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![[Post New]](/s/i/i.gif) 2012/02/07 04:41:50
Subject: Dwellar Codex is Ready for DL minus Art and a few Short Stories. Dwellar are 40k's Dwarfs.
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Flashy Flashgitz
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got Vassal, where can I get the 40k module?
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“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs
“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
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![[Post New]](/s/i/i.gif) 2012/02/07 15:18:04
Subject: Dwellar Codex is Ready for DL minus Art and a few Short Stories. Dwellar are 40k's Dwarfs.
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Shas'ui with Bonding Knife
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Pit your chainsword against my chainsw- wait that's Heresy. |
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![[Post New]](/s/i/i.gif) 2012/02/08 03:44:42
Subject: Dwellar Codex is Ready for DL minus Art and a few Short Stories. Dwellar are 40k's Dwarfs.
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Flashy Flashgitz
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chrisrawr wrote:http://vassal40k.wordpress.com/
Is there no other way? I can't load that page in China. Do you know any good proxies?
I will be taking a small break from dakka as I need to work on some other projects again, but I would like to start playing some Vassal in my very limited free time.
Not that I get too many of them...but I will check back in case any questions or suggestions for re-writing or re-wording parts of the codex come up.
Thanks any and all for the support. Hope you enjoy having a "legitimate" dwarven threat in the 40k verse.
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“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs
“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
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![[Post New]](/s/i/i.gif) 2012/02/08 05:16:14
Subject: Dwellar Codex is Ready for DL minus Art and a few Short Stories. Dwellar are 40k's Dwarfs.
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One Canoptek Scarab in a Swarm
Kyneton, Australia
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Hey just considering downloading the Codex have all the updates and so on been changed?
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So if the opposite of Pro is Con, Would that mean Congress is the opposite of Progress?
I would be glad to support Australia's PM, once we figured out who last's long enough. |
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![[Post New]](/s/i/i.gif) 2012/02/08 09:09:54
Subject: Dwellar Codex is Ready for DL minus Art and a few Short Stories. Dwellar are 40k's Dwarfs.
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Flashy Flashgitz
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Merc Row wrote:Hey just considering downloading the Codex have all the updates and so on been changed?
I haven't put in the page references on the units and art is still underway. I'm no artist myself but working on it with a dakkite whose been quite helpful. The summary for the stories not written is there, but I haven't wrote them. The rules, the backrounds for each race/clan inside the Planet Crackers, wargear etc. All the important stuff required to play is updated and ready to go as far the codex is concerned.
The points and everything are sorted out. There may be some negative feedback on the Survivors but it's flush enough as is. Making them cheaper would make them unfair. Making Adrenaline pouches more expensive would give no reason to ever take them. If enough people express a blance problem existing when they use them, I may knock them down to 10pnts and get rid of the Adrenaline pouch upgrade.
Other than that, I won't be putting another version on until a decent amount of art is in it or/and I get my PDF converter to work.
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“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs
“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
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![[Post New]](/s/i/i.gif) 2012/02/08 23:47:26
Subject: Dwellar Codex is Ready for DL minus Art and a few Short Stories. Dwellar are 40k's Dwarfs.
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Shas'ui with Bonding Knife
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Pit your chainsword against my chainsw- wait that's Heresy. |
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![[Post New]](/s/i/i.gif) 2012/02/11 05:02:35
Subject: Dwellar Codex is Ready for DL minus Art and a few Short Stories. Dwellar are 40k's Dwarfs.
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Flashy Flashgitz
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Nah, still need a proxy. I'll be trying to get a proxy after my next job is finished and then I'll hit you up on it. How would I run Dwellar on Vassal when I do get it?
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“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs
“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
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![[Post New]](/s/i/i.gif) 2012/02/11 16:26:03
Subject: Dwellar Codex is Ready for DL minus Art and a few Short Stories. Dwellar are 40k's Dwarfs.
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Shas'ui with Bonding Knife
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The easiest way is to just write up an army list, and proxy Guard or Eldar for them
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Pit your chainsword against my chainsw- wait that's Heresy. |
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![[Post New]](/s/i/i.gif) 2012/02/13 11:52:39
Subject: Dwellar Codex is Ready for DL minus Art and a few Short Stories. Dwellar are 40k's Dwarfs.
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Flashy Flashgitz
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chrisrawr wrote:The easiest way is to just write up an army list, and proxy Guard or Eldar for them 
Ha.
Of course, exactly like real life, I knew that. Heh.
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“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs
“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
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![[Post New]](/s/i/i.gif) 2012/02/18 08:06:59
Subject: Re:Dwellar Codex is Ready for DL minus Art and a few Short Stories. Dwellar are 40k's Dwarfs.
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Flashy Flashgitz
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Someone could of told me that drawing was really not winning any interest. At least you can see why I don't want to do the art myself. Drawing is still in my images, but, in retrospect, best left off this thread I would imagine.
