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Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Just use a pain glove on their testes.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Redsun, info on (if you can):

1. Further Dark Heresy expansions.
2. The 'third phase' of the RPG (ie. DEATHWATCH!!! DEATHWATCH!!! DEATHWATCH!!!)
3. Release date.
4. What the hell those weird pics were a few months back with the DH stat cards and what not - are they doing a Fantasy RPG-style re-release on DH with cards and proprietary dice?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

Will do.

I'm cardboard tiles level of certain we will get the Deathwatch supplement though already.

Point 4 especially though, good call.

This message was edited 1 time. Last update was at 2009/09/24 11:33:38


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

I've talked to one of the FLGS guys today and his money is on it coming out some time November.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

+++Incoming Astropathic Transmission+++

Greetings, Dark Heresy fans!

Most designer diaries are all about the game itself...but this one is slightly different. This designer diary is about the process of creating artwork for the Dark Heresy books. I have received many questions about what it is like for an artist or a writer working on a project like Warhammer 40,000 Roleplay. This designer diary is my opportunity to peek behind the curtain a little bit and provide an answer.



As an example, I’d like to show you some of the process behind the image above. Art goes through a three-step process: description, sketch, and final. At every stage, we go through an internal approval process here at FFG. After that, like everything else we do for Warhammer 40,000 Roleplay, it goes to Games Workshop for a second approval before we take it any further!

For The Radical’s Handbook, we commissioned Imaginary Friends Studios to create the image for the Goleph, a terrifying creation of Dark Technology in the form of a mechanical assassin.

First, the author (in this case, Reason), provided an art description of what he had in mind when writing up the entry in the book for the Goleph.

“A humanoid mechanical figure with sleek lines and thin limbs. It should appear non-human, with non-standard proportions (long limbs, elongated head, etc.) Powerblades should project from its arms, and there should be smaller powerblades that it can fire from its forearms towards a target. The powerblades look like 40K powerswords, but they have a more alien look.”

Next, this description was sent to Imaginary Friends Studio for them to create a sketch. You can see the sketch here, below. All art sketches are reviewed by both FFG and our licensor, Games Workshop. Once approved, the sketch is then ready to be turned into a final image by the artist.



At every step of this process, the artist receives some feedback about his work (or the author in the case of the art description), and the art piece will reflect that as the process goes on. Compare the art description and the sketch to the finished product, and you will clearly see how this process turns out to create some truly impressive and memorable pieces for Dark Heresy!

A Glimpse Inside the Radical’s Handbook

I have some exciting news about The Radical’s Handbook, the next sourcebook for Dark Heresy...the book is at the printer as we speak!

I wanted to give the Dark Heresy fans a taste of what you’ll find inside, and I’ll be providing some previews over the next few weeks. The first teaser is a report from Inquisitor Vownus Kaede about an unusually fortunate Adept.

Of course, in the Inquisiton, even particularly good luck can be grounds for suspicion...

Preview #1 (Print Quality) (PDF, 8.5 MB)
Preview #1 (Web Quality) (PDF, 292 KB)

The Next Step

Coming soon, I plan on starting up the 2009 Dark Heresy Adventure Contest! This year’s theme will be focused around the Radical factions of the Inquisition, so get prepared if you plan on putting in an entry. This year’s prize: A signed copy of The Radical’s Handbook!



linky

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in us
[DCM]
.







BrookM wrote:I've talked to one of the FLGS guys today and his money is on it coming out some time November.


...of 2009, right?

And nice to see Reds8n's positive feeling on an eventual (!) Deathwatch release!
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

headin' for a fall one day...

I spoke to them last year and they said they were still planning to follow the original plan of DH/RT and then DW. So we are, more or less, on schedule.

Looking forward to the Radical handbook though.

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in us
Phanobi





Paso Robles, CA, USA

Looks like all my allotted gaming money is going to go towards DH and RT for the foreseeable future.

My name is Ozymandias, King of Kings.
Look on My works, Ye Mighty, and despair.

Chris Gohlinghorst wrote:Holy Space Marine on a Stick.

This conversation has even begun to boggle my internet-hardened mind.

