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2010/05/11 01:17:21
Subject: No whine discussion of Ard Boyz Missions
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Sneaky Striking Scorpion
In my happy place, I'm in my happy place...
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Hmm, finished my actual list (for now) and end up with 23 KP in mission 3. Would be 15 in a regular game. I have 13 force org slots filled and 2 Wave serpents.
It feels like a lot of kill points to give up. Also I have 2 HQ's and my highest point unit is 250points. So there will be lots of opportunity to give up those extra points in any given round.
Guess I will have to make sure I massacre everyone!
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2010/05/11 01:19:03
Subject: No whine discussion of Ard Boyz Missions
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Longtime Dakkanaut
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Ironic how 'ard boyz is supposed to be a man's event and that if you don't play with a pair you don't deserve to be in the 'ard boyz and yet there are 2 threads dealing with the scenarios in 'ard boyz this year and the majority are crying like little girls over one scenario.
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This message was edited 1 time. Last update was at 2010/05/11 14:19:35
--The whole concept of government granted and government regulated 'permits' and the accompanying government mandate for government approved firearms 'training' prior to being blessed by government with the privilege to carry arms in a government approved and regulated manner, flies directly in the face of the fundamental right to keep and bear arms.
“The Constitution is not an instrument for the government to restrain the people, it is an instrument for the people to restrain the government.”
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2010/05/11 02:02:44
Subject: No whine discussion of Ard Boyz Missions
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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My Space Marine list has 43... Is that a lot?
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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2010/05/11 02:34:13
Subject: No whine discussion of Ard Boyz Missions
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Steadfast Grey Hunter
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Honersstodnt wrote:as far as mission 3 goes, with the moving more than 6" in a single phase, I think that deep striking vehicles would count as 3KP (it says the count as moving at cruising speed) however deep striking infantry and monstrous creatures would not count as 3KP, because they are not moving, but deploying, and no part of the rules says the count as moving more than 6" for any reason.
An interesting side note though; All ork units with waaaagh special rule give up 3 killpoints, because on the turn they waaagh they have fleet, and can move more than 6" in an assault.
They don't move more than 6" in an assault they move 6 in movement phase, up to 6 in the shooting phase, and then assault 6 in the assault phase.
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"So that's a box of lootas/burnas (there's only FIVE complete minis in here, and only four of them what you wanted!), a Dark Elf army book and two pots of paint. That will be your first born." - Kirbinator |
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2010/05/11 18:19:06
Subject: No whine discussion of Ard Boyz Missions
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Dakka Veteran
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I think the one thing everyone is overlooking is that they have specific unit examples in the scenario. Necrons through the Monolith are one, as are tac marines when brought along by a librarian's portal power. The obvious implications are:
A) Basic Infantry without an enhanced movement mode directly associated with the model (eg, Jump Packs, Cavalry Mounts, Bikes) are worth one, no matter what convoluted rules lawyering scenario you might want to dream up in your mind.
B) Conditional movement abilities only matter if the model in question possesses said ability. In other words, the Tacs cannot port by themselves, so you ignore the potential for porting. Ergo, being able to be lashed does not affect your KP value in any manner.
The only grey area, as I see it, are deep striking vehicles that are not otherwise fast, since the rules have a line about them counting as moving as cruising speed. I think the intent is that drop pods and the like are one KP, but the semantics are severely lacking. Automatically Appended Next Post: Edit- I think also Chosen and Wyches should be based on the abilities they roll at the start of the game, not the "potential" ones....
In any case, I am probably taking Nids anyhow (15 KP), but honestly, had I chosen my mech guard (27ish) the last scenario would not have affected my choice at all, since anyone not meched up against that army is likely to get tabled fast.
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This message was edited 1 time. Last update was at 2010/05/11 18:27:26
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2010/05/11 18:52:31
Subject: No whine discussion of Ard Boyz Missions
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Regular Dakkanaut
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jtw1n wrote:I think a drop pod should be one as it never really moves after deployment.
All spoken in truth. That is how I read it as well.
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2010/05/11 21:21:03
Subject: No whine discussion of Ard Boyz Missions
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Steadfast Grey Hunter
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As far as the drop pod goes I read it as one kill point since it never moves more than 6" it simply deploys.
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"So that's a box of lootas/burnas (there's only FIVE complete minis in here, and only four of them what you wanted!), a Dark Elf army book and two pots of paint. That will be your first born." - Kirbinator |
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2010/05/12 01:16:17
Subject: Re:No whine discussion of Ard Boyz Missions
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Guarding Guardian
Washington, DC
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Correct me if I'm wrong here, but isn't it possible for almost all infantry units to move more than 6" in the assault phase? As it is possible to wipe a unit out in one turn, the unit would have the 6" assault move and the consolidation move in a single phase. Does that make infantry units 3KP?
