I agree, but I think its never been in doubt that GW could make a better job of it if they chose to.
The problem is that the decision was made, presumably at the executive level, to not support the 'specialist' games (and I use the inverted commas, because remember at one time there was no artificial separation between the different products).
More than anything their policy is the indication of what 'going public' with the company has done to them, because its a decision that rests firmly in the hands of the bean counters. If the company was truly being run by people who love the hobby for what it is, they wouldn't have driven away what in many ways was one of its most popular aspects, and instead given focus to shamelessly increasing the number of models that you need to put on the tabletop and an increasingly shallow gaming experience.
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