A More Wretched Hive of Scum and Villainy 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

RT ships next week according to the latest news:

A battered trading vessel has just docked at the FFG warehouse, having braved the perils of the galaxy to deliver its precious cargo. The freighter’s crew faced untold dangers to spread the word of the Emperor to our offices, and very soon, the same sacred responsibility will fall to you.

Fantasy Flight Games is pleased to announce that copies of Rogue Trader will soon be on their way to distributors!

Regular editions of the much-anticipated core rulebook will begin shipping to distributors next week, and Collector’s Edition copies are already being hand assembled and shipped out by FFG employees. But if you ordered a copy of Rogue Trader Collector’s Edition, please be patient. Due to the meticulous preparation process involved in personalizing these rare artefacts, we can only send out roughly fifty copies per day.

Prepare your crew, ready your weapons, and set a course for wealth and glory. Soon, you will claim your prize...


I'll believe it when I see it though.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

reds8n wrote:I spoke to them last year and they said they were still planning to follow the original plan of DH/RT and then DW. So we are, more or less, on schedule.


Well thank the Emperor for that. As I've said in other threads (and probably this one), when Black Industries laid out their plans for the 40K RPG, and talked about an Inquisitorial based one, a Rogue Trader based one and then a Deathwatch based one, it was the DW one that grabbed my interest the most. If FFG really are sticking to Black Industries original plan, then that's good for all of us.

I just wish they'd get their release date set...

This message was edited 1 time. Last update was at 2009/09/27 09:41:17


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

As it happens, we played our first game of Dark Heresy yesterday.

Man that game is awesome.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Xenohunter with First Contact





under 16' concrete

Thanks for the Amazon info... I can't totally bash them though - if they send to APO (military overseas) I get my stuff in 9 days or so.

My wife sends me a package - it takes 12-16+

But thanks for the heads up!

DEATHWATCH! DEATHWATCH! DEATHWATCH!
DEATHWATCH! DEATHWATCH! DEATHWATCH!
DEATHWATCH! DEATHWATCH! DEATHWATCH!
DEATHWATCH! DEATHWATCH! DEATHWATCH!
DEATHWATCH! DEATHWATCH! DEATHWATCH!

EMPEROR PROTECTS 殺氣

"I long ago learned the advantages of patience." -Scorpius
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

H.B.M.C. wrote:As it happens, we played our first game of Dark Heresy yesterday.

Man that game is awesome.
Do tell what you were and how you met your end.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

It was a very simple scenario of my own devising (yes, my first time playing the game and GM'ing and I still can't help but write the scenario myself).

Anyway, in my own sector of space that I wrote up and developed (map attached), a sector that I've actually been using as the setting for our regular 40K games since 2004, I have come up with a massive 5-part Dark Heresy campaign. As a sort of prequel to that, and to test myself and some other the rules, I devised a very simple scenario.

On a Hive Planet, two underhive gangers (a Scum and Assassin archetypes - named Rake and Desmona (respectively)) come across a woman named Alosha. She is running from... someone... and has a dataslate of vital importance. She dies soon after, and Rake and Desmona are set upon by Alosha's pursuers. They decide to leg it to the nearest Arbite Precinct House (they were on their way there anyway for another reason) and hopefully get away.

So the scenario started with some simple questions to get information from Alosha before she died, and even Inquiry checks to get more info (passed wonderfully - it seems that some renegade AdMechs are making Zombies in Hab-Level B! The Arbites must be told!), and then some running mixed with gunning mixed with climbing. Rake fired the first shot of the game, from his Stub Automatic named "Fate", scoring a natural 99. Not a good start, but Desmona snapped the attacker with a single round from her shotgun. They continued, eventually finding themselves facing down 2 then 4 more enemy attackers. They did very well, their shots blasting through the enemies with few wounds, using fate points where it was appropriate, and scavenging weapons.

