to Assault 2, 18", lower the BS by -1, firing type 2 is Rapid fire, 24", no modifiers, third is Heavy 2, 36" range, (modified str to 8, AP to 2) and otherwise keep the stats and abilities the same.

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Plantersville, Texas

The problem with that Psyko is that GW got rid of 'minor' psychic powers we just have psychic powers now. (not so much a problem as is just a miswording)
   
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Well I kind of moved near Toronto, actually.

What they should do is get more Orbital Strikes. Or else they get up to three depending how bad ass their HQ is. Lance Strike WHAMMO. Or something. They should get something. But nothing gay like Grey Knights get meltabombs or meltaguns or some stupid thing. You can already take Melta Stormtroopers, Land Raiders, dreads. They get anti-tank. I hate to say it but Rhinos for GK might be a nice move since they already take Land Raiders half the time anyway.

The other thing you could do is give them access to Vendettas.

This message was edited 1 time. Last update was at 2009/08/08 05:41:05


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They might just do that when they update it again. They'll probably force us to take two IG platoons with it.

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Well I kind of moved near Toronto, actually.

I was thinking more like the Valkyrie-class vehicles are available to Inquisitors. Pure Grey Knight forces stick with Dreads, Land Raiders and Storm Trooper support.

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I was thinking of a special rule for ignoring fearless, something along the lines of "The Grey Knights, as the elite of the elite of the elite that is the inquistion, is humanities' most frightining force, having been known to scare the living **** out of Deamons on a regular basis, and as such the Grey knights player can choose wether or not the enemy may benifit from the fearless USR" that replaces the deamonic instability and is useful against other opponents.

6000 points IG, Leviathins 8th company, (store regiment) 60% painted
4500 points Empire 80-90% painted!
2500 Ogres 2% painted
WIP Biker Battle Company 95% painted
2500 Points Isstavan Drop site massacre Iron Hands (still waiting for dat codex)
I managed to play a 1750 point game with minimal proxieing on the first day DE came out. go me!
The Gutterballers, a relatively successfull BloodBowl team
Oh, and Howard's Faildar

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lol the fearless thing is funny but I was looking at maybe turning instability into being able to instant death deamons, or would that be to over powered.
   
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That would be way overpowered, however I do like this fearless thing that sniperjolly mentioned.

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daedalus-templarius wrote:
sniperjolly wrote:Anybody remember the days when 5 GKT's and a GM was a 1500 point army, and each terminator was the equivelent of a level 3 psyker and the GM was somthing like level 5? With near movie-marine stats they simply waded through enemy fire dishing out rediculous amounts of killy from their MINDS and beating everything in the game in CC? That needs to happen.


I don't, but tell me more. Was that like 2nd Ed?

1st, am I the only person on the planet that uses Grey Knights in Space Hulk? They're so awsome that they dont even have a points cost, citing in the rules for them that "they’re just so awesomely powerful that they push the current points system to its limits. The best way to include Grey Knights is to design some missions of your own specifically for them."

6000 points IG, Leviathins 8th company, (store regiment) 60% painted
4500 points Empire 80-90% painted!
2500 Ogres 2% painted
WIP Biker Battle Company 95% painted
2500 Points Isstavan Drop site massacre Iron Hands (still waiting for dat codex)
I managed to play a 1750 point game with minimal proxieing on the first day DE came out. go me!
The Gutterballers, a relatively successfull BloodBowl team
Oh, and Howard's Faildar

4000 points Adeptus Titanicus  
   
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I would love to field like 10 GK in a 2000pt game. They should be the overpowered, overcosted titans they are portrayed as in the fluff. They SHOULD be epic! And now they aren't.....

BLOOD FOR THE BLOOD GOD!!!
SKULLS FOR HIS SKULL THRONE!!!

3000pts
500pts

You just couldn't handle the truth. God knows why anyone would want that cookie anyway. I can only imagine what foul demons possess such a thing as to make it stand on its side like that. I prefer my cookies horizontal and without eternal damnation. - Ridcully

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Just some ideas..

Holocaust should be free on every unit. It should also not harm the grey knights IMO..

