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Made in us
Consigned to the Grim Darkness





USA

TheRedArmy wrote:Here's a quick idea.

Melta: Guns with the "Melta" special rule decide their strength based on the distance to the target. The closer to the target the gun is, the stronger it it. At a range of 1-3", the gun has strength 10. For each inch of range you are further out by, reduce the strength by one. If you are within 6" of your target, you may roll 2D6 for armor penetration (for units with an armor value).

To make it a table, it looks like this:
Range-Strength-Armor Penetration
12" - 1 - 1D6
11" - 2 - 1D6
10" - 3 - 1D6
9" - 4 - 1D6
8" - 5 - 1D6
7" - 6 - 1D6
6" - 7 - 2D6
5" - 8 - 2D6
4" - 9 - 2D6
1-3" - 10 - 2D6


I wonder if another idea in this forum will beat this one out for worst idea of 2011... it's overcomplicated, it's unnecessary, and incredibly badly thought out. I mean seriously? -1d6 damage when you're only having strength 1 to begin with?

So what, a meltagun at 12" range has a 2/3rds chance of healing a vehicle it fires at?

Meltaguns are not unbalanced as they are right now.

This message was edited 2 times. Last update was at 2011/02/10 18:48:11


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in ca
Decrepit Dakkanaut





Having four times the range and twice the killing power outside of Melta range makes the Lascannon worth ~3x a Melta Gun. At 6"-12" range a Melta Gun can only glance a Land Raider, while at 6"+ a Lascannon can penetrate.

Imagine, however, a world where AP1 didn't mean +1 to Damage. Would that be good for the game?
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

There'd be no reason to pack AP1 then.

And Melta needs AP1 to justify it's short range. If you let a melta squad get close enough to pop a tank, then you probably deserve it one way or another.
   
Made in us
Consigned to the Grim Darkness





USA

Nurglitch wrote:Having four times the range and twice the killing power outside of Melta range makes the Lascannon worth ~3x a Melta Gun. At 6"-12" range a Melta Gun can only glance a Land Raider, while at 6"+ a Lascannon can penetrate.

Imagine, however, a world where AP1 didn't mean +1 to Damage. Would that be good for the game?
No, it would not.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in ca
Mutilatin' Mad Dok





Bowsers Castle

Da Sneaky One wrote:i think that there should be a force filed that dose protect against mealtas only as mealtas are over powered


Get a Thunderhawk.... your opponent will have to roll 1 less D6 for armour pen

WAAAHG!!! until further notice
 
   
 
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