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![[Post New]](/s/i/i.gif) 2009/09/13 15:16:08
Subject: Re:Mega Shokk Attack Array
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Decrepit Dakkanaut
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Those ideas are looking great so far. I like both ideas.
#1 is more a funny/comical look to me. Its very cool and deffinetly Orky.
#2 seems more what I would go for. I like the fact that you can see a couple of the grot rounds, which is nice. AND with that one, you could convert one or two into "spent" shells.
This project has so much coolness going for it
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![[Post New]](/s/i/i.gif) 2009/09/13 17:27:17
Subject: Re:Mega Shokk Attack Array
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Aspirant Tech-Adept
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for the loading thing you could do a bit like a p90 where the ammo is on top of it side ways
like that
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![[Post New]](/s/i/i.gif) 2009/09/13 19:24:08
Subject: Mega Shokk Attack Array
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Steady Space Marine Vet Sergeant
Hanging out on the Great Plains
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Very cool is all I can say.
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Eastern Frontier Exploratores
224th Astra Legion (main army)
628th Praetorian Guard Cohort (wife's army)
827th Auxilia Cohort (ad mech fun)
825th Foderati Cohort (in the beginning army)
1212th Foederati Cohort - Jokaero (cause I like apes with guns) |
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![[Post New]](/s/i/i.gif) 2009/09/13 21:28:17
Subject: Mega Shokk Attack Array
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Longtime Dakkanaut
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"Spent" shells are an interesting point - are the cages fired along with the snotlings, or not? If not, some ejected empty cages (possibly twisted and broken, if the firing process is a bit destructive) would look good (and add to the terror of the waiting snotlings!  )
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![[Post New]](/s/i/i.gif) 2009/09/14 02:05:15
Subject: Mega Shokk Attack Array
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Ork Boy Hangin' off a Trukk
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im i the only one here that notices that for the shock attack gun to be effective the warp crazed snotling has to flip out and in its frenzied rage rip out your brains how can it do that if its in a cage
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gitcruncha for the win
-4342 points
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![[Post New]](/s/i/i.gif) 2009/09/14 05:39:16
Subject: Mega Shokk Attack Array
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Longtime Dakkanaut
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Well, that was part of my question - is the cage itself actually fired, or is it just the equivalent of a shell casing and stays with the gun to then be ejected?
Only Ein can decide...
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![[Post New]](/s/i/i.gif) 2009/09/14 05:45:08
Subject: Mega Shokk Attack Array
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Dwarf High King with New Book of Grudges
United States
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pandaman wrote:im i the only one here that notices that for the shock attack gun to be effective the warp crazed snotling has to flip out and in its frenzied rage rip out your brains how can it do that if its in a cage
Even if it doesn't flip out, its still inside your body. Imagine eating a live squirrel. Probably doesn't feel good even its complacent about the whole thing.
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Life does not cease to be funny when people die any more than it ceases to be serious when people laugh. |
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![[Post New]](/s/i/i.gif) 2009/09/14 13:31:52
Subject: Mega Shokk Attack Array
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Dakar
Arlington, VA
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jamsessionein wrote:JD21290 wrote:
the electro generators on the spinny bitz (the orbs)
Is there any chance of finding a thin plastic version or a clear one?
Just thinking that a green LED in each one would make it even better as you then have the movement and lights 
I gave lights some thought when I first started the project, but I don't think it would have worked for the simple fact that I would need wires going to each LED in each prong, and those wires would need to be connected to the power source located in the gun itself. No matter how I would hide the wires, when the gun spins, the wires would end up getting all twisted up inside the model and eventually breaking.
Just to push this thread way off the rails. There's a component called a slip ring. that allows wires to be connected along a rotating shaft. Some folks make small versions of slip rings.
A mini Slip ring with two contacts would allow you to transfer power to Surface Mount LEDs that were inside your resin globes.
then you get your spinny, lighted gun of death.
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![[Post New]](/s/i/i.gif) 2009/09/14 18:03:37
Subject: Mega Shokk Attack Array
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Regular Dakkanaut
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I have an idea that you are more than free to use .. why not create a "hopper" feeder ? you can hide the battery in a base for the hopper feed, maybe make a small platform of steps and have a orc tossing grots into the hopped
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![[Post New]](/s/i/i.gif) 2009/09/19 04:41:58
Subject: Mega Shokk Attack Array
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Bonkers Buggy Driver with Rockets
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dogma wrote:pandaman wrote:im i the only one here that notices that for the shock attack gun to be effective the warp crazed snotling has to flip out and in its frenzied rage rip out your brains how can it do that if its in a cage
Even if it doesn't flip out, its still inside your body. Imagine eating a live squirrel. Probably doesn't feel good even its complacent about the whole thing.
