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![[Post New]](/s/i/i.gif) 2010/11/05 16:38:56
Subject: Melta Defense: Forcefields
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Alluring Mounted Daemonette
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So everything should have a strength and a weakness...but it seems like there's not really a defense against meltas. So I propose (for a price of course) that there be buyable force fields...and they should provide extra AC against meltas...because other than the Avatar I really don't know of anything that has a defense against them...and that shouldn't be!
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The Daemonic Alliance Infinite Points
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"Too often we enjoy the comfort of opinion without the discomfort of thought." JFK |
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![[Post New]](/s/i/i.gif) 2010/11/05 16:40:12
Subject: Melta Defense: Forcefields
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Consigned to the Grim Darkness
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There's a defense against meltas.
Stay out of 6" range.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2010/11/05 17:54:23
Subject: Re:Melta Defense: Forcefields
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Swift Swooping Hawk
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waveserpents, monoliths, night shields.
Also, any large infantry unit. Melta has a short range, with sufficient infantry protection and wannabe tank-hunting melta man will have trouble destroying a tank and living to tell the tale
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WLD: 221 / 6 / 5
5 Dragons 2011: 2nd Overall
DT:80+S++G++M+B+I+Pw40k96++D++A++/mR+++T(T)DM+
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![[Post New]](/s/i/i.gif) 2010/11/05 17:59:06
Subject: Melta Defense: Forcefields
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Boosting Space Marine Biker
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Agreed. Their range is really pitiful. You would have to get into within 12" (for multimeltas) at least to have any reliable change of penetrating anything significant.
There are some ways around it with, say, melta equipped speeders and their equivalents. But they can be brought down by a squads bolter fire, so that speedy melta awesomeness could only be used perhaps once.
In short, it would be kind of a waste of points IMO.
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If I give you a cookie, will you go away? If I give you the bag, will you go far, far away?
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![[Post New]](/s/i/i.gif) 2010/11/05 22:04:30
Subject: Melta Defense: Forcefields
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Homicidal Veteran Blood Angel Assault Marine
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Shenra wrote:So everything should have a strength and a weakness...but it seems like there's not really a defense against meltas. So I propose (for a price of course) that there be buyable force fields...and they should provide extra AC against meltas...because other than the Avatar I really don't know of anything that has a defense against them...and that shouldn't be!
There are a lot of things that have a defense against them......
Monoliths...
StormRavens...
Black Templar Land Raiders...
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![[Post New]](/s/i/i.gif) 2010/11/12 19:28:58
Subject: Re:Melta Defense: Forcefields
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Fixture of Dakka
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For what army are we talking?
If it's one of the armies that already has this ability, I'd say it may be a possibility as they obviously already have the tech. It makes sense that Necrons and Eldar could outfit their other vehicles with an anti-melta shield.
But, if you're talking across the board, this seems a bit silly. Melta weapons exist for a reason and already have drawbacks.
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![[Post New]](/s/i/i.gif) 2010/11/12 19:34:23
Subject: Melta Defense: Forcefields
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The Hammer of Witches
A new day, a new time zone.
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Shenra wrote:So everything should have a strength and a weakness...
And the problem with the current weakness of meltas is...
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"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..." Thought for the Day - Never use the powerfist hand to wipe. |
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![[Post New]](/s/i/i.gif) 2010/11/12 20:13:47
Subject: Melta Defense: Forcefields
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Furious Fire Dragon
Earth
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Bookwrack wrote:Shenra wrote:So everything should have a strength and a weakness...
And the problem with the current weakness of meltas is...
As previously said... short range
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![[Post New]](/s/i/i.gif) 2010/11/12 20:44:15
Subject: Melta Defense: Forcefields
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Consigned to the Grim Darkness
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He wasn't asking what its weakness is, but what the problem with said weakness is.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2010/11/12 21:16:11
Subject: Re:Melta Defense: Forcefields
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Mindless Spore Mine
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i think that there should be a force filed that dose protect against mealtas only as mealtas are over powered
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![[Post New]](/s/i/i.gif) 2010/11/12 21:54:17
Subject: Melta Defense: Forcefields
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Homicidal Veteran Blood Angel Assault Marine
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Meltas aren't overpowered...
It's just they're the only thing the game has at the moment for close range anti-tank...
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![[Post New]](/s/i/i.gif) 2010/11/12 22:35:55
Subject: Melta Defense: Forcefields
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Ferocious Black Templar Castellan
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grayspark wrote:
Black Templar Land Raiders...