If anyone has used him, there is a small error with Umar, the negative effect of him failing his psychic test should give him and his unit RAGE until your next assault phase.
Finished another story, changed the title and it came out decently solid. About Bullor and Commissar Aris's first encounter.
Added the page references to the troop listing in the back and edited very small mistakes I missed before on some special rules and such. Probably still stuff I missed, added two, um, unique pictures and uploaded that for download. Not really a lot has changed. Shout out to Anvildude on the official thread as I realized I hadn't yet, thanks a ton man.
Thanks for reading! Please read, play and enjoy, all feedback welcome!
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This message was edited 7 times. Last update was at 2012/02/19 15:05:57
“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs
“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
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![[Post New]](/s/i/i.gif) 2012/02/23 03:52:43
Subject: Re:Dwellar Codex is Ready for DL minus Art and a few Short Stories. Dwellar are 40k's Dwarfs.
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Flashy Flashgitz
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Deep Striking 1500pnts (Utilizing the General.)
HQ
Dwellar General w/Parthos Banner, Nasty Repeater, Serizian Axe, and Shielding of the Troor -120pnts
Troops
3x 10 Raiders w/Lander 160pnts each (480pnts)
Elites
5 Beasts w/Serizian Ax and Lander 180pnts
5 Beasts w/Serizian Ax, Shoulder Cannon and Lander 195pnts
5 Beasts w/Serizian Cannon and Lander 185pnts
Fast Attack
x2 12 Jumpers w/6 Nasty Repeaters 270pnts each (540pnts)
5 Jumpers w/ Malacite 140pnts
1500pnts of Deepstrike.
Start the General with the 5 Jumpers inside the Malacite and pray to the dice gods. +1 to reserve Rolls should get this started good, unless your General Dies. I made this assuming you need the General on board to benefit from the +1 to reserve rolls. If he can be held in reserve and still provide the plus one then I'd say swap out the 5 Jumpers w/ Malacite and field 12 Grinders, give your General Grind Boots and Upgrade his Banner to Krakuls Banner. That would leave you 1498pnts but you should be ok. The General has sat well at 90 pnts in test games but if anyone has play tested him and feel there's something wrong I'm still being all desperate and what not on feedback. Won't be able to get a proxy to play Vassal until Spring or early Summer as it were.
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This message was edited 1 time. Last update was at 2012/02/23 03:54:08
“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs
“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
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![[Post New]](/s/i/i.gif) 2012/02/25 10:26:54
Subject: Re:Dwellar Codex is Ready for DL minus Art and a few Short Stories. Dwellar are 40k's Dwarfs.
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Flashy Flashgitz
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http://www.dakkadakka.com/gallery/images-30006-15961_Dwellar%20Units.html
A link to what pictures there are as far as my part is concerned on the Dwellar, all said images are subject to change when any real artist takes helm of said work.
Added a stipulation to the Tresspasers as they were a bit OP. If they suffer a Weapons destroyed result they are treated as "wrecked".
Added a stipulation to Beasts that they cannot embark in any Transport that is not dedicated to them.
Though no one's posted any suggestions or gripes about current rules I wanted to address some things that may turn players off.
The Special Rules for instance.
Why Assailant and not just use Relentless? Relentless is a bit OP and usually units with said rule are Slow and Purposeful. It adds to the theme of the army that you can move and shoot heavy weapons with many squads but doesn't allow you to charge while doing so to incorporate a balance.
Stagger and Kick Back?? Pretty much size related and tek related, but also incorporates a balance with the ability of being ably to use powerful guns while moving. Stagger making taking strong assault weapons risky. I want every unit to be a choice a player would consider taking without some just blowing others away for specific builds as other codexes tend to find happening. Though this may still occur when experienced tournament players, or just good list builders, get a hold of and start using my codex, it hasn't happened yet. (Them using it or particualr units standing out better than others in every situation.) Allowing for very varied list builds between players that are both fun and competitive. (I perfer to use Keepers myself.) Yes, these two rules really helped balance that problem out.
Thick Skin. It falls into the armies big problem again. Though they have awesome blast weapons, they themselves are dwarf-related and should be shot down not charged. Thick Skin is actually a reminder to opponents that defeating them in shooting is usually the best choice. The units that are good at shooting you'll find (Boom Squad) will not have such CC related abilities. It's a dwarf skill and I enjoy it in the dex. It allows instant death from weaker guns and only instant death from more powerful CC units such as Warbosses and Dreads.
Trigger Happy: Only became an army wide-special rule because The Warbounds have it and Gorth gets it when he fails his psychic test. So, it just made it simpler.
Berserker: I really lost my USR book and I think there may be something similar somewhere in a codex, nonetheless, this stays an army wide special rule because the Guardian (soon to be named the Protectorate.) Have a race called Berserkers. All there units have this rule as does their HQ. Also you'll find it reaches the Beasts and Bullor and is not actually much of a hindrence unless your playign against a very good tactical player.
