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Made in us
Sneaky Striking Scorpion



In my happy place, I'm in my happy place...

Hmm, finished my actual list (for now) and end up with 23 KP in mission 3. Would be 15 in a regular game. I have 13 force org slots filled and 2 Wave serpents.

It feels like a lot of kill points to give up. Also I have 2 HQ's and my highest point unit is 250points. So there will be lots of opportunity to give up those extra points in any given round.

Guess I will have to make sure I massacre everyone!
   
Made in us
Longtime Dakkanaut




Ironic how 'ard boyz is supposed to be a man's event and that if you don't play with a pair you don't deserve to be in the 'ard boyz and yet there are 2 threads dealing with the scenarios in 'ard boyz this year and the majority are crying like little girls over one scenario.

This message was edited 1 time. Last update was at 2010/05/11 14:19:35


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Decrepit Dakkanaut






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My Space Marine list has 43... Is that a lot?

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Made in us
Steadfast Grey Hunter





Dayton, Ohio

Honersstodnt wrote:as far as mission 3 goes, with the moving more than 6" in a single phase, I think that deep striking vehicles would count as 3KP (it says the count as moving at cruising speed) however deep striking infantry and monstrous creatures would not count as 3KP, because they are not moving, but deploying, and no part of the rules says the count as moving more than 6" for any reason.

An interesting side note though; All ork units with waaaagh special rule give up 3 killpoints, because on the turn they waaagh they have fleet, and can move more than 6" in an assault.


They don't move more than 6" in an assault they move 6 in movement phase, up to 6 in the shooting phase, and then assault 6 in the assault phase.

"So that's a box of lootas/burnas (there's only FIVE complete minis in here, and only four of them what you wanted!), a Dark Elf army book and two pots of paint. That will be your first born." - Kirbinator 
   
Made in us
Dakka Veteran





I think the one thing everyone is overlooking is that they have specific unit examples in the scenario. Necrons through the Monolith are one, as are tac marines when brought along by a librarian's portal power. The obvious implications are:

A) Basic Infantry without an enhanced movement mode directly associated with the model (eg, Jump Packs, Cavalry Mounts, Bikes) are worth one, no matter what convoluted rules lawyering scenario you might want to dream up in your mind.

B) Conditional movement abilities only matter if the model in question possesses said ability. In other words, the Tacs cannot port by themselves, so you ignore the potential for porting. Ergo, being able to be lashed does not affect your KP value in any manner.

The only grey area, as I see it, are deep striking vehicles that are not otherwise fast, since the rules have a line about them counting as moving as cruising speed. I think the intent is that drop pods and the like are one KP, but the semantics are severely lacking.


Automatically Appended Next Post:
Edit- I think also Chosen and Wyches should be based on the abilities they roll at the start of the game, not the "potential" ones....

In any case, I am probably taking Nids anyhow (15 KP), but honestly, had I chosen my mech guard (27ish) the last scenario would not have affected my choice at all, since anyone not meched up against that army is likely to get tabled fast.

This message was edited 1 time. Last update was at 2010/05/11 18:27:26


 
   
Made in us
Regular Dakkanaut





jtw1n wrote:I think a drop pod should be one as it never really moves after deployment.


All spoken in truth. That is how I read it as well.
   
Made in us
Steadfast Grey Hunter





Dayton, Ohio

As far as the drop pod goes I read it as one kill point since it never moves more than 6" it simply deploys.

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Made in us
Guarding Guardian




Washington, DC

Correct me if I'm wrong here, but isn't it possible for almost all infantry units to move more than 6" in the assault phase? As it is possible to wipe a unit out in one turn, the unit would have the 6" assault move and the consolidation move in a single phase. Does that make infantry units 3KP?

 
   
Made in us
Confessor Of Sins






Scranton

sarukai wrote:Correct me if I'm wrong here, but isn't it possible for almost all infantry units to move more than 6" in the assault phase? As it is possible to wipe a unit out in one turn, the unit would have the 6" assault move and the consolidation move in a single phase. Does that make infantry units 3KP? [/quote

LOL very true!

 
   
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Executing Exarch






Odenton, MD

Yup, you are correct Sarukai.


Thus illustrating how slowed the wording on this scenario is...
   
Made in us
Daemonic Dreadnought






sarukai wrote:Correct me if I'm wrong here, but isn't it possible for almost all infantry units to move more than 6" in the assault phase? As it is possible to wipe a unit out in one turn, the unit would have the 6" assault move and the consolidation move in a single phase. Does that make infantry units 3KP?


It's also possible for infantry to move over 6" if they fail a morale test and fall back 7 or more inches on their 2D6 roll.

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Badass "Sister Sin"






Camas, WA

schadenfreude wrote:It's also possible for infantry to move over 6" if they fail a morale test and fall back 7 or more inches on their 2D6 roll.


If only that wasn't specifically called out as not counting in the mission

ard boyz wrote:Running and fleeing units do not count.

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Made in us
Grisly Ghost Ark Driver






I love how people read to hard when it comes to rules, I wonder if its just a US thing, because GW normally makes a faq before big events in the UK.