What?
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2010/11/12 23:32:58
Subject: Melta Defense: Forcefields
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Killer Klaivex
Oceanside, CA
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Hey, I want a shield meltas too.
I liked it more when lascannons were really a viable option.
But, give vehicles cover saves, combined with the increase in cost of picking up lascannons, and point blank becomes the better option.
Maybe a better solution is to make lascannons better. Something like no obscurement from lascannons, as they blast through the cover.
Then your tanks can die the way the emperor intended. In smoking craters across the battle field.
-Matt
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![[Post New]](/s/i/i.gif) 2010/11/12 23:33:54
Subject: Melta Defense: Forcefields
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Dakka Veteran
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Meltas aren't OP, they're incredibly short range makes them a bit harder to be used to pop a tank.
Now if a player is making good/proper use of a melta equipped model, that doesn't make the weapon OP that makes the commander a wise and prepared general.
ie. Sternguard with Combi-Melta in a drop-pod landing behind your vehicle and giving it the good one-two in the rear armor. Or anything equivalent to this.
It's not the weapons fault the player made a smart commanding decision to make the best use of his weapons. That's just strategy.
This is just my opinion though.
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: 1500pts - : 1000pts - : 1500pts
I want you to know that every time I fart under the covers... (Frrp!)
I'm doing it because I care about you and I want to keep you warm.
Don't fight my methane cuddels. Enjoy them!
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![[Post New]](/s/i/i.gif) 2010/11/13 00:13:19
Subject: Melta Defense: Forcefields
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Consigned to the Grim Darkness
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HawaiiMatt wrote:I liked it more when lascannons were really a viable option.
So you like it right now?
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2010/11/13 04:11:22
Subject: Melta Defense: Forcefields
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Junior Officer with Laspistol
University of St. Andrews
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As said many times, meltas are not OP at all. You just can't buy your way to safety from them...you just have to be a good enough general to stop enemy melta units from getting close enough to use the damn things.
Heck, even popping smoke is a viable anti melta defense.
Edit: MOre importantly, why the hell would the Imperium be giving fancy shield generators to anything short of a superheavy? It really doesn't make fluff sense to have such a thing on Chimeras and Leman Russes at all. Not even on Rhinos or Predators.
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This message was edited 1 time. Last update was at 2010/11/13 04:12:58
"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky
"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor
707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)
Visit my nation on Nation States!
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![[Post New]](/s/i/i.gif) 2010/11/13 20:06:48
Subject: Melta Defense: Forcefields
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Dakka Veteran
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/\ I agree.
Shield Generators are barely seen on Special Characters in the Imperium as it is, now you want to make them readily available to all vehicles?
Thought they were part of the lost tech stuff. (lore wise) ?? Anyone feel free to correct this if I'm wrong.
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: 1500pts - : 1000pts - : 1500pts
I want you to know that every time I fart under the covers... (Frrp!)
I'm doing it because I care about you and I want to keep you warm.
Don't fight my methane cuddels. Enjoy them!
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![[Post New]](/s/i/i.gif) 2010/11/18 08:13:15
Subject: Re:Melta Defense: Forcefields
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Dakka Veteran
In da middle of da WAAAGH! Australia.
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Melta's don't concern me much, what with myself being an ork player and all.
But Idon't think they are OP'd, the tiny range means that you need to be good to use one to good effect.
Meltashields... I don't know, just seems a bit dodgy to me. I mean, how can something block melta's and not block anything else?
Feel free to administer constructive criticism on me as you feel the need.
- Mo-orks rule.
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![[Post New]](/s/i/i.gif) 2010/11/30 07:56:08
Subject: Re:Melta Defense: Forcefields
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Mindless Spore Mine
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well true every one has different points of view me being a space marine player would love to see so anti melta stuff
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![[Post New]](/s/i/i.gif) 2010/11/30 08:28:43
Subject: Re:Melta Defense: Forcefields
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Sneaky Striking Scorpion
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Cost of a Rhino 35pts
Cost of a Wave Serpent 90pts
Look on the face of your opponent when he rolls 1 and 6 for damage against your Wave Serpent - PRICELESS
I have no problem with melta-shields. But the point cost needs to be balanced. As an SM player are you willing to pay 35+ points for a sheild on a vehicle of the same price?