BloodOfAGod?? Yea, there are still the rest of the Special Characters who are Protectorate, so, this stays also. It only falls onto them so it won't convult up units. It's like an army-wide HQ ability, although there may be a unit in the Protectorate codex that has this, playtesting will tell.
Loyalty... again, many abilities like this, if there is a USR or something similar I didn't find it but I get impatient with searching sometimes and mostly keep hoping people will just point that out. Otherwise, should be a USR with this to save time on putting different variants of said skill in different codexes. Army wide rule because many units get this, it helps balance because in wiser builds you don't always want to take upgrades that have this ability just to get better leadership, but because of Beasts and Raiders low LD you may feel the need to, in fact, Ungdrin also have low LD and they make up a big part of the codex. Loyalty is a pretty big glue to keeping the codex balanced and making sure people make balanced builds.
Claimant?? It's not always useful and because you roll for game type- taking units with Claimant (Other than Keepers) may be a waste of points if you get apocalypse(was it?), which makes it iffy. I feel it needs to stay even more so, because now changing an HQ to a woman gives it a new ability, massive modeling and hobby fits there.
That's me addressing that. Hopefully I made good points.
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This message was edited 1 time. Last update was at 2012/02/25 10:34:37
“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs
“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
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![[Post New]](/s/i/i.gif) 2012/03/15 18:12:01
Subject: Re:Dwellar Codex is Ready for DL minus Art and a few Short Stories. Dwellar are 40k's Dwarfs.
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Flashy Flashgitz
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Ok, so I decided for some reason or another, to place a post about the Beasts.
For instance, the amount of Beasts that can actually take Infinities Plating.
Let's have a look, as no Beast per army can take the same exact upgrades.
Beast builds Item Code. IP=Infinities Plating SC= Serizian Cannon SCA= Shoulder Cannon B= Boomer SA= Serizian Axe MS= Massive Scythe
With Infinities Plating
First group of 5
(55pnts)1 - IP
(60pnts)2- IP+B
(60pnts)3- IP+MS
(65pnts)4- IP+MS+B
(65pnts)5- IP+SA
305pnts total for the first five all with the Infinities Plating. Not a bad price, expensive for five guys but throw them in a Lander and 325 pnts for a nasty deepstrike squad. Why get rid of their basic equipment or gun? Because you want the 2+ armor save and the 4++ invulnerable...you like less models more punch.
Second Group of 5
(70pnts)1- IP+SC
(70pnts)2- IP+SCA
(70pnts)3- IP+SA+B
(75pnts)4- IP+MS+SCA
(75pnts)5- IP+MS+SC
360pnts and well earned. Of course that is a gets hot wound for each one fired from the serizian cannon...is it worth it? Hell yes it's worth it, you have 2 wounds and a 4+ invulnerable save.
Of course, by this point you've spent 665pnts on ten guys, and maybe that's a bit much...then again, they are Beasts.
Third Group of ...2+1
Yea, that's right, there are only two more possible ways to get in that 4+invulnerable and 2+ armor save...and you need at least 3 beasts a squad so, lets add one with nothing for points sake, we need to save some points by this time anyways.
(80pnts)1- IP+SA+SCA
(80pnts)2- IP+SA+SC
(30pnts3- nothing
190pnts of maybe 3 won't cut it. Ok, you could add two more, but with a leadership 8 that is only effected if you have someone with Loyalty around, come on, does it matter? Player's may disagree at this point, but I digress.
12 total Beasts per army can get the awesome armor upgrade. None of them can take the same exact weapons. Very powerful units, but are they OP, perhaps in writing one may assume. I actually had Adrenaline pouches and no limitations on the the first time I wrote them, and that was OP, after playtesting, this idea seems to work, perhaps on the field you may find they aren't as great as you want them to be, or do exactly what you want them too.
Trick to getting the full fifteen???
Take A descendant, give each group one model carrying that descendant's banner. (HQ Descendants only as UMAR takes up an Elite slot)
Now you have three more possible builds with the banner and BAM!! 15 ridiculous Beasts...so perhaps I should write that they can't be given a Banner???
Transport problem? Take Bullor, two birds in one stone, start them all in Malacites, BAM!!! we've entered OP territory. Of course, that is almost your entire army in a 1500pnt game...so, have we really gone to far?? Have I...? No, wait...+60(extra two Beasts)...+120(Malacites)...+60(banners)...+240(Bullor)...wow(+75 and minimum+10 for upgrades)...you barely have any points left for troops...
Maximum cost of army with 15 Beasts that have Infinities Plating and Transports at minimum upgrade cost...1220pnts you have 280pnts left for your two troop choices. Not as bad as it could be, and you've got some really hard to kill... (3=some +Bullor) units...careful though.