   
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Grisly Ghost Ark Driver






I love how people read to hard when it comes to rules, I wonder if its just a US thing, because GW normally makes a faq before big events in the UK.

   
Made in us
Fixture of Dakka





Steelcity

Don't blame us for reading too hard and then say gw usually creates a FAQ for UK events. Clearly it is gw at fault for creating FAQs for one and not the other. Can't do anything about their awful use of the word potential

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Made in us
Grisly Ghost Ark Driver






I think last year they got a faq before their big tournie, but we had similar issues but didnt get a faq, I was implying its GW fault.

This message was edited 1 time. Last update was at 2010/05/13 06:04:22


   
Made in us
Heroic Senior Officer





Woodbridge, VA

CKO wrote:I think last year they got a faq before their big tournie, but we had similar issues but didnt get a faq, I was implying its GW fault.


They didn't get one, they just used the INAT.

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Made in us
Fixture of Dakka






San Jose, CA

don_mondo wrote:
CKO wrote:I think last year they got a faq before their big tournie, but we had similar issues but didnt get a faq, I was implying its GW fault.


They didn't get one, they just used the INAT.
No, they did put out an FAQ before the prelim round, addressing things like Daemonic Heralds & SW HQs for the modified KP mission.

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Fixture of Dakka





Steelcity

Im pretty sure last year was a fluke.. We had actual fast service and decent rules..

Whoever wrote those rules got laid off Im sure :p

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Lead-Footed Trukkboy Driver





Lake Stevens, WA

Just playtested the 1st mission. Boy does that screwy deployment mess with any refused flank tactics...

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Sinewy Scourge





Bothell, WA

CatPeeler wrote:Just playtested the 1st mission. Boy does that screwy deployment mess with any refused flank tactics...


Not if you have everything in reserves

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Camas, WA

asugradinwa wrote:
CatPeeler wrote:Just playtested the 1st mission. Boy does that screwy deployment mess with any refused flank tactics...


Not if you have everything in reserves


And you have a crazy outflanking Vul-Khan list.

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Lone Wolf Sentinel Pilot





Edmonton, AB

Mission one would absolutely screw over outflanking armies. You could refuse a flank in the most literal sense by blocking a whole short side of the table on the first turn.

This message was edited 2 times. Last update was at 2010/05/13 18:18:15


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Camas, WA

Fearspect wrote:Mission one would absolutely screw over outflanking armies. You could refuse a flank in the most literal sense by blocking a whole short side of the table on the first turn.


Tank Shock, but yeah. I didn't think of that. Probably why I don't use outflankers.

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Sinewy Scourge





Bothell, WA

Want to cover the entire side edge of the board? That's fine because then I'll put everything in reserve & it'll start comming in off my long table edge. Shesh.


Automatically Appended Next Post:
pretre wrote:
asugradinwa wrote:
CatPeeler wrote:Just playtested the 1st mission. Boy does that screwy deployment mess with any refused flank tactics...


Not if you have everything in reserves


And you have a crazy outflanking Vul-Khan list.


I doubt I'll outflank unless I face an IG/Space wolf parking lot. I just really want to see Vulkan & Khan use hit & run with the 7 assault terminators they are with. The Khan outflank is a weapon of last resort

This message was edited 1 time. Last update was at 2010/05/13 18:33:07


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Timmah wrote:Best way to use lysander:
Set in your storage bin, pick up vulkan model, place in list.
 
   
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Lone Wolf Sentinel Pilot





Edmonton, AB

You have to declare at deployment if a unit will deepstrike or outflank, so I am not sure what you are talking about there asugradinwa...

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Unshakeable Grey Knight Land Raider Pilot





Wyoming

furthermore, Kahn can choose to change combat tactics for outflank OR Vulcan can choose to change combat tactics to give meltas and hammers TL. You have to choose this BEFORE the game starts and it applies to EVERY model with combat tactics in your army. Waste of points IMO.

So hitting and running with 7 assault termies doesnt really NEED Vulcan, idk.

edit: clarification

This message was edited 1 time. Last update was at 2010/05/14 05:07:32


 
   
Made in us
Sinewy Scourge





Bothell, WA

Oh don't worry, I'll declare which combat tactics I'm using before I deploy. Of course, if I've got second turn I can look and see if I should outflank 9 of my 10 multimeltas or not. That damn heavy support redeemer with 6 th/ss terminators has to come on my board edge.

Khan is really just in the army to give the unit he is with furious charge & hit & run. The outflank potential will only be used against a set gunline, but by including Khan I've given my army a way to deal with some situations that gave it prioblems last year.

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Timmah wrote:Best way to use lysander:
Set in your storage bin, pick up vulkan model, place in list.
 
   
Made in us
Longtime Dakkanaut





So anything that can assault is considered 3kp's then?

I've seen the version 2 of the mission list and this still has not been corrected.

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Badass "Sister Sin"






Camas, WA

imweasel wrote:So anything that can assault is considered 3kp's then?

I've seen the version 2 of the mission list and this still has not been corrected.

Sigh. Consolidation is specifically listed as not counting.


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