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Made in ca
Decrepit Dakkanaut





I would have thought that Storm Eagle Rocket and Medusa Siege Cannons were the sort of thing you wanted in a situation like that: Lots of pie. Lots of S10 to smash the Battlewagons, and then the boyz inside.
   
Made in us
Fixture of Dakka






on board Terminus Est

Centurian99 wrote:Are people still talking about this? Nob bikers are good, but they're not that good. The counters are well known by now: negate at least 2 of their 3 main advantages and you've evened the field. Negate all 3, and the bikers are toast:

The Nob Bikers three main advantages are:
#1 - Feel No Pain
#2 - 3+ turbo-boost cover save
#3 - 2 wounds/model...


#4 - can be fielded as a completely complex unit.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Regular Dakkanaut




^What he said.

Canonness Rory wrote:A vindicator will ruin nob biker's day, as will lash of submission, force weapons, power fists, battle cannons, obliterators, missile launchers, meltas, slaaneshi daemon weapons, abbaddon's daemon weapon, etc. You had access to all of these, just add a vindie or two to your list and you'll be money.


Dude youve never played vs nob bikers. 2/3 of those things dont work.

WTF is a power fist going to do to 20 nobs on bikes?
   
Made in us
[ARTICLE MOD]
Longtime Dakkanaut







Green Blow Fly wrote:
Centurian99 wrote:Are people still talking about this? Nob bikers are good, but they're not that good. The counters are well known by now: negate at least 2 of their 3 main advantages and you've evened the field. Negate all 3, and the bikers are toast:

The Nob Bikers three main advantages are:
#1 - Feel No Pain
#2 - 3+ turbo-boost cover save
#3 - 2 wounds/model...


#4 - can be fielded as a completely complex unit.

G


True, but there's really no way to negate that advantage. I should have said, "three main negatable advantages".

"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers

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Made in us
Fixture of Dakka



Chicago, Illinois

Nob bikers are a good squad but really mass Battlewagon and overabundance is better and more versatile.


Sure go ahead and meltagun the battlewagon thats great if you are in meltagun range then your certainly in assault range for orks.


I just find lists that are mechanized and have lots of BWs more difficult to deal with period.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Tower of Power






Cannock

Probably been pointed out, but the warboss would be T4 as the majority toughness rule, so the instant death wouldn't work assigned to the boss.

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Made in gb
Tower of Power






Cannock

Probably been pointed out, but the warboss would be T4 as the majority toughness rule, so the instant death wouldn't work assigned to the boss.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Fixture of Dakka






on board Terminus Est

The battlewagon can be destroyed or wrecked which is it's major disadvantage.

Cent I understand now that you were listing advantages that can be negated. Thanks for the clarification.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Banelord Titan Princeps of Khorne






Green Blow Fly wrote:The battlewagon can be destroyed or wrecked which is it's major disadvantage.

Cent I understand now that you were listing advantages that can be negated. Thanks for the clarification.

G


The battlewagon can be wrecked, but you can run 3-6 battlewagons with Deff Rollaz full of nobz and other boyz and present a huge AV 14 front to the enemy that's all opentopped to boot. I'd say the BW spam orks is at least as competetive as Nob Bikerz, and is much better protected against Lash.

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Made in us
Regular Dakkanaut




whitedragon wrote:
Green Blow Fly wrote:The battlewagon can be destroyed or wrecked which is it's major disadvantage.

Cent I understand now that you were listing advantages that can be negated. Thanks for the clarification.

G


The battlewagon can be wrecked, but you can run 3-6 battlewagons with Deff Rollaz full of nobz and other boyz and present a huge AV 14 front to the enemy that's all opentopped to boot. I'd say the BW spam orks is at least as competetive as Nob Bikerz, and is much better protected against Lash.

The bw list will also rape nob bikers. Watching bikers get deffrolled is pretty funny. d6 4+ save or they die wounds per wagon assuming they don't try to death or glory lol!
   
Made in us
Fixture of Dakka



Chicago, Illinois

Yeah I mean 8 Battlewagons is over the top but a realistic

2 Battlewagons w/ 10 Nobz and a Ork Warboss

2 Battlewagons with Tankbustas or Lootas


Is not terribly expensive and does more for less.


A nob squad w/ Painboy and 2 PKs, assorted Big Choppas and if you are feeling frisky Cybork bodies come in at 25 to 35 points per model.

I think 10 man squad w/ Painboy w/ 2 Pks 3 Big Choppas and Waag Banner is 300 points.