Downsides, a lot of points for 16 models? psshh, you get 4 vehicles that are fast and CC units that have nasty Heavy Weapons and can still charge!!
Berserkers.. is rage so bad? It gives them +1St in this case as well, +1St, come on! Like they need it!
T 4, W 2, tons of anti tank...how is this a downside...??
Less models means anti-tank can easily choose to target the Beasts for instant kill hits and there are only 15 of them.
I said 4 vehicles flying them around!! 4+ Invulnerable saves!!!
Well, maybe Bullor shouldn't be able to be fielded with the Beasts...??
I am considering making it so Beasts will not fight under a descendant HQ, but...I'm not yet convinced, even with all my own arguments in creation written here, that even this mass spam of 2+ 4++ bad ass models (15 is spamming???) with 4 vehicles and the crazy descendant of destruction blowing gak up everywhere, that they are so ridiculously OP other codexes don't have answers for them as is. So, until further notice, Beasts remain the same...
Any one want to weigh in on my skitzophrenic reasoning??
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This message was edited 1 time. Last update was at 2012/03/15 18:14:37
“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs
“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
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![[Post New]](/s/i/i.gif) 2012/03/23 09:03:52
Subject: Dwellar Codex is Ready for DL minus Art and a few Short Stories. Dwellar are 40k's Dwarfs.
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Flashy Flashgitz
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I guess no negative critiques is good, but, wouldn't mind a few, to help with any errors. None the less, going to ask a question that I'm sure someone will answer *sound of crickets*
Should the Dark Eldar chick that Gorth ends up being in a very unhealthy sexual relationship with be named ...ok, there's the problem, I don't know what to name her, any ideas? Anyone familiar with Dark Eldar fluff want to throw out some names?
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“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs
“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
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![[Post New]](/s/i/i.gif) 2012/03/31 09:20:50
Subject: Dwellar Codex is Ready for DL; looking for some ideas with a Dark Eldar name.
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Flashy Flashgitz
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Gathered up the time to go over the story section and found some 'tense' errors in the stories and some small gramatical ones. Hope it doesn't cause any confusion or belittle the story too much, I won't be posting a new version until I have all the stories finished and some better artwork.
Units under consideration for point and/or equipment changes are...
Dwellar General
Bullor HQ choice
Survivors
If there are any other I myself haven't noticed, always anxious to learn if anyone else has. Thanks for downloading, hope my hardwork leads to someone having enjoyed a balanced game with my codex.
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“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs
“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
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![[Post New]](/s/i/i.gif) 2012/04/12 05:54:01
Subject: Re:Dwellar Codex is Ready for DL; looking for some ideas with a Dark Eldar name.
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Flashy Flashgitz
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 IMPORTANT CHANGES
I seem to keep forgetting to put in the codex the VERY important fielding rule that:
NO TWO HQ CHOICES WITH THE BLOOD OF A GOD SPECIAL RULE MAY BE FIELDED TOGETHER
Also, Forling's Psychic Manifestation backlash does not JUST cause Berserker it also causes Slow and Purposeful.
*For arguments sake please remember failing of the Berserker test results in RAGE USR for the rest of the game no exceptions.
After carefully observing the massive bonuses that Bullor contributes to an army it took several playtests but he has prooved to be point efficient because he can only be an extremely good mobile artilerry with a small blast pie that may kill your units, or he can be a good mechanic. His point costs is indicative of the Malacite Rule and The Krakuls Markings and Banner's he grants. Also the fact that he can take Adrenaline pouches is up for debate but until someone says nay he gets to keep it.
However Beasts are no longer aloud to take transports AT ALL Except a Lander of course .
Gorth, as I recall, seems OP because of his manifestation, I dulled it down, now he only gets 1D3 extra hits for each succesfull shot with his pistols during the shooting phase. Other than that, remember he's only T 4 in regards to instant death, does not have Eternal Warrior, and only has two wounds. His high point cost is not because he's damn good at shooting, it's because he lets you take bikes as troops, including heavy ones, and give them a parthos banner. Otherwise he would be much, much cheaper. He is however too good in low point games and thus has a restriction of over 1k point games.
Consider building lists in different fashions. For instance, I recently playtested a marauder list to see if it was fun, and I had unpacked my guys so I wanted to use them. The list was hard to play with, but won an objective game because I fielded to female Generals. Did an annhilation game and my orks kind of swalloed them up, General got killed by a nob and one got overrun by boys. Two Generals at 500 pnts a bad idea, better off with one well upgraded General than two. I just wanted to test the female variation.
I also ran bikes, but the Eruptors are like bombs, they pretty much explode, take something with them, and then they aren't there the next turn. Only 500pnt games I wouldn't suggest fielding Eruptors.