They reached the Precinct House to find it was an old and abandoned complex with a door rusted shut, and with more attackers coming they had their backs to the walls and no way out. Que a very Mr. & Mrs. Smith style gunfight where they hold off more waves of attackers. Things looked bad when a bigger enemy with a Long-Las showed up, and, needing a 95 to hit... I rolled a 98. *sigh* Then Desmona gets a lucky shot in with her shotgun, sending the Sniper off the roof, down 12meters, where he causes such a critical hit on his leg that his wailing screams cause the other attackers to run away.

At that point the rusted door is pushed open from the inside and the Arbite they were coming to meet shows up, apologises for being late and they rush into the abandoned precinct house and shut the door behind them. He tries to interrogate them, and they lie as best they can (not trusting the Arbite). With an uneasy trust forming from a few telling answers, they started to head back through the precinct house when the attackers burst they way in. Rake had a hasty conversation during the fire fight, ascertaining that the Arbite's armoury was mostly untouched. He made his way there and after failing a few Tech Use tests in spectacular fashion ([i]Duh... I think it's a door?[i]) the Arbite showed up (leaving Desmona to fend for herself) to open it. Inside they found a treasure trove of weapons - none of which any of them save the Arbite could use - but LOADS of Grenades. Taking Frags and Kraks a'plenty, they rushed back out, bailed Desmona out, and started to head towards the door.

The Arbite abandoned the two Underhivers (more of an issue with the person controlling the Arbite than any 'in character' reason), and triggered the final (very mean) event - standing at the exit to the Precinct House was a Genestealer, who proceeded to (literally) tear the Arbite apart before the Arbite could even blink. Catching up with them a moment later, Desmona blew the Genestealer to pieces with a Krak Grenade while Rake ended the lives of two other attackers with a Frag Grenade. A split second later a second Genestealer appeared, Desmonda blew it to hell, but not enough to kill it, and in a blink of an eye she was a bloody pile of limbs on the floor. The Genestealer than wrestled Rake to the ground and, rather than killing him, gave the give of Broodbrotherhood.

And that was the end of the scenario... just as planned. Mwahahahah!

Took us about 9 hours to do all that (played out of a 6X2.5 foot table, connected to another 6X2.5 foot table in a sort of a "T" config, with the first table being the underive, and the second one being the interior of the Precinct House (thanks to two sets of Genestealer tiles!). But a lot of that 9 hours was looking rules up and teaching ourselves how to play the game.

Loads of fun. Can't wait to get the major campaign started with all the players.
[Thumb - The Aquila Sector.JPG]

This message was edited 2 times. Last update was at 2009/09/27 10:26:14


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

I'd hate to ask, but got any pics of the tables you played on? That's what interests me the most.

Scenario wise it is a sound thing you got there. Just running through the basics first to get a hang of the game. Do you also have the GM screen for added help and sinister plotting +20?



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

Spoke to the FFG guys.

RT looks gorgeous, includes stats for eldar, ork freebooter, kroot merc and a few other odds and sods. Only 1 of each listed though. Lots og cool gear--rules for Harlequin Kiss, xenos weapons etc. Should ship/hit Amazon within the next 2 weeks.

EVERYONE there asked about the Deathwatch book and if that was still happening. The stock answer was "I'm afraid I'm not allowed to talk about Space Marines"...


..but it very much more "I'm afraid I'm not allowed to talk about Space Marines " *knowing wink*.

Saw the mock ups for Tattered Fates 2 and the Radical book, both should ship within 2 months.

They claimed to have no knowledge of what those models/cards were..I was inclined to believe them or think they're not for an offical release anyway. They are planning other/more expansions, after Tattered Fate 3 the focus will shift to RT for a bit but they said they have no plans to drop DH and do plan to release more books and supplements, they ahve lots of ideas of things they'd like to do, but nothing concrete yet.

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Thanks Red, good to have the info.

On one hand, the shift for Tattered Fates from DH to RT is a bit of a strange one, as I'm sure people who started it with DH might find the switch of game a little jarring (imagine if you had followed a TV show for two Seasons and then it ended but the story was picked up in a completely different show with different characters and a mostly different setting), but on the other hand it's good to 'cross the streams' (so to speak) with the two products. They should exist hand-in-hand because they were made to be compatible.

