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![[Post New]](/s/i/i.gif) 2011/03/05 02:09:18
Subject: 5 or 6 game, 2 day GT tournaments. Pros, and Cons?
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[DCM]
Tilter at Windmills
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You don't need to send scoring units across the table, though, Phazael. Any unit can do it. I won my last tournament game of C&C thanks to a Rhino contesting my opponent's.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2011/03/05 02:59:25
Subject: 5 or 6 game, 2 day GT tournaments. Pros, and Cons?
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Bush? No, Eldar Ranger
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I am not sure how comparable the SCGWL data is.
The league games are very different than book standard games because of the strange terrain deployment and the bonus territories.
The territories and (especially) the terrain generation have big a impact on how the game plays.
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![[Post New]](/s/i/i.gif) 2011/03/05 04:44:52
Subject: 5 or 6 game, 2 day GT tournaments. Pros, and Cons?
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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Not to mention since it's not a tournament people tend to play more conservatively. In a tournament you generally don't play for a tie (unless it's the last game and you've got a lock on the win  ) so it's less of an issue. Honestly I'd take long term tournament numbers over league numbers just based on the circumstances of those numbers.
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2011/03/05 05:39:58
Subject: 5 or 6 game, 2 day GT tournaments. Pros, and Cons?
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Angry Chaos Agitator
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What's wrong with a draw anyway?
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![[Post New]](/s/i/i.gif) 2011/03/05 05:45:34
Subject: 5 or 6 game, 2 day GT tournaments. Pros, and Cons?
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[DCM]
Tilter at Windmills
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You don't want too many of them in a tournament, because they reduce scoring separation between players.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2011/03/06 09:57:31
Subject: 5 or 6 game, 2 day GT tournaments. Pros, and Cons?
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Regular Dakkanaut
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Kevin Nash wrote:whocares wrote:
Also if two players tie in their tournament points (same number of wins, etc) and the tie is decided by strength of schedule, then it is essentially being decided by something totally out of their control. They both won just as many games (and as you say, the thing you can control about strength of schedule is the player...trying to win) but the tie will be decided by who won more games earlier in the tournament and stayed in the winner's bracket longer, which isn't necessarily a good determinant of skill at all. You can randomly be paired against the winner of the tournament first, lose, end up in the losers bracket for the rest of the tourney, win all your other games, and then watch the guy who lost to the winner his last game take second place after you both won every game but one and lost to the same person. Which is a problem even with something like chess.
If you do correct swiss pairings those players should have met at some point in the tournament though. At least that's the case if they are at the top of the standings. So then you have a head to head tiebreaker to fall back on. If they happened to tie their game? Well then I think SOS is a reasonable tiebreaker at that point. I mean, they played each other and tied. What more can we do?
The annoying thing bout correct swiss pairings with a separate finalists round is that you can play the same guy twice in the same tournament.
I've never actually seen a 40k tourney with a finals round, but I've played in enough swiss format tournaments for CCGs to have a serious distaste for them. I remember one tournament where I played a guy in the last game of the initial round, beat him (but he had good strength of schedule since it was the last game he lost) and then had to play him again a few minutes later in the finals. And another one where I lost to someone in the finals due to a bad hand whom I had beaten in the earlier round.
With card games, those things are irritating. In 40k where a single game takes two hours I think it's just unacceptable.
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Build a fire for a man and he will be warm for a day; set a man on fire and he will be warm for the rest of his life.
Sly Marbo was originally armed with a power weapon, but he dropped it while assaulting a space marine command squad just so his enemies could feel pain.
Sly Marbo doesn't go to ground, the ground comes to him. |
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![[Post New]](/s/i/i.gif) 2011/03/06 18:25:09
Subject: 5 or 6 game, 2 day GT tournaments. Pros, and Cons?
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Bush? No, Eldar Ranger
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Nash was not suggesting a finalists round. You can only play the same person once in the format Nash suggested.
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![[Post New]](/s/i/i.gif) 2011/03/13 09:24:19
Subject: 5 or 6 game, 2 day GT tournaments. Pros, and Cons?
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Regular Dakkanaut
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So what is a correct swiss pairing then?
You mean a system where each player plays everyone? Single elimination?
Every true swiss pairing I've seen involves a finalists round, so I am unfamiliar with this.
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This message was edited 2 times. Last update was at 2011/03/13 09:27:23
Build a fire for a man and he will be warm for a day; set a man on fire and he will be warm for the rest of his life.
Sly Marbo was originally armed with a power weapon, but he dropped it while assaulting a space marine command squad just so his enemies could feel pain.
Sly Marbo doesn't go to ground, the ground comes to him. |
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![[Post New]](/s/i/i.gif) 2011/03/14 03:27:12
Subject: 5 or 6 game, 2 day GT tournaments. Pros, and Cons?
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Awesome Autarch
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The way we run Swiss is that players play other players with the same record. This eliminates half the field each round until only one remains.
So, with 8 players it would go:
8, 4, 2, 1
Therefore, in 3 rounds you can have one player that goes undefeated, showing a clear tournament winner.
I prefer this style of system because it is purely objective and removes all ambiguity in scoring.
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![[Post New]](/s/i/i.gif) 2011/03/14 04:08:51
Subject: 5 or 6 game, 2 day GT tournaments. Pros, and Cons?
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Regular Dakkanaut
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Reecius wrote:The way we run Swiss is that players play other players with the same record. This eliminates half the field each round until only one remains.
So, with 8 players it would go:
8, 4, 2, 1
Therefore, in 3 rounds you can have one player that goes undefeated, showing a clear tournament winner.
I prefer this style of system because it is purely objective and removes all ambiguity in scoring.
Yes, but what about ties for second? Third?
You still run into the problem with strength of schedule I stated earlier. But Kevin said the two tied players will always have played each other at some point, so I'm wondering how his system works. Particularly with a larger tournament.
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This message was edited 1 time. Last update was at 2011/03/14 05:01:46
Build a fire for a man and he will be warm for a day; set a man on fire and he will be warm for the rest of his life.
Sly Marbo was originally armed with a power weapon, but he dropped it while assaulting a space marine command squad just so his enemies could feel pain.
Sly Marbo doesn't go to ground, the ground comes to him. |
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![[Post New]](/s/i/i.gif) 2011/03/14 17:08:20
Subject: 5 or 6 game, 2 day GT tournaments. Pros, and Cons?
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Awesome Autarch
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You handle that in various ways. Some TOs don't allow tie games (NOVA open) others use SoS to break ties for bracketing.
We are going to use bracket points for the Bay Area Open, which are essentially bonus points that you can get during a game that only serve to break ties for bracketing purposes and for final rankings.
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