Also, Timer may be undercosted...If I can get to the gaming store I'll try and find some people to let me playtest against them and non-ork armies to see how Timer fairs. Best bet is field non SC squads and balance thus far should be to everyones liking. Unless people are just going bambi on me, and not saying anything because they have nothing nice to say...  I'll hope that's not the case.
I enjoy it, so will keep with small updates throughout my time on DakkaDakka, can't let all this hard work go to waste afterall right. I imagine some modeling and artwork would help the cause, but...I'm a bit stacked with no being able to do that right now.
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This message was edited 1 time. Last update was at 2012/04/15 13:44:54
“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs
“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
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![[Post New]](/s/i/i.gif) 2012/04/12 10:36:08
Subject: Dwellar Codex is Ready for DL; looking for some ideas with a Dark Eldar name.
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Shas'ui with Bonding Knife
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Ill look itover when I get home
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Pit your chainsword against my chainsw- wait that's Heresy. |
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![[Post New]](/s/i/i.gif) 2012/04/13 05:24:01
Subject: Dwellar Codex is Ready for DL; looking for some ideas with a Dark Eldar name.
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Flashy Flashgitz
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Thank you good sir
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“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs
“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
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![[Post New]](/s/i/i.gif) 2012/05/07 16:16:23
Subject: Dwellar Codex is Ready for DL; looking for some ideas with a Dark Eldar name.
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Flashy Flashgitz
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Considering the following changes.
All banner carriers may be treated as Independant Characters in CloseCombat.
Infinities plating will give Slow And Purposeful.
Warriors of the Troor may only be fielded in games of 1500pnts or higher.
Just considering them for now, not certain as to whether or not I will make these changes.
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“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs
“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
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![[Post New]](/s/i/i.gif) 2012/05/14 22:43:40
Subject: Dwellar Codex is Ready for DL minus Art and a few Short Stories. Dwellar are 40k's Dwarfs.
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Ichor-Dripping Talos Monstrosity
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Runna wrote:I guess no negative critiques is good, but, wouldn't mind a few, to help with any errors. None the less, going to ask a question that I'm sure someone will answer *sound of crickets*
Should the Dark Eldar chick that Gorth ends up being in a very unhealthy sexual relationship with be named ...ok, there's the problem, I don't know what to name her, any ideas? Anyone familiar with Dark Eldar fluff want to throw out some names?
Here, have some help
1: Dark Eldar won't really have convoys, it'd more likely be a Raiding Party, or slave fleet.
2: You could call her Inanna (represents sexual love, fertility, and warfare)
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![[Post New]](/s/i/i.gif) 2012/05/16 09:20:33
Subject: Dwellar Codex is Ready for DL minus Art and a few Short Stories. Dwellar are 40k's Dwarfs.
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Flashy Flashgitz
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Ovion wrote:Runna wrote:I guess no negative critiques is good, but, wouldn't mind a few, to help with any errors. None the less, going to ask a question that I'm sure someone will answer *sound of crickets*
Should the Dark Eldar chick that Gorth ends up being in a very unhealthy sexual relationship with be named ...ok, there's the problem, I don't know what to name her, any ideas? Anyone familiar with Dark Eldar fluff want to throw out some names?
Here, have some help
1: Dark Eldar won't really have convoys, it'd more likely be a Raiding Party, or slave fleet.
2: You could call her Inanna (represents sexual love, fertility, and warfare)
Thank you, I like this name, and with this I went and did an overlook of the codex and made some changes according to playtests and reading of other codices.
Changed all Guardian references to Protectorate
Fixed some grammar, most likely not all, as well as tense issues in stories and fluff.
Bullor now only allows Fodder and Survivors to take a Malacite, not all infantry Units.
Krakuls Banner only gives +1 A on the charge.
Mullun's Banner still gives +st but only towards wounding not towards counting Instant Death
An Asar also negates effects of Banners with the exception of Artifer's Banner.
Survivors now have Initiative 3
Asar's also now have 4 wounds
Units that are given the SlowAndPurposeful Special Rule when Forling fails his psychic test do not benefit from Relentless.
Gorth's bike gun is no longer a twin-linked Slicer, a Slicer is however, now, AP 2. (Which has little effect on the codex since its a Protectorate gun.)
No point changes have been made. Other changes discussed before were adressed in the ways seen here.
Bullor needs more playtesting before I change him as does Gorth. They are as is and workable for the time being.
Banner's granted by having a Descendant in the army can be taken by any infantry model as usual, but they must replace one weapon to weild the banner. They will not be treated as Independant Characters in CC.
Will post the updated Codex after I finish the story with the Dark Eldar Chick (Inanna) and Gorth.
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“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs
“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
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![[Post New]](/s/i/i.gif) 2012/05/22 08:19:14
Subject: Dwellar Codex is Ready for DL; New Story Updated,Table Of Contents Added, and all updates inserted.