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2010/05/12 01:50:16
Subject: Re:No whine discussion of Ard Boyz Missions
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Confessor Of Sins
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sarukai wrote:Correct me if I'm wrong here, but isn't it possible for almost all infantry units to move more than 6" in the assault phase? As it is possible to wipe a unit out in one turn, the unit would have the 6" assault move and the consolidation move in a single phase. Does that make infantry units 3KP? [/quote
LOL very true!
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2010/05/12 02:54:30
Subject: No whine discussion of Ard Boyz Missions
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Executing Exarch
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Yup, you are correct Sarukai.
Thus illustrating how slowed the wording on this scenario is...
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2010/05/12 16:21:19
Subject: Re:No whine discussion of Ard Boyz Missions
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Daemonic Dreadnought
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sarukai wrote:Correct me if I'm wrong here, but isn't it possible for almost all infantry units to move more than 6" in the assault phase? As it is possible to wipe a unit out in one turn, the unit would have the 6" assault move and the consolidation move in a single phase. Does that make infantry units 3KP?
It's also possible for infantry to move over 6" if they fail a morale test and fall back 7 or more inches on their 2D6 roll.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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2010/05/12 16:33:59
Subject: Re:No whine discussion of Ard Boyz Missions
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Badass "Sister Sin"
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schadenfreude wrote:It's also possible for infantry to move over 6" if they fail a morale test and fall back 7 or more inches on their 2D6 roll.
If only that wasn't specifically called out as not counting in the mission
ard boyz wrote:Running and fleeing units do not count.
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2010/05/13 05:10:21
Subject: No whine discussion of Ard Boyz Missions
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Grisly Ghost Ark Driver
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I love how people read to hard when it comes to rules, I wonder if its just a US thing, because GW normally makes a faq before big events in the UK.
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2010/05/13 05:10:28
Subject: No whine discussion of Ard Boyz Missions
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Grisly Ghost Ark Driver
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I love how people read to hard when it comes to rules, I wonder if its just a US thing, because GW normally makes a faq before big events in the UK.
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2010/05/13 05:39:24
Subject: No whine discussion of Ard Boyz Missions
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Fixture of Dakka
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Don't blame us for reading too hard and then say gw usually creates a FAQ for UK events. Clearly it is gw at fault for creating FAQs for one and not the other. Can't do anything about their awful use of the word potential
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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2010/05/13 06:02:15
Subject: No whine discussion of Ard Boyz Missions
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Grisly Ghost Ark Driver
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I think last year they got a faq before their big tournie, but we had similar issues but didnt get a faq, I was implying its GW fault.
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This message was edited 1 time. Last update was at 2010/05/13 06:04:22
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2010/05/13 15:31:51
Subject: No whine discussion of Ard Boyz Missions
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Heroic Senior Officer
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CKO wrote:I think last year they got a faq before their big tournie, but we had similar issues but didnt get a faq, I was implying its GW fault.
They didn't get one, they just used the INAT.
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Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD |
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2010/05/13 16:18:17
Subject: No whine discussion of Ard Boyz Missions
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Fixture of Dakka
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don_mondo wrote:CKO wrote:I think last year they got a faq before their big tournie, but we had similar issues but didnt get a faq, I was implying its GW fault.
They didn't get one, they just used the INAT.
No, they did put out an FAQ before the prelim round, addressing things like Daemonic Heralds & SW HQs for the modified KP mission.
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Quis Custodiet Ipsos Custodes? |
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2010/05/13 17:55:10
Subject: No whine discussion of Ard Boyz Missions
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Fixture of Dakka
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Im pretty sure last year was a fluke.. We had actual fast service and decent rules..
Whoever wrote those rules got laid off Im sure :p
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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2010/05/13 18:00:02
Subject: No whine discussion of Ard Boyz Missions
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Lead-Footed Trukkboy Driver
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Just playtested the 1st mission. Boy does that screwy deployment mess with any refused flank tactics...
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When someone smiles at me, all I see is a chimpanzee begging for its life. |
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2010/05/13 18:09:32
Subject: No whine discussion of Ard Boyz Missions
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Sinewy Scourge
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CatPeeler wrote:Just playtested the 1st mission. Boy does that screwy deployment mess with any refused flank tactics...
Not if you have everything in reserves
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Salamander Marines 65-12-13
Dark Eldar Wych Cult 4-1-0
Dark Eldar Kabal 36-10-4
2010 Indy GT Tournament Record: 11-6-3
Golden Ticket Winner with Dark Eldar
Timmah wrote:Best way to use lysander:
Set in your storage bin, pick up vulkan model, place in list. |
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2010/05/13 18:11:18
Subject: No whine discussion of Ard Boyz Missions
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Badass "Sister Sin"
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asugradinwa wrote:CatPeeler wrote:Just playtested the 1st mission. Boy does that screwy deployment mess with any refused flank tactics...
Not if you have everything in reserves
And you have a crazy outflanking Vul-Khan list.
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2010/05/13 18:17:21
Subject: No whine discussion of Ard Boyz Missions
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Lone Wolf Sentinel Pilot
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Mission one would absolutely screw over outflanking armies. You could refuse a flank in the most literal sense by blocking a whole short side of the table on the first turn.
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This message was edited 2 times. Last update was at 2010/05/13 18:18:15
Q: How many of a specific demographic group are required to carry out a simple task?
A: An arbitrary number. One to carry out the task in question, and the remainder to act in a manner stereotypical of the group.
My Blog |
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2010/05/13 18:26:17
Subject: No whine discussion of Ard Boyz Missions
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Badass "Sister Sin"
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Fearspect wrote:Mission one would absolutely screw over outflanking armies. You could refuse a flank in the most literal sense by blocking a whole short side of the table on the first turn.
Tank Shock, but yeah. I didn't think of that. Probably why I don't use outflankers.
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2010/05/13 18:30:38
Subject: No whine discussion of Ard Boyz Missions
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Sinewy Scourge
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Want to cover the entire side edge of the board? That's fine because then I'll put everything in reserve & it'll start comming in off my long table edge. Shesh. Automatically Appended Next Post: pretre wrote:asugradinwa wrote:CatPeeler wrote:Just playtested the 1st mission. Boy does that screwy deployment mess with any refused flank tactics...
Not if you have everything in reserves
And you have a crazy outflanking Vul-Khan list.
I doubt I'll outflank unless I face an IG/Space wolf parking lot. I just really want to see Vulkan & Khan use hit & run with the 7 assault terminators they are with. The Khan outflank is a weapon of last resort
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This message was edited 1 time. Last update was at 2010/05/13 18:33:07
Salamander Marines 65-12-13
Dark Eldar Wych Cult 4-1-0
Dark Eldar Kabal 36-10-4
2010 Indy GT Tournament Record: 11-6-3
Golden Ticket Winner with Dark Eldar
Timmah wrote:Best way to use lysander:
Set in your storage bin, pick up vulkan model, place in list. |
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2010/05/14 00:56:57
Subject: No whine discussion of Ard Boyz Missions
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Lone Wolf Sentinel Pilot
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You have to declare at deployment if a unit will deepstrike or outflank, so I am not sure what you are talking about there asugradinwa...
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Q: How many of a specific demographic group are required to carry out a simple task?
A: An arbitrary number. One to carry out the task in question, and the remainder to act in a manner stereotypical of the group.
My Blog |
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2010/05/14 05:06:05
Subject: Re:No whine discussion of Ard Boyz Missions
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Unshakeable Grey Knight Land Raider Pilot
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furthermore, Kahn can choose to change combat tactics for outflank OR Vulcan can choose to change combat tactics to give meltas and hammers TL. You have to choose this BEFORE the game starts and it applies to EVERY model with combat tactics in your army. Waste of points IMO.
So hitting and running with 7 assault termies doesnt really NEED Vulcan, idk.
edit: clarification
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This message was edited 1 time. Last update was at 2010/05/14 05:07:32
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2010/05/14 17:06:59
Subject: No whine discussion of Ard Boyz Missions
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Sinewy Scourge
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Oh don't worry, I'll declare which combat tactics I'm using before I deploy. Of course, if I've got second turn I can look and see if I should outflank 9 of my 10 multimeltas or not. That damn heavy support redeemer with 6 th/ss terminators has to come on my board edge.
Khan is really just in the army to give the unit he is with furious charge & hit & run. The outflank potential will only be used against a set gunline, but by including Khan I've given my army a way to deal with some situations that gave it prioblems last year.
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Salamander Marines 65-12-13
Dark Eldar Wych Cult 4-1-0
Dark Eldar Kabal 36-10-4
2010 Indy GT Tournament Record: 11-6-3
Golden Ticket Winner with Dark Eldar
Timmah wrote:Best way to use lysander:
Set in your storage bin, pick up vulkan model, place in list. |
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2010/05/15 14:33:20
Subject: No whine discussion of Ard Boyz Missions
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Longtime Dakkanaut
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So anything that can assault is considered 3kp's then?
I've seen the version 2 of the mission list and this still has not been corrected.
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2010/05/15 22:53:50
Subject: No whine discussion of Ard Boyz Missions
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Badass "Sister Sin"
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imweasel wrote:So anything that can assault is considered 3kp's then?
I've seen the version 2 of the mission list and this still has not been corrected.
Sigh. Consolidation is specifically listed as not counting.
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