I think the idea is that it materializes the ammunition out of the cage; sends the organic material through, and leaves the inorganic behind. I was going to put a shell ejection port with a pile of wrecked, twisted, warped and empty cages nearby on the base.
Sorry about the lack of updates recently, but I had a pretty sizable paper to work on in one of my classes and I've been neck-deep in research.
I went with the vertical drop-feed design after enough people convinced me. I'm using some chain mesh on the sides to hold the shells in, since I figured It'd match what I did on my Stompa's kannon arm. It visibly houses three snotling ammunition shells, and I'll be able to use the rest around the model. I seem to have lost one, but hopefully it'll resurface!
The orange bit is a shell from this dart gun, which I bought because it was awesome and promptly broke by accident. The only reason I really used it was because I couldn't find PVC pipe the right diameter, and it's too big for most of my styrene tubing... it was the first thing I found that was roughly the right size, so I went with it.
I've got a fair bit of sprucing up to do to that back end, don't worry - it's just a chassis for me to add armor plating and worky gubbinz over.
I've been giving some thought to flipping the tread assembly over and mounting the gun down like that, as you can see below:
I think it gives the gun a better profile. The effect of it is that it angles the gun up and away from the ground, but nothing necessarily says SAG shots don't arc.  I'm probably going to go with this, but I haven't made my mind up yet. If I do I have to remove the battery holder and flip it upside-down, but that shouldn't be a big deal.
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![[Post New]](/s/i/i.gif) 2009/09/19 07:33:05
Subject: Mega Shokk Attack Array
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Apprehensive Inquisitorial Apprentice
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I like your mag, but i think that those caged grots need to be a little more visible.
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I have lived long enough, for I die unconquered. |
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![[Post New]](/s/i/i.gif) 2009/09/19 07:56:09
Subject: Mega Shokk Attack Array
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Longtime Dakkanaut
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Yeah, the caged grots will need a nice bright paint job to remain visible behind the mesh. Otherwise looking good.
Personally I prefer the original track orientation, in particular because it keeps the heavy wheels touching the ground and the lighter idler wheels on top where they belong. But admittedly if it's looted imperial gear then the orks may not care
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![[Post New]](/s/i/i.gif) 2009/09/19 08:30:26
Subject: Mega Shokk Attack Array
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Three Color Minimum
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yay! amazing!
why not just mount the batteries vertically on the back of the cannon...
...what do orks use as a power source for these kind of things anyway?
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[ ]1500 (+3000 wip)
[ ]1500
[ ]1500 wip
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![[Post New]](/s/i/i.gif) 2009/09/19 08:55:00
Subject: Mega Shokk Attack Array
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Been Around the Block
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Whatever you choose to do with this project, I just cannot wait for it to be finished - but don't rush it!!! ... it's too goooooood to rush.
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This message was edited 1 time. Last update was at 2009/09/19 08:55:13
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![[Post New]](/s/i/i.gif) 2009/09/19 23:07:29
Subject: Mega Shokk Attack Array
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Rampaging Reaver Titan Princeps
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You sir are absolutely insane in the orkiest ways imaginable this is great stuff very thingummajiggy and da whachamacallit and the dohickery go's boom!
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"But me no buts! Our comrades get hurt. Our friends die. Falkenburg is a knight who swore an oath to serve the church and to defend the weak. He'd be the first to tell you to stop puling and start planning. Because what we are doing-at risk to ourselves-is what we have sworn to do. The West relies on us. It is a risk we take with pride. It is an oath we honour. Even when some soft southern burgher mutters about us, we know the reason he sleeps soft and comfortable, why his wife is able to complain about the price of cabbages as her most serious problem and why his children dare to throw dung and yell "Knot" when we pass. It's because we are what we are. For all our faults we stand for law and light.
Von Gherens This Rough Magic Lackey, Flint & Freer
Mekagorkalicious -Monkeytroll
2017 Model Count-71
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![[Post New]](/s/i/i.gif) 2009/09/21 19:51:21
Subject: Re:Mega Shokk Attack Array
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Aspirant Tech-Adept
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I LOVE IT!!!