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Flashy Flashgitz
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Posted Update, all feedback welcome. (Sorry for quickly uploading.)
Fixed some name errors in the new story and the page references on equipment.
If you find any mistakes let me know, or things that completely ignore fluff from other races, and I'll take a look at it as soon as I can, (which is usually any work day.)
1.8 is up.
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This message was edited 2 times. Last update was at 2012/05/23 11:14:31
“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs
“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
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![[Post New]](/s/i/i.gif) 2012/05/26 19:57:12
Subject: Dwellar Codex: PC; is Ready for DL; New Story Updated,Table Of Contents Added, units updated.
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Flashy Flashgitz
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Er, so I was list building again and noticed a flaw I should have fixed long ago, the Shoulder Cannon is too strong. It is now St 7 Ap 5 not St 8 Ap 4. Also the Crusher Cannon is now St 8 Ap 4 not St 8 Ap 3 Until I finish the next story I will not be uplaoding another update so please feel free to fix that yourself or ignore it as it's not in your version. Current list I want to try proxying is... HQ Dwellar General w/ Parthos Banner and Teks' Destroyer, 115pnts Dwellar General w/ Mulluns Banner, Serizian Ax, Infinities Plating and Nasty Repeater. 140pnts Troops 1x 15 Keepers w/sight locks, 5 Head Splitters, 5 Maulers, and a Birtha w/ Boomer 280pnts 1x 15 Keepers w/ 5 Head Splitters, 5 Maulers, and a Birtha w/ Crusher and War Hammer 215pnts 1 x 20 Survivors w Draw Pistol and Steel Ax, 4 Warhammers, and Adrenaline Pouches. 340pnts Fast Attack 2x 10 Grinders w/ 4 Lekros Cutters, 3 Blast Drones, 1 Nasty Repeater, in a Malacite w/ TL Crusher and Markings of Tek. 430pnts 2x 8 Dragons w/ 3 Lava spitters, Dragon Tamer, in a Driller 480pnts That's a 2k list that may have trouble but I like.(Shooty and CC General made it in. The +1 to reserve rolls does not stack by the way.) The anti-tank is with the Blast Drones mostly, but the shooty General will stay with the sight lock Keepers and he has a Tek destroyer for decent Anti-tank...though it's just a heavy 1. The Birthas I took for the guns. The Malacites for both Gunz and protection. That's three St 7 Ap 3 shots on board, plus a St 6 Blast...though Kick Back may be a problem in that Keeper group. the Survivors kitted with the Adrenaline Pouches I've only tested once and was weighing whether or not to make them ten points base with the pouch being +5...not sure yet. 12 seems right so far, they'll be with the CC General and coming up the middle. The Grinders out-flanking in the Malacite will hopefully be within the Loyalty center of the Dragons who are Slaughter-Infantry. Though they only perform when I play them well, otherwise they're just fun fluff units. I think they'll do good in this list as they also bring Drillers. Idea is to use the Driller to try and pop transports then disembark the Dragons to burn the the crap out of whatever was in there. Driller are also good anti-tank, small risk involved. OH! Changed the Drillers to 1d3 St9 hits against a vehicle, so, bigger risk than before. I only did this because they can easily be spammed, so I had to make them less useful for possible Spam Driller lists. Well, obviously I'm overtired, hence long post. Later Dakkites. (List critiques?  )
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This message was edited 3 times. Last update was at 2012/05/28 16:25:52
“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs
“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
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![[Post New]](/s/i/i.gif) 2012/06/04 12:40:47
Subject: Dwellar Codex: PC, all finished. (Minus real art. One day Dakka, one day.) Working on Protectorate.
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Flashy Flashgitz
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Finished the last story, posted Final draft until negative feedback jars me to overlook mistakes and the like. Planet Cracker codex is FINISHED!!!!!!!
I'm happy about it, obviously, I'm not much of an artist, but I am trying to sketch stuff out to fill in those places I want pictures to be. It'll be a long while before I get the dwarfs my friend gave me so I can model an army and give you a look at how they come from my mind. Feel free to just have fun with it, remembering everything except Groz and Dragons are basically Ork size. Children of Lekros need to be more Imperial Guard like, but buffer. Converted Ogryn would probably work.
Dragons are not as big as Groz, but they have scally skin, and really look a bit like lizard and dwarf people, though their women are beauties and fair.
Gorz are like Vikings, simple as that, Asar's are pretty massive, Warboss like massive, and should be modeled as such so that 6" radius they give is more effective.
I asked a question and got an answer, and based on the answer I decided to post things pertaining to the Protectorate on this post.
I will be posting a lot of the unit choices and really looking for critique on them, as the Protectorate are mroe difficult for me to write stats for. Their army is a less is more kind of army, with high armor and tough weapons. I also don't have the playtesting group I had for the Planet Crackers. So, well, anyways, I'll post the choices as I write them up.