Throw two squads in your army that both count as troops and some orks in trucks or whatever and have fun.


I just find Battlewagon armies more versatile.

This message was edited 1 time. Last update was at 2009/09/15 21:00:00


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Death-Dealing Devastator






PanamaG wrote:^What he said.

Canonness Rory wrote:A vindicator will ruin nob biker's day, as will lash of submission, force weapons, power fists, battle cannons, obliterators, missile launchers, meltas, slaaneshi daemon weapons, abbaddon's daemon weapon, etc. You had access to all of these, just add a vindie or two to your list and you'll be money.


Dude youve never played vs nob bikers. 2/3 of those things dont work.

WTF is a power fist going to do to 20 nobs on bikes?


Rory > You.

20 Nob bikers are like 1400 points, a power fist is like 30 points, and the Pfist causes instant death to the nobz. 400 points of TH/SS termies beats the hell out of nob bikes.

"Each must find their own way. If those in our heartland had witnessed the savageries of the void as have we they would know this. The hand of each of the great starfarers is turned against the other; none will join their strength together just to to see their ancient enemies prosper. Neither should we."
- Commander Farsight. 
   
Made in us
5th God of Chaos! (Yea'rly!)




The Great State of Texas

PanamaG wrote:^What he said.

Canonness Rory wrote:A vindicator will ruin nob biker's day, as will lash of submission, force weapons, power fists, battle cannons, obliterators, missile launchers, meltas, slaaneshi daemon weapons, abbaddon's daemon weapon, etc. You had access to all of these, just add a vindie or two to your list and you'll be money.


Dude youve never played vs nob bikers. 2/3 of those things dont work.

WTF is a power fist going to do to 20 nobs on bikes?

Thsi thread has been reported.
Lets ratchet the tone down a little people. No need for everyone to get their panties in a wad.

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Made in us
Fixture of Dakka



Chicago, Illinois

There is nothing in the rules that says you have to take the exact same thing.

It's completely possible and feasible to take

Squad Nob w/ Bikes

Squad Nob w/ Battlewagon

squad nob w/ Battlewagon

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Manticore.

It just solves virtually every problem to every extremely resileint/tough/deathly combo-unit out there. A few exceptions would be a a C'tan or council squad but even then, its not bad against them.

My thoughts on nob bikers - Scary fast.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Fixture of Dakka






on board Terminus Est

Nob bikers are still viable. Opinions on the Internet are very fickle. Prior to Adepticon this year nob bikers was generally considered the top list. After the event their status took a big hit. The list they are presented in needs to be reworked. I think one fully kitted unit is enough. Pair them up with some mech and Ghaz, they'll do just fine.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
[ARTICLE MOD]
Longtime Dakkanaut







Nob bikers are definitely still players. They got a bad rap after AdeptiCon, but they essentially became the list to beat, and people tooled up to face them. As I've said, they have three generally negatable advantages, and if you can negate two of them, you can hold your own. Negate all three and they're screwed. But if you can't negate at least two of them reliably, they'll own you.

Plus AdeptiCon missions worked against them...the low number of units in a nob bikers army means they have a tough time achieving multiple, somewhat contradictory objectives (which are an AdeptiCon tradition of sorts). They were especially screwed in the Gladiator, as D-Weapons turn them into chumps.


"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers

Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. 
   
Made in au
Sinewy Scourge




Downunder

ARRRGH wrote:Honestly I don't really see the problem with nobs in battlewagons. I can see how that could be tough but if you're not loading the nobs out with individual wargear to get 2 or 3 Battle Wagons in a 1500 point list there is really no problem there. All they're getting at best is a 5+ invuln/4+ feel no pain save (and nothing except the invuln against ap 1, 2, or power weapons), and dedicated tank killing weapons should have no problems beating up an open topped vehicle. They don't get the 4+ cover (3+ when turbo boosting), the 4+ armor save, the ability to turbo boost 18-24 and contest an objective, toughness 5, the twinlinked guns, etc etc. If you pop the battle wagon they become footsloggers which is laughable. I mean, you could actually get wounds on them with bolters. Wounds on 4s, only get the invuln + FNP, with 12 bolter shots that's guaranteed 1-2 wounds - that you'd have to remove models with.

Half the people running BW spam in my "Regional" meta trade-off the 8th BW and Nob squad for the 4+ cover save from a Big Mek KFF. Changes things that does, makes the bastard wagons never die until the units close enough to disembark anyway.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in us
Fixture of Dakka






on board Terminus Est

Interesting to say the least.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
 
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