Brook - No, no pics sorry. It was mostly done with 40K terrain, but in a very non-standard manner (ie. the centre of the long table had CoD terrain done in such a way as there was no way to walk through - it had to be climbed over). The Precinct House was a whole stack of basstions piled together to make another wall, with the main entry way to the insides of the Precinct House being a Hulk tile sitting under the Bastion (so when you removed the Bastion you knew where you were in relation to outside the Precinct House and to the rest of it. Worked quite well.

This message was edited 1 time. Last update was at 2009/09/28 09:15:06


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

Sorry, my bad.

'fates 3 will still be a DH book, I meant that if they were to release another book/series that one/s woudl be for/focused on RT.

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Oh, right, ok. Fair enough. Makes sense. They've done a few scenario books for DH now, so it's RT's turn. As long as they don't abandon the system completely.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Calculating Commissar






Reading, Berks

damn. beaten to it.

This message was edited 1 time. Last update was at 2009/09/28 09:21:10


   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

Greetings Dark Heresy fans!

This week I’m bringing you another glimpse at the contents of The Radical’s Handbook...specifically, in the realm of daemonhosts. These vile creations involve coercing a creature of the warp into possessing a mortal host, and then binding the possessed body (and the daemon within) with specially-forged chains of psy-active materials, ancient words of power scribed into the host’s flesh, and other mysterious methods.



Once bound, a daemonhost is a vessel of great power, and they have been used as tools for both good and ill by the Inquisition. However, their use is condemned by the Puritan factions, and those Inquisitors who resort to creating a daemonhost are branded amongst the most shunned of Radicals. Even some Radicals consider them too dangerous to tamper with!

Chapter V: The Dark Arts explores (amongst other things) the creation of daemonhosts, a fact that I took advantage of when creating a daemonhost for my Dark Heresy campaign. Imagine, if you will, the evil laughter even now echoing within my office! However, let’s get down to business. The first thing one must decide when creating a daemonhost is, naturally, what kind of daemon one wishes to bind. There are many daemons to choose from, including several in the Dark Heresy Rulebook and many more within the pages of Disciples of the Dark Gods and Creatures Anathema.

In this instance, the daemon at hand is one “Spayr,” an unspeakable creature summoned by a cult magus in a bid to stave off his enemies. This daemon is commonly known as a “Dispayre” (found on page 352 of the Dark Heresy Rulebook), and performs well as a malefic hunter that the cult can use to stalk the Acolytes of the Inquisition.

The next requirement for a daemonhost is the host itself, a willing (or more often, unwilling!) victim. In this case, the cult magus captured an Assassin serving Inquisitor Antonia Mesmeron. With both daemon and host at hand, the cult magus could perform his ritual and thus create the daemonhost. Although the Acolytes of Antonia Mesmeron attempted to disrupt the ritual, they were too late, and were confronted by the form of their former comrade. Her eyes glowing, her body floating several feet in the air, tendrils of raw warp-stuff crackled from her fingertips, and a bloody battle was joined.

Generating the Daemonhost
A GM can approach creating the statistics for a daemonhost in two different ways. The first, and probably the simplest, is to use the rules for daemonhosts found in the Dark Heresy Rulebook on page 355. Simply generate the appropriate statistics following the rules on those page (skipping the part that determines what level of binding the daemonhost possesses, since that has already been determined).

However, since the binding process applies to a specific daemon, the GM can follow these steps instead.

First, the daemon keeps its Weapon Skill, Ballistic Skill, Intelligence, Perception, Willpower, and Fellowship at the levels before it was bound. Then, take the daemon’s Strength and Agility. Reduce each stat by 1d5 per level of binding (so a twice-bound daemonhost’s Strength and Agility would reduce by 2d5). Then, take the daemon’s Toughness and Wounds. Increase each stat by 1d5 per level of binding (so that same twice-bound daemonhost’s Toughness and Wounds would both increase by 2d5).

The Spayr daemonhost was twice-bound, meaning that it lost 2d5 Strength and Agility, but it gained 2d5 Toughness and Wounds. After making the rolls, Spayr’s profile looks like this:



The GM can roll randomly for the daemonhost’s Unholy Changes and Daemonic Presence. Alternatively, he can select ones he feels suits his particular daemon. For Spayr, I chose the second option, and selected Inner Fire. Its daemonic presence creates the smell of burnt paper and hot metal.