Thanks for checking in on it, thanks more for downloading, thanks a thousand for playing and reading the Codex, hope the games are fun and nothing is too out of place.
-Runna (A very Happy warboss at the moment.)
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“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs
“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
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![[Post New]](/s/i/i.gif) 2012/06/04 19:16:45
Subject: Re:Dwellar Codex: PC, all finished. (Minus real art. One day Dakka, one day.) Working on Protectorate.
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Shas'ui with Bonding Knife
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Loyalty rewording: Dwellar units within 12" of a model with Leadership must use the Leadership value of such a model instead of their own for Morale Tests. Reason: Keeps it simple, has the same effect, cuts down on wording and confusion.
Berserker: At the start of each turn, this unit must pass a Leadership Test, or gain Rage and +1 Strength for the rest of the game. Reason: Leadership tests are unaffected by Loyalty and Fearless.
Blood of a God: This model's invulnerable save is improved by +1, or it gains a 5+ invulnerable save if it didn't have one. At the beginning of each turn, roll a D6 - on a 1 or 2, this model loses the benefits of this rule for the turn.
Kick back: This one is tricky, because you want it to affect vehicles - it would be easier to say that the vehicles brace them., but I'll stick to the spirit of the rule. "Before a non-vehicle model fires a weapon with Kick Back, it must pass a Strength Test, or be moved 1D6" away from the target. This movement does not affect the shot's distance for any purposes, including range or night fighting, etc. If the model is part of a unit, roll only 1d3" Instead, and the entire unit is moved (following normal movement rules). This movement is negated by coming within 1" of an opponent's models, or impassible terrain. If the model is in a transport vehicle, failing the Strength test instead results in a Crew Shaken result for the vehicle, resolved after the unit is done firing all weapons with Kick Back, but before any other weapons may be fired. A successful Shaken result stops the rest of the units' shooting"
Consolidates the rules into one blurb, removes the abusable clause of Kick-Back weapons stopping firing (just shoot them 'last' under your wording, and nothing bad happens D  clarifies intent, etc.
Stagger: When this weapon is fired as part of a non-vehicle unit's shooting, roll a D6. A "1" that unit may not make an assault move this turn. Reason: Clarifies intent and removes need for walkers clause.
Looking through the army list entries on balance now... Raiders seem a bit powerful (S5 on the charge for 14 points, 2 wounds, 4+ save, can have hammers, 4 attacks on the charge, WS5... these things will chew through lots of dedicated CC units) Maybe at 17-20 points per model...? I can see units of 8 Raiders with a Claimant being the backbone of a lot of Dwellar armies.
Most of the other things look fine from here.
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Pit your chainsword against my chainsw- wait that's Heresy. |
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![[Post New]](/s/i/i.gif) 2012/06/05 05:08:06
Subject: Dwellar Codex: PC, all finished. (Minus real art. One day Dakka, one day.) Working on Protectorate.
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Flashy Flashgitz
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The re-wording is well put. Going to make some changes there.
As for Raiders, they don't have a 4+ save, they can get a 5+ save for 8 points, which makes them 22 points with a save, a little more than nobz with less upgrades.
Without the save their point cost was always up for me, but I think in this case I've never been good with deepstriking, and they almost fail me every time I paytested them, so I settled at 14.
I did however want to make a codex where people would be doing really good with very different lists from one another, so it's possible someone who is good with deepstrike could use them a hell of a lot better than me, in which case I may have undercosted them, they just didn't perform for me during their playtesting. A Claimer for instance, almost completely neccessary. I'll try some more list building and see how badly I can abuse them.
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“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs
“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
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![[Post New]](/s/i/i.gif) 2012/06/05 05:26:00
Subject: Re:Dwellar Codex: PC, all finished. (Minus real art. One day Dakka, one day.) Working on Protectorate.
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Shas'ui with Bonding Knife
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Also, I can't find a few of the weapons, such as war hammer.
But yes, let's look at them in comparison to Nobs, overall.
Nobs: Cost - 20 points.
Raiders: Cost - 14 points.
Nobs: WS4 BS2 S4 T4 W2 I3 A3 Ld7 Sv6+
Raiders: WS5 BS2 S4 T4 W2 I4 A2 Ld8 Sv-
10 Raiders (140pts) vs 7 Nobs (140pts), Raiders charge -
40 attacks, 28 hits, 19 wounds, 16 unsaved, nobs daed
Nobs charge -
35 attacks, 18 hits, 12 wounds, 6 die.
Same time - 30 attacks, 20 hits, 10 wounds, 8 unsaved, 4 die. Ld passed on 6 or under.
The only difference is power weapon availability - if war hammers add to strength or are power weapons of any sort, raiders need to skyrocket in cost.