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War is my master; Death my mistress - Maugan Ra |
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![[Post New]](/s/i/i.gif) 2010/11/30 08:48:02
Subject: Re:Melta Defense: Forcefields
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The Dread Evil Lord Varlak
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It is good design to have weapons in the game that are utterly devestating when used in the right circumstances, against the right targets. Melta weapons fit this perfectly as they are utterly devestating against heavy armour at extreme close range, and fairly useless otherwise.
Inventing special rules to nullify this because you don't like your tanks exploding seems to me to be missing the point of the game.
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“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”
Adam Smith, who must have been some kind of leftie or something. |
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![[Post New]](/s/i/i.gif) 2010/11/30 23:10:58
Subject: Melta Defense: Forcefields
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RogueSangre
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Slightly OT, but this thread got me thinking. Shouldn't Land Raiders and Rhino, and their variants, have Ceramite Armor, ala Storm Ravens and Thunderhawks? I mean, they can be put on Thunderhawk transports and brought through the atmosphere. Since they are exposed while in transport, shouldn't they have the appropriate shielding?
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This message was edited 1 time. Last update was at 2010/11/30 23:12:27
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![[Post New]](/s/i/i.gif) 2010/12/01 01:16:07
Subject: Melta Defense: Forcefields
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Junior Officer with Laspistol
University of St. Andrews
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Ceramite plating prevents the extra d6 from melta attacks, yes? To me, letting all Space Marine vehicles have that would be slightly OP in a game sense...especially with Land Raiders. Of course, some kind of modification that makes it kind of like reactive armor could be conceivable...
As for a fluff justification, maybe their ceramite is primarly concentrated on their undersides for the transit? Or maybe the thickness of ceramite needed for transit isn't the same as the thickness needed to dispel melta shots?
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"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky
"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor
707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)
Visit my nation on Nation States!
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![[Post New]](/s/i/i.gif) 2010/12/01 03:40:10
Subject: Melta Defense: Forcefields
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RogueSangre
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Oh, no doubt it'd be incredibly OP. Its just a case of the rules not lining up with the fluff to prevent cheese. I'd be happy paying 50 points for such and upgrade, though.
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![[Post New]](/s/i/i.gif) 2010/12/01 03:57:59
Subject: Melta Defense: Forcefields
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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AlmightyWalrus wrote:grayspark wrote:
Black Templar Land Raiders...
What?
 you mean you play BTs and don't know?
look at the upgrades avaliable to your LRs.
look up what Blessed Hull does for you.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2010/12/02 14:58:06
Subject: Melta Defense: Forcefields
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Ferocious Black Templar Castellan
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Grey Templar wrote:AlmightyWalrus wrote:grayspark wrote:
Black Templar Land Raiders...
What?
 you mean you play BTs and don't know?
look at the upgrades avaliable to your LRs.
look up what Blessed Hull does for you.
Page 29: "Weapons with the Lance special rule do not count a Land Raider Crusader with a Blessed Hull's armour as 12, it is always treated as 14."
I say again, what?
EDIT: It's also only available for LRCs, thought I'd point that out.
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This message was edited 1 time. Last update was at 2010/12/02 14:58:36
For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2010/12/02 15:03:27
Subject: Re:Melta Defense: Forcefields
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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i knew only LRCs could get it, but i was sure it ignored Melta too.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2010/12/02 15:24:32
Subject: Re:Melta Defense: Forcefields
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Ferocious Black Templar Castellan
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If only...
Oh well, one can dream.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2010/12/02 15:37:04
Subject: Re:Melta Defense: Forcefields
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Still Feths with DE
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2010/12/02 16:31:42
Subject: Melta Defense: Forcefields
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Lord of the Fleet
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Melissia wrote:HawaiiMatt wrote:I liked it more when lascannons were really a viable option.
So you like it right now?
Lascannons are a bit overcosted in 5th - they really didn't consider fully how cover and the change to the damage table would hurt them.
A slight reduction in cost is all that's required to fix that though. Automatically Appended Next Post: Commander Endova wrote:Slightly OT, but this thread got me thinking. Shouldn't Land Raiders and Rhino, and their variants, have Ceramite Armor, ala Storm Ravens and Thunderhawks? I mean, they can be put on Thunderhawk transports and brought through the atmosphere. Since they are exposed while in transport, shouldn't they have the appropriate shielding?
No. The thunderhawk powers it's way in nose first which would protect the transported vehicles.
Well, I made that up.
Judging from how GW think drop pods work (point at the ground and fire a big rocket upwards) I guess that's how they think thunderhawks would work.
(orbital dynamics - it really isn't intuitive)
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This message was edited 1 time. Last update was at 2010/12/02 16:35:15
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