Grey Knight bolters should ignore invulnerable saves.

Grey Knight Terminator Nemesis Force Weapons should cause instant death against models with eternal warrior, Ignore Invulnerable and regular Armour saves but only be S4 or S5.. They should points out around 45 points.

I'd actually be ok with regular grey knights having the same weapons but with 1 less attack. They would have to cost around 30 points though..

Maybe the shrouding would give them invulnerable saves of 5+? 4+ for terminators?

Just some thoughts...
   
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San Francisco Bay, CA, Ancient Terra, Sol System

dereksatkinson wrote:Grey Knight Terminator Nemesis Force Weapons should cause instant death against models with eternal warrior,


Already do, dude. they remove them from the game.... The thing you hit ceases to exist. It doesn't die but it's f*ckin' gone.


Automatically Appended Next Post:
Personally I see having an elite army of 10 grey knights as a 2000 point army as cool, but a very bad idea. The problem with it is that the less you have, the higher the percentage of your firepower is lost when you lose a model. It sounds fun, but when you're playing a friendly 500 point game, and all you have is that little justicar, I don't think anyone will be happy. If everyone were 200 points and worth it, it would just be completely game-breaking. I'm sorry, but it had to be said.


Thinking about that even more, people will become more and more reliant on a base of stormtroopers, which I don't want to see.

This message was edited 3 times. Last update was at 2009/08/10 16:12:03


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crazypsyko666 wrote:Already do, dude. they remove them from the game.... The thing you hit ceases to exist. It doesn't die but it's f*ckin' gone.


Is that the current RAW interpretation? I don't have a deamonhunters book handy.

Also.. last I checked that only applied to the grey knight lord.. I was saying it should apply to all grey knight terminators. Blood Crushers would not be happy.
   
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I think that they should just get one, either ignore invul or be force weapons and stay S 6 then the other abilitys come back at higher levels, so if force weapon is basic, then sarge/capitan insta-gibs and GM ignores invul for "that WTF where did lysander/ghasghul/abbadon/bloodthirster/angron go!?" effect (and yes, I know angron is a gargantuan creature and only takes D3 wounds, even from a GKGM)

6000 points IG, Leviathins 8th company, (store regiment) 60% painted
4500 points Empire 80-90% painted!
2500 Ogres 2% painted
WIP Biker Battle Company 95% painted
2500 Points Isstavan Drop site massacre Iron Hands (still waiting for dat codex)
I managed to play a 1750 point game with minimal proxieing on the first day DE came out. go me!
The Gutterballers, a relatively successfull BloodBowl team
Oh, and Howard's Faildar

4000 points Adeptus Titanicus  
   
Made in us
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NJ

sniperjolly wrote:Anybody remember the days when 5 GKT's and a GM was a 1500 point army, and each terminator was the equivelent of a level 3 psyker and the GM was somthing like level 5? With near movie-marine stats they simply waded through enemy fire dishing out rediculous amounts of killy from their MINDS and beating everything in the game in CC? That needs to happen.



I remember those days vividly. While they were pretty nasty, weren't standard games like 3000 points and Stock SM squads 300 each? Additionally, the rest of the chapter was organized exactly like a vanilla chapter with the same characters and squads... Chaplains, Librarians, LT's, Techmarines and Tac/ Ass/ Dev squads. I seem to remember Inqs being a random availability, but FREE.

OT:
I'm in the camp of GKs are overpriced and would prefer point reductions across the board, as well as bringing them in line with 5th edition USRs.

Transport options would be nice and Elite Dreads would be cool too. I'd really like a DW Kill Team/ Sternguard option.
TBH, I know GW won't do everything we want. I'll be satisfied with an updated, semi-competative codex. The models alone are win to me.
   
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Well I kind of moved near Toronto, actually.

They other way to improve them is more psychic powers. "hmmmmmmm"

Like, Justicars get maybe three Warlock-level psychic powers they can use.

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San Francisco Bay, CA, Ancient Terra, Sol System

or you could give them a minor boost in ability and a major boost in psychic powers. give EVERYONE psychic powers or something, and make them all awesome.

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21-2-1 total.
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