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Pit your chainsword against my chainsw- wait that's Heresy. |
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![[Post New]](/s/i/i.gif) 2012/06/05 06:06:08
Subject: Dwellar Codex: PC, all finished. (Minus real art. One day Dakka, one day.) Working on Protectorate.
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Flashy Flashgitz
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yea, it fell under availability. On the charge Raiders wipe Nobz.
With Upgrades, Nobz destroyed Raiders.
War Hammer just subtracts one from an armor save on the charge.
So Nobz wouldn't even get a save if they had hammers.
For the 30pnts to get a painboy, you isntead get a claimer.
Nobz get FnP, and subsequently wipe the floor with my Raiderz.
I think nobz are only 20pnts because of their upgrade options. I.E. Big Choppa's, PK's, Painboy, Warbikes.
They get 4+ for only 5 points, though a lot of people don't take it, as well as 5++ for five points with the Painboy addition.
Linear nobs aren't worth the points, which is the original reason I costed Raiders at a lower point, 14 stayed after testing, maybe I could make them 17 points and drop the Chain Shielding to 5 points as an upgrade instead of 8 points as an upgrade?
Just noticed the table of contents was off by four pages after the fluff. (Happened because added pages when I wrote the last story.) So every page on the table of contents (After the stories Only) should add four to the number, 22 becomes 26 etc.
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“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs
“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
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![[Post New]](/s/i/i.gif) 2012/06/05 06:35:29
Subject: Dwellar Codex: PC, all finished. (Minus real art. One day Dakka, one day.) Working on Protectorate.
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Shas'ui with Bonding Knife
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And the serizian weapons?
Nobs are 20 points in part because of their options, and in part because they are beastly in CC. Adding klawz to the mix only matters if those klaws get to attack. If I charge your 400+ point nobs mob with equal points of raiders, raiders win hands down; if they get charged (say a multiassault on 3 groups of 7 raiders), they're still going to wreck, because of equal initiative.
At 17 points with the war hammers, they're dominating any sort of meq lists. Terminator deathstars are getting smashed. Dark Eldar incubi get tossed around. Chaos Bloodcrushers hide in shame. The more I look at Raiders, the more I see no reason not to take 6 full units of them in many matches.
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Pit your chainsword against my chainsw- wait that's Heresy. |
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![[Post New]](/s/i/i.gif) 2012/06/05 09:35:49
Subject: Dwellar Codex: PC, all finished. (Minus real art. One day Dakka, one day.) Working on Protectorate.
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Flashy Flashgitz
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They didn't do good against the termies, but then again, my friend had that guy that gave the termies FnP...
They didn't make it to the Incubi, they got slaughtered by the wyches.
Eldar's Banshees tore through them.
My Nobz ate them to bits on the charge, but again, had FnP and Big Choppas, and 4+ saves. With one PK, it was versus 10 Raiders no Claimer and one Serizian Ax.
It really could of just been bad rolls.
The Serizian Ax was good with the one guy, but it counts as 2-handed. The War-Hammer is also 2-handed, so it takes away their extra attack with the pistol.
They can only take one Serizian Weapon. Taking a Claimer gives you an extra one.
I think the Raider case you make has changed my mind however.
I will boost them to 17pnts a model. Unless playtesting shows them dominating, I can't agree to a larger point boost, but you did make a good case for this boost. That way, with Warhammer, they are 20pnts a model.
I've brought their WS down to 4, and Beasts WS down to 5, I feel Beasts should not be as good as the Children of Lekros skill-wise. Though they are likely to win combat. This made me think of that. So, at 25 pnts, they get a Warhammer, making them better on the charge but short an attack and a 5+ armor save.
The Groz only list I builthad
4x 10 Raiders in Landers. (9+Claimer)
2x 10 Keepers in Drillers. (9+Birtha)
All more or less kitted for CC not shooting.
2x Asar w/Artifer Banner
3x 5 Beasts W/Landers, Asar's attached.
That list led to Asar's getting an extra wound and Beasts not being aloud to embark in transports that weren't dedicated to them. The Raiders didn't come out of that game with a point change, it was the first game they did me any good, though one scattered into the Warp...
The Lander rule may need some changing. It has gone through so many different wordings. Ultimately I'm tempted to just leave it as is and add that it scatteres 3D6, to turn people away from trying to pop tanks with it, which is what I tried to do and got me scattered into the warp. Keep in mind, if you do pop a tank, and it is dangerous terrain all around the wreck, as it would be, the unit can't disembark and counts as dead. (So if that's why you're taking it, you're paying 90pnts (115pnts now) for a suicide, hit or miss squad.)
I'd rather it counts as ramming the tank as if it had moved 24" for the ram, should it land on top of it, and all models in the Lander are considered dead. Models in the vehicle that was rammed will follow rules as usual per Vehicle Destroyed! results.
The current wording is just the best I could come up with after a while. It takes actually playing it to get used to it...
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“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs
“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
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