Instead of rolling for Psychic Powers, the daemonhost possesses any Psychic Powers it had while a daemon. A once-bound daemon has a Psy Rating of 5, twice-bound have a Psy Rating of 4, and thrice-bound have a Psy Rating of 3. Being twice-bound, Spayr possesses a Psy Rating of 4 and the special Gaze of Oblivion Psychic Power, meaning that Spayr inflicts Intelligence Damage and Insanity Points upon its enemies.

Finally, the daemon keeps any and all Skills and Talents it possessed. It replaces its Traits with Daemonic, Dark Sight, Fear 4, Flyer (AB), From Beyond, and Natural Weapons (Fangs, Claws, or Fists). A daemonhost’s Natural Weapons do not count as Primitive. If the GM desires, he can have the daemonhost retain certain Traits that are thematically appropriate. For this particular daemonhost, the circumstances of its creation revolved around the cult magus’ desire for an unstoppable slayer-of-men. Therefore, I decided that Spayr gained the Regeneration Trait to represent that element of enduring hate that had been part of its creation.

Fortunately, the Acolytes did manage to destroy both the cult magus and his dark designs—including the eventual exorcism of their former comrade. Many daemonhosts mean that the victim used in its creation loses his or her soul utterly in the process. However, the strength of the Assassin’s faith was strong, and she retained her identity throughout the ordeal. Now, cleansed of the daemon’s taint, the exorcised assassin known only as “Seraph” serves at the right hand of Inquisitor Antonia Mesmeron—for Inquisitor Mesmeron is a Radical of the Oblationist faction, and has little difficulty using such a tool against the enemies of Chaos that she opposes.



The Next Step

Next week, prepare yourselves for the opening of the 2009 Dark Heresy Adventure contest! This year’s contest has a Radical theme, and the grand prize is a signed copy of The Radical’s Handbook. Until next time, may the light of the Golden Throne show you the way...and hopefully guide your steps away from the dark path of the Radical.



link

..I'm red Xing the piccies at the moment though.

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

*reads*

Can we bind a release date for Rogue Trader to the Host as well?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Should be this week, but like hell is that actually going to happen. People who ordered a Collectors Edition are getting theirs in now though.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Actually a friend of mine held a copy the other day at a games store that's near to where he works. It wasn't on sale yet.

Grr...

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

... I....I..touched... nay, lovingly caressed it at Games Day.... these moments are what we cling to, in the quiet, cold darkness.
Well...that and booze, porn, casual drug abuse and lose moraled women folk.

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

It really makes me wonder what the big deal is with FFG. Alcohol, dope and the filth I can understand, but them I can't.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

Psychoactiveaddictional chemicals in the ink. *nods knowingly*

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in us
Rampaging Furioso Blood Angel Dreadnought





SC, USA

Oh. No. You. Don't.

lol

edited to avoid being included in anything gwar-esque; one must always maintain ones sense of propriety.

This message was edited 2 times. Last update was at 2009/10/01 10:55:48


 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

grizgrin wrote:The scary part of that last bit is red is hardly ever wrong! lol


*considers Gwaresque signature*

..sadly my bank balance/liver would disagree.
But thank you for the vote of confidence. It's awkward posting rumours at times, much as I love the occasional "please send me all release and rulez for next 6 months. K thx " Pms I get it bugs the feth out of me when I get it wrong or something turns out different.

Take the demons codex : the playtest lists had a rule where one of your HQs had to be a greater demon, and I duly reported this...final release turns up and that rule is gone. I'm still annoyed over the absence of new tank in the Wolf book..... can't win them all I guess.

I wonder if that grew from someone seeing a new tank or conversion and adding 2 and 2 and coming up with 5. To this day I'm partially convinced that the rumours of the 2-in-1 bases around the demons release was an early sighting of the WOTR bases.

This message was edited 1 time. Last update was at 2009/10/01 10:41:24


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