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![[Post New]](/s/i/i.gif) 2010/05/01 16:50:28
Subject: Re:What army should I take to 'ard Boyz?
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Wraith
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tetrisphreak wrote:I'm toying with an all-drop list to get close by turn 2 instead of footslogging and getting shot for 3+ turns. Talk about one-trick ponies, mine fits that to a T. Bad reserve rolls = loss.
Good thing armies don't have ways to make your decent reserve rolls worse, right? Or the ability to shoot you when you deep strike.
Granted, as a 'nid player you have a couple ways to boost your reserve rolls, so the first part is probably a wash.
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![[Post New]](/s/i/i.gif) 2010/05/01 18:13:10
Subject: What army should I take to 'ard Boyz?
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Yellin' Yoof on a Scooter
California
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take crons
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![[Post New]](/s/i/i.gif) 2010/05/03 20:30:04
Subject: What army should I take to 'ard Boyz?
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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gothgar wrote:take crons
I plan to.
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![[Post New]](/s/i/i.gif) 2010/05/04 03:33:20
Subject: Re:What army should I take to 'ard Boyz?
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Tail-spinning Tomb Blade Pilot
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Crons can tool up nicely at 2500. I also think some people see crons on the other side of the table and snicker to themselves and maybe dont play as well as they should since they have it in the bag.
I guess I cant cheer them on too much as I am wussing out and not taking them this year. I took them last year and wanted to make it to Chicago with them soo bad, but failed.
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![[Post New]](/s/i/i.gif) 2010/05/04 03:53:21
Subject: What army should I take to 'ard Boyz?
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Fixture of Dakka
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the problem with necrons is you need to spend a lot of money on destroyers.. When the box sets come with a lot of non-destroyers
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2010/05/04 05:29:58
Subject: What army should I take to 'ard Boyz?
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Sneaky Striking Scorpion
In my happy place, I'm in my happy place...
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Interesting, just remember each year the top players have won because they could play the lists they chose, not because of what tier it was considered to be in. I will either do Salamanders or my Eldar.
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![[Post New]](/s/i/i.gif) 2010/05/04 05:55:54
Subject: What army should I take to 'ard Boyz?
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Fixture of Dakka
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Dont forget to add a lot of absurdness too every year.. GWs running of the final rounds of the 'ard boyz is pretty suspect at times..
I would wager 2nd round is much more useful in figuring out which armies did the best.. Every year there is massive problems at the 'ard boyz finals
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2010/05/04 14:20:02
Subject: Re:What army should I take to 'ard Boyz?
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Sneaky Striking Scorpion
In my happy place, I'm in my happy place...
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Well, they do just take either volunteers or some of the guys off the trade desk to run the finals. There are a few good guys that are usually there, you just have to know who they are.
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![[Post New]](/s/i/i.gif) 2010/05/09 02:56:29
Subject: What army should I take to 'ard Boyz?
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Tail-spinning Tomb Blade Pilot
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It would be great if crons got to finals or even won. If alot of missions are geared to foot slogging, taking three monos and the rest troops would be awesome. Positioned in the right way, monos can get your troops anywhere. Also, yes my troop have on many occasions glanced the hell out of many vehicles including land raiders.
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2K Daemons Fantasy
2.5K Ogres
3K Flesh Tearers
2K Necrons
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![[Post New]](/s/i/i.gif) 2010/05/09 17:13:18
Subject: What army should I take to 'ard Boyz?
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Confessor Of Sins
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jspyd3rx wrote:It would be great if crons got to finals or even won. If alot of missions are geared to foot slogging, taking three monos and the rest troops would be awesome. Positioned in the right way, monos can get your troops anywhere. Also, yes my troop have on many occasions glanced the hell out of many vehicles including land raiders.
The only thing that kills necrons... is the drop in LD after they lose combat... If necrons had a rule to fix this (stubborn?)... they would be very competitive.
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![[Post New]](/s/i/i.gif) 2010/05/09 17:46:46
Subject: Re:What army should I take to 'ard Boyz?
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Esteemed Veteran Space Marine
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The Crons have won an ard boyz before havent they?
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DT:90S++++G++M--B++I+pw40k08#+D++A+++/mWD-R++T(T)DM+
![]()  I am Blue/White Take The Magic Dual Colour Test - Beta today! <small>Created with Rum and Monkey's Personality Test Generator.</small>I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical. " border="0" /> |
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![[Post New]](/s/i/i.gif) 2010/05/09 17:58:02
Subject: Re:What army should I take to 'ard Boyz?
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Dakka Veteran
Dayton, Ohio
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Yeah, but frgsinwntr is right, combat resolution is a lot tougher on necrons now, and back in fourth edition a glancing hit could kill a vehicle...
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If more of us valued food and cheer and 40K over hoarded gold, it would be a merrier world. |
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![[Post New]](/s/i/i.gif) 2010/05/09 18:06:20
Subject: What army should I take to 'ard Boyz?
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Smokin' Skorcha Driver
Up in your base, killin' all your doods.
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Didn't necrons used to be exteremely powerful in 3rd and 4th? I know they were considered good in 4th because, like KK said, glancing could destroy a vehicle.
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This message was edited 1 time. Last update was at 2010/05/09 18:06:28
Deathskulls
Logan Grimnar's Great Company
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![[Post New]](/s/i/i.gif) 2010/05/09 18:56:19
Subject: What army should I take to 'ard Boyz?
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Sneaky Lictor
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Necrons were only played by WAAC rules lawyering jerks in 4th edition, just ask KK.
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This message was edited 1 time. Last update was at 2010/05/09 18:56:28
Pink and silver mech eldar- suckzorz
Hive fleet - unstoppable
09-10 tourney record (small 10-20 person events)- 24/4/1
CAG 2010-3rd
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![[Post New]](/s/i/i.gif) 2010/05/09 22:21:03
Subject: Re:What army should I take to 'ard Boyz?
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Dakka Veteran
Dayton, Ohio
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Har de har Jack, people might think you really aren't fond of me...
The first year they ran Ard Boyz players were supposed to use the same army all three rounds. Not the same list necessarily, but the same army. After the regionals several threads had folks chiming in with what they qualified with, so a fairly comprehensive list formed of how many armies of a given race would be there. My buddy Toby and I worked up a list for Necrons that we felt would work well against the field.
I got lucky and faced armies I could do well against. The first round was Thousand Sons, The second round was Eldar super falcons and Harlequins primarily, which was a tough fight. The last round I was two points behind a perfect scoring player with assault cannon spamming marines. He got one look at my three monoliths and I could see him deflate a little, but he still fought a hard game. Turn four I moved a monolith within range of around ten of his units, speeders, dreads, predators, and razorbacks, and rolled a crazy amount of glances against them, effectively winning.
The way glancing works now there is small chance I would have even made it to finals. I hope Necrons get a new codex soon...
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If more of us valued food and cheer and 40K over hoarded gold, it would be a merrier world. |
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![[Post New]](/s/i/i.gif) 2010/05/10 02:06:37
Subject: What army should I take to 'ard Boyz?
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Sneaky Lictor
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Im just picking on you. From what I heard though, you and Darkwynn have a lot in common, much more so then just winning the ard boyz. Great minds think alike!
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Pink and silver mech eldar- suckzorz
Hive fleet - unstoppable
09-10 tourney record (small 10-20 person events)- 24/4/1
CAG 2010-3rd
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