SO COOL
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![[Post New]](/s/i/i.gif) 2009/09/21 23:44:45
Subject: Mega Shokk Attack Array
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Long-Range Ultramarine Land Speeder Pilot
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Thats cool. I like the tracks that way up for sure.
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![[Post New]](/s/i/i.gif) 2009/09/21 23:53:13
Subject: Mega Shokk Attack Array
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Decrepit Dakkanaut
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Very nice work so far, with only a couple of criticisms from me on the newest work.
The loading mesh is obscuring the grots in the cages.
The tracks do verymuch look upside down to me, due to the arrangements of wheels inside.
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![[Post New]](/s/i/i.gif) 2009/09/22 00:41:21
Subject: Mega Shokk Attack Array
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Ship's Officer
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MeanGreenStompa wrote:The tracks do verymuch look upside down to me, due to the arrangements of wheels inside.
Ditto, I'm afraid. The two big wheels look like they are supposed to be on the ground and it looks a little odd otherwise.
Nothing stopping you from having the tracks the normal way up and still angling the SAG in the same way, however, since I like the more arcing profile anyway.
DoW
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"War. War never changes." - Fallout
4000pts
3000pts
1000pts
2500pts |
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![[Post New]](/s/i/i.gif) 2009/09/22 00:50:58
Subject: Mega Shokk Attack Array
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Enigmatic Sorcerer of Chaos
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Hmmmm I think the wheels look fine... Mainly cause they orks... they is lucky if the wheels move regardless
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![[Post New]](/s/i/i.gif) 2009/09/22 00:54:15
Subject: Re:Mega Shokk Attack Array
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Sybarite Swinging an Agonizer
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Great model so far, having the moving parts makes it even better. It'll be interesting to see this get painted!
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Blood Angels 2nd/5th Company (5,400+)
The Wraithkind (4,100+) |
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![[Post New]](/s/i/i.gif) 2009/09/22 01:18:02
Subject: Mega Shokk Attack Array
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Long-Range Black Templar Land Speeder Pilot
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Love those resin cast antennae, you thought of selling on casts of them? I can think of a whole host of orky uses for them.
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![[Post New]](/s/i/i.gif) 2009/09/24 18:33:03
Subject: Re:Mega Shokk Attack Array
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Aspirant Tech-Adept
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where did you get that resin moulder from i realy want one and how do you put the resin in
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![[Post New]](/s/i/i.gif) 2009/10/01 20:53:49
Subject: Re:Mega Shokk Attack Array
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Aspirant Tech-Adept
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Vulkan_He'stan wrote:where did you get that resin moulder from i realy want one and how do you put the resin in
any one know
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![[Post New]](/s/i/i.gif) 2009/10/26 12:41:14
Subject: Re:Mega Shokk Attack Array
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Aspirant Tech-Adept
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cmon jamsessioneis update please
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![[Post New]](/s/i/i.gif) 2009/10/26 19:07:15
Subject: Mega Shokk Attack Array
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Fixture of Dakka
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Wow... how did I miss this?
This is definitely full of amazing things.
One thing I might suggest for the loader (a little late, I know) would be a 3 round sliding breach. Basically that first example of a breach loader but with three grot cages sort of in a 1 over 2 formation like a nurgle icon. Showing it in mid closure would show off the grots, demonstrate that they are being loaded in, and a few spares and empty cages would cement the idea.
The short coming might be that the three cages would be too big compared to the rear of the weapon.
Great work so far though!
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![[Post New]](/s/i/i.gif) 2009/10/26 21:20:37
Subject: Mega Shokk Attack Array
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Ork Boy Hangin' off a Trukk
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well this is over from here on it's threadcromancy
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gitcruncha for the win
-4342 points
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![[Post New]](/s/i/i.gif) 2009/10/26 22:48:04
Subject: Mega Shokk Attack Array
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Enigmatic Sorcerer of Chaos
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pandaman wrote:well this is over from here on it's threadcromancy
Technically it hasnt been 30 days between posts so its not... but not sure if commenting 3 times keeping the thread going (not being the OP either..) works for it... also I dont theres theres threadromancy in P&M stuff right?
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![[Post New]](/s/i/i.gif) 2009/10/29 00:54:37
Subject: Re:Mega Shokk Attack Array
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Renegade Kan Killin Orks
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awesome, yer work is amazing
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![[Post New]](/s/i/i.gif) 2009/10/29 01:58:42
Subject: Re:Mega Shokk Attack Array
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Reverent Tech-Adept
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Ah i love this i cant wait for it to be finished!
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