I grappled the shoggoth wrote:Why wouldnt the doom be right in having a 3+ invulnerable? It has the warp field power. This means two things.
Either all things with the warp field power gain 3+ invulnerable saves or
The printing of warp field is a typo by GW
The argument being presented is that the Warp Field only grants a specific benefit to Zoanthropes. So anything that has the Warp Field that
isn't a Zoanthrope gains no actual benefit from it.
Where people are getting stuck is in thinking that this is how anyone would actually play the game.
Is it reasonable to assume that the Doom is a Zoanthrope? Certainly seems that way, given the fluff in his entry.
Is it reasonable to assume that the Doom is
supposed to benefit from the Warp Field, even if he
isn't considered a Zoanthrope? Since he was given the rule, that certainly seems reasonable. Although it's also a reasonable interpretation that giving him the Warp Field despite the fact that it does nothing for him was simply an error (See the various units in the Ork Codex originally given the Waaagh! rule despite it not granting them any benefit).
I strongly suspect that the vast majority of people will
play that the Doom is a type of Zoanthrope, or simply that he gets the save from the Warp Field. It's certainly how I would be playing it. I strongly suspect that Gwar would play it that way, despite his rigid adherence to
RAW in this thread.
At this point, most of the gnashing of teeth in this thread seems to come from people objecting to Gwar's insistence on
RAW here, as if his pointing out that the
RAW says one thing is going to have any effect on how they choose to play the game. And to be fair, Gwar's insistence on
RAW with no regard to how the rule will be interpreted during an actual game conveys the impression that he thinks it's the only way the game should be played...
So this seems like a good time to ask for two things:
1: For posters to remember that we're talking about a game of toy soldiers, and so to try to keep an open mind when it is pointed out that the rules don't actually say what they think they say.
and
2: For posters to stop and consider how a given rule is actually played, and when pointing out the fact that a given rule doesn't actually work as generally assumed, to
mention in their explanation of the rule that it is generally played differently.
I realise that second one is a little off-track from the normal style of
YMDC, which tends to focus fairly strictly on
RAW. But a rules discussion focussing on functionless
RAW just for the sake of argument doesn't really accomplish anything beyond (sometimes) giving a couple of people the opportunity to have a good argument. Taking that functionless
RAW and turning the conversation towards how to make it work... that actually accomplishes something useful.
It's late here, and I've had a long day... so if any of this doesn't make sense, feel free to
PM me for clarification. In the meantime, the original question has been resolved, and the rest of this thread is a mess. So I'm going to go ahead and close it.