Switch Theme:

Stormtroopers - How to fix  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in de
Drop Trooper with Demo Charge




Here is my updated version:

WS:4 BS:4 S:3 T:3 W:1 I:4 A:2 LD:8 Sv:4+

Deep Strike-
Spec Ops-
May take a dedicated transport: Valk

Hot Shot Lasgun-
Range:24'' Str:4 Ap:3 Assault 2

M203: Any model armed with a HSLG may take a grenade launcher attachment (M203) for +3pts per model. If taken treat the M203 and HSLG as a combi weapon. The M203 fires like a normal IG codex GL, however when fired every M203 that fires that shooting phase must fire the same type of round.

For every five stormtroopers in the squad, you may include 0-2 special weapons. So a squad of 10 may have up to 4 special weapons added.

Cost: 13pts each
**EDIT**
This way if you take the M203, your paying as much for these guys as a marine.

Okay, just saw this thread, so I'll simply join in As for the stats, they're fine but leave the attacks at 1. Stormtroopers already get an additional a from their gear. Maybe boost the Ld for the sergeant to 9, as they will more often then not be engaged behind enemy lines on their own? Not necessarily needed, but... I4 seems to a highly debatable stat around here. First, I do believe that rather normal humans can actually get that fast if trained properly -> no problem fluffwise. Second, as they will see quite a lot of cc, that extra bit of speed will help them to be on par with some of the less dedicted fighters, but still lose to real moshers out there. Third, this way they can really make use of their gear, which could otherwise be saved up to make them cheaper as they will never have the chance to use it.
Deep strike should be a fixed rule for stormtroopers, we already lost every other option for deepstrikes thanks to Cruddace.
I like the idea of the dedicated transport, there should be the choice between valks and vendettas, though, to underline the special operations status.
The Lasguns don't need S4, range 24", AP3 and assault 2. To me, this would be good enough and closer to the idea of real assault specialists: 18" Range, S4, AP-/6 (I see no reason for power armor penetration, sorry), assaut 2 (maybe even 3, as they will have to heavily rely on their first shooting). Same statline (except range of course) for the pistols.
The auxiliary grenade launchers sound nice (one-shot-weapons, right?). It's a pity, these were given to the marines instead of the guards, but oh well...
Finally, up to four special weapons are too much goodness. Two aren't too few to suck right away, but nicely play towards the "special forces" theme, as they have the weapons for one task without overloading. Maybe it's just my "Fluffsense" tingling here, but two are enough.
For the pointcosts: do you guys have any new/ alternative spec ops in mind, as deepstrike seems to be fixed? If people like orkeosaurus feel too bad about I4 for troopers, maybe give them a specops alĂ  "furious charge". Lame, I know, but it would still give them some extra punch.

Dare to be stupid!  
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Orkeosaurus wrote:
Kasrkins are the grenadiers (veterans with carapace armor) of the Cadian army, they're not storm troopers.


I'm picking this out just to point out a fluff inconsistency:

Kasrkin are in point of fact, the Cadian equivalent of Stormtroopers in all real senses of the word. Carapace armor, hellguns, assault training, etc. They receive the same level of training and equipment as the standard Guard Stormtroopers(sometimes better, depending on if their first posting is to the Cadian sector Inquisitorial Ordos), they just don't get handed out to the Schola Progenium.
It's the same general idea with Commissars for the Cadians.
   
Made in us
Infiltrating Hawwa'





Australia

Che-Vito wrote:
What you are saying: "People are disagreeing with me, I don't see their logic, I am right and they are wrong! Their arguments suck!!"

You clearly have your opinions, if you like them as they are, then make your own rules and use them at your FLGS. It's not like what we say here is actually going to become the new Stormie rules...


jp400 wrote:
**Edit**
On second thought, you are not worth the time to argue with for I have better things to do then listen to your inflated Hyperbole. Consider yourself ignored and have a nice day.

Moveing on....


Blatant flaming, and exactly what I was talking about.

DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this.  
   
Made in us
Da Head Honcho Boss Grot





Minnesota

Kanluwen wrote:
Orkeosaurus wrote:
Kasrkins are the grenadiers (veterans with carapace armor) of the Cadian army, they're not storm troopers.


I'm picking this out just to point out a fluff inconsistency:

Kasrkin are in point of fact, the Cadian equivalent of Stormtroopers in all real senses of the word. Carapace armor, hellguns, assault training, etc. They receive the same level of training and equipment as the standard Guard Stormtroopers(sometimes better, depending on if their first posting is to the Cadian sector Inquisitorial Ordos), they just don't get handed out to the Schola Progenium.
It's the same general idea with Commissars for the Cadians.
But that's true of grenadiers in general. They're the stormtrooper equivalents of their regiment; they were represented with stormtroopers as troops in the old codex (with the grenadiers doctrine) but have since been made into hardened veterans with the grenadiers doctrine.

Modern day grenadiers have carapace armor, and neither they nor IG stormtroopers have hellguns any more. Grenadiers and stormtroopers have the same stats, so there's nothing to be said there. It's pretty much squad size, special weapon options, and deployment type and scoring ability that makes the difference; I guess this does change their role to an extent, but don't the Cadians user Schola Progenium stormtroopers in addition to Kasrkins? And wouldn't you need for hardened veterans with the grenadiers doctrine to be used to represent Cadia's Kasrkin companies?

Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it.
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Cadia, as far as I'm aware, stays away from the Schola Progenium. They have their own Commissars, the Kasrkin in lieu of Stormtroopers, and seem to even have their own dedicated Inquisitorial Ordos that cropped up during a Black Crusade(the Ordos Cadia).

I think the problem with distinguishing Kasrkin from Grenadiers from Stormtroopers has just been the fact that they've always said that Kasrkin are just a "Cadian variation on the Guard Stormtrooper", right down to how they can be fielded(attached to a regular infantry company OR fielded as an entire Kasrkin Company of their own).
   
Made in us
Da Head Honcho Boss Grot





Minnesota

Realistically I suppose a Kasrkin company would include both Grenadier Veterans and Elite choice Stormtroopers, as there is no doubt a great deal of flexibility in doctrine and equipment within the company itself.

I should amend what I said earlier, then; Kasrkins could be represented by Veterans with the Grenadiers doctrine or by Stormtroopers taken as elites.

Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it.
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Indeed. I just wish we actually got to learn more about the Kasrkin and Cadia as a whole.

Oh, and Elysia
   
 
Forum Index » 40K Proposed